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Fernando Olivero

dblp:71/10471 · DBLP profile ↗
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4ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design › software modeling
object-oriented modeling
0.212013
CEL: modeling everywhere · ICSE 2013
Requirements engineering and software design
software modeling
0.212013
CEL: modeling everywhere · ICSE 2013
Interaction techniques and input
gesture input
0.012013
CEL: modeling everywhere · ICSE 2013

Methods — techniques the papers use, named apart from their topics

model-driven engineering · 0.3
YearPublicationVenuePosition
2015 Object-focused environments revisited
Fernando Olivero, Michele Lanza 0001, Marco D'Ambros
Sci. Comput. Program.1
2013 CEL: modeling everywhere
abstract
The design of object-oriented systems starts with modeling, a process to identify core concepts and their relations. Mainstream modeling techniques can be either informal (white board, CRC cards, etc.) or formal (e.g., UML editors). The former support well the creative modeling process, but their output is difficult to store, process and maintain. The latter reduce these problems, at the expense of creativity and productivity because they are tedious and not trivial to use. We present Cel, a touch- and gesture-based iPad application to rapidly create, manipulate, and store language agnostic object-oriented software models, based on a minimal set of constructs. Demo video URL: http://youtu.be/icQVS6w0jTE.
Remo Lemma, Michele Lanza 0001, Fernando Olivero
ICSE3
2012 Ronda: A Fine Grained Collaborative Development Environment
Fernando Olivero, Michele Lanza 0001, Marco D'Ambros
CDVE1
2011 Enabling program comprehension through a visual object-focused development environment
abstract
Integrated development environments (IDEs) include many tools that provide the means to construct programs. Coincidentally, the very same IDEs are a primary vehicle for program comprehension. We claim that IDEs may be an impediment for program comprehension because they treat software elements as text, which may be counterproductive in the context of program understanding-where abstracting from the source text to the level of structural entities and relationships is the key. We are currently building Gaucho, a visual object-focused environment that allows developers to write programs by creating and manipulating lightweight and intuitive depictions of object-oriented constructs. The research question we investigate here is how such an environment compares with traditional IDEs when it comes to performing program comprehension tasks. To answer our question, we conducted a preliminary controlled experiment with eight subjects, comparing Gaucho against a traditional IDE. We found that Gaucho outperforms the IDE regarding the correctness of the tasks, while it is slower with respect to the completion time. Our preliminary results suggest that alternative-visual-IDEs may be superior to traditional IDEs as program comprehension aids.
Fernando Olivero, Michele Lanza 0001, Marco D'Ambros, Romain Robbes
VL/HCC1