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Yi-Shiuan Chou

dblp:71/11240 · DBLP profile ↗
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10ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0004-4741-6115ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 8 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Web and social media mining · 59% Data mining · 41%
Artificial intelligence
2 papers
Vision and language · 74% Language models and text generation · 26%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Web and social media mining › popularity prediction
social media popularity prediction
1.622025
Anchoring Trends: Mitigating Social Media Popularity Prediction Drift via Feature Clustering and Expansion · ACM Multimedia 2025
Revisiting Vision-Language Features Adaptation and Inconsistency for Social Media Popularity Prediction · ACM Multimedia 2024
Data mining
clustering
0.912025
Anchoring Trends: Mitigating Social Media Popularity Prediction Drift via Feature Clustering and Expansion · ACM Multimedia 2025
Data mining › clustering
multi-modal clustering
0.912025
Anchoring Trends: Mitigating Social Media Popularity Prediction Drift via Feature Clustering and Expansion · ACM Multimedia 2025
Web and social media mining › popularity prediction
video popularity prediction
0.912025
Anchoring Trends: Mitigating Social Media Popularity Prediction Drift via Feature Clustering and Expansion · ACM Multimedia 2025
Multimedia analysis and retrieval
multimodal fusion
0.212024
Revisiting Vision-Language Features Adaptation and Inconsistency for Social Media Popularity Prediction · ACM Multimedia 2024

Methods — techniques the papers use, named apart from their topics

vision-language model · 2.3CLIP · 2.3multi-modal clustering · 1.7large language model · 1.7feature generation · 1.7
YearPublicationVenuePosition
2025 Anchoring Trends: Mitigating Social Media Popularity Prediction Drift via Feature Clustering and Expansion
abstract
Predicting online video popularity faces a critical challenge: prediction drift, where models trained on historical data rapidly degrade due to evolving viral trends and user behaviors. To address this temporal distribution shift, we propose an Anchored Multi-modal Clustering and Feature Generation (AMCFG) framework that discovers temporally-invariant patterns across data distributions. Our approach employs multi-modal clustering to reveal content structure, then leverages Large Language Models (LLMs) to generate semantic Anchor Features-high-level concepts such as audience demographics, content themes, and engagement patterns-that transcend superficial trend variations. These semantic anchors, combined with cluster-derived statistical features, enable prediction based on stable principles rather than ephemeral signals. Experiments demonstrate that AMCFG significantly enhances both predictive accuracy and temporal robustness, achieving superior performance on out-of-distribution data and providing a viable solution for real-world video popularity prediction.
Chia-Ming Lee, Bo-Cheng Qiu, Cheng-Jun Kang, Yi-Hsuan Wu, Jun-Lin Chen, Yu-Fan Lin, Yi-Shiuan Chou, Chih-Chung Hsu
ACM Multimedia7
2024 Revisiting Vision-Language Features Adaptation and Inconsistency for Social Media Popularity Prediction
abstract
Social media popularity (SMP) prediction is a complex task involving multi-modal data integration. While pre-trained vision-language models (VLMs) like CLIP have been widely adopted for this task, their effectiveness in capturing the unique characteristics of social media content remains unexplored. This paper critically examines the applicability of CLIP-based features in SMP prediction, focusing on the overlooked phenomenon of semantic inconsistency between images and text in social media posts. Through extensive analysis, we demonstrate that this inconsistency increases with post popularity, challenging the conventional use of VLM features. We provide a comprehensive investigation of semantic inconsistency across different popularity intervals and analyze the impact of VLM feature adaptation on SMP tasks. Our experiments reveal that incorporating inconsistency measures and adapted text features significantly improves model performance, achieving an SRC of 0.729 and an MAE of 1.227. These findings not only enhance SMP prediction accuracy but also provide crucial insights for developing more targeted approaches in social media analysis.
Chih-Chung Hsu, Chia-Ming Lee, Yu-Fan Lin, Yi-Shiuan Chou, Chih-Yu Jian, Chi-Han Tsai
ACM Multimedia4
2019 Designing and evaluating a mobile educational game "Void Broken 2.0" for history instruction
abstract
This study adopted Theory of Cognitive Development in the design of an educational game for Chinese history learning, Void Broken 2.0© . An empirical study was conducted to explore whether this game can help students improve their history learning performance and have good evaluation results. Sixty-six high school students (24 boys and 42 girls) participated in this study with an average of 16.26 years old. The results showed that the student's history learning performance improved significantly after playing the game and the mean scores of game evaluation in all dimensions were above the median. Although male students perceived the game as more useful and easier to use compared to female students, the history learning performance and the evaluation of the game elements showed no significant of gender differences.
Yi-Shiuan Chou, Huei-Tse Hou, Chien-Lun Su, Kuo-En Chang
ICCE1
2014 Code Book©- The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference
Hao-Wei Chen, Huei-Tse Hou, Yi-Shiuan Chou
ICCE3
2013 The development of a role-playing game for history instruction and the evaluation of flow state and learning performance
Han-Ya Hsu, Yi-Shiuan Chou, Huei-Tse Hou
ICCE2
2012 Exploring the Technology Acceptance and Flow State of a Chamber Escape Game - Escape the Lab© for Learning Electromagnet Concept
Huei-Tse Hou, Yi-Shiuan Chou
ICCE2
2012 Instructional Effects on Students' Visual Attention in Game-based Science Learning
Li-Ju Huang, Yi-Shiuan Chou, Meng-Jung Tsai
ICCE2
2012 Exploring Learners' Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study
Ming-Chaun Li, Huei-Tse Hou, Yi-Syuan Wu, Yi-Shiuan Chou
ICCE5
2011 Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners' Knowledge of Computer Hardware
Huei-Tse Hou, Yi-Shiuan Chou
ICCE2
2011 Designing a web-based drill game to improve learners' resources classification abilities: A case study
Yi-Chun Lin, Ya-Hui Hsieh, Huei-Tse Hou, Yu-Shan Yen, Yi-Shiuan Chou
ICCE5