Demo Data from EDBT 2026 / reviewers in the wild / expert
Shui Hu
dblp:71/2667
· DBLP profile ↗
3ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Multi-agent systems · 75% Question answering and dialogue systems · 22% Planning, search and constraint satisfaction · 3% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
embodied conversational agents |
0.7 | 1 | 2023 | Alexa Arena: A User-Centric Interactive Platform for Embodied AI · NeurIPS 2023 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game playing
adversarial planning |
0.0 | 1 | 1997 | Multipurpose Strategic Planning In the Game of Go · IEEE Trans. Pattern Anal. Mach. Intell. 1997 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
game playing |
0.0 | 1 | 1997 | Multipurpose Strategic Planning In the Game of Go · IEEE Trans. Pattern Anal. Mach. Intell. 1997 |
Methods — techniques the papers use, named apart from their topics
simulation platform · 1.3human evaluation · 1.3static analysis · 0.0heuristic search · 0.0dynamic lookahead · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Alexa Arena: A User-Centric Interactive Platform for Embodied AIabstractWe introduce Alexa Arena, a user-centric simulation platform to facilitate research in building assistive conversational embodied agents. Alexa Arena features multi-room layouts and an abundance of interactable objects. With user-friendly graphics and control mechanisms, the platform supports the development of gamified robotic tasks readily accessible to general human users, allowing high-efficiency data collection and EAI system evaluation. Along with the platform, we introduce a dialog-enabled task completion benchmark with online human evaluations. Qiaozi Gao, Govind Thattai, Suhaila M. Shakiah, Xiaofeng Gao 0002, Shreyas Pansare, Vasu Sharma, Gaurav S. Sukhatme, Hangjie Shi, Bofei Yang, Lucy Hu, Karthika Arumugam, Shui Hu, Matthew Wen, Dinakar Guthy, Shunan Chung, Rohan Khanna, Osman Ipek, Leslie Ball, Kate Bland, Heather Rocker, Michael Johnston, Reza Ghanadan, Dilek Hakkani-Tür, Premkumar Natarajan |
NeurIPS | 13 |
| 2020 | Evaluation of drug efficacy based on the spatial position comparison of drug-target interaction centersabstractThe spatial position and interaction of drugs and their targets is the most important characteristics for understanding a drug's pharmacological effect, and it could help both in finding new and more precise treatment targets for diseases and in exploring the targeting effects of the new drugs. In this work, we develop a computational pipeline to confirm the spatial interaction relationship of the drugs and their targets and compare the drugs' efficacies based on the interaction centers. First, we produce a 100-sample set to reconstruct a stable docking model of the confirmed drug-target pairs. Second, we set 5.5 Å as the maximum distance threshold for the drug-amino acid residue atom interaction and construct 3-dimensional interaction surface models. Third, by calculating the spatial position of the 3-dimensional interaction surface center, we develop a comparison strategy for estimating the efficacy of different drug-target pairs. For the 1199 drug-target interactions of the 649 drugs and 355 targets, the drugs that have similar interaction center positions tend to have similar efficacies in disease treatment, especially in the analysis of the 37 targeted relationships between the 15 known anti-cancer drugs and 10 target molecules. Furthermore, the analysis of the unpaired anti-cancer drug and target molecules suggests that there is a potential application for discovering new drug actions using the sampling molecular docking and analyzing method. The comparison of the drug-target interaction center spatial position method better reflect the drug-target interaction situations and could support the discovery of new efficacies among the known anti-cancer drugs. Hong Wang 0038, Hewei Zheng, Lianzong Wang, Guosi Zhang, Jiaxin Yang 0006, Jing Li 0115, Wenyan Gao, Fukun Chen, Shui Hu, Jingqi Wu, Liangde Xu |
Briefings Bioinform. | 13 |
| 1997 | Multipurpose Strategic Planning In the Game of GoabstractA heuristic method for adversarial planning is developed to address the problem of multipurpose planning in the game of Go. Static analysis and dynamic look ahead on both strategic and tactical levels are used to generate possible goals and to identify interactions among the achievability of various goals. Strategic, multipurpose goals are composed of sets of interacting goals. Shui Hu, Paul E. Lehner |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |