Demo Data from EDBT 2026 / reviewers in the wild / expert
Yiming Wang 0009
dblp:71/3182-9
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0002-7585-6201ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 100% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 60% Rendering · 40% |
Topics — the 17 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
1.1 | 2 | 2025 | SplatFormer: Point Transformer for Robust 3D Gaussian Splatting · ICLR 2025 Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors · IEEE Trans. Vis. Comput. Graph. 2024 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | SplatFormer: Point Transformer for Robust 3D Gaussian Splatting · ICLR 2025 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | SplatFormer: Point Transformer for Robust 3D Gaussian Splatting · ICLR 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | SplatFormer: Point Transformer for Robust 3D Gaussian Splatting · ICLR 2025 |
Computer vision › 3D vision
neural radiance field |
0.9 | 1 | 2025 | SplatFormer: Point Transformer for Robust 3D Gaussian Splatting · ICLR 2025 |
Computer vision › 3D vision › novel view synthesis
sparse view synthesis |
0.9 | 1 | 2025 | SplatFormer: Point Transformer for Robust 3D Gaussian Splatting · ICLR 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction · SIGGRAPH Asia 2025 |
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction · SIGGRAPH Asia 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction · SIGGRAPH Asia 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction · SIGGRAPH Asia 2025 |
Geometric modeling and processing
point cloud processing |
0.9 | 1 | 2025 | SplatFormer: Point Transformer for Robust 3D Gaussian Splatting · ICLR 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.7 | 1 | 2023 | NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction · ICCV 2023 |
Computer vision › 3D vision › 3d shape representation
implicit surface representation |
0.7 | 1 | 2023 | NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction · ICCV 2023 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
multi-view surface reconstruction |
0.7 | 1 | 2023 | NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction · ICCV 2023 |
Computer vision › 3D vision
neural rendering |
0.7 | 1 | 2023 | NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction · ICCV 2023 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction |
0.7 | 1 | 2023 | NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction · ICCV 2023 |
Computer vision › 3D vision › implicit neural representation
neural field |
0.3 | 1 | 2025 | Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
neural field · 2.5tri-plane · 1.7point transformer · 1.7neural decoder · 1.7gaussian splatting refinement · 1.7space warping to canonical pose · 0.83d proxy · 0.8progressive learning · 0.7multi-resolution hash encoding · 0.7CUDA parallelism · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SplatFormer: Point Transformer for Robust 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has recently transformed photorealistic reconstruction, achieving high visual fidelity and real-time performance. However, rendering quality significantly deteriorates when test views deviate from the camera angles used during training, posing a major challenge for applications in immersive free-viewpoint rendering and navigation. In this work, we conduct a comprehensive evaluation of 3DGS and related novel view synthesis methods under out-of-distribution (OOD) test camera scenarios. By creating diverse test cases with synthetic and real-world datasets, we demonstrate that most existing methods, including those incorporating various regularization techniques and data-driven priors, struggle to generalize effectively to OOD views. To address this limitation, we introduce SplatFormer, the first point transformer model specifically designed to operate on Gaussian splats. SplatFormer takes as input an initial 3DGS set optimized under limited training views and refines it in a single forward pass, effectively removing potential artifacts in OOD test views. To our knowledge, this is the first successful application of point transformers directly on 3DGS sets, surpassing the limitations of previous multi-scene training methods, which could handle only a restricted number of input views during inference. Our model significantly improves rendering quality under extreme novel views, achieving state-of-the-art performance in these challenging scenarios and outperforming various 3DGS regularization techniques, multi-scene models tailored for sparse view synthesis, and diffusion-based frameworks. The project url is https://sergeyprokudin.github.io/splatformer. Marko Mihajlovic, Xiyi Chen, Yiming Wang 0009, Sergey Prokudin, Siyu Tang 0001 |
ICLR | 4 |
| 2025 | Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructionabstract3D Gaussian Splatting (3DGS) has emerged as a leading approach for high-quality novel view synthesis, with numerous variants extending its applicability to a broad spectrum of 3D and 4D scene reconstruction tasks. Despite its success, the representational capacity of 3DGS remains limited by the use of 3D Gaussian kernels to model local variations. Recent works have proposed to augment 3DGS with additional per-primitive capacity, such as per-splat textures, to enhance its expressiveness. However, these per-splat texture approaches primarily target dense novel view synthesis with a reduced number of Gaussian primitives, and their effectiveness tends to diminish when applied to more general reconstruction scenarios. In this paper, we aim to achieve concrete performance improvement over state-of-the-art 3DGS variants across a wide range of reconstruction tasks, including novel view synthesis, geometry and dynamic reconstruction, under both sparse and dense input settings. To this end, we introduce Neural Texture Splatting (NTS). At the core of our approach is a global neural field (represented as a hybrid of a tri-plane and a neural decoder) that predicts local appearance and geometric fields for each primitive. By leveraging this shared global representation that models local texture fields across primitives, we significantly reduce model size and facilitate efficient global information exchange, demonstrating strong generalization across tasks. Furthermore, our neural modeling of local texture fields introduces expressive view- and time-dependent effects, a critical aspect that existing methods fail to account for. Extensive experiments show that Neural Texture Splatting consistently improves models and achieves state-of-the-art results across multiple benchmarks. Codes are at https://github.com/19reborn/neural-texture-splatting. Yiming Wang 0009, Shaofei Wang 0001, Marko Mihajlovic, Siyu Tang 0001 |
SIGGRAPH Asia | 1 |
| 2024 | Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human ActorsabstractWe propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary person and further animate them with the user's pose control. While most existing methods can either generalize to new persons or synthesize animations with user control, none of them can achieve both at the same time. We attribute this accomplishment to the employment of a 3D proxy for a shared multi-person human model, and further the warping of the spaces of different poses to a shared canonical pose space, in which we learn a neural field and predict the person- and pose-dependent deformations, as well as appearance with the features extracted from input images. To cope with the complexity of the large variations in body shapes, poses, and clothing deformations, we design our neural human model with disentangled geometry and appearance. Furthermore, we utilize the image features both at the spatial point and on the surface points of the 3D proxy for predicting person- and pose-dependent properties. Experiments show that our method significantly outperforms the state-of-the-arts on both tasks. Qingzhe Gao, Yiming Wang 0009, Libin Liu 0002, Lingjie Liu, Christian Theobalt, Baoquan Chen |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view ReconstructionabstractRecent methods for neural surface representation and rendering, for example NeuS [59], have demonstrated the remarkably high-quality reconstruction of static scenes. However, the training of NeuS takes an extremely long time (8 hours), which makes it almost impossible to apply them to dynamic scenes with thousands of frames. We propose a fast neural surface reconstruction approach, called NeuS2, which achieves two orders of magnitude improvement in terms of acceleration without compromising reconstruction quality. To accelerate the training process, we parameterize a neural surface representation by multi-resolution hash encodings and present a novel lightweight calculation of second-order derivatives tailored to our networks to leverage CUDA parallelism, achieving a factor two speed up. To further stabilize and expedite training, a progressive learning strategy is proposed to optimize multi-resolution hash encodings from coarse to fine. We extend our method for fast training of dynamic scenes, with a proposed incremental training strategy and a novel global transformation prediction component, which allow our method to handle challenging long sequences with large movements and deformations. Our experiments on various datasets demonstrate that NeuS2 significantly outperforms the state-of-the-arts in both surface reconstruction accuracy and training speed for both static and dynamic scenes. The code is available at our website: https://vcai.mpi-inf.mpg.de/projects/NeuS2/. Yiming Wang 0009, Qin Han, Marc Habermann, Kostas Daniilidis, Christian Theobalt, Lingjie Liu |
ICCV | 1 |
| 2023 | Edit-History Vis: An Interactive Visual Exploration and Analysis on Wikipedia Edit HistoryabstractWe propose Edit-History Vis, a visual analytics system designed to facilitate interactive exploration on Wikipedia edit history at a fine-grained level. The examination of detailed changes in Wikipedia articles is crucial for understanding how authors’ perspectives vary and conflict during the collaborative editing process. However, it is challenging to reveal the details while preserving the heterogeneous attributes of revisions, namely the time, content, and editor. The Edit-History Vis system integrates editor and textual changes of revisions by utilizing a force-directed revision graph that groups revisions based on standpoints. Through this revision graph, users can identify and analyze editing events such as edit wars, vandalism, repair, and normal updates. The effectiveness of the system in analyzing the edit history is validated through a qualitative comparison with prior work and a quantitative rating from a user study. Yuhan Guo 0004, Qin Han, Yuke Lou, Yiming Wang 0009, Can Liu 0004, Xiaoru Yuan |
PacificVis | 4 |