Xiaodong Gu 0004

dblp:71/4467-4 · DBLP profile ↗
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19ranked-venue papers
2as first author
15since 2021 · last 2025
0000-0003-2623-7973ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 2 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 2 first-author · 11 since 2021
YearPublicationVenuePosition
2025 Motions as Queries: One-Stage Multi-Person Holistic Human Motion Capture
abstract
Existing methods for capturing multi-person holistic human motions from a monocular video usually involve integrating the detector, the tracker, and the human pose & shape estimator into a cascaded system. Differently, we develop a one-stage multi-person holistic human motion capture system, which 1) employs only one network, enabling significant benefits from the end-to-end training on a large-scale dataset; 2) enables performance improving of the tracking module during training, avoiding being limited by a pre-trained tracker; 3) captures the motions of all individuals within a single shot, rather than tracking and estimating each person sequentially. In this system, each query within a temporal cross-attention module is responsible for the long motion of a specific individual, implicitly aggregating individual-specific information throughout the entire video. To further boost the proposed system from end-to-end training, we also construct a synthetic human video dataset, with multi-person and whole-body annotations. Extensive experiments across different datasets demonstrate both the efficacy and the efficiency of both the proposed method and the dataset. Codes are avaiable at https://github.com/KenkunLiu/MaQ.
Kenkun Liu, Yurong Fu, Weihao Yuan 0001, Peihao Li 0003, Xiaodong Gu 0004, Lingteng Qiu, Haoqian Wang, Zilong Dong, Xiaoguang Han 0001
CVPR6
2025 AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
abstract
Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based video generation model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability. Our code will be available on https://github.com/aigc3d/AniGS.
Lingteng Qiu, Shenhao Zhu, Qi Zuo, Xiaodong Gu 0004, Zhe Li 0038, Weihao Yuan 0001, Liefeng Bo, Guanying Chen, Zilong Dong
CVPR4
2025 LHM: Large Animatable Human Reconstruction Model for Single Image to 3D in Seconds
Lingteng Qiu, Xiaodong Gu 0004, Peihao Li 0003, Qi Zuo, Weichao Shen, Kejie Qiu, Weihao Yuan 0001, Guanying Chen, Zilong Dong, Liefeng Bo
ICCV2
2025 LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning
abstract
Language plays a vital role in the realm of human motion. Existing methods have largely depended on CLIP text embeddings for motion generation, yet they fall short in effectively aligning language and motion due to CLIP’s pretraining on static image-text pairs. This work introduces LaMP, a novel Language-Motion Pretraining model, which transitions from a language-vision to a more suitable language-motion latent space. It addresses key limitations by generating motion-informative text embeddings, significantly enhancing the relevance and semantics of generated motion sequences. With LaMP, we advance three key tasks: text-to-motion generation, motion-text retrieval, and motion captioning through aligned language-motion representation learning. For generation, LaMP instead of CLIP provides the text condition, and an autoregressive masked prediction is designed to achieve mask modeling without rank collapse in transformers. For retrieval, motion features from LaMP’s motion transformer interact with query tokens to retrieve text features from the text transformer, and vice versa. For captioning, we finetune a large language model with the language-informative motion features to develop a strong motion captioning model. In addition, we introduce the LaMP-BertScore metric to assess the alignment of generated motions with textual descriptions. Extensive experimental results on multiple datasets demonstrate substantial improvements over previous methods across all three tasks. Project page: https://aigc3d.github.io/LaMP
Zhe Li 0038, Weihao Yuan 0001, Yisheng He, Lingteng Qiu, Shenhao Zhu, Xiaodong Gu 0004, Weichao Shen, Zilong Dong, Laurence T. Yang
ICLR6
2024 GPLD3D: Latent Diffusion of 3D Shape Generative Models by Enforcing Geometric and Physical Priors
abstract
State-of-the-art man-made shape generative models usually adopt established generative models under a suitable implicit shape representation. A common theme is to perform distribution alignment, which does not explicitly model important shape priors. As a result, many synthetic shapes are not connected. Other synthetic shapes present problems of physical stability and geometric feasibility. This paper introduces a novel latent diffusion shape-generative model regularized by a quality checker that outputs a score of a latent code. The scoring function employs a learned function that provides a geometric feasibility score and a deterministic procedure to quantify a physical stability score. The key to our approach is a new diffusion procedure that combines the discrete empirical data distribution and a continuous distribution induced by the quality checker. We introduce a principled approach to determine the trade-off parameters for learning the denoising network at different noise levels. Experimental results show that our approach outperforms state-of-the-art shape generations quantitatively and qualitatively on ShapeNet-v2.
Qi Zuo, Xiaodong Gu 0004, Weihao Yuan 0001, Zilong Dong, Liefeng Bo, Qixing Huang
CVPR3
2024 RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D
abstract
Lifting 2D diffusion for 3D generation is a challenging problem due to the lack of geometric prior and the complex entanglement of materials and lighting in natural images. Existing methods have shown promise by first creating the geometry through score-distillation sampling (SDS) applied to rendered surface normals, followed by appearance modeling. However, relying on a 2D RGB diffusion model to optimize surface normals is suboptimal due to the distribution discrepancy between natural images and normals maps, leading to instability in optimization. In this paper, recognizing that the normal and depth information effectively describe scene geometry and be auto-matically estimated from images, we propose to learn a generalizable Normal-Depth diffusion model for 3D generation. We achieve this by training on the large-scale LAION dataset together with the generalizable image-to-depth and normal prior models. In an attempt to alleviate the mixed illumination effects in the generated materials, we introduce an albedo diffusion model to impose data-driven constraints on the albedo component. Our experiments show that when integrated into existing text-to-3D pipelines, our models significantly enhance the detail richness, achieving state-of-the-art results. Our project page is at https://aigc3d.github.io/richdreamer/.
Lingteng Qiu, Guanying Chen, Xiaodong Gu 0004, Qi Zuo, Mutian Xu, Yushuang Wu, Weihao Yuan 0001, Zilong Dong, Liefeng Bo, Xiaoguang Han 0001
CVPR3
2024 An Optimization Framework to Enforce Multi-view Consistency for Texturing 3D Meshes
Xiaodong Gu 0004, Qi Zuo, Weihao Yuan 0001, Liefeng Bo, Zilong Dong, Qixing Huang
ECCV (36)3
2024 High-Fidelity 3D Textured Shapes Generation by Sparse Encoding and Adversarial Decoding
Qi Zuo, Xiaodong Gu 0004, Weihao Yuan 0001, Lingteng Qiu, Liefeng Bo, Zilong Dong
ECCV (10)2
2024 MoGenTS: Motion Generation based on Spatial-Temporal Joint Modeling
abstract
Motion generation from discrete quantization offers many advantages over continuous regression, but at the cost of inevitable approximation errors. Previous methods usually quantize the entire body pose into one code, which not only faces the difficulty in encoding all joints within one vector but also loses the spatial relationship between different joints. Differently, in this work we quantize each individual joint into one vector, which i) simplifies the quantization process as the complexity associated with a single joint is markedly lower than that of the entire pose; ii) maintains a spatial-temporal structure that preserves both the spatial relationships among joints and the temporal movement patterns; iii) yields a 2D token map, which enables the application of various 2D operations widely used in 2D images. Grounded in the 2D motion quantization, we build a spatial-temporal modeling framework, where 2D joint VQVAE, temporal-spatial 2D masking technique, and spatial-temporal 2D attention are proposed to take advantage of spatial-temporal signals among the 2D tokens. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, with a $26.6\%$ decrease of FID on HumanML3D and a $29.9\%$ decrease on KIT-ML.
Weihao Yuan 0001, Yisheng He, Weichao Shen, Xiaodong Gu 0004, Zilong Dong, Liefeng Bo, Qixing Huang
NeurIPS5
2024 MVImgNet2.0: A Larger-scale Dataset of Multi-view Images
abstract
MVImgNet is a large-scale dataset that contains multi-view images of ~220k real-world objects in 238 classes. As a counterpart of ImageNet, it introduces 3D visual signals via multi-view shooting, making a soft bridge between 2D and 3D vision. This paper constructs the MVImgNet2.0 dataset that expands MVImgNet into a total of ~520k objects and 515 categories, which derives a 3D dataset with a larger scale that is more comparable to ones in the 2D domain. In addition to the expanded dataset scale and category range, MVImgNet2.0 is of a higher quality than MVImgNet owing to four new features: (i) most shoots capture 360° views of the objects, which can support the learning of object reconstruction with completeness; (ii) the segmentation manner is advanced to produce foreground object masks of higher accuracy; (iii) a more powerful structure-from-motion method is adopted to derive the camera pose for each frame of a lower estimation error; (iv) higher-quality dense point clouds are reconstructed via advanced methods for objects captured in 360 ° views, which can serve for downstream applications. Extensive experiments confirm the value of the proposed MVImgNet2.0 in boosting the performance of large 3D reconstruction models. MVImgNet2.0 will be public at luyues.github.io/mvimgnet2 , including multi-view images of all 520k objects, the reconstructed high-quality point clouds, and data annotation codes, hoping to inspire the broader vision community.
Yushuang Wu, Luyue Shi, Haolin Liu 0004, Hongjie Liao, Lingteng Qiu, Weihao Yuan 0001, Xiaodong Gu 0004, Zilong Dong, Shuguang Cui, Xiaoguang Han 0001
ACM Trans. Graph.7
2024 StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
abstract
This work addresses the challenge of high-quality surface normal estimation from monocular colored inputs (i.e., images and videos), a field which has recently been revolutionized by repurposing diffusion priors. However, previous attempts still struggle with stochastic inference, conflicting with the deterministic nature of the Image2Normal task, and costly ensembling step, which slows down the estimation process. Our method, StableNormal, mitigates the stochasticity of the diffusion process by reducing inference variance, thus producing "Stable-and-Sharp" normal estimates without any additional ensembling process. StableNormal works robustly under challenging imaging conditions, such as extreme lighting, blurring, and low quality. It is also robust against transparent and reflective surfaces, as well as cluttered scenes with numerous objects. Specifically, StableNormal employs a coarse-to-fine strategy, which starts with a one-step normal estimator (YOSO) to derive an initial normal guess, that is relatively coarse but reliable, then followed by a semantic-guided refinement process (SG-DRN) that refines the normals to recover geometric details. The effectiveness of StableNormal is demonstrated through competitive performance in standard datasets such as DIODE-indoor, iBims, ScannetV2 and NYUv2, and also in various downstream tasks, such as surface reconstruction and normal enhancement. These results evidence that StableNormal retains both the "stability" and "sharpness" for accurate normal estimation. StableNormal represents a baby attempt to repurpose diffusion priors for deterministic estimation. To democratize this, code and models have been publicly available in hf.co/Stable-X.
Chongjie Ye, Lingteng Qiu, Xiaodong Gu 0004, Qi Zuo, Yushuang Wu, Zilong Dong, Liefeng Bo, Yuliang Xiu, Xiaoguang Han 0001
ACM Trans. Graph.3
2023 Dense RGB Slam with Neural Implicit Maps
Heng Li 0009, Xiaodong Gu 0004, Weihao Yuan 0001, Luwei Yang, Zilong Dong, Ping Tan 0002
ICLR2
2023 Monocular Scene Reconstruction with 3D SDF Transformers
Weihao Yuan 0001, Xiaodong Gu 0004, Heng Li 0009, Zilong Dong, Siyu Zhu 0001
ICLR2
2022 RCP: Recurrent Closest Point for Point Cloud
abstract
3D motion estimation including scene flow and point cloud registration has drawn increasing interest. Inspired by 2D flow estimation, recent methods employ deep neural networks to construct the cost volume for estimating accurate 3D flow. However, these methods are limited by the fact that it is difficult to define a search window on point clouds because of the irregular data structure. In this paper, we avoid this irregularity by a simple yet effective method. We decompose the problem into two interlaced stages, where the 3D flows are optimized point-wisely at the first stage and then globally regularized in a recurrent network at the second stage. Therefore, the recurrent network only receives the regular point-wise information as the input. In the experiments, we evaluate the proposed method on both the 3D scene flow estimation and the point cloud registration task. For 3D scene flow estimation, we make comparisons on the widely used FlyingThings3D [32] and KITTI [33] datasets. For point cloud registration, we follow previous works and evaluate the data pairs with large pose and partially overlapping from ModelNet40 [65]. The results show that our method outperforms the previous method and achieves a new state-of-the-art performance on both 3D scene flow estimation and point cloud registration, which demonstrates the superiority of the proposed zero-order method on irregular point cloud data. Our source code is available at https://github.com/gxd1994/RCP.
Xiaodong Gu 0004, Chengzhou Tang, Weihao Yuan 0001, Zuozhuo Dai, Siyu Zhu 0001, Ping Tan 0002
CVPR1
2022 Neural Window Fully-connected CRFs for Monocular Depth Estimation
abstract
Estimating the accurate depth from a single image is challenging since it is inherently ambiguous and ill-posed. While recent works design increasingly complicated and powerful networks to directly regress the depth map, we take the path of CRFs optimization. Due to the expensive computation, CRFs are usually performed between neighborhoods rather than the whole graph. To leverage the potential of fully-connected CRFs, we split the input into windows and perform the FC-CRFs optimization within each window, which reduces the computation complexity and makes FC-CRFs feasible. To better capture the relationships between nodes in the graph, we exploit the multi-head attention mechanism to compute a multi-head potential function, which is fed to the networks to output an optimized depth map. Then we build a bottom-up-top-down structure, where this neural window FC-CRFs module serves as the decoder, and a vision transformer serves as the encoder. The experiments demonstrate that our method significantly improves the performance across all metrics on both the KITTI and NYUv2 datasets, compared to previous methods. Furthermore, the proposed method can be directly applied to panorama images and outperforms all previous panorama methods on the MatterPort3D dataset.11Project page: https://weihaosky.github.io/newcrfs
Weihao Yuan 0001, Xiaodong Gu 0004, Zuozhuo Dai, Siyu Zhu 0001, Ping Tan 0002
CVPR2
2020 Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching
abstract
The deep multi-view stereo (MVS) and stereo matching approaches generally construct 3D cost volumes to regularize and regress the output depth or disparity. These methods are limited when high-resolution outputs are needed since the memory and time costs grow cubically as the volume resolution increases. In this paper, we propose a both memory and time efficient cost volume formulation that is complementary to existing multi-view stereo and stereo matching approaches based on 3D cost volumes. First, the proposed cost volume is built upon a standard feature pyramid encoding geometry and context at gradually finer scales. Then, we can narrow the depth (or disparity) range of each stage by the depth (or disparity) map from the previous stage. With gradually higher cost volume resolution and adaptive adjustment of depth (or disparity) intervals, the output is recovered in a coarser to fine manner. We apply the cascade cost volume to the representative MVS-Net, and obtain a 35.6% improvement on DTU benchmark (1st place), with 50.6% and 59.3% reduction in GPU memory and run-time. It is also the state-of-the-art learning-based method on Tanks and Temples benchmark. The statistics of accuracy, run-time and GPU memory on other representative stereo CNNs also validate the effectiveness of our proposed method. Our source code is available at https://github.com/alibaba/cascade-stereo.
Xiaodong Gu 0004, Zhiwen Fan, Siyu Zhu 0001, Zuozhuo Dai, Feitong Tan, Ping Tan 0002
CVPR1
2019 Batch DropBlock Network for Person Re-Identification and Beyond
abstract
Since the person re-identification task often suffers from the problem of pose changes and occlusions, some attentive local features are often suppressed when training CNNs. In this paper, we propose the Batch DropBlock (BDB) Network which is a two branch network composed of a conventional ResNet-50 as the global branch and a feature dropping branch.The global branch encodes the global salient representations.Meanwhile, the feature dropping branch consists of an attentive feature learning module called Batch DropBlock, which randomly drops the same region of all input feature maps in a batch to reinforce the attentive feature learning of local regions.The network then concatenates features from both branches and provides a more comprehensive and spatially distributed feature representation. Albeit simple, our method achieves state-of-the-art on person re-identification and it is also applicable to general metric learning tasks. For instance, we achieve 76.4% Rank-1 accuracy on the CUHK03-Detect dataset and 83.0% Recall-1 score on the Stanford Online Products dataset, outperforming the existed works by a large margin (more than 6%).
Zuozhuo Dai, Mingqiang Chen, Xiaodong Gu 0004, Siyu Zhu 0001, Ping Tan 0002
ICCV3
2017 A Surface Defect Detection Based on Convolutional Neural Network
Xiaojun Wu 0004, Xiaodong Gu 0004
ICVS3
2017 Fully Convolutional Networks for Surface Defect Inspection in Industrial Environment
Zhiyang Yu, Xiaojun Wu 0004, Xiaodong Gu 0004
ICVS3