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Yibiao Zhao

dblp:71/4837 · DBLP profile ↗
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31ranked-venue papers
6as first author
3since 2021 · last 2024
0000-0001-9517-1969ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 24 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 3 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4Systems, architecture and hardware · 3 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
17 papers
3D vision · 31% Segmentation and scene understanding · 17% Planning, search and constraint satisfaction · 12%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 71% Learning and educational technologies · 29%

Topics — the 30 heaviest of 48, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.732017
Modeling 4D Human-Object Interactions for Joint Event Segmentation, Recognition, and Object Localization · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Inferring Forces and Learning Human Utilities from Videos · CVPR 2016
Modeling 4D Human-Object Interactions for Event and Object Recognition · ICCV 2013
Computer vision › 3D vision
3d scene understanding
0.742015
Scene Understanding by Reasoning Stability and Safety · Int. J. Comput. Vis. 2015
Beyond Point Clouds: Scene Understanding by Reasoning Geometry and Physics · CVPR 2013
Scene Parsing by Integrating Function, Geometry and Appearance Models · CVPR 2013
Computer vision › Segmentation and scene understanding
scene parsing
0.632018
Single-View 3D Scene Reconstruction and Parsing by Attribute Grammar · IEEE Trans. Pattern Anal. Mach. Intell. 2018
Scene Parsing by Integrating Function, Geometry and Appearance Models · CVPR 2013
Image Parsing with Stochastic Scene Grammar · NIPS 2011
Immersive interaction
virtual reality training
0.622018
Synthesizing Personalized Training Programs for Improving Driving Habits via Virtual Reality · VR 2018
Earthquake Safety Training through Virtual Drills · IEEE Trans. Vis. Comput. Graph. 2017
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.522018
Single-View 3D Scene Reconstruction and Parsing by Attribute Grammar · IEEE Trans. Pattern Anal. Mach. Intell. 2018
Single-View 3D Scene Parsing by Attributed Grammar · CVPR 2014
Robotics › Motion planning and robot control
collision avoidance
0.512021
Planning on a (Risk) Budget: Safe Non-Conservative Planning in Probabilistic Dynamic Environments · ICRA 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty
0.512021
Planning on a (Risk) Budget: Safe Non-Conservative Planning in Probabilistic Dynamic Environments · ICRA 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
risk-bounded planning
0.512021
Planning on a (Risk) Budget: Safe Non-Conservative Planning in Probabilistic Dynamic Environments · ICRA 2021
Robotics › Motion planning and robot control › motion planning
safe motion planning
0.512021
Planning on a (Risk) Budget: Safe Non-Conservative Planning in Probabilistic Dynamic Environments · ICRA 2021
Immersive interaction
virtual reality
0.422018
Earthquake Safety Training through Virtual Drills · IEEE Trans. Vis. Comput. Graph. 2017
Synthesizing Personalized Training Programs for Improving Driving Habits via Virtual Reality · VR 2018
Computer vision › Segmentation and scene understanding
scene understanding
0.432015
Detecting potential falling objects by inferring human action and natural disturbance · ICRA 2014
Image Parsing with Stochastic Scene Grammar · NIPS 2011
Scene Understanding by Reasoning Stability and Safety · Int. J. Comput. Vis. 2015
Knowledge, reasoning and agents › Multi-agent systems › agent interaction › multi-agent interaction
multi-agent interaction modeling
0.412019
Multi-Agent Tensor Fusion for Contextual Trajectory Prediction · CVPR 2019
Robotics › Autonomous driving
trajectory prediction
0.412019
Multi-Agent Tensor Fusion for Contextual Trajectory Prediction · CVPR 2019
Computer vision › 3D vision
3d reconstruction
0.422014
Single-View 3D Scene Parsing by Attributed Grammar · CVPR 2014
Beyond Point Clouds: Scene Understanding by Reasoning Geometry and Physics · CVPR 2013
Computer vision › 3D vision
3d scene reconstruction
0.312018
Single-View 3D Scene Reconstruction and Parsing by Attribute Grammar · IEEE Trans. Pattern Anal. Mach. Intell. 2018
Learning and educational technologies › skill acquisition
driving skill training
0.312018
Synthesizing Personalized Training Programs for Improving Driving Habits via Virtual Reality · VR 2018
Computer vision › Segmentation and scene understanding
interactive segmentation
0.322014
MILCut: A Sweeping Line Multiple Instance Learning Paradigm for Interactive Image Segmentation · CVPR 2014
CO3 for ultra-fast and accurate interactive segmentation · ACM Multimedia 2010
Computer vision › Video understanding and tracking › video event understanding › event boundary detection
event segmentation
0.312017
Modeling 4D Human-Object Interactions for Joint Event Segmentation, Recognition, and Object Localization · IEEE Trans. Pattern Anal. Mach. Intell. 2017
Robotics › Robot manipulation
affordance learning
0.212016
Inferring Forces and Learning Human Utilities from Videos · CVPR 2016
Robotics › Robot manipulation › force sensing
force estimation
0.212016
Inferring Forces and Learning Human Utilities from Videos · CVPR 2016
Computer vision › 3D vision › 3d scene understanding
spatial relation understanding
0.212016
What Is Where: Inferring Containment Relations from Videos · IJCAI 2016
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning
0.212016
Inferring Forces and Learning Human Utilities from Videos · CVPR 2016
Computer vision › Video understanding and tracking › video analytics › video object analysis › object-centric video understanding
video relation understanding
0.212016
What Is Where: Inferring Containment Relations from Videos · IJCAI 2016
Robotics › Robot manipulation › grasping › grasp affordance
affordance-based grasping
0.212015
Understanding tools: Task-oriented object modeling, learning and recognition · CVPR 2015
Computer vision › Image recognition and object detection
object recognition
0.212015
Understanding tools: Task-oriented object modeling, learning and recognition · CVPR 2015
Computer vision › 3D vision › 3d scene understanding
3d scene parsing
0.212014
Single-View 3D Scene Parsing by Attributed Grammar · CVPR 2014
Computer vision › Segmentation and scene understanding
image segmentation
0.212014
MILCut: A Sweeping Line Multiple Instance Learning Paradigm for Interactive Image Segmentation · CVPR 2014
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
physical reasoning
0.212014
Detecting potential falling objects by inferring human action and natural disturbance · ICRA 2014
Computer vision › Video understanding and tracking
action detection
0.212013
Concurrent Action Detection with Structural Prediction · ICCV 2013
Computer vision › Video understanding and tracking
event recognition
0.212013
Modeling 4D Human-Object Interactions for Event and Object Recognition · ICCV 2013

Methods — techniques the papers use, named apart from their topics

receding horizon control · 0.5contingency planning · 0.5dynamic programming beam search · 0.5recurrent decoding · 0.4convolutional fusion · 0.4adversarial loss · 0.4parse graph · 0.3optimization · 0.3markov chain monte carlo · 0.3eye tracking · 0.3attribute grammar · 0.3virtual reality simulation · 0.3expectation-maximization · 0.3
YearPublicationVenuePosition
2024 Policy-driven Auto-Augmentation with Distillment Rewards for Scene Text Recognition
Yibiao Zhao, Xiaobai Liu
MMAsia2
2023 Energy-Based Continuous Inverse Optimal Control
abstract
The problem of continuous inverse optimal control (over finite time horizon) is to learn the unknown cost function over the sequence of continuous control variables from expert demonstrations. In this article, we study this fundamental problem in the framework of energy-based model (EBM), where the observed expert trajectories are assumed to be random samples from a probability density function defined as the exponential of the negative cost function up to a normalizing constant. The parameters of the cost function are learned by maximum likelihood via an "analysis by synthesis" scheme, which iterates: 1) synthesis step: sample the synthesized trajectories from the current probability density using the Langevin dynamics via backpropagation through time and 2) analysis step: update the model parameters based on the statistical difference between the synthesized trajectories and the observed trajectories. Given the fact that an efficient optimization algorithm is usually available for an optimal control problem, we also consider a convenient approximation of the above learning method, where we replace the sampling in the synthesis step by optimization. Moreover, to make the sampling or optimization more efficient, we propose to train the EBM simultaneously with a top-down trajectory generator via cooperative learning, where the trajectory generator is used to fast initialize the synthesis step of the EBM. We demonstrate the proposed methods on autonomous driving tasks and show that they can learn suitable cost functions for optimal control.
Jianwen Xie, Tianyang Zhao 0004, Chris L. Baker, Yibiao Zhao, Ying Nian Wu
IEEE Trans. Neural Networks Learn. Syst.5
2021 Planning on a (Risk) Budget: Safe Non-Conservative Planning in Probabilistic Dynamic Environments
abstract
Planning in environments with other agents whose future actions are uncertain often requires compromise between safety and performance. Here our goal is to design efficient planning algorithms with guaranteed bounds on the probability of safety violation, which nonetheless achieve non-conservative performance. To quantify a system’s risk, we define a natural criterion called interval risk bounds (IRBs), which provide a parametric upper bound on the probability of safety violation over a given time interval or task. We present a novel receding horizon algorithm, and prove that it can satisfy a desired IRB. Our algorithm maintains a dynamic risk budget which constrains the allowable risk at each iteration, and guarantees recursive feasibility by requiring a safe set to be reachable by a contingency plan within the budget. We empirically demonstrate that our algorithm is both safer and less conservative than strong baselines in two simulated autonomous driving experiments in scenarios involving collision avoidance with other vehicles, and additionally demonstrate our algorithm running on an autonomous class 8 truck.
Hung-Jui Huang, Kai-Chi Huang, Michal Cáp, Yibiao Zhao, Ying Nian Wu, Chris L. Baker
ICRA4
2019 Multi-Agent Tensor Fusion for Contextual Trajectory Prediction
abstract
Accurate prediction of others' trajectories is essential for autonomous driving. Trajectory prediction is challenging because it requires reasoning about agents' past movements, social interactions among varying numbers and kinds of agents, constraints from the scene context, and the stochasticity of human behavior. Our approach models these interactions and constraints jointly within a novel Multi-Agent Tensor Fusion (MATF) network. Specifically, the model encodes multiple agents' past trajectories and the scene context into a Multi-Agent Tensor, then applies convolutional fusion to capture multiagent interactions while retaining the spatial structure of agents and the scene context. The model decodes recurrently to multiple agents' future trajectories, using adversarial loss to learn stochastic predictions. Experiments on both highway driving and pedestrian crowd datasets show that the model achieves state-of-the-art prediction accuracy.
Tianyang Zhao 0004, Mathew Monfort, Wongun Choi, Chris L. Baker, Yibiao Zhao, Yizhou Wang 0001, Ying Nian Wu
CVPR6
2018 Synthesizing Personalized Training Programs for Improving Driving Habits via Virtual Reality
abstract
The recent popularity of consumer-grade virtual reality devices, such as Oculus Rift, HTC Vive, and Fove virtual reality headset, has enabled household users to experience highly immersive virtual environments. We take advantage of the commercial availability of these devices to provide a novel virtual reality-based driving training approach designed to help individuals improve their driving habits in common scenarios. Our approach first identifies improper driving habits of a user when he drives in a virtual city. Then it synthesizes a pertinent training program to help improve the users driving skills based on the discovered improper habits of the user. To apply our approach, a user first goes through a pre-evaluation test from which his driving habits are analyzed. The analysis results are used to drive optimization for synthesizing a training program. This training program is a personalized route which includes different traffic events. When the user drives along this route via a driving controller and an eye-tracking virtual reality headset, the traffic events he encounters will help him to improve his driving habits. To validate the effectiveness of our approach, we conducted a user study to compare our virtual reality-based driving training with other training methods. The user study results show that the participants trained by our approach perform better on average than those trained by other methods in terms of evaluation score and response time and their improvement is more persistent.
Yining Lang, Yibiao Zhao, Lap-Fai Yu
VR4
2018 Single-View 3D Scene Reconstruction and Parsing by Attribute Grammar
abstract
In this paper, we present an attribute grammar for solving two coupled tasks: i) parsing a 2D image into semantic regions; and ii) recovering the 3D scene structures of all regions. The proposed grammar consists of a set of production rules, each describing a kind of spatial relation between planar surfaces in 3D scenes. These production rules are used to decompose an input image into a hierarchical parse graph representation where each graph node indicates a planar surface or a composite surface. Different from other stochastic image grammars, the proposed grammar augments each graph node with a set of attribute variables to depict scene-level global geometry, e.g., camera focal length, or local geometry, e.g., surface normal, contact lines between surfaces. These geometric attributes impose constraints between a node and its off-springs in the parse graph. Under a probabilistic framework, we develop a Markov Chain Monte Carlo method to construct a parse graph that optimizes the 2D image recognition and 3D scene reconstruction purposes simultaneously. We evaluated our method on both public benchmarks and newly collected datasets. Experiments demonstrate that the proposed method is capable of achieving state-of-the-art scene reconstruction of a single image.
Xiaobai Liu, Yibiao Zhao, Song-Chun Zhu
IEEE Trans. Pattern Anal. Mach. Intell.2
2017 Cooperative Social Intelligence: Understanding and Acting with Other
Max Kleiman-Weiner, Yibiao Zhao, Josh Tenenbaum
CogSci2
2017 Modeling 4D Human-Object Interactions for Joint Event Segmentation, Recognition, and Object Localization
abstract
In this paper, we present a 4D human-object interaction (4DHOI) model for solving three vision tasks jointly: i) event segmentation from a video sequence, ii) event recognition and parsing, and iii) contextual object localization. The 4DHOI model represents the geometric, temporal, and semantic relations in daily events involving human-object interactions. In 3D space, the interactions of human poses and contextual objects are modeled by semantic co-occurrence and geometric compatibility. On the time axis, the interactions are represented as a sequence of atomic event transitions with coherent objects. The 4DHOI model is a hierarchical spatial-temporal graph representation which can be used for inferring scene functionality and object affordance. The graph structures and parameters are learned using an ordered expectation maximization algorithm which mines the spatial-temporal structures of events from RGB-D video samples. Given an input RGB-D video, the inference is performed by a dynamic programming beam search algorithm which simultaneously carries out event segmentation, recognition, and object localization. We collected a large multiview RGB-D event dataset which contains 3,815 video sequences and 383,036 RGB-D frames captured by three RGB-D cameras. The experimental results on three challenging datasets demonstrate the strength of the proposed method.
Ping Wei 0001, Yibiao Zhao, Nanning Zheng 0001, Song-Chun Zhu
IEEE Trans. Pattern Anal. Mach. Intell.2
2017 Earthquake Safety Training through Virtual Drills
abstract
Recent popularity of consumer-grade virtual reality devices, such as the Oculus Rift and the HTC Vive, has enabled household users to experience highly immersive virtual environments. We take advantage of the commercial availability of these devices to provide an immersive and novel virtual reality training approach, designed to teach individuals how to survive earthquakes, in common indoor environments. Our approach makes use of virtual environments realistically populated with furniture objects for training. During a training, a virtual earthquake is simulated. The user navigates in, and manipulates with, the virtual environments to avoid getting hurt, while learning the observation and self-protection skills to survive an earthquake. We demonstrated our approach for common scene types such as offices, living rooms and dining rooms. To test the effectiveness of our approach, we conducted an evaluation by asking users to train in several rooms of a given scene type and then test in a new room of the same type. Evaluation results show that our virtual reality training approach is effective, with the participants who are trained by our approach performing better, on average, than those trained by alternative approaches in terms of the capabilities to avoid physical damage and to detect potentially dangerous objects.
ChangYang Li, Wei Liang 0008, Chris Quigley, Yibiao Zhao, Lap-Fai Yu
IEEE Trans. Vis. Comput. Graph.4
2016 Proposal of the Second Workshop on Physical and Social Scene Understanding
Tao Gao 0004, Chenfanfu Jiang, Yixin Zhu 0001, Yibiao Zhao, Lap-Fai Yu
CogSci4
2016 Inferring Forces and Learning Human Utilities from Videos
abstract
We propose a notion of affordance that takes into account physical quantities generated when the human body interacts with real-world objects, and introduce a learning framework that incorporates the concept of human utilities, which in our opinion provides a deeper and finer-grained account not only of object affordance but also of people's interaction with objects. Rather than defining affordance in terms of the geometric compatibility between body poses and 3D objects, we devise algorithms that employ physicsbased simulation to infer the relevant forces/pressures acting on body parts. By observing the choices people make in videos (particularly in selecting a chair in which to sit) our system learns the comfort intervals of the forces exerted on body parts (while sitting). We account for people's preferences in terms of human utilities, which transcend comfort intervals to account also for meaningful tasks within scenes and spatiotemporal constraints in motion planning, such as for the purposes of robot task planning.
Yixin Zhu 0001, Chenfanfu Jiang, Yibiao Zhao, Demetri Terzopoulos, Song-Chun Zhu
CVPR3
2016 What Is Where: Inferring Containment Relations from Videos
Wei Liang 0008, Yibiao Zhao, Yixin Zhu 0001, Song-Chun Zhu
IJCAI2
2016 Inferring human intent from video by sampling hierarchical plans
abstract
This paper presents a method which allows robots to infer a human's hierarchical intent from partially observed RGBD videos by imagining how the human will behave in the future. This capability is critical for creating robots which can interact socially or collaboratively with humans. We represent intent as a novel hierarchical, compositional, and probabilistic And-Or graph structure which describes a relationship between actions and plans. We infer human intent by reverse-engineering a human's decision-making and action planning processes under a Bayesian probabilistic programming framework. We present experiments from a 3D environment which demonstrate that the inferred human intent (1) matches well with human judgment, and (2) provides useful contextual cues for object tracking and action recognition.
Steven Holtzen, Yibiao Zhao, Tao Gao 0004, Josh Tenenbaum, Song-Chun Zhu
IROS2
2015 Physical and Social Scene Understanding
Tao Gao 0004, Yibiao Zhao, Lap-Fai Yu
CogSci2
2015 Evaluating Human Cognition of Containing Relations with Physical Simulation
Wei Liang 0008, Yibiao Zhao, Yixin Zhu 0001, Song-Chun Zhu
CogSci2
2015 Understanding tools: Task-oriented object modeling, learning and recognition
abstract
In this paper, we present a new framework - task-oriented modeling, learning and recognition which aims at understanding the underlying functions, physics and causality in using objects as “tools”. Given a task, such as, cracking a nut or painting a wall, we represent each object, e.g. a hammer or brush, in a generative spatio-temporal representation consisting of four components: i) an affordance basis to be grasped by hand; ii) a functional basis to act on a target object (the nut), iii) the imagined actions with typical motion trajectories; and iv) the underlying physical concepts, e.g. force, pressure, etc. In a learning phase, our algorithm observes only one RGB-D video, in which a rational human picks up one object (i.e. tool) among a number of candidates to accomplish the task. From this example, our algorithm learns the essential physical concepts in the task (e.g. forces in cracking nuts). In an inference phase, our algorithm is given a new set of objects (daily objects or stones), and picks the best choice available together with the inferred affordance basis, functional basis, imagined human actions (sequence of poses), and the expected physical quantity that it will produce. From this new perspective, any objects can be viewed as a hammer or a shovel, and object recognition is not merely memorizing typical appearance examples for each category but reasoning the physical mechanisms in various tasks to achieve generalization.
Yixin Zhu 0001, Yibiao Zhao, Song-Chun Zhu
CVPR2
2015 Scene Understanding by Reasoning Stability and Safety
Bo Zheng 0001, Yibiao Zhao, Joey C. Yu, Katsushi Ikeuchi, Song-Chun Zhu
Int. J. Comput. Vis.2
2014 Single-View 3D Scene Parsing by Attributed Grammar
abstract
In this paper, we present an attributed grammar for parsing man-made outdoor scenes into semantic surfaces, and recovering its 3D model simultaneously. The grammar takes superpixels as its terminal nodes and use five production rules to generate the scene into a hierarchical parse graph. Each graph node actually correlates with a surface or a composite of surfaces in the 3D world or the 2D image. They are described by attributes for the global scene model, e.g. focal length, vanishing points, or the surface properties, e.g. surface normal, contact line with other surfaces, and relative spatial location etc. Each production rule is associated with some equations that constraint the attributes of the parent nodes and those of their children nodes. Given an input image, our goal is to construct a hierarchical parse graph by recursively applying the five grammar rules while preserving the attributes constraints. We develop an effective top-down/bottom-up cluster sampling procedure which can explore this constrained space efficiently. We evaluate our method on both public benchmarks and newly built datasets, and achieve state-of-the-art performances in terms of layout estimation and region segmentation. We also demonstrate that our method is able to recover detailed 3D model with relaxed Manhattan structures which clearly advances the state-of-the-arts of single-view 3D reconstruction.
Xiaobai Liu, Yibiao Zhao, Song-Chun Zhu
CVPR2
2014 MILCut: A Sweeping Line Multiple Instance Learning Paradigm for Interactive Image Segmentation
abstract
Interactive segmentation, in which a user provides a bounding box to an object of interest for image segmentation, has been applied to a variety of applications in image editing, crowdsourcing, computer vision, and medical imaging. The challenge of this semi-automatic image segmentation task lies in dealing with the uncertainty of the foreground object within a bounding box. Here, we formulate the interactive segmentation problem as a multiple instance learning (MIL) task by generating positive bags from pixels of sweeping lines within a bounding box. We name this approach MILCut. We provide a justification to our formulation and develop an algorithm with significant performance and efficiency gain over existing state-of-the-art systems. Extensive experiments demonstrate the evident advantage of our approach.
Jiajun Wu 0001, Yibiao Zhao, Jun-Yan Zhu, Siwei Luo, Zhuowen Tu
CVPR2
2014 Detecting potential falling objects by inferring human action and natural disturbance
abstract
Detecting potential dangers in the environment is a fundamental ability of living beings. In order to endure such ability to a robot, this paper presents an algorithm for detecting potential falling objects, i.e. physically unsafe objects, given an input of 3D point clouds captured by the range sensors. We formulate the falling risk as a probability or a potential that an object may fall given human action or certain natural disturbances, such as earthquake and wind. Our approach differs from traditional object detection paradigm, it first infers hidden and situated “causes (disturbance) of the scene, and then introduces intuitive physical mechanics to predict possible “effects (falls) as consequences of the causes. In particular, we infer a disturbance field by making use of motion capture data as a rich source of common human pose movement. We show that, by applying various disturbance fields, our model achieves a human level recognition rate of potential falling objects on a dataset of challenging and realistic indoor scenes.
Bo Zheng 0001, Yibiao Zhao, Joey C. Yu, Katsushi Ikeuchi, Song-Chun Zhu
ICRA2
2013 Scene Parsing by Integrating Function, Geometry and Appearance Models
abstract
Indoor functional objects exhibit large view and appearance variations, thus are difficult to be recognized by the traditional appearance-based classification paradigm. In this paper, we present an algorithm to parse indoor images based on two observations: i) The functionality is the most essential property to define an indoor object, e.g. "a chair to sit on", ii) The geometry (3D shape) of an object is designed to serve its function. We formulate the nature of the object function into a stochastic grammar model. This model characterizes a joint distribution over the function-geometry-appearance (FGA) hierarchy. The hierarchical structure includes a scene category, functional groups, functional objects, functional parts and 3D geometric shapes. We use a simulated annealing MCMC algorithm to find the maximum a posteriori (MAP) solution, i.e. a parse tree. We design four data-driven steps to accelerate the search in the FGA space: i) group the line segments into 3D primitive shapes, ii) assign functional labels to these 3D primitive shapes, iii) fill in missing objects/parts according to the functional labels, and iv) synthesize 2D segmentation maps and verify the current parse tree by the Metropolis-Hastings acceptance probability. The experimental results on several challenging indoor datasets demonstrate the proposed approach not only significantly widens the scope of indoor scene parsing algorithm from the segmentation and the 3D recovery to the functional object recognition, but also yields improved overall performance.
Yibiao Zhao, Song-Chun Zhu
CVPR1
2013 Beyond Point Clouds: Scene Understanding by Reasoning Geometry and Physics
abstract
In this paper, we present an approach for scene understanding by reasoning physical stability of objects from point cloud. We utilize a simple observation that, by human design, objects in static scenes should be stable with respect to gravity. This assumption is applicable to all scene categories and poses useful constraints for the plausible interpretations (parses) in scene understanding. Our method consists of two major steps: 1) geometric reasoning: recovering solid 3D volumetric primitives from defective point cloud, and 2) physical reasoning: grouping the unstable primitives to physically stable objects by optimizing the stability and the scene prior. We propose to use a novel disconnectivity graph (DG) to represent the energy landscape and use a Swendsen-Wang Cut (MCMC) method for optimization. In experiments, we demonstrate that the algorithm achieves substantially better performance for i) object segmentation, ii) 3D volumetric recovery of the scene, and iii) better parsing result for scene understanding in comparison to state-of-the-art methods in both public dataset and our own new dataset.
Bo Zheng 0001, Yibiao Zhao, Joey C. Yu, Katsushi Ikeuchi, Song-Chun Zhu
CVPR2
2013 Concurrent Action Detection with Structural Prediction
abstract
Action recognition has often been posed as a classification problem, which assumes that a video sequence only have one action class label and different actions are independent. However, a single human body can perform multiple concurrent actions at the same time, and different actions interact with each other. This paper proposes a concurrent action detection model where the action detection is formulated as a structural prediction problem. In this model, an interval in a video sequence can be described by multiple action labels. An detected action interval is determined both by the unary local detector and the relations with other actions. We use a wavelet feature to represent the action sequence, and design a composite temporal logic descriptor to describe the action relations. The model parameters are trained by structural SVM learning. Given a long video sequence, a sequential decision window search algorithm is designed to detect the actions. Experiments on our new collected concurrent action dataset demonstrate the strength of our method.
Ping Wei 0001, Nanning Zheng 0001, Yibiao Zhao, Song-Chun Zhu
ICCV3
2013 Modeling 4D Human-Object Interactions for Event and Object Recognition
abstract
Recognizing the events and objects in the video sequence are two challenging tasks due to the complex temporal structures and the large appearance variations. In this paper, we propose a 4D human-object interaction model, where the two tasks jointly boost each other. Our human-object interaction is defined in 4D space: i) the co occurrence and geometric constraints of human pose and object in 3D space, ii) the sub-events transition and objects coherence in 1D temporal dimension. We represent the structure of events, sub-events and objects in a hierarchical graph. For an input RGB-depth video, we design a dynamic programming beam search algorithm to: i) segment the video, ii) recognize the events, and iii) detect the objects simultaneously. For evaluation, we built a large-scale multiview 3D event dataset which contains 3815 video sequences and 383,036 RGBD frames captured by the Kinect cameras. The experiment results on this dataset show the effectiveness of our method.
Ping Wei 0001, Yibiao Zhao, Nanning Zheng 0001, Song-Chun Zhu
ICCV2
2011 Normalized Joint Mutual Information Measure for Image Segmentation Evaluation with Multiple Ground-Truth Images
Yibiao Zhao, Siwei Luo
CAIP (1)2
2011 Image Parsing with Stochastic Scene Grammar
abstract
This paper proposes a parsing algorithm for scene understanding which includes four aspects: computing 3D scene layout, detecting 3D objects (e.g. furniture), detecting 2D faces (windows, doors etc.), and segmenting background. In contrast to previous scene labeling work that applied discriminative classifiers to pixels (or super-pixels), we use a generative Stochastic Scene Grammar (SSG). This grammar represents the compositional structures of visual entities from scene categories, 3D foreground/background, 2D faces, to 1D lines. The grammar includes three types of production rules and two types of contextual relations. Production rules: (i) AND rules represent the decomposition of an entity into sub-parts; (ii) OR rules represent the switching among sub-types of an entity; (iii) SET rules rep- resent an ensemble of visual entities. Contextual relations: (i) Cooperative “+” relations represent positive links between binding entities, such as hinged faces of a object or aligned boxes; (ii) Competitive “-” relations represents negative links between competing entities, such as mutually exclusive boxes. We design an efficient MCMC inference algorithm, namely Hierarchical cluster sampling, to search in the large solution space of scene configurations. The algorithm has two stages: (i) Clustering: It forms all possible higher-level structures (clusters) from lower-level entities by production rules and contextual relations. (ii) Sampling: It jumps between alternative structures (clusters) in each layer of the hierarchy to find the most probable configuration (represented by a parse tree). In our experiment, we demonstrate the superiority of our algorithm over existing methods on public dataset. In addition, our approach achieves richer structures in the parse tree.
Yibiao Zhao, Song-Chun Zhu
NIPS1
2011 Experts-Shift: Learning active spatial classification experts for keyframe-based video segmentation
abstract
Experts-Shift is a novel statistical framework for keyframe-based video segmentation. Compared to existing video segmentation techniques with simple color models, our method proposes a probability mixture model coupling strong image classifiers (experts) with latent spatial configuration. In order to propagate image labels to the successive frames, our algorithm track all experts jointly by a efficient MCMC sampler with their relations modeled by MRFs. This algorithm is capable to handle overlapping color distribution, ambiguous image boundaries, large displacement in challenging scenario with a solid foundation of both generative modeling and discriminative learning. Experiment shows our algorithm achieves high quality results and need less supervision than previous work.
Yibiao Zhao, Yanbiao Duan, Xiaohan Nie, Siwei Luo
WACV1
2010 CO3 for ultra-fast and accurate interactive segmentation
abstract
This paper presents an interactive image segmentation framework which is ultra-fast and accurate. Our framework, termed "CO3", consists of three components: COupled representation, COnditional model and COnvex inference. (i) In representation, we pose the segmentation problem as partitioning an image domain into regions (foreground vs. background) or boundaries (on vs. off) which are dual but simultaneously compete with each other. Then, we formulate segmentation process as a combinatorial posterior ratio test in both the region and boundary partition space. (ii) In modeling, we use discriminative learning methods to train conditional models for both region and boundary based on interactive scribbles. We exploit rich image features at multi-scales, and simultaneously incorporate user's intention behind the interactive scribbles. (iii) In computing, we relax the energy function into an equivalent continuous form which is convex. Then, we adopt the Bregman iteration method to enforce the "coupling" of region and boundary terms with fast global convergence. In addition, a multigrid technique is further introduced, which is a coarse-to-fine mechanism and guarantees both feature discriminativeness and boundary preciseness by adjusting the size of image features gradually.
Yibiao Zhao, Song-Chun Zhu, Siwei Luo
ACM Multimedia1
2009 Accurate semantic image labeling by fast Geodesic Propagation
abstract
Motivated by recently raised image semantic labeling problem, this paper studies a fast Geodesic Propagation (GP) algorithm that integrates recognition proposal and image compatibility into a graphical representation. Given the recognition proposal map of the image, the initial seeds are selected as confident pixels standing on local proposal peaks by Mean-shift algorithm. The geodesic distance is then defined on a hybrid manifold, combining the color and boundary features with the recognition proposal map. Based on the geodesic distance, the semantic labeling is simultaneously propagated from the initial seeds of all classes to the rest of image pixels. This inference algorithm is capable of multi-labeling an image of 2-mega pixels in one second (with a common PC). In the experiment, we test on 21 generic semantic categories (sky, road, grass ...) on MSRC dataset, and 17 categories on LHI dataset to evaluate the performance.
Xiaowu Chen 0001, Dongyue Zhao, Yibiao Zhao, Liang Lin 0004
ICIP3
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Yibiao Zhao, Siwei Luo
ICANN (1)1
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Yibiao Zhao, Siwei Luo, Liang Wang 0018, Aidong Ma
ICONIP (3)1