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Amir Rosenberger

dblp:71/7591 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › texture synthesis
non-stationary texture synthesis
0.112009
Layered shape synthesis: automatic generation of control maps for non-stationary textures · ACM Trans. Graph. 2009
Visual content generation and editing
texture synthesis
0.112009
Layered shape synthesis: automatic generation of control maps for non-stationary textures · ACM Trans. Graph. 2009

Methods — techniques the papers use, named apart from their topics

layered decomposition · 0.1example-based shape synthesis · 0.1
YearPublicationVenuePosition
2009 Layered shape synthesis: automatic generation of control maps for non-stationary textures
abstract
Many inhomogeneous real-world textures are non-stationary and exhibit various large scale patterns that are easily perceived by a human observer. Such textures violate the assumptions underlying most state-of-the-art example-based synthesis methods. Consequently, they cannot be properly reproduced by these methods, unless a suitable control map is provided to guide the synthesis process. Such control maps are typically either user specified or generated by a simulation. In this paper, we present an alternative: a method for automatic example-based generation of control maps, geared at synthesis of natural, highly inhomogeneous textures, such as those resulting from natural aging or weathering processes. Our method is based on the observation that an appropriate control map for many of these textures may be modeled as a superposition of several layers, where the visible parts of each layer are occupied by a more homogeneous texture. Thus, given a decomposition of a texture exemplar into a small number of such layers, we employ a novel example-based shape synthesis algorithm to automatically generate a new set of layers. Our shape synthesis algorithm is designed to preserve both local and global characteristics of the exemplar's layer map. This process results in a new control map, which then may be used to guide the subsequent texture synthesis process.
Amir Rosenberger, Daniel Cohen-Or, Dani Lischinski
ACM Trans. Graph.1