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Stephania Padovani

dblp:71/867 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0002-3051-8949ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval › user interaction
hypertext navigation
0.012003
Balancing search and retrieval in hypertext: context-specific trade-offs in navigational tool use · Int. J. Hum. Comput. Stud. 2003
Accessibility and assistive technology
assistive navigation
0.012003
Balancing search and retrieval in hypertext: context-specific trade-offs in navigational tool use · Int. J. Hum. Comput. Stud. 2003
YearPublicationVenuePosition
2016 Insertion of Surprise Elements in the Collaborative Learning Process through Graphic Representations for Synthesis (GRS): A Qualitative Study
abstract
Designers are motivated to the collaboration during professional practice and throughout college graduation years. However, during postgraduation in Design, students start having research work and, usually, a learning of theoretical subjects only through personal scope. With the goal of suggesting changes to such practice methodologies, this study aims to draw attention to a significant learning of theoretical classes in Design postgraduation, through visual thinking and collaboration principles. For such deed, it's being proposed as a didactic strategy the use of Graphic Representations for Synthesis (GRS) produced in groups within the classroom. This work presents a qualitative study, in which the production process, analysis and discussion of GRS developed collaboratively by students during the classes of UCD was investigated. Results have shown that the uses of GRS have supported students' learning and, the insertion of the surprise elements in the production of the GRS have brought substantial gains in this process.
Juliana Bueno, Stephania Padovani
IV2
2003 Balancing search and retrieval in hypertext: context-specific trade-offs in navigational tool use
Stephania Padovani, Mark Lansdale
Int. J. Hum. Comput. Stud.1