Demo Data from EDBT 2026 / reviewers in the wild / expert
Malcolm Reynolds
dblp:71/9989
· DBLP profile ↗
6ranked-venue papers
1as first author
3since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 18% Vision and language · 17% Language models and text generation · 15% |
Topics — the 19 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Transfer learning and domain adaptation › few-shot learning
cross-modal few-shot learning |
0.6 | 1 | 2022 | Flamingo: a Visual Language Model for Few-Shot Learning · NeurIPS 2022 |
Natural language and speech › Language models and text generation
in-context learning |
0.6 | 1 | 2022 | Flamingo: a Visual Language Model for Few-Shot Learning · NeurIPS 2022 |
Natural language and speech › Language models and text generation
multimodal language model |
0.6 | 1 | 2022 | Flamingo: a Visual Language Model for Few-Shot Learning · NeurIPS 2022 |
Computer vision › Vision and language
vision-language model |
0.6 | 1 | 2022 | Flamingo: a Visual Language Model for Few-Shot Learning · NeurIPS 2022 |
Machine learning › Deep learning architectures and training
attention mechanism |
0.5 | 1 | 2021 | Attention over Learned Object Embeddings Enables Complex Visual Reasoning · NeurIPS 2021 |
Computer vision › Video understanding and tracking › deep video understanding › video reasoning
dynamic visual reasoning |
0.5 | 1 | 2021 | Attention over Learned Object Embeddings Enables Complex Visual Reasoning · NeurIPS 2021 |
Computer vision › 3D vision
object representation |
0.5 | 1 | 2021 | Attention over Learned Object Embeddings Enables Complex Visual Reasoning · NeurIPS 2021 |
Machine learning › Reinforcement learning
representation learning for control |
0.5 | 1 | 2021 | Representation Matters: Improving Perception and Exploration for Robotics · ICRA 2021 |
Machine learning › Reinforcement learning › function approximation
representation learning for reinforcement learning |
0.5 | 1 | 2021 | Representation Matters: Improving Perception and Exploration for Robotics · ICRA 2021 |
Robotics › Motion planning and robot control
robot learning |
0.5 | 1 | 2021 | Representation Matters: Improving Perception and Exploration for Robotics · ICRA 2021 |
Computer vision › Vision and language
visual reasoning |
0.5 | 1 | 2021 | Attention over Learned Object Embeddings Enables Complex Visual Reasoning · NeurIPS 2021 |
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning |
0.4 | 1 | 2019 | Unsupervised Learning of Object Keypoints for Perception and Control · NeurIPS 2019 |
Computer vision › Vision and language
visual question answering |
0.2 | 1 | 2022 | Flamingo: a Visual Language Model for Few-Shot Learning · NeurIPS 2022 |
Machine learning › Trustworthy machine learning › uncertainty estimation
confidence estimation |
0.1 | 1 | 2011 | Capturing Time-of-Flight data with confidence · CVPR 2011 |
Computer vision › 3D vision › range sensing
depth sensing |
0.1 | 1 | 2011 | Capturing Time-of-Flight data with confidence · CVPR 2011 |
Computer vision › 3D vision › depth estimation
time-of-flight depth |
0.1 | 1 | 2011 | Capturing Time-of-Flight data with confidence · CVPR 2011 |
Computer vision › Video understanding and tracking › object tracking › robust tracking
long-term tracking |
0.1 | 1 | 2019 | Unsupervised Learning of Object Keypoints for Perception and Control · NeurIPS 2019 |
Computer vision › 3D vision
3d reconstruction |
0.0 | 1 | 2011 | Capturing Time-of-Flight data with confidence · CVPR 2011 |
Computer vision › 3D vision
point cloud processing |
0.0 | 1 | 2011 | Capturing Time-of-Flight data with confidence · CVPR 2011 |
Methods — techniques the papers use, named apart from their topics
pretrained vision encoder · 0.6pre-trained language model · 0.6interleaved multimodal pretraining · 0.6self-supervised dynamics learning · 0.5self-attention · 0.5reinforcement learning · 0.5object-centric representation · 0.5auxiliary tasks · 0.5keypoint bottleneck · 0.4feature transport · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Flamingo: a Visual Language Model for Few-Shot LearningabstractBuilding models that can be rapidly adapted to novel tasks using only a handful of annotated examples is an open challenge for multimodal machine learning research. We introduce Flamingo, a family of Visual Language Models (VLM) with this ability. We propose key architectural innovations to: (i) bridge powerful pretrained vision-only and language-only models, (ii) handle sequences of arbitrarily interleaved visual and textual data, and (iii) seamlessly ingest images or videos as inputs. Thanks to their flexibility, Flamingo models can be trained on large-scale multimodal web corpora containing arbitrarily interleaved text and images, which is key to endow them with in-context few-shot learning capabilities. We perform a thorough evaluation of our models, exploring and measuring their ability to rapidly adapt to a variety of image and video tasks. These include open-ended tasks such as visual question-answering, where the model is prompted with a question which it has to answer, captioning tasks, which evaluate the ability to describe a scene or an event, and close-ended tasks such as multiple-choice visual question-answering. For tasks lying anywhere on this spectrum, a single Flamingo model can achieve a new state of the art with few-shot learning, simply by prompting the model with task-specific examples. On numerous benchmarks, Flamingo outperforms models fine-tuned on thousands of times more task-specific data. Jean-Baptiste Alayrac, Jeff Donahue, Pauline Luc, Antoine Miech, Iain Barr, Yana Hasson, Karel Lenc, Arthur Mensch, Katherine Millican, Malcolm Reynolds, Roman Ring, Eliza Rutherford, Serkan Cabi, Tengda Han, Zhitao Gong, Sina Samangooei, Marianne Monteiro, Jacob L. Menick, Sebastian Borgeaud, Andrew Brock, Aida Nematzadeh, Sahand Sharifzadeh, Mikolaj Binkowski, Ricardo Barreira, Oriol Vinyals, Andrew Zisserman, Karen Simonyan |
NeurIPS | 10 |
| 2021 | Representation Matters: Improving Perception and Exploration for RoboticsabstractProjecting high-dimensional environment observations into lower-dimensional structured representations can considerably improve data-efficiency for reinforcement learning in domains with limited data such as robotics. Can a single generally useful representation be found? In order to answer this question, it is important to understand how the representation will be used by the agent and what properties such a good representation should have. In this paper we systematically evaluate a number of common learnt and hand-engineered representations in the context of three robotics tasks: lifting, stacking and pushing of 3D blocks. The representations are evaluated in two use-cases: as input to the agent, or as a source of auxiliary tasks. Furthermore, the value of each representation is evaluated in terms of three properties: dimensionality, observability and disentanglement. We can significantly improve performance in both use-cases and demonstrate that some representations can perform commensurate to simulator states as agent inputs. Finally, our results challenge common intuitions by demonstrating that: 1) dimensionality strongly matters for task generation, but is negligible for inputs, 2) observability of task-relevant aspects mostly affects the input representation use-case, and 3) disentanglement leads to better auxiliary tasks, but has only limited benefits for input representations. This work serves as a step towards a more systematic understanding of what makes a good representation for control in robotics, enabling practitioners to make more informed choices for developing new learned or hand-engineered representations. Markus Wulfmeier, Arunkumar Byravan, Tim Hertweck, Irina Higgins, Tejas Kulkarni, Malcolm Reynolds, Denis Teplyashin, Roland Hafner, Thomas Lampe, Martin A. Riedmiller |
ICRA | 7 |
| 2021 | Attention over Learned Object Embeddings Enables Complex Visual ReasoningabstractNeural networks have achieved success in a wide array of perceptual tasks but often fail at tasks involving both perception and higher-level reasoning. On these more challenging tasks, bespoke approaches (such as modular symbolic components, independent dynamics models or semantic parsers) targeted towards that specific type of task have typically performed better. The downside to these targeted approaches, however, is that they can be more brittle than general-purpose neural networks, requiring significant modification or even redesign according to the particular task at hand. Here, we propose a more general neural-network-based approach to dynamic visual reasoning problems that obtains state-of-the-art performance on three different domains, in each case outperforming bespoke modular approaches tailored specifically to the task. Our method relies on learned object-centric representations, self-attention and self-supervised dynamics learning, and all three elements together are required for strong performance to emerge. The success of this combination suggests that there may be no need to trade off flexibility for performance on problems involving spatio-temporal or causal-style reasoning. With the right soft biases and learning objectives in a neural network we may be able to attain the best of both worlds. David Ding, Felix Hill, Adam Santoro, Malcolm Reynolds, Matt M. Botvinick |
NeurIPS | 4 |
| 2019 | Unsupervised Learning of Object Keypoints for Perception and ControlabstractThe study of object representations in computer vision has primarily focused on developing representations that are useful for image classification, object detection, or semantic segmentation as downstream tasks. In this work we aim to learn object representations that are useful for control and reinforcement learning (RL). To this end, we introduce Transporter, a neural network architecture for discovering concise geometric object representations in terms of keypoints or image-space coordinates. Our method learns from raw video frames in a fully unsupervised manner, by transporting learnt image features between video frames using a keypoint bottleneck. The discovered keypoints track objects and object parts across long time-horizons more accurately than recent similar methods. Furthermore, consistent long-term tracking enables two notable results in control domains -- (1) using the keypoint co-ordinates and corresponding image features as inputs enables highly sample-efficient reinforcement learning; (2) learning to explore by controlling keypoint locations drastically reduces the search space, enabling deep exploration (leading to states unreachable through random action exploration) without any extrinsic rewards. Tejas D. Kulkarni, Ankush Gupta 0001, Catalin Ionescu, Sebastian Borgeaud, Malcolm Reynolds, Andrew Zisserman, Volodymyr Mnih |
NeurIPS | 5 |
| 2016 | Convolution by Evolution: Differentiable Pattern Producing NetworksabstractIn this work we introduce a differentiable version of the Compositional Pattern Producing Network, called the DPPN. Unlike a standard CPPN, the topology of a DPPN is evolved but the weights are learned. A Lamarckian algorithm, that combines evolution and learning, produces DPPNs to reconstruct an image. Our main result is that DPPNs can be evolved/trained to compress the weights of a denoising autoencoder from 157684 to roughly 200 parameters, while achieving a reconstruction accuracy comparable to a fully connected network with more than two orders of magnitude more parameters. The regularization ability of the DPPN allows it to rediscover (approximate) convolutional network architectures embedded within a fully connected architecture. Such convolutional architectures are the current state of the art for many computer vision applications, so it is satisfying that DPPNs are capable of discovering this structure rather than having to build it in by design. DPPNs exhibit better generalization when tested on the Omniglot dataset after being trained on MNIST, than directly encoded fully connected autoencoders. DPPNs are therefore a new framework for integrating learning and evolution. Chrisantha Fernando, Dylan Banarse, Malcolm Reynolds, Frederic Besse, David Pfau, Max Jaderberg, Marc Lanctot, Daan Wierstra |
GECCO | 3 |
| 2011 | Capturing Time-of-Flight data with confidenceabstractTime-of-Flight cameras provide high-frame-rate depth measurements within a limited range of distances. These readings can be extremely noisy and display unique errors, for instance, where scenes contain depth discontinuities or materials with low infrared reflectivity. Previous works have treated the amplitude of each Time-of-Flight sample as a measure of confidence. In this paper, we demonstrate the shortcomings of this common lone heuristic, and propose an improved per-pixel confidence measure using a Random Forest regressor trained with real-world data. Using an industrial laser scanner for ground truth acquisition, we evaluate our technique on data from two different Time-of-Flight cameras1. We argue that an improved confidence measure leads to superior reconstructions in subsequent steps of traditional scan processing pipelines. At the same time, data with confidence reduces the need for point cloud smoothing and median filtering. Malcolm Reynolds, Jozef Dobos, Leto Peel, Tim Weyrich, Gabriel J. Brostow |
CVPR | 1 |