Bon Adriel Aseniero

dblp:72/10482 · DBLP profile ↗
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6ranked-venue papers
3as first author
1since 2021 · last 2022
0000-0002-2369-7803ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visualization and visual analytics · 100%
Software engineering, system software, and programming languages
1 paper
Software maintenance and evolution · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
perception and cognition
0.612022
Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization · IEEE Trans. Vis. Comput. Graph. 2022
Visualization and visual analytics
visualization design
0.612022
Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization · IEEE Trans. Vis. Comput. Graph. 2022
Visualization and visual analytics
visualization theory
0.612022
Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization · IEEE Trans. Vis. Comput. Graph. 2022
Visualization and visual analytics › information visualization
personal data visualization
0.212015
Personal Visualization and Personal Visual Analytics · IEEE Trans. Vis. Comput. Graph. 2015
Software maintenance and evolution
release planning
0.212015
STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning · CHI 2015

Methods — techniques the papers use, named apart from their topics

qualitative analysis · 0.6framework development · 0.6qualitative study · 0.4taxonomy development · 0.2
YearPublicationVenuePosition
2022 Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization
abstract
We explore how the lens of fictional superpowers can help characterize how visualizations empower people and provide inspiration for new visualization systems. Researchers and practitioners often tout visualizations' ability to "make the invisible visible" and to "enhance cognitive abilities." Meanwhile superhero comics and other modern fiction often depict characters with similarly fantastic abilities that allow them to see and interpret the world in ways that transcend traditional human perception. We investigate the intersection of these domains, and show how the language of superpowers can be used to characterize existing visualization systems and suggest opportunities for new and empowering ones. We introduce two frameworks: The first characterizes seven underlying mechanisms that form the basis for a variety of visual superpowers portrayed in fiction. The second identifies seven ways in which visualization tools and interfaces can instill a sense of empowerment in the people who use them. Building on these observations, we illustrate a diverse set of "visualization superpowers" and highlight opportunities for the visualization community to create new systems and interactions that empower new experiences with data Material and illustrations are available under CC-BY 4.0 at osf.io/8yhfz.
Wesley Willett, Bon Adriel Aseniero, Sheelagh Carpendale, Pierre Dragicevic, Yvonne Jansen, Lora Oehlberg, Petra Isenberg
IEEE Trans. Vis. Comput. Graph.2
2020 Activity River: Visualizing Planned and Logged Personal Activities for Reflection
abstract
We present Activity River, a personal visualization tool which enables individuals to plan, log, and reflect on their self-defined activities. We are interested in supporting this type of reflective practice as prior work has shown that reflection can help people plan and manage their time effectively. Hence, we designed Activity River based on five design goals (visualize historical and contextual data, facilitate comparison of goals and achievements, engage viewers with delightful visuals, support authorship, and enable flexible planning and logging) which we distilled from the Information Visualization and Human-Computer Interaction literature. To explore our approach's strengths and limitations, we conducted a qualitative study of Activity River using a role-playing method. Through this qualitative exploration, we illustrate how our participants envisioned using our visualization to perform dynamic and continuous reflection on their activities. We observed that they were able to assess their progress towards their plans and adapt to unforeseen circumstances using our tool.
Bon Adriel Aseniero, Charles Perin, Wesley Willett, Anthony Tang 0001, Sheelagh Carpendale
AVI1
2016 Go and Grow: Mapping Personal Data to a Living Plant
abstract
Motivation is a key factor for introducing and maintaining healthy changes in behaviour. However, typical visualization methods (e.g., bar-, pie-, and line charts) hardly motivate individuals. We investigate how a plant---a living visualization---whose health relies on the plant owner's level of activity, can engage people in tracking and self-reflecting on their fitness data. To address this question, we designed, implemented, and studied Go & Grow, a living plant that receives water proportionally to its owner's activity. Our six-week qualitative study with ten participants suggests that living visualizations have qualities that their digital counterparts do not have. This includes people feeling: emotionally connected to their plant; sentiments such as pride and guilt; and responsibility towards their plant. Based on this study, we introduce the Goal Motivation Model, a model considering the diversity of individuals, thus supporting and encouraging a diversity of strategies for accomplishing goals.
Fadi Botros, Charles Perin, Bon Adriel Aseniero, Sheelagh Carpendale
AVI3
2015 STRATOS: Using Visualization to Support Decisions in Strategic Software Release Planning
abstract
Software is typically developed incrementally and released in stages. Planning these releases involves deciding which features of the system should be implemented for each release. This is a complex planning process involving numerous trade-offs-constraints and factors that often make decisions difficult. Since the success of a product depends on this plan, it is important to understand the trade-offs between different release plans in order to make an informed choice. We present STRATOS, a tool that simultaneously visualizes several software release plans. The visualization shows several attributes about each plan that are important to planners. Multiple plans are shown in a single layout to help planners find and understand the trade-offs between alternative plans. We evaluated our tool via a qualitative study and found that STRATOS enables a range of decision-making processes, helping participants decide on which plan is most optimal.
Bon Adriel Aseniero, Tiffany Wun, David Ledo, Günther Ruhe, Anthony Tang 0001, Sheelagh Carpendale
CHI1
2015 Personal Visualization and Personal Visual Analytics
abstract
Data surrounds each and every one of us in our daily lives, ranging from exercise logs, to archives of our interactions with others on social media, to online resources pertaining to our hobbies. There is enormous potential for us to use these data to understand ourselves better and make positive changes in our lives. Visualization (Vis) and visual analytics (VA) offer substantial opportunities to help individuals gain insights about themselves, their communities and their interests; however, designing tools to support data analysis in non-professional life brings a unique set of research and design challenges. We investigate the requirements and research directions required to take full advantage of Vis and VA in a personal context. We develop a taxonomy of design dimensions to provide a coherent vocabulary for discussing personal visualization and personal visual analytics. By identifying and exploring clusters in the design space, we discuss challenges and share perspectives on future research. This work brings together research that was previously scattered across disciplines. Our goal is to call research attention to this space and engage researchers to explore the enabling techniques and technology that will support people to better understand data relevant to their personal lives, interests, and needs.
Dandan Huang, Melanie Tory, Bon Adriel Aseniero, Lyn Bartram, Scott Bateman, Sheelagh Carpendale, Anthony Tang 0001, Robert F. Woodbury
IEEE Trans. Vis. Comput. Graph.3
2011 The Looking Glass: Visually Projecting Yourself to the Past
Bon Adriel Aseniero, Ehud Sharlin
ICEC1