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Markus Lipp

dblp:72/1709 · DBLP profile ↗
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5ranked-venue papers
5as first author
0since 2021 · last 2019
0000-0003-1176-0462ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › shape editing
mesh editing
0.212014
PushPull++ · ACM Trans. Graph. 2014
Geometric modeling and processing
procedural modeling
0.112008
Interactive visual editing of grammars for procedural architecture · ACM Trans. Graph. 2008
Geometric modeling and processing › procedural modeling
shape grammar
0.112008
Interactive visual editing of grammars for procedural architecture · ACM Trans. Graph. 2008
Geometric modeling and processing › procedural modeling
architectural modeling
0.012008
Interactive visual editing of grammars for procedural architecture · ACM Trans. Graph. 2008

Methods — techniques the papers use, named apart from their topics

edge collapse handling · 0.2drag direction proposal · 0.2procedural modeling · 0.2shape grammars · 0.1shape grammar · 0.1
YearPublicationVenuePosition
2019 Local Editing of Procedural Models
abstract
Abstract Procedural modeling is used across many industries for rapid 3D content creation. However, professional procedural tools often lack artistic control, requiring manual edits on baked results, diminishing the advantages of a procedural modeling pipeline. Previous approaches to enable local artistic control require special annotations of the procedural system and manual exploration of potential edit locations. Therefore, we propose a novel approach to discover meaningful and non‐redundant good edit locations (GELs). We introduce a bottom‐up algorithm for finding GELs directly from the attributes in procedural models, without special annotations. To make attribute edits at GELs persistent, we analyze their local spatial context and construct a meta‐locator to uniquely specify their structure. Meta‐locators are calculated independently per attribute, making them robust against changes in the procedural system. Functions on meta‐locators enable intuitive and robust multi‐selections. Finally, we introduce an algorithm to transfer meta‐locators to a different procedural model. We show that our approach greatly simplifies the exploration of the local edit space, and we demonstrate its usefulness in a user study and multiple real‐world examples.
Markus Lipp, Matthias Specht, Cheryl Lau, Peter Wonka, Pascal Müller
Comput. Graph. Forum1
2014 PushPull++
abstract
PushPull tools are implemented in most commercial 3D modeling suites. Their purpose is to intuitively transform a face, edge, or vertex, and then to adapt the polygonal mesh locally. However, previous approaches have limitations: Some allow adjustments only when adjacent faces are orthogonal; others support slanted surfaces but never create new details. Moreover, self-intersections and edge-collapses during editing are either ignored or work only partially for solid geometry. To overcome these limitations, we introduce the PushPull++ tool for rapid polygonal modeling. In our solution, we contribute novel methods for adaptive face insertion, adjacent face updates, edge collapse handling, and an intuitive user interface that automatically proposes useful drag directions. We show that PushPull++ reduces the complexity of common modeling tasks by up to an order of magnitude when compared with existing tools.
Markus Lipp, Peter Wonka, Pascal Müller
ACM Trans. Graph.1
2011 Interactive Modeling of City Layouts using Layers of Procedural Content
abstract
Abstract In this paper, we present new solutions for the interactive modeling of city layouts that combine the power of procedural modeling with the flexibility of manual modeling. Procedural modeling enables us to quickly generate large city layouts, while manual modeling allows us to hand‐craft every aspect of a city. We introduce transformation and merging operators for both topology preserving and topology changing transformations based on graph cuts. In combination with a layering system, this allows intuitive manipulation of urban layouts using operations such as drag and drop, translation, rotation etc. In contrast to previous work, these operations always generate valid, i.e., intersection‐free layouts. Furthermore, we introduce anchored assignments to make sure that modifications are persistent even if the whole urban layout is regenerated.
Markus Lipp, Daniel Scherzer, Peter Wonka, Michael Wimmer 0001
Comput. Graph. Forum1
2010 Parallel generation of multiple L-systems
Markus Lipp, Peter Wonka, Michael Wimmer 0001
Comput. Graph.1
2008 Interactive visual editing of grammars for procedural architecture
abstract
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape-grammar based procedural techniques were successfully applied to the creation of architectural models. However, those methods are text based, and may therefore be difficult to use for artists with little computer science background. Therefore the goal was to enable a visual work-flow combining the power of shape grammars with traditional modeling techniques. We extend previous shape grammar approaches by providing direct and persistent local control over the generated instances, avoiding the combinatorial explosion of grammar rules for modifications that should not affect all instances. The resulting visual editor is flexible: All elements of a complex state-of-the-art grammar can be created and modified visually.
Markus Lipp, Peter Wonka, Michael Wimmer 0001
ACM Trans. Graph.1