Gloria Piedad Gasca-Hurtado

dblp:72/1898 · also Gloria Gasca Hurtado · DBLP profile ↗
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38ranked-venue papers
17as first author
14since 2021 · last 2026
0000-0003-0157-1959ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 31 · 13 first-author · 11 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 4 first-author · 3 since 2021
YearPublicationVenuePosition
2026 Assessment and redesign of Ga-Starfish: a gamified strategy for agile retrospectives
Adriana Peña Pérez Negrón, Gloria Piedad Gasca-Hurtado, Luz Marcela Restrepo Tamayo, David Bonilla Carranza
Softw. Qual. J.2
2024 Software Process Improvement Training Strategy: Lean-Agile Case Study
Gloria Piedad Gasca-Hurtado, Luz Marcela Restrepo Tamayo, Emilcy Juliana Hernandez Leal, María Clara Gómez-Alvarez, Solbey Morillo Puente
EuroSPI (2)1
2024 Ga-starfish: A Gamified Retrospective
Luz Marcela Restrepo Tamayo, Gloria Piedad Gasca-Hurtado
WorldCIST (3)2
2024 Promoting social and human factors through a gamified automotive software development environment
abstract
Abstract Gamification is an attractive strategy for different contexts, including software process improvement, where it presents positive results associated with increased factors such as motivation and others classified into social and human factors. Such factors are required to improve software processes in the automotive industry due to the influence of changes in the conditions and the behavior of individuals. However, the treatment of gamification strategies requires rigor at a scientific level. Therefore, it is necessary to analyze critical dimensions such as the gamification maturity level, the ability to intervene, and the influence of social and human factors. Such analysis is motivated by the relationship between social and human factors and the success of a process improvement. The above justifies the researchers' interest in this article in analyzing a gamification strategy implemented in the automotive industry from such dimensions. Therefore, this article presents the analysis from the point of view of developing software‐controlled systems in automobiles. Besides, it uses a deductive approach to conduct this analysis to abstract all the design aspects of a strategy created and implemented in a software development automotive environment. One of the most representative findings of this study is the strategy's capacity to promote SHF, which identifies motivation, commitment, team cohesion, emotional intelligence, and autonomy.
Gloria Piedad Gasca-Hurtado, Mirna Muñoz 0001, Samer Sameh
J. Softw. Evol. Process.1
2023 Gamified Focus Group for Empirical Research in Software Engineering: A Case Study
Luz Marcela Restrepo Tamayo, Gloria Piedad Gasca-Hurtado
EuroSPI (1)2
2022 Assessment of a Gamified Automotive Software Development Environment
Mirna Muñoz 0001, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Samer Sameh
EuroSPI2
2022 Building Effective Software Development Teams Based on the Personality of Its Members
Luz Marcela Restrepo Tamayo, Gloria Piedad Gasca-Hurtado, Mirna Muñoz 0001
EuroSPI2
2022 Productivity of Software Development Teams Based on Social and Human Factors: A Dynamic Conceptual Model
Luz Marcela Restrepo Tamayo, Gloria Piedad Gasca-Hurtado, Liliana Machuca-Villegas, Solbey Morillo Puente
WorldCIST (3)2
2022 Perceptions of the human and social factors that influence the productivity of software development teams in Colombia: A statistical analysis
Liliana Machuca-Villegas, Gloria Piedad Gasca-Hurtado, Solbey Morillo Puente, Luz Marcela Restrepo Tamayo
J. Syst. Softw.2
2021 Gamification Principles to Decrease SPI Change Resistance
Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Mirna Muñoz 0001, Jezreel Mejia
EuroSPI1
2021 An Exploratory Analysis of the Perception of the Utility of Proven Practices of the Software Basic Profile of ISO/IEC 29110 by a Set of VSEs in Mexico
Mirna Muñoz 0001, Jezreel Mejia, Adriana Peña Pérez Negrón, Claude Y. Laporte, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez
EuroSPI5
2021 Gamification Strategies for Eliciting Software Requirements
Gloria Piedad Gasca-Hurtado, Vianca Vega Zepeda, Liliana Machuca-Villegas
WorldCIST (3)1
2021 Design of a gamification strategy to intervene in social and human factors associated with software process improvement change resistance
abstract
Abstract Best practices of software development and software process improvement (SPI) are people‐centred. Both have a high level of influence of social and human factors inherent to the individuals involved in these processes. At the same time, software process improvement is inherent to the change of the conditions and the behaviour of individuals. In this work, the authors show the results of applying a deductive approach for a method based on gamification and social and human factors to influence the productivity of the software development team. The results show that it is possible to abstract all the design aspects of an existing strategy called Interplanetary Mission and identify the social and human factors involved in change resistance in SPI initiatives. The strategy execution results show that gamification strategies could help to mitigate change resistance in SPI initiatives for software development teams and their productivity, understanding this term in software engineering context as the ratio between output and input within the software development production process.
Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Liliana Machuca-Villegas, Mirna Muñoz 0001
IET Softw.1
2021 Beyond factors that motivate the adoption of the ISO/IEC 29110 in Mexico: An exploratory study of the implementation pace of this standard and the benefits observed
abstract
Abstract Around the world, the importance of Very Small Entities (VSEs), organisations having up to 25 people, has been constantly increasing. Worldwide, VSEs represent over 92% of the software industry. Therefore, two main needs can be highlighted: a) providing VSEs with resources to produce high‐quality software, and b) training software engineering undergraduates in proven practices to produce high‐quality software within the given schedule and budget. A logical way to meet these needs is transfering proven practices provided by software engineering standards. However, transferring the knowledge of software engineering standards is not always an easy task. The ISO/IEC 29110 is a series of international standards and guides that provide codified knowledge related to the software development process. The series was specifically developed to be used by VSEs. This study presents an exploratory analysis, conducted in 12 Mexican VSEs, which implemented the software Basic profile of the ISO/IEC 29110, to identify the pace at which they can adopt this standard to their environment. Besides, the benefits and difficulties encountered are provided. The results can be relevant for other VSEs interested in implementing this standard. Even if the exploratory analysis was performed in the VSEs of Mexico, this analysis can be of interest in other countries. The results obtained can help other VSEs that are interested in the adoption of this international standard to reduce the barriers to a successful implementation.
Mirna Muñoz 0001, Jezreel Mejia, Adriana Peña Pérez Negrón, Claude Y. Laporte, Gloria Piedad Gasca-Hurtado
IET Softw.5
2020 Gamified Strategy Oriented to Decrease SPI Change Resistance: A Case Study
Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Mirna Muñoz 0001, Samayda Herrera Betancur
EuroSPI1
2020 Social and Human Factor Classification of Influence in Productivity in Software Development Teams
Liliana Machuca-Villegas, Gloria Piedad Gasca-Hurtado, Luz Marcela Restrepo Tamayo, Solbey Morillo Puente
EuroSPI2
2020 What Motivates VSEs to Adopt an International Standard Such as ISO/IEC 29110? An Exploratory Analysis
Mirna Muñoz 0001, Jezreel Mejia, Adriana Peña Pérez Negrón, Claude Y. Laporte, Gloria Piedad Gasca-Hurtado
EuroSPI5
2020 A Path for the Implementation of Best Practices for Software Requirements Management Process Using a Multimodel Environment
Gloria Piedad Gasca-Hurtado, Mirna Muñoz 0001
ICCSA (6)1
2020 Multi-model Environment Generation and Tailoring Model for Software Process Improvement
Gloria Piedad Gasca-Hurtado, Jesús Andrés Hincapié Londoño, Mirna Muñoz 0001
WorldCIST (1)1
2020 Analysis of 13 implementations of the software engineering management and engineering basic profile guide of ISO/IEC 29110 in very small entities using different life cycles
abstract
Abstract We are living in an age of growing demand for software products. This growing demand creates opportunities for very small entities (VSEs) to not only survive but also flourish. In this context, VSEs need to produce high‐quality products to meet market needs. However, in their quest to produce high‐quality software, VSEs need to overcome the challenge of implementing international standards, which they find difficult to do because of lack of knowledge and practical experience. This paper provides an analysis performed to 13 teams of VSEs, using different life cycles, which achieved the implementation of the ISO/IEC 29110, to analyze the effort each team invests to implement the best practices provided by the standard. Besides, the paper provides an analysis of the difficulties, and the benefits of using the six‐step method are included. This analysis is of interest because software engineering knowledge developed by researchers should be transferred to the industry to reduce the gap between them. The results highlight, on the one hand, the practices representing more effort for teams by life cycle. On the other hand, the results highlight the six‐step method that allowed the 13 teams to achieve a high level of coverage of the ISO/IEC 29110 international standard.
Mirna Muñoz 0001, Adriana Peña Pérez Negrón, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Claude Y. Laporte
J. Softw. Evol. Process.4
2019 A Gamified Proposal for Software Risk Analysis in Agile Methodologies
Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Mirna Muñoz 0001, Adriana Peña Pérez Negrón
EuroSPI1
2019 A Comparative Analysis of the Implementation of the Software Basic Profile of ISO/IEC 29110 in Thirteen Teams That Used Predictive Versus Adaptive Life Cycles
Mirna Muñoz 0001, Adriana Peña Pérez Negrón, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Claude Y. Laporte
EuroSPI4
2019 Using Gamification in Software Engineering Teaching: Study Case for Software Design
Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Bell Manrique-Losada
WorldCIST (3)1
2019 Proposal of an assessment framework for gamified environments: a case study
abstract
Gamification is used in several contexts, such as marketing, education, and public health. The authors implement gamification to promote a dynamic environment relative to software process improvement. However, well‐established theoretical guidelines to design gamified experiences are lacking. The authors propose a framework to assess gamified environments, identify and adopt gamification principles, as well as design gamified activities. The proposed framework helps users create gamified experiences that satisfy the purposes, goals, principles, and elements defined as fundamental gamification components. Here, the authors apply the proposed framework to a video scrum simulation to assess the adoption of gamification principles. The case study includes identification of gamification principles incorporated in the video scrum and their relationships to the elements of the mechanics, dynamics, and emotions framework. The results show that the game elements defined in the design layer of the proposed framework were realised in the video scrum simulation.
Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Mirna Muñoz 0001, Jezreel Mejia
IET Softw.1
2019 Applying gamification elements to build teams for software development
abstract
Nowadays computer games are applied beyond entertainment. Gamification, the application of game elements in non‐game environments supports behavioural studies in different disciplines including software engineering, the area in which collaborative work has become a fundamental key. The most used gamification elements in software development environments were analysed from two perspectives: (i) team building or reinforcement activities; and (ii) regarding a set of people's interactive styles. Then, interactive styles with software engineering roles were related in order to be able to identify scenarios that conform a model to build highly effective teams. The three analyses together allow identifying proper gamification elements for modelling scenarios to support the creation of highly effective teams in the software development domain.
Mirna Muñoz 0001, Adriana Peña Pérez Negrón, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez
IET Softw.4
2018 Assessment Framework for Gamified Environments: A Gamification Assessment Model for Implementing the Framework
Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Mirna Muñoz 0001, Jezreel Mejia
EuroSPI1
2018 Gamification to Identify Software Development Team Members' Profiles
Mirna Muñoz 0001, Adriana Peña Pérez Negrón, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez
EuroSPI4
2018 Application of a Risk Management Tool Focused on Helping to Small and Medium Enterprises Implementing the Best Practices in Software Development Projects
Yolanda-Meredith García-Molina, Mirna Muñoz 0001, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, Antonia Mireles Medina
WorldCIST (2)4
2017 Toward an Assessment Framework for Gamified Environments
Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Mirna Muñoz 0001, Jezreel Mejia
EuroSPI1
2017 State of the Use of Gamification Elements in Software Development Teams
Mirna Muñoz 0001, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez
EuroSPI4
2016 Gamification Proposal for Defect Tracking in Software Development Process
Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Mirna Muñoz 0001, Jezreel Mejia
EuroSPI1
2016 Method to Establish Strategies for Implementing Process Improvement According to the Organization's Context
Mirna Muñoz 0001, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, María Clara Gómez-Alvarez, Brenda Duron
EuroSPI3
2015 Protocol to Design Techniques for Implementing Software Development Best Practices
Gloria Piedad Gasca-Hurtado, Vianca Vega Zepeda, Mirna Muñoz 0001, Jezreel Mejia
EuroSPI1
2015 Providing a Starting Point to Help SMEs in the Implementation of Software Process Improvements
Mirna Muñoz 0001, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, Vianca Vega Zepeda, Claudia Valtierra
EuroSPI3
2014 Software Requirements Development: A Path for Improving Software Quality
Gloria Piedad Gasca-Hurtado, Mirna Muñoz 0001, Jezreel Mejia, José Antonio Calvo-Manzano
EuroSPI1
2014 Covering the Human Perspective in Software Process Improvement
Mirna Muñoz 0001, Jezreel Mejia, Gloria Piedad Gasca-Hurtado, Claudia Valtierra, Brenda Duron
EuroSPI3
2014 A Methodology for Establishing Multi-Model Environments in Order to Improve Organizational Software Processes
abstract
Organizational software processes improvement offers a key opportunity for organizations to be more efficient and effective. However, in most cases software process improvement initiatives in organizations become a path full of obstacles. As a consequence, organizations worldwide are adopting international standards and models in an effort to improve their software processes. Nevertheless, the difficulty of using multi-model improvement environments for the implementation of software processes improvements is well-known. In this context, effective integration of models and standards is a tool that enhances information sharing and communication. Integration can play a crucial role for the implementation of multi-model environments in order to be used as a reference model in software process improvements. This paper shows a methodology that enables organizations to establish a multi-model environment based on their business goals and on the results of a case study focused on implementing improvements in project management processes. Finally, results obtained after applying the methodology and future research line related to a platform for providing knowledge management and information sharing are included.
Mirna Muñoz 0001, Jezreel Mejia, Gloria Piedad Gasca-Hurtado
Int. J. Softw. Eng. Knowl. Eng.3
2013 Risk Taxonomy Related to Software Acquisition: a Case Study
abstract
Currently, software acquisition is strategic for organizations. Companies need support to succeed in software acquisition projects because such projects commonly present high failure rates. To solve this problem, it is necessary to design mechanisms for software acquisition, such as risk classification to identify the typical risks that may affect the success of a software acquisition project. Thus, herein, we present a case study, showing the implementation of a risk taxonomy whose structure is designed using a method for its construction, with a mechanism to reduce the risk of acquisition projects that adversely affect their success.
Gloria Piedad Gasca-Hurtado, Guillermo González Calderón, José Antonio Calvo-Manzano, Tomás San Feliu Gilabert
Int. J. Softw. Eng. Knowl. Eng.1