Hongyu Li 0003

dblp:72/2639-3 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0002-4588-9929ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Systems, architecture and hardware · 6 · 4 first-author · 6 since 2021
YearPublicationVenuePosition
2025 ViTa-Zero: Zero-shot Visuotactile Object 6D Pose Estimation
abstract
Object 6D pose estimation is a critical challenge in robotics, particularly for manipulation tasks. While prior research combining visual and tactile (visuotactile) information has shown promise, these approaches often struggle with generalization due to the limited availability of visuotactile data. In this paper, we introduce ViTa-Zero, a zero-shot visuotactile pose estimation framework. Our key innovation lies in leveraging a visual model as its backbone and performing feasibility checking and test-time optimization based on physical constraints derived from tactile and proprioceptive observations. Specifically, we model the gripper-object interaction as a spring-mass system, where tactile sensors induce attractive forces, and proprioception generates repulsive forces. We validate our framework through experiments on a real-world robot setup, demonstrating its effectiveness across representative visual backbones and manipulation scenarios, including grasping, object picking, and bimanual handover. Compared to the visual models, our approach overcomes some drastic failure modes while tracking the in-hand object pose. In our experiments, our approach shows an average increase of 55% in AUC of ADD-S and 60% in ADD, along with an 80% lower position error compared to FoundationPose.
Hongyu Li 0003, James Akl, Srinath Sridhar 0002, Tye Brady, Taskin Padir
ICRA1
2024 HyperTaxel: Hyper-Resolution for Taxel-Based Tactile Signals Through Contrastive Learning
abstract
To achieve dexterity comparable to that of humans, robots must intelligently process tactile sensor data. Taxel-based tactile signals often have low spatial-resolution, with non-standardized representations. In this paper, we propose a novel framework, HyperTaxel, for learning a geometrically-informed representation of taxel-based tactile signals to address challenges associated with their spatial resolution. We use this representation and a contrastive learning objective to encode and map sparse low-resolution taxel signals to high-resolution contact surfaces. To address the uncertainty inherent in these signals, we leverage joint probability distributions across multiple simultaneous contacts to improve taxel hyper-resolution. We evaluate our representation by comparing it with two baselines and present results that suggest our representation outperforms the baselines. Furthermore, we present qualitative results that demonstrate the learned representation captures the geometric features of the contact surface, such as flatness, curvature, and edges, and generalizes across different objects and sensor configurations. Moreover, we present results that suggest our representation improves the performance of various downstream tasks, such as surface classification, 6D in-hand pose estimation, and sim-to-real transfer.
Hongyu Li 0003, Snehal Dikhale, Jinda Cui, Soshi Iba, Nawid Jamali
IROS1
2024 StereoNavNet: Learning to Navigate using Stereo Cameras with Auxiliary Occupancy Voxels
abstract
Visual navigation has received significant attention recently. Most of the prior works focus on predicting navigation actions based on semantic features extracted from visual encoders. However, these approaches often rely on large datasets and exhibit limited generalizability. In contrast, our approach draws inspiration from traditional navigation planners that operate on geometric representations, such as occupancy maps. We propose StereoNavNet (SNN), a novel visual navigation approach employing a modular learning framework comprising perception and policy modules. Within the perception module, we estimate an auxiliary 3D voxel occupancy grid from stereo RGB images and extract geometric features from it. These features, along with user-defined goals, are utilized by the policy module to predict navigation actions. Through extensive empirical evaluation, we demonstrate that SNN outperforms baseline approaches in terms of success rates, success weighted by path length, and navigation error. Furthermore, SNN exhibits better generalizability, characterized by maintaining leading performance when navigating across previously unseen environments.
Hongyu Li 0003, Taskin Padir, Huaizu Jiang
IROS1
2024 ODTFormer: Efficient Obstacle Detection and Tracking with Stereo Cameras Based on Transformer
abstract
Obstacle detection and tracking represent a critical component in robot autonomous navigation. In this paper, we propose ODTFormer, a Transformer-based model that addresses both obstacle detection and tracking problems. For the detection task, our approach leverages deformable attention to construct a 3D cost volume, which is decoded progressively in the form of voxel occupancy grids. We further track the obstacles by matching the voxels between consecutive frames. The entire model can be optimized in an end-to-end manner. Through extensive experiments on DrivingStereo and KITTI benchmarks, our model achieves state-of-the-art performance in the obstacle detection task. We also report comparable accuracy to state-of-the-art obstacle tracking models while requiring only a fraction of their computation cost, typically ten-fold to twenty-fold less. Our code is available on https://github.com/neu-vi/ODTFormer.
Tianye Ding, Hongyu Li 0003, Huaizu Jiang
IROS2
2023 StereoVoxelNet: Real-Time Obstacle Detection Based on Occupancy Voxels from a Stereo Camera Using Deep Neural Networks
abstract
Obstacle detection is a safety-critical problem in robot navigation, where stereo matching is a popular vision-based approach. While deep neural networks have shown impressive results in computer vision, most of the previous obstacle detection works only leverage traditional stereo matching techniques to meet the computational constraints for real-time feedback. This paper proposes a computationally efficient method that employs a deep neural network to detect occupancy from stereo images directly. Instead of learning the point cloud correspondence from the stereo data, our approach extracts the compact obstacle distribution based on volumetric representations. In addition, we prune the computation of safety irrelevant spaces in a coarse-to-fine manner based on octrees generated by the decoder. As a result, we achieve real-time performance on the onboard computer (NVIDIA Jetson TX2). Our approach detects obstacles accurately in the range of 32 meters and achieves better IoU (Intersection over Union) and CD (Chamfer Distance) scores with only 2% of the computation cost of the state-of-the-art stereo model. Furthermore, we validate our method's robustness and real-world feasibility through autonomous navigation experiments with a real robot. Hence, our work contributes toward closing the gap between the stereo-based system in robot perception and state-of-the-art stereo models in computer vision. To counter the scarcity of high-quality real-world indoor stereo datasets, we collect a 1.36 hours stereo dataset with a mobile robot which is used to fine-tune our model. The dataset, the code, and further details including additional visualizations are available at https://lhy.xyz/stereovoxelnet/.
Hongyu Li 0003, Zhengang Li 0001, Neset Ünver Akmandor, Huaizu Jiang, Yanzhi Wang 0001, Taskin Padir
ICRA1
2022 Deep Reinforcement Learning based Robot Navigation in Dynamic Environments using Occupancy Values of Motion Primitives
abstract
This paper presents a Deep Reinforcement Learning based navigation approach in which we define the occu-pancy observations as heuristic evaluations of motion primitives, rather than using raw sensor data. Our method enables fast mapping of the occupancy data, generated by multi-sensor fusion, into trajectory values in 3D workspace. The computationally efficient trajectory evaluation allows dense sampling of the action space. We utilize our occupancy observations in different data structures to analyze their effects on both training process and navigation performance. We train and test our methodology on two different robots within challenging physics-based simulation environments including static and dy-namic obstacles. We benchmark our occupancy representations with other conventional data structures from state-of-the-art methods. The trained navigation policies are also validated successfully with physical robots in dynamic environments. The results show that our method not only decreases the required training time but also improves the navigation performance as compared to other occupancy representations. The open-source implementation of our work and all related info are available at https://github.com/RIVeR-Lab/tentabot.
Neset Ünver Akmandor, Hongyu Li 0003, Gary Lvov, Eric Dusel, Taskin Padir
IROS2