EDBT 2026 Demo / reviewers in the wild / expert
Murray Campbell
dblp:72/3339
· DBLP profile ↗
31ranked-venue papers
3as first author
7since 2021 · last 2024
0000-0001-8158-894XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 24 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 4 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021Theory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
17 papers |
Reinforcement learning · 27% Language models and text generation · 16% Question answering and dialogue systems · 11% | |
| Human-computer interaction and pervasive computing
4 papers |
Human-AI interaction · 59% Games and playful interaction · 32% Usability and user experience research · 6% |
Topics — the 30 heaviest of 60, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
compositional generalization |
0.8 | 1 | 2024 | On the generalization capacity of neural networks during generic multimodal reasoning · ICLR 2024 |
Machine learning › Deep learning architectures and training › attention mechanism
cross-attention |
0.8 | 1 | 2024 | On the generalization capacity of neural networks during generic multimodal reasoning · ICLR 2024 |
Computer vision › Vision and language
multimodal reasoning |
0.8 | 1 | 2024 | On the generalization capacity of neural networks during generic multimodal reasoning · ICLR 2024 |
Machine learning › Deep learning architectures and training
transformer |
0.8 | 1 | 2024 | On the generalization capacity of neural networks during generic multimodal reasoning · ICLR 2024 |
Games and playful interaction › multiplayer games
cooperative games |
0.7 | 2 | 2021 | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction · CHI 2021 Mental Models of AI Agents in a Cooperative Game Setting (Extended Abstract) · IJCAI 2021 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
commonsense knowledge |
0.5 | 1 | 2021 | Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines · AAAI 2021 |
Natural language and speech › Language models and text generation › text representation
contextualized word embeddings |
0.5 | 1 | 2021 | Circles are like Ellipses, or Ellipses are like Circles? Measuring the Degree of Asymmetry of Static and Contextual Word Embeddings and the Implications to Representation Learning · AAAI 2021 |
Machine learning › Representation and self-supervised learning › representation analysis
embedding evaluation |
0.5 | 1 | 2021 | Circles are like Ellipses, or Ellipses are like Circles? Measuring the Degree of Asymmetry of Static and Contextual Word Embeddings and the Implications to Representation Learning · AAAI 2021 |
Natural language and speech › Language models and text generation › LLM agents
text-based game agent |
0.5 | 1 | 2021 | Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Baselines · AAAI 2021 |
Machine learning › Representation and self-supervised learning › word representation
word embedding |
0.5 | 1 | 2021 | Circles are like Ellipses, or Ellipses are like Circles? Measuring the Degree of Asymmetry of Static and Contextual Word Embeddings and the Implications to Representation Learning · AAAI 2021 |
Human-AI interaction
human-AI collaboration |
0.5 | 1 | 2021 | Effects of Communication Directionality and AI Agent Differences in Human-AI Interaction · CHI 2021 |
Natural language and speech › Question answering and dialogue systems
machine reading comprehension |
0.4 | 1 | 2020 | Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning · EMNLP (1) 2020 |
Natural language and speech › Question answering and dialogue systems › machine reading comprehension
multi-hop reading comprehension |
0.4 | 1 | 2020 | Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning · EMNLP (1) 2020 |
Machine learning › Reinforcement learning › reinforcement learning environment
text-based games |
0.4 | 1 | 2020 | Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning · EMNLP (1) 2020 |
Machine learning › Reinforcement learning › safe reinforcement learning
constrained policy learning |
0.4 | 1 | 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning |
0.4 | 1 | 2019 | Learning to Teach in Cooperative Multiagent Reinforcement Learning · AAAI 2019 |
Machine learning › Trustworthy machine learning
ethical AI |
0.4 | 1 | 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 |
Knowledge, reasoning and agents › Multi-agent systems
human-agent interaction |
0.4 | 1 | 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 |
Machine learning › Reinforcement learning
imitation learning |
0.4 | 1 | 2019 | Hybrid Reinforcement Learning with Expert State Sequences · AAAI 2019 |
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.4 | 1 | 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 |
Machine learning › Learning paradigms › curriculum learning
learning to teach |
0.4 | 1 | 2019 | Learning to Teach in Cooperative Multiagent Reinforcement Learning · AAAI 2019 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.4 | 1 | 2019 | Learning to Teach in Cooperative Multiagent Reinforcement Learning · AAAI 2019 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.4 | 1 | 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 |
Natural language and speech › Question answering and dialogue systems
answer re-ranking |
0.3 | 1 | 2018 | Evidence Aggregation for Answer Re-Ranking in Open-Domain Question Answering · ICLR (Poster) 2018 |
Natural language and speech › Question answering and dialogue systems
open-domain question answering |
0.3 | 1 | 2018 | Evidence Aggregation for Answer Re-Ranking in Open-Domain Question Answering · ICLR (Poster) 2018 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery |
0.3 | 1 | 2018 | Eigenoption Discovery through the Deep Successor Representation · ICLR (Poster) 2018 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor representation |
0.3 | 1 | 2018 | Eigenoption Discovery through the Deep Successor Representation · ICLR (Poster) 2018 |
Information retrieval
evidence combination |
0.3 | 1 | 2018 | Evidence Aggregation for Answer Re-Ranking in Open-Domain Question Answering · ICLR (Poster) 2018 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models › structure learning
bayesian network structure learning |
0.3 | 1 | 2017 | Local-to-Global Bayesian Network Structure Learning · ICML 2017 |
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models |
0.3 | 1 | 2017 | Local-to-Global Bayesian Network Structure Learning · ICML 2017 |
Methods — techniques the papers use, named apart from their topics
thematic analysis · 0.9survey · 0.9out-of-distribution evaluation · 0.8benchmark construction · 0.8user study · 0.5evocation dataset analysis · 0.5conditional probability probing · 0.5conceptnet · 0.5think-aloud study · 0.4structured prediction · 0.4object-centric historical observation retrieval · 0.4context-query attention · 0.4tensor-based action inference · 0.4hybrid policy optimization · 0.4evidence aggregation · 0.3statistical model · 0.2feature extraction · 0.2hybrid annotation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | EXPLORER: Exploration-guided Reasoning for Textual Reinforcement LearningabstractKinjal Basu, Keerthiram Murugesan, Subhajit Chaudhury, Murray Campbell, Kartik Talamadupula, Tim Klinger. Proceedings of the 18th Conference of the European Chapter of the Association for Computational Linguistics (Volume 1: Long Papers). 2024. Kinjal Basu 0002, Keerthiram Murugesan, Subhajit Chaudhury, Murray Campbell, Kartik Talamadupula, Tim Klinger |
EACL (1) | 4 |
| 2024 | On the generalization capacity of neural networks during generic multimodal reasoningabstractThe advent of the Transformer has led to the development of large language models (LLM), which appear to demonstrate human-like capabilities. To assess the generality of this class of models and a variety of other base neural network architectures to multimodal domains, we evaluated and compared their capacity for multimodal generalization. We introduce a multimodal question-answer benchmark to evaluate three specific types of out-of-distribution (OOD) generalization performance: distractor generalization (generalization in the presence of distractors), systematic compositional generalization (generalization to new task permutations), and productive compositional generalization (generalization to more complex tasks with deeper dependencies). While we found that most architectures faired poorly on most forms of generalization (e.g., RNNs and standard Transformers), models that leveraged cross-attention mechanisms between input domains, such as the Perceiver, fared better. Our positive results demonstrate that for multimodal distractor and systematic generalization, cross-attention is an important mechanism to integrate multiple sources of information. On the other hand, all architectures failed in productive generalization, suggesting fundamental limitations of existing architectures for specific types of multimodal OOD generalization. These results demonstrate the strengths and limitations of specific architectural components underlying modern neural models for multimodal reasoning. Finally, we provide *Generic COG* (gCOG), a configurable benchmark with several multimodal generalization splits, for future studies to explore. Takuya Ito, Soham Dan, Mattia Rigotti, James R. Kozloski, Murray Campbell |
ICLR | 5 |
| 2022 | Overcoming Catastrophic Forgetting via Direction-Constrained Optimization
Yunfei Teng, Anna Choromanska, Murray Campbell, Songtao Lu, Parikshit Ram, Lior Horesh |
ECML/PKDD (1) | 3 |
| 2021 | Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and BaselinesabstractText-based games have emerged as an important test-bed for Reinforcement Learning (RL) research, requiring RL agents to combine grounded language understanding with sequential decision making. In this paper, we examine the problem of infusing RL agents with commonsense knowledge. Such knowledge would allow agents to efficiently act in the world by pruning out implausible actions, and to perform look-ahead planning to determine how current actions might affect future world states. We design a new text-based gaming environment called TextWorld Commonsense (TWC) for training and evaluating RL agents with a specific kind of commonsense knowledge about objects, their attributes, and affordances. We also introduce several baseline RL agents which track the sequential context and dynamically retrieve the relevant commonsense knowledge from ConceptNet. We show that agents which incorporate commonsense knowledge in TWC perform better, while acting more efficiently. We conduct user-studies to estimate human performance on TWC and show that there is ample room for future improvement. Keerthiram Murugesan, Mattia Atzeni, Pavan Kapanipathi, Pushkar Shukla, Sadhana Kumaravel, Gerald Tesauro, Kartik Talamadupula, Mrinmaya Sachan, Murray Campbell |
AAAI | 9 |
| 2021 | Circles are like Ellipses, or Ellipses are like Circles? Measuring the Degree of Asymmetry of Static and Contextual Word Embeddings and the Implications to Representation LearningabstractHuman judgments of word similarity have been a popular method of evaluating the quality of word embedding. But it fails to measure the geometry properties such as asymmetry. For example, it is more natural to say ``Ellipses are like Circles'' than ``Circles are like Ellipses''. Such asymmetry has been observed from the word evocation experiment, where one word is used to recall another. This association data have been understudied for measuring embedding quality. In this paper, we use three well-known evocation datasets for the purpose and study both static embedding as well as contextual embedding, such as BERT. To fight for the dynamic nature of BERT embedding, we probe BERT's conditional probabilities as a language model, using a large number of Wikipedia contexts to derive a theoretically justifiable Bayesian asymmetry score. The result shows that the asymmetry judgment and similarity judgments disagree, and asymmetry judgment aligns with its strong performance on ``extrinsic evaluations''. This is the first time we can show contextual embeddings's strength on intrinsic evaluation, and the asymmetry judgment provides a new perspective to evaluate contextual embedding and new insights for representation learning. Wei Zhang 0057, Murray Campbell, Yang Yu 0029, Sadhana Kumaravel |
AAAI | 2 |
| 2021 | Effects of Communication Directionality and AI Agent Differences in Human-AI InteractionabstractIn Human-AI collaborative settings that are inherently interactive, direction of communication plays a role in how users perceive their AI partners. In an AI-driven cooperative game with partially observable information, players (be it the AI or the human player) require their actions to be interpreted accurately by the other player to yield a successful outcome. In this paper, we investigate social perceptions of AI agents with various directions of communication in a cooperative game setting. We measure subjective social perceptions (rapport, intelligence, and likeability) of participants towards their partners when participants believe they are playing with an AI or with a human and the nature of the communication (responsiveness and leading roles). We ran a large scale study on Mechanical Turk (n=199) of this collaborative game and find significant differences in gameplay outcome and social perception across different AI agents, different directions of communication and when the agent is perceived to be an AI/Human. We find that the bias against the AI that has been demonstrated in prior studies varies with the direction of the communication and with the AI agent. Zahra Ashktorab, Casey Dugan, Wei Zhang 0057, Sadhana Kumaravel, Murray Campbell |
CHI | 7 |
| 2021 | Mental Models of AI Agents in a Cooperative Game Setting (Extended Abstract)abstractAs more and more forms of AI become prevalent, it becomes increasingly important to understand how people develop mental models of these systems. In this work we study people's mental models of an AI agent in a cooperative word guessing game. We run a study in which people play the game with an AI agent while ``thinking out loud''; through thematic analysis we identify features of the mental models developed by participants. In a large-scale study we have participants play the game with the AI agent online and use a post-game survey to probe their mental model. We find that those who win more often have better estimates of the AI agent's abilities. We present three components---global knowledge, local knowledge, and knowledge distribution---for modeling AI systems and propose that understanding the underlying technology is insufficient for developing appropriate conceptual models---analysis of behavior is also necessary. Katy Ilonka Gero, Zahra Ashktorab, Casey Dugan, Werner Geyer, Maria Ruiz, David R. Millen, Murray Campbell, Sadhana Kumaravel, Wei Zhang 0057 |
IJCAI | 10 |
| 2020 | Mental Models of AI Agents in a Cooperative Game SettingabstractAs more and more forms of AI become prevalent, it becomes increasingly important to understand how people develop mental models of these systems. In this work we study people's mental models of AI in a cooperative word guessing game. We run think-aloud studies in which people play the game with an AI agent; through thematic analysis we identify features of the mental models developed by participants. In a large-scale study we have participants play the game with the AI agent online and use a post-game survey to probe their mental model. We find that those who win more often have better estimates of the AI agent's abilities. We present three components for modeling AI systems, propose that understanding the underlying technology is insufficient for developing appropriate conceptual models (analysis of behavior is also necessary), and suggest future work for studying the revision of mental models over time. Katy Ilonka Gero, Zahra Ashktorab, Casey Dugan, Werner Geyer, Maria Ruiz, David R. Millen, Murray Campbell, Sadhana Kumaravel, Wei Zhang 0057 |
CHI | 10 |
| 2020 | Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement LearningabstractInteractive Fiction (IF) games with real humanwritten natural language texts provide a new natural evaluation for language understanding techniques.In contrast to previous text games with mostly synthetic texts, IF games pose language understanding challenges on the humanwritten textual descriptions of diverse and sophisticated game worlds and language generation challenges on the action command generation from less restricted combinatorial space.We take a novel perspective of IF game solving and re-formulate it as Multi-Passage Reading Comprehension (MPRC) tasks.Our approaches utilize the context-query attention mechanisms and the structured prediction in MPRC to efficiently generate and evaluate action outputs and apply an object-centric historical observation retrieval strategy to mitigate the partial observability of the textual observations.Extensive experiments on the recent IF benchmark (Jericho) demonstrate clear advantages of our approaches achieving high winning rates and low data requirements compared to all previous approaches. 1 Mo Yu, Yupeng Gao, Chuang Gan 0001, Murray Campbell, Shiyu Chang |
EMNLP (1) | 5 |
| 2020 | Human-AI Collaboration in a Cooperative Game Setting: Measuring Social Perception and OutcomesabstractHuman-AI interaction is pervasive across many areas of our day to day lives. In this paper, we investigate human-AI collaboration in the context of a collaborative AI-driven word association game with partially observable information. In our experiments, we test various dimensions of subjective social perceptions (rapport, intelligence, creativity and likeability) of participants towards their partners when participants believe they are playing with an AI or with a human. We also test subjective social perceptions of participants towards their partners when participants are presented with a variety of confidence levels. We ran a large scale study on Mechanical Turk (n=164) of this collaborative game. Our results show that when participants believe their partners were human, they found their partners to be more likeable, intelligent, creative and having more rapport and use more positive words to describe their partner's attributes than when they believed they were interacting with an AI partner. We also found no differences in game outcome including win rate and turns to completion. Drawing on both quantitative and qualitative findings, we discuss AI agent transparency, include design implications for tools incorporating or supporting human-AI collaboration, and lay out directions for future research. Our findings lead to implications for other forms of human-AI interaction and communication. Zahra Ashktorab, Qingzi Vera Liao, Casey Dugan, Wei Zhang 0057, Sadhana Kumaravel, Murray Campbell |
Proc. ACM Hum. Comput. Interact. | 8 |
| 2019 | Hybrid Reinforcement Learning with Expert State SequencesabstractExisting imitation learning approaches often require that the complete demonstration data, including sequences of actions and states, are available. In this paper, we consider a more realistic and difficult scenario where a reinforcement learning agent only has access to the state sequences of an expert, while the expert actions are unobserved. We propose a novel tensor-based model to infer the unobserved actions of the expert state sequences. The policy of the agent is then optimized via a hybrid objective combining reinforcement learning and imitation learning. We evaluated our hybrid approach on an illustrative domain and Atari games. The empirical results show that (1) the agents are able to leverage state expert sequences to learn faster than pure reinforcement learning baselines, (2) our tensor-based action inference model is advantageous compared to standard deep neural networks in inferring expert actions, and (3) the hybrid policy optimization objective is robust against noise in expert state sequences. Shiyu Chang, Mo Yu, Gerald Tesauro, Murray Campbell |
AAAI | 5 |
| 2019 | Learning to Teach in Cooperative Multiagent Reinforcement LearningabstractCollective human knowledge has clearly benefited from the fact that innovations by individuals are taught to others through communication. Similar to human social groups, agents in distributed learning systems would likely benefit from communication to share knowledge and teach skills. The problem of teaching to improve agent learning has been investigated by prior works, but these approaches make assumptions that prevent application of teaching to general multiagent problems, or require domain expertise for problems they can apply to. This learning to teach problem has inherent complexities related to measuring long-term impacts of teaching that compound the standard multiagent coordination challenges. In contrast to existing works, this paper presents the first general framework and algorithm for intelligent agents to learn to teach in a multiagent environment. Our algorithm, Learning to Coordinate and Teach Reinforcement (LeCTR), addresses peer-to-peer teaching in cooperative multiagent reinforcement learning. Each agent in our approach learns both when and what to advise, then uses the received advice to improve local learning. Importantly, these roles are not fixed; these agents learn to assume the role of student and/or teacher at the appropriate moments, requesting and providing advice in order to improve teamwide performance and learning. Empirical comparisons against state-of-the-art teaching methods show that our teaching agents not only learn significantly faster, but also learn to coordinate in tasks where existing methods fail. Shayegan Omidshafiei, Dong-Ki Kim, Miao Liu 0001, Gerald Tesauro, Matthew Riemer, Christopher Amato, Murray Campbell, Jonathan P. How |
AAAI | 7 |
| 2019 | TED: Teaching AI to Explain its DecisionsabstractArtificial intelligence systems are being increasingly deployed due to their potential to increase the efficiency, scale, consistency, fairness, and accuracy of decisions. However, as many of these systems are opaque in their operation, there is a growing demand for such systems to provide explanations for their decisions. Conventional approaches to this problem attempt to expose or discover the inner workings of a machine learning model with the hope that the resulting explanations will be meaningful to the consumer. In contrast, this paper suggests a new approach to this problem. It introduces a simple, practical framework, called Teaching Explanations for Decisions (TED), that provides meaningful explanations that match the mental model of the consumer. We illustrate the generality and effectiveness of this approach with two different examples, resulting in highly accurate explanations with no loss of prediction accuracy for these two examples. Michael Hind, Dennis Wei, Murray Campbell, Noel Codella, Amit Dhurandhar, Aleksandra Mojsilovic, Karthikeyan Natesan Ramamurthy, Kush R. Varshney |
AIES | 3 |
| 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy OrchestrationabstractAutonomous cyber-physical agents play an increasingly large role in our lives. To ensure that they behave in ways aligned with the values of society, we must develop techniques that allow these agents to not only maximize their reward in an environment, but also to learn and follow the implicit constraints of society. We detail a novel approach that uses inverse reinforcement learning to learn a set of unspecified constraints from demonstrations and reinforcement learning to learn to maximize environmental rewards. A contextual bandit-based orchestrator then picks between the two policies: constraint-based and environment reward-based. The contextual bandit orchestrator allows the agent to mix policies in novel ways, taking the best actions from either a reward-maximizing or constrained policy. In addition, the orchestrator is transparent on which policy is being employed at each time step. We test our algorithms using Pac-Man and show that the agent is able to learn to act optimally, act within the demonstrated constraints, and mix these two functions in complex ways. Ritesh Noothigattu, Djallel Bouneffouf 0001, Nicholas Mattei, Rachita Chandra, Piyush Madan, Kush R. Varshney, Murray Campbell, Moninder Singh, Francesca Rossi 0001 |
IJCAI | 7 |
| 2018 | Eigenoption Discovery through the Deep Successor Representation
Marlos C. Machado, Clemens Rosenbaum, Miao Liu 0001, Gerald Tesauro, Murray Campbell |
ICLR (Poster) | 6 |
| 2018 | Evidence Aggregation for Answer Re-Ranking in Open-Domain Question Answering
Shuohang Wang, Mo Yu, Jing Jiang 0001, Wei Zhang 0057, Shiyu Chang, Tim Klinger, Gerald Tesauro, Murray Campbell |
ICLR (Poster) | 10 |
| 2017 | UbuntuWorld 1.0 LTS - A Platform for Automated Problem Solving & Troubleshooting in the Ubuntu OS
Tathagata Chakraborti, Kartik Talamadupula, Kshitij Fadnis, Murray Campbell, Subbarao Kambhampati |
AAAI | 4 |
| 2017 | Learning to Query, Reason, and Answer Questions On Ambiguous Texts
Tim Klinger, Clemens Rosenbaum, Joseph P. Bigus, Murray Campbell, Ban Kawas, Kartik Talamadupula, Gerald Tesauro, Satinder Singh 0001 |
ICLR (Poster) | 5 |
| 2017 | Local-to-Global Bayesian Network Structure LearningabstractWe introduce a new local-to-global structure learning algorithm, called graph growing structure learning (GGSL), to learn Bayesian network (BN) structures. GGSL starts at a (random) node and then gradually expands the learned structure through a series of local learning steps. At each local learning step, the proposed algorithm only needs to revisit a subset of the learned nodes, consisting of the local neighborhood of a target, and therefore improves on both memory and time efficiency compared to traditional global structure learning approaches. GGSL also improves on the existing local-to-global learning approaches by removing the need for conflict-resolving AND-rules, and achieves better learning accuracy. We provide theoretical analysis for the local learning step, and show that GGSL outperforms existing algorithms on benchmark datasets. Overall, GGSL demonstrates a novel direction to scale up BN structure learning while limiting accuracy loss. Kshitij Fadnis, Murray Campbell |
ICML | 3 |
| 2008 | A learning-based hybrid tagging and browsing approach for efficient manual image annotationabstractIn this paper we introduce a learning approach to improve the efficiency of manual image annotation. Although important in practice, manual image annotation has rarely been studied in a quantitative way. We propose formal models to characterize the annotation times for two commonly used manual annotation approaches, i.e., tagging and browsing. The formal models make clear the complementary properties of these two approaches, and inspire a learning-based hybrid annotation algorithm. Our experiments show that the proposed algorithm can achieve up to a 50% reduction in annotation time over baseline methods. Apostol Natsev, Murray Campbell |
CVPR | 3 |
| 2008 | Event Mining in Multimedia StreamsabstractEvents are real-world occurrences that unfold over space and time. Event mining from multimedia streams improves the access and reuse of large media collections, and it has been an active area of research with notable progress. This paper contains a survey on the problems and solutions in event mining, approached from three aspects: event description, event-modeling components, and current event mining systems. We present a general characterization of multimedia events, motivated by the maxim of five ldquoWrdquos and one ldquoHrdquo for reporting real-world events in journalism: when, where, who, what, why, and how. We discuss the causes for semantic variability in real-world descriptions, including multilevel event semantics, implicit semantics facets, and the influence of context. We discuss five main aspects of an event detection system. These aspects are: the variants of tasks and event definitions that constrain system design, the media capture setup that collectively define the available data and necessary domain assumptions, the feature extraction step that converts the captured data into perceptually significant numeric or symbolic forms, statistical models that map the feature representations to richer semantic descriptions, and applications that use event metadata to help in different information-seeking tasks. We review current event-mining systems in detail, grouping them by the problem formulations and approaches. The review includes detection of events and actions in one or more continuous sequences, events in edited video streams, unsupervised event discovery, events in a collection of media objects, and a discussion on ongoing benchmark activities. These problems span a wide range of multimedia domains such as surveillance, meetings, broadcast news, sports, documentary, and films, as well as personal and online media collections. We conclude this survey with a brief outlook on open research directions. Lexing Xie, Hari Sundaram, Murray Campbell |
Proc. IEEE | 3 |
| 2005 | Algorithms for rapid outbreak detection: a research synthesis
David L. Buckeridge, Howard S. Burkom, Murray Campbell, William R. Hogan, Andrew W. Moore 0001 |
J. Biomed. Informatics | 3 |
| 2003 | Epi-SPIRE: a system for environmental and public health activity monitoringabstractHealth activity monitoring (HAM) has received increasing attention due to the rapid advances of both hardware and software technologies and strong environmental and public health needs. In this paper, we describe the architecture and implementation of the Epi-SPIRE prototype, which is a novel health activity monitoring system that generates alerts from environmental, behavioral, and public health data sources. A model-based approach is used to develop disease and behavior models from multi-modal heterogeneous data sources. Furthermore, a model-based indexing technique has been developed to speed up the data access and retrieval. This system has been successfully applied to various genuine and simulated diseases outbreaks scenarios'. Chung-Sheng Li, Charu C. Aggarwal, Murray Campbell, Yuan-Chi Chang, Gregory Glass, Vijay S. Iyengar, Mahesh Joshi, Ching-Yung Lin, Milind R. Naphade, John R. Smith, Belle L. Tseng, Min Wang 0001, Kun-Lung Wu, Philip S. Yu |
ICME | 3 |
| 2002 | Deep Blue
Murray Campbell, A. Joseph Hoane Jr., Feng-Hsiung Hsu |
Artif. Intell. | 1 |
| 2001 | Evaluating multiple attribute items using queriesabstractThe task of evaluating and ranking items with multiple-attributes appears in many guises in commerce. Examples include evaluating responses to a request for quotes (RFQ) for some item and comparison shopping for an item within one or more catalogs. This task is straightforward if the value of the item can be explicitly specified by the evaluator as a function of the attribute values. However, a typical evaluator may not be able to provide the value function in explicit form. In contrast, it is intuitive for them to compare, say, two items and pick the preferable one based on all of the relevant attributes. In this paper we present a method, Q-Eval, that queries the evaluator with selected pairs of items and uses the responses to build a preference model for the evaluator. This model is then used to rank the items in order of the inferred preference. The evaluator can then pick the winning item or items by considering only the top few items in this ranked list. This should result in significant productivity improvement for the evaluator when the number of items to choose from is large. Our algorithm is novel in the way it attempts to derive a stable preference model with only a small number of user queries. This paper describes the algorithm and presents experimental results with real-life data to validate the approach. Vijay S. Iyengar, Jon Lee 0001, Murray Campbell |
EC | 3 |
| 1995 | Deep Blue System OverviewabstractOne of the oldest Grand Challenge problems in com-puter science is the creation of a World Championship level chess computer. Combining VLSI custom circuits, dedicated massively parallel C @ search engines, and various new search algorithms, Deep Blue is designed to be such a computer. This paper gives an overview of the system, and examines the prospects of reaching the goal. 1 Feng-Hsiung Hsu, Murray Campbell, A. Joseph Hoane Jr. |
International Conference on Supercomputing | 2 |
| 1990 | Singular Extensions: Adding Selectivity to Brute-Force Searching
Thomas S. Anantharaman, Murray Campbell, Feng-Hsiung Hsu |
Artif. Intell. | 2 |
| 1990 | Measuring the Performance Potential of Chess Programs
Hans J. Berliner, Gordon Goetsch, Murray Campbell, Carl Ebeling |
Artif. Intell. | 3 |
| 1984 | Using Chunking to Solve Chess Pawn Endgames
Hans J. Berliner, Murray Campbell |
Artif. Intell. | 2 |
| 1983 | A Chess Program That Chunks
Murray Campbell, Hans J. Berliner |
AAAI | 1 |
| 1983 | A Comparison of Minimax Tree Search Algorithms
Murray Campbell, T. Anthony Marsland |
Artif. Intell. | 1 |