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Qiang Zhang 0019

dblp:72/3527-19 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 87% Graph learning · 13%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
inverse rendering
0.812024
DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering · NeurIPS 2024
Computer vision › 3D vision
neural rendering
0.812024
DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering · NeurIPS 2024
Computer animation and physical simulation
particle-based simulation
0.812024
DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering · NeurIPS 2024
Machine learning › Graph learning
graph neural network
0.212024
DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

mechanics-informed network · 1.5graph kernel · 1.5discrete element analysis · 1.5
YearPublicationVenuePosition
2024 DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering
abstract
Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to this field to learn 3D dynamics from 2D images by inverse rendering. However, existing approaches still suffer from ill-posed natures resulting from the 2D to 3D uncertainty, for example, specific 2D images can correspond with various 3D particle distributions. To mitigate such uncertainty, we consider a conventional, mechanically interpretable framework as the physical priors and extend it to a learning-based version. In brief, we incorporate the learnable graph kernels into the classic Discrete Element Analysis (DEA) framework to implement a novel mechanics-informed network architecture. In this case, the graph networks are only used for approximating some specific mechanical operators in the DEA framework rather than the whole dynamics mapping. By integrating the strong physics priors, our methods can effectively learn the dynamics of various materials from the partial 2D observations in a unified manner. Experiments show that our approach outperforms other learned simulators by a large margin in this context and is robust to different renderers, fewer training samples, and fewer camera views.
Jingkai Sun, Junhao He, Qiang Zhang 0019, Renjing Xu
NeurIPS5