Yiling Chen 0001

dblp:72/3762-1 · DBLP profile ↗
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74ranked-venue papers
30as first author
19since 2021 · last 2025
0000-0002-0166-594XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 58 · 23 first-author · 15 since 2021Theory of computation · 28 · 16 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 16 · 5 first-author · 2 since 2021Databases, data management, data science and information retrieval · 7 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 7 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Strategic Classification With Externalities
abstract
We propose a new variant of the strategic classification problem: a principal reveals a classifier, and $n$ agents report their (possibly manipulated) features to be classified. Motivated by real-world applications, our model crucially allows the manipulation of one agent to affect another; that is, it explicitly captures inter-agent externalities. The principal-agent interactions are formally modeled as a Stackelberg game, with the resulting agent manipulation dynamics captured as a simultaneous game. We show that under certain assumptions, the pure Nash Equilibrium of this agent manipulation game is unique and can be efficiently computed. Leveraging this result, PAC learning guarantees are established for the learner: informally, we show that it is possible to learn classifiers that minimize loss on the distribution, even when a random number of agents are manipulating their way to a pure Nash Equilibrium. We also comment on the optimization of such classifiers through gradient-based approaches. This work sets the theoretical foundations for a more realistic analysis of classifiers that are robust against multiple strategic actors interacting in a common environment.
Safwan Hossain, Evi Micha, Yiling Chen 0001, Ariel D. Procaccia
ICLR3
2025 Generalized Principal-Agent Problem with a Learning Agent
abstract
Generalized principal-agent problems, including Stackelberg games, contract design, and Bayesian persuasion, are a class of economic problems where an agent best responds to a principal's committed strategy. We study repeated generalized principal-agent problems under the assumption that the principal does not have commitment power and the agent uses algorithms to learn to respond to the principal. We reduce this problem to a one-shot generalized principal-agent problem where the agent approximately best responds. Using this reduction, we show that: (1) if the agent uses contextual no-regret learning algorithms with regret $\mathrm{Reg}(T)$, then the principal can guarantee utility at least $U^* - \Theta\big(\sqrt{\tfrac{\mathrm{Reg}(T)}{T}}\big)$, where $U^*$ is the principal's optimal utility in the classic model with a best-responding agent. (2) If the agent uses contextual no-swap-regret learning algorithms with swap-regret $\mathrm{SReg}(T)$, then the principal cannot obtain utility more than $U^* + O(\frac{\mathrm{SReg(T)}}{T})$. But (3) if the agent uses mean-based learning algorithms (which can be no-regret but not no-swap-regret), then the principal can sometimes do significantly better than $U^*$. These results not only refine previous results in Stackelberg games and contract design, but also lead to new results for Bayesian persuasion with a learning agent and all generalized principal-agent problems where the agent does not have private information.
Tao Lin 0013, Yiling Chen 0001
ICLR2
2025 Self-Resolving Prediction Markets for Unverifiable Outcomes
abstract
Prediction markets elicit and aggregate beliefs by paying agents based on how close their predictions are to a verifiable future outcome. However, outcomes of many important questions are difficult to verify or unverifiable, in that the ground truth may be hard or impossible to access. We present a novel incentive-compatible prediction market mechanism to elicit and efficiently aggregate information from a pool of agents without observing the outcome, by paying agents the negative cross-entropy between their prediction and that of a carefully chosen reference agent. Our key insight is that a reference agent with access to more information can serve as a reasonable proxy for the ground truth. We use this insight to propose self-resolving prediction markets that terminate with some probability after every report and pay all but a few agents based on the final prediction. The final agent is chosen as the reference agent since they observe the full history of market forecasts, and thus have more information by design. We show that it is a perfect Bayesian equilibrium (PBE) for all agents to report truthfully in our mechanism and to believe that all other agents report truthfully. Although primarily of interest for unverifiable outcomes, this design is also applicable for verifiable outcomes.
Siddarth Srinivasan, Ezra Karger, Yiling Chen 0001
EC3
2024 Multi-Sender Persuasion: A Computational Perspective
abstract
We consider *multiple senders* with informational advantage signaling to convince a single self-interested actor to take certain actions. Generalizing the seminal *Bayesian Persuasion* framework, such settings are ubiquitous in computational economics, multi-agent learning, and machine learning with multiple objectives. The core solution concept here is the Nash equilibrium of senders' signaling policies. Theoretically, we prove that finding an equilibrium in general is PPAD-Hard; in fact, even computing a sender's best response is NP-Hard. Given these intrinsic difficulties, we turn to finding local Nash equilibria. We propose a novel differentiable neural network to approximate this game's non-linear and discontinuous utilities. Complementing this with the extra-gradient algorithm, we discover local equilibria that Pareto dominates full-revelation equilibria and those found by existing neural networks. Broadly, our theoretical and empirical contributions are of interest to a large class of economic problems.
Safwan Hossain, Tonghan Wang 0001, Tao Lin 0013, Yiling Chen 0001, David C. Parkes
ICML4
2024 Equilibrium of Data Markets with Externality
abstract
We model real-world data markets, where sellers post fixed prices and buyers are free to purchase from any set of sellers, as a simultaneous game. A key component here is the negative externality buyers induce on one another due to data purchases. Starting with a simple setting where buyers know their valuations a priori, we characterize both the existence and welfare properties of the pure Nash equilibrium in the presence of such externality. While the outcomes are bleak without any intervention, mirroring the limitations of current data markets, we prove that for a standard class of externality functions, platforms intervening through a transaction cost can lead to a pure equilibrium with strong welfare guarantees. We next consider a more realistic setting where buyers learn their valuations over time through market interactions. Our intervention is feasible here as well, and we consider learning algorithms to achieve low regret concerning both individual and cumulative utility metrics. Lastly, we analyze the promises of this intervention under a much richer externality model.
Safwan Hossain, Yiling Chen 0001
ICML2
2024 A Persuasive Approach to Combating Misinformation
abstract
Bayesian Persuasion is proposed as a tool for social media platforms to combat the spread of misinformation. Since platforms can use machine learning to predict the popularity and misinformation features of to-be-shared posts, and users are largely motivated to share popular content, platforms can strategically signal this informational advantage to change user beliefs and persuade them not to share misinformation. We characterize the optimal signaling scheme with imperfect predictions as a linear program and give sufficient and necessary conditions on the classifier to ensure optimal platform utility is non-decreasing and continuous. Next, this interaction is considered under a performative model, wherein platform intervention affects the user's future behaviour. The convergence and stability of optimal signaling under this performative process are fully characterized. Lastly, we experimentally validate that our approach significantly reduces misinformation in both the single round and performative setting.
Safwan Hossain, Andjela Mladenovic, Yiling Chen 0001, Gauthier Gidel
ICML3
2024 Position: Social Environment Design Should be Further Developed for AI-based Policy-Making
abstract
Artificial Intelligence (AI) holds promise as a technology that can be used to improve government and economic policy-making. This paper proposes a new research agenda towards this end by introducing Social Environment Design, a general framework for the use of AI in automated policy-making that connects with the Reinforcement Learning, EconCS, and Computational Social Choice communities. The framework seeks to capture general economic environments, includes voting on policy objectives, and gives a direction for the systematic analysis of government and economic policy through AI simulation. We highlight key open problems for future research in AI-based policymaking. By solving these challenges, we hope to achieve various social welfare objectives, thereby promoting more ethical and responsible decision making.
Edwin Zhang, Sadie Zhao, Tonghan Wang 0001, Safwan Hossain, Henry Gasztowtt, Stephan Zheng, David C. Parkes, Milind Tambe, Yiling Chen 0001
ICML9
2024 Bias Detection via Signaling
abstract
We introduce and study the problem of detecting whether an agent is updating their prior beliefs given new evidence in an optimal way that is Bayesian, or whether they are biased towards their own prior. In our model, biased agents form posterior beliefs that are a convex combination of their prior and the Bayesian posterior, where the more biased an agent is, the closer their posterior is to the prior. Since we often cannot observe the agent's beliefs directly, we take an approach inspired by *information design*. Specifically, we measure an agent's bias by designing a *signaling scheme* and observing the actions they take in response to different signals, assuming that they are maximizing their own expected utility; our goal is to detect bias with a minimum number of signals. Our main results include a characterization of scenarios where a single signal suffices and a computationally efficient algorithm to compute optimal signaling schemes.
Yiling Chen 0001, Tao Lin 0013, Ariel D. Procaccia, Aaditya Ramdas, Itai Shapira
NeurIPS1
2024 User-Creator Feature Polarization in Recommender Systems with Dual Influence
abstract
Recommender systems serve the dual purpose of presenting relevant content to users and helping content creators reach their target audience. The dual nature of these systems naturally influences both users and creators: users' preferences are affected by the items they are recommended, while creators may be incentivized to alter their content to attract more users. We define a model, called user-creator feature dynamics, to capture the dual influence of recommender systems. We prove that a recommender system with dual influence is guaranteed to polarize, causing diversity loss in the system. We then investigate, both theoretically and empirically, approaches for mitigating polarization and promoting diversity in recommender systems. Unexpectedly, we find that common diversity-promoting approaches do not work in the presence of dual influence, while relevancy-optimizing methods like top-$k$ truncation can prevent polarization and improve diversity of the system.
Tao Lin 0013, Andrew Estornell, Yiling Chen 0001, Yang Liu 0018
NeurIPS5
2024 Optimal Scoring Rule Design under Partial Knowledge
Yiling Chen 0001, Fang-Yi Yu
WINE1
2023 Learning When to Advise Human Decision Makers
abstract
Artificial intelligence (AI) systems are increasingly used for providing advice to facilitate human decision making in a wide range of domains, such as healthcare, criminal justice, and finance. Motivated by limitations of the current practice where algorithmic advice is provided to human users as a constant element in the decision-making pipeline, in this paper we raise the question of when should algorithms provide advice? We propose a novel design of AI systems in which the algorithm interacts with the human user in a two-sided manner and aims to provide advice only when it is likely to be beneficial for the user in making their decision. The results of a large-scale experiment show that our advising approach manages to provide advice at times of need and to significantly improve human decision making compared to fixed, non-interactive, advising approaches. This approach has additional advantages in facilitating human learning, preserving complementary strengths of human decision makers, and leading to more positive responsiveness to the advice.
Gali Noti, Yiling Chen 0001
IJCAI2
2023 Sample Complexity of Forecast Aggregation
abstract
We consider a Bayesian forecast aggregation model where $n$ experts, after observing private signals about an unknown binary event, report their posterior beliefs about the event to a principal, who then aggregates the reports into a single prediction for the event. The signals of the experts and the outcome of the event follow a joint distribution that is unknown to the principal, but the principal has access to i.i.d. "samples" from the distribution, where each sample is a tuple of the experts' reports (not signals) and the realization of the event. Using these samples, the principal aims to find an $\varepsilon$-approximately optimal aggregator, where optimality is measured in terms of the expected squared distance between the aggregated prediction and the realization of the event. We show that the sample complexity of this problem is at least $\tilde \Omega(m^{n-2} / \varepsilon)$ for arbitrary discrete distributions, where $m$ is the size of each expert's signal space. This sample complexity grows exponentially in the number of experts $n$. But, if the experts' signals are independent conditioned on the realization of the event, then the sample complexity is significantly reduced, to $\tilde O(1 / \varepsilon^2)$, which does not depend on $n$. Our results can be generalized to non-binary events. The proof of our results uses a reduction from the distribution learning problem and reveals the fact that forecast aggregation is almost as difficult as distribution learning.
Tao Lin 0013, Yiling Chen 0001
NeurIPS2
2022 Cursed yet Satisfied Agents
abstract
In real life auctions, a widely observed phenomenon is the winner's curse -- the winner's high bid implies that the winner often over-estimates the value of the good for sale, resulting in an incurred negative utility. The seminal work of Eyster and Rabin [Econometrica'05] introduced a behavioral model aimed to explain this observed anomaly. We term agents who display this bias "cursed agents". We adopt their model in the interdependent value setting, and aim to devise mechanisms that prevent the cursed agents from obtaining negative utility. We design mechanisms that are cursed ex-post IC, that is, incentivize agents to bid their true signal even though they are cursed, while ensuring that the outcome is individually rational -- the price the agents pay is no more than the agents' true value. Since the agents might over-estimate the good's value, such mechanisms might require the seller to make positive transfers to the agents to prevent agents from over-paying. For revenue maximization, we give the optimal deterministic and anonymous mechanism. For welfare maximization, we require ex-post budget balance (EPBB), as positive transfers might lead to negative revenue. We propose a masking operation that takes any deterministic mechanism, and imposes that the seller would not make positive transfers, enforcing EPBB. We show that in typical settings, EPBB implies that the mechanism cannot make any positive transfers, implying that applying the masking operation on the fully efficient mechanism results in a socially optimal EPBB mechanism. This further implies that if the valuation function is the maximum of agents' signals, the optimal EPBB mechanism obtains zero welfare. In contrast, we show that for sum-concave valuations, which include weighted-sum valuations and l_p-norms, the welfare optimal EPBB mechanism obtains half of the optimal welfare as the number of agents grows large.
Yiling Chen 0001, Alon Eden, Juntao Wang 0004
ITCS1
2022 Peer Prediction for Learning Agents
abstract
Peer prediction refers to a collection of mechanisms for eliciting information from human agents when direct verification of the obtained information is unavailable. They are designed to have a game-theoretic equilibrium where everyone reveals their private information truthfully. This result holds under the assumption that agents are Bayesian and they each adopt a fixed strategy across all tasks. Human agents however are observed in many domains to exhibit learning behavior in sequential settings. In this paper, we explore the dynamics of sequential peer prediction mechanisms when participants are learning agents. We first show that the notion of no regret alone for the agents’ learning algorithms cannot guarantee convergence to the truthful strategy. We then focus on a family of learning algorithms where strategy updates only depend on agents’ cumulative rewards and prove that agents' strategies in the popular Correlated Agreement (CA) mechanism converge to truthful reporting when they use algorithms from this family. This family of algorithms is not necessarily no-regret, but includes several familiar no-regret learning algorithms (e.g multiplicative weight update and Follow the Perturbed Leader) as special cases. Simulation of several algorithms in this family as well as the $\epsilon$-greedy algorithm, which is outside of this family, shows convergence to the truthful strategy in the CA mechanism.
Shi Feng 0002, Fang-Yi Yu, Yiling Chen 0001
NeurIPS3
2021 Forecast Aggregation via Peer Prediction
abstract
Crowdsourcing enables the solicitation of forecasts on a variety of prediction tasks from distributed groups of people. How to aggregate the solicited forecasts, which may vary in quality, into an accurate final prediction remains a challenging yet critical question. Studies have found that weighing expert forecasts more in aggregation can improve the accuracy of the aggregated prediction. However, this approach usually requires access to the historical performance data of the forecasters, which are often not available. In this paper, we study the problem of aggregating forecasts without having historical performance data. We propose using peer prediction methods, a family of mechanisms initially designed to truthfully elicit private information in the absence of ground truth verification, to assess the expertise of forecasters, and then using this assessment to improve forecast aggregation. We evaluate our peer-prediction-aided aggregators on a diverse collection of 14 human forecast datasets. Compared with a variety of existing aggregators, our aggregators achieve a significant and consistent improvement on aggregation accuracy measured by the Brier score and the log score. Our results reveal the effectiveness of identifying experts to improve aggregation even without historical data.
Juntao Wang 0004, Yang Liu 0018, Yiling Chen 0001
HCOMP3
2021 Cooperation in Threshold Public Projects with Binary Actions
abstract
When can cooperation arise from self-interested decisions in public goods games? And how can we help agents to act cooperatively? We examine these classical questions in a pivotal participation game, a variant of public good games, where heterogeneous agents make binary participation decisions on contributing their endowments, and the public project succeeds when it has enough contributions. We prove it is NP-complete to decide the existence of a cooperative Nash equilibrium such that the project succeeds. We demonstrate that the decision problem becomes easy if agents are homogeneous enough. We then propose two algorithms to help cooperation in the game. Our first algorithm adds an external investment to the public project, and our second algorithm uses matching funds. We show the cost to induce a cooperative Nash equilibrium is near-optimal for both algorithms. Finally, the cost of matching funds can always be smaller than the cost of adding an external investment. Intuitively, matching funds provide a greater incentive for cooperation than adding an external investment does.
Yiling Chen 0001, Biaoshuai Tao, Fang-Yi Yu
IJCAI1
2021 Optimal Advertising for Information Products
abstract
When selling information products, sometimes the seller can provide some free partial information to change people's valuations so that the overall revenue can possibly be increased. In this work, we study the general problem of advertising information products by revealing partial information. We consider buyers who are decision-makers. The outcomes of the decision problems depend on the state of the world that is unknown to the buyers. The buyers can make their own observations and thus can hold different personal beliefs about the state of the world. There is an information seller who has access to the state of the world. The seller can promote the information by revealing some partial information. We assume that the seller chooses a long-term advertising strategy and then commits to it. The buyers decide whether to purchase the full information product after seeing the partial information. The seller's goal is to maximize the expected revenue. We study the problem in two settings. (1) The seller targets buyers of a certain type. In this case, we prove that finding the optimal advertising strategy is equivalent to finding the concave closure of a simple function. The function is a product of two quantities. The first one is what we call the likelihood ratio, which depends on the buyer's personal belief about the state of the world. The second one is the cost of uncertainty, which represents the value of the information to the buyer. Based on this observation, we prove some properties of the optimal mechanism, which allow us to solve for the optimal mechanism by a finite-size convex program. The convex program will have a polynomial size if the state of the world has a constant number of possible realizations or the buyers face a decision problem with a constant number of options. For the general problem, we prove that it is NP-hard to find the optimal mechanism. (2) For the general problem when the seller faces buyers of different types and only knows the distribution of their types, we provide an approximation algorithm when it is not too hard to predict the possible type of buyers who will make the purchase. For the general problem, we prove that it is NP-hard to find a constant-factor approximation.
Shuran Zheng, Yiling Chen 0001
EC2
2021 The Limits of Multi-task Peer Prediction
abstract
Recent advances in multi-task peer prediction have greatly expanded our knowledge about the power of multi-task peer prediction mechanisms. Various mechanisms have been proposed in different settings to elicit different types of information. But we still lack understanding about when desirable mechanisms will exist for a multi-task peer prediction problem. In this work, we study the elicitability of multi-task peer prediction problems. We consider a designer who has certain knowledge about the underlying information structure and wants to elicit certain information from a group of participants. Our goal is to infer the possibility of having a desirable mechanism based on the primitives of the problem. Our contribution is twofold. First, we provide a characterization of the elicitable multi-task peer prediction problems, assuming that the designer only uses scoring mechanisms. Scoring mechanisms are the mechanisms that reward participants' reports for different tasks separately. The characterization uses a geometric approach based on the power diagram characterization in the single-task setting. For general mechanisms, we also give a necessary condition for a multi-task problem to be elicitable. Second, we consider the case when the designer aims to elicit some properties that are linear in the participant's posterior about the state of the world. We first show that in some cases, the designer basically can only elicit the posterior itself. We then look into the case when the designer aims to elicit the participants' posteriors. We give a necessary condition for the posterior to be elicitable. This condition implies that the mechanisms proposed by Kong and Schoenebeck are already the best we can hope for in their setting, in the sense that their mechanisms can solve any problem instance that can possibly be elicitable.
Shuran Zheng, Fang-Yi Yu, Yiling Chen 0001
EC3
2021 Algorithmic Risk Assessments Can Alter Human Decision-Making Processes in High-Stakes Government Contexts
abstract
Governments are increasingly turning to algorithmic risk assessments when making important decisions, such as whether to release criminal defendants before trial. Policymakers assert that providing public servants with algorithmic advice will improve human risk predictions and thereby lead to better (e.g., fairer) decisions. Yet because many policy decisions require balancing risk-reduction with competing goals, improving the accuracy of predictions may not necessarily improve the quality of decisions. If risk assessments make people more attentive to reducing risk at the expense of other values, these algorithms would diminish the implementation of public policy even as they lead to more accurate predictions. Through an experiment with 2,140 lay participants simulating two high-stakes government contexts, we provide the first direct evidence that risk assessments can systematically alter how people factor risk into their decisions. These shifts counteracted the potential benefits of improved prediction accuracy. In the pretrial setting of our experiment, the risk assessment made participants more sensitive to increases in perceived risk; this shift increased the racial disparity in pretrial detention by 1.9%. In the government loans setting of our experiment, the risk assessment made participants more risk-averse; this shift reduced government aid by 8.3%. These results demonstrate the potential limits and harms of attempts to improve public policy by incorporating predictive algorithms into multifaceted policy decisions. If these observed behaviors occur in practice, presenting risk assessments to public servants would generate unexpected and unjust shifts in public policy without being subject to democratic deliberation or oversight.
Ben Green 0002, Yiling Chen 0001
Proc. ACM Hum. Comput. Interact.2
2020 Algorithm-in-the-Loop Decision Making
abstract
We introduce a new framework for conceiving of and studying algorithms that are deployed to aid human decision making: “algorithm-in-the-loop” systems. The algorithm-in-the-loop framework centers human decision making, providing a more precise lens for studying the social impacts of algorithmic decision making aids. We report on two experiments that evaluate algorithm-in-the-loop decision making and find significant limits to these systems.
Ben Green 0002, Yiling Chen 0001
AAAI2
2020 Learning Strategy-Aware Linear Classifiers
abstract
We address the question of repeatedly learning linear classifiers against agents who are \emph{strategically} trying to \emph{game} the deployed classifiers, and we use the \emph{Stackelberg regret} to measure the performance of our algorithms. First, we show that Stackelberg and external regret for the problem of strategic classification are \emph{strongly incompatible}: i.e., there exist worst-case scenarios, where \emph{any} sequence of actions providing \emph{sublinear} external regret might result in \emph{linear} Stackelberg regret and vice versa. Second, we present a strategy-aware algorithm for minimizing the Stackelberg regret for which we prove nearly matching upper and lower regret bounds. Finally, we provide simulations to complement our theoretical analysis. Our results advance the growing literature of learning from revealed preferences, which has so far focused on ``smoother'' assumptions from the perspective of the learner and the agents respectively.
Yiling Chen 0001, Yang Liu 0018, Chara Podimata
NeurIPS1
2020 Truthful Data Acquisition via Peer Prediction
abstract
We consider the problem of purchasing data for machine learning or statistical estimation. The data analyst has a budget to purchase datasets from multiple data providers. She does not have any test data that can be used to evaluate the collected data and can assign payments to data providers solely based on the collected datasets. We consider the problem in the standard Bayesian paradigm and in two settings: (1) data are only collected once; (2) data are collected repeatedly and each day's data are drawn independently from the same distribution. For both settings, our mechanisms guarantee that truthfully reporting one's dataset is always an equilibrium by adopting techniques from peer prediction: pay each provider the mutual information between his reported data and other providers' reported data. Depending on the data distribution, the mechanisms can also discourage misreports that would lead to inaccurate predictions. Our mechanisms also guarantee individual rationality and budget feasibility for certain underlying distributions in the first setting and for all distributions in the second setting.
Yiling Chen 0001, Yiheng Shen 0001, Shuran Zheng
NeurIPS1
2020 Surrogate Scoring Rules
abstract
Strictly proper scoring rules (SPSR) are incentive compatible for eliciting information about random variables from strategic agents when the principal can reward agents after the realization of the random variables. They also quantify the quality of elicited information, with more accurate predictions receiving higher scores in expectation. In this paper, we extend such scoring rules to settings where a principal elicits private probabilistic beliefs but only has access to agents' reports. We name our solution Surrogate Scoring Rules (SSR). SSR build on a bias correction step and an error rate estimation procedure for a reference answer defined using agents' reports. We show that, with a single bit of information about the prior distribution of the random variables, SSR in a multi-task setting recover SPSR in expectation, as if having access to the ground truth. Therefore, a salient feature of SSR is that they quantify the quality of information despite the lack of ground truth, just as SPSR do for the setting with ground truth. As a by-product, SSR induce dominant truthfulness in reporting. Our method is verified both theoretically and empirically using data collected from real human forecasters.
Yang Liu 0018, Juntao Wang 0004, Yiling Chen 0001
EC3
2020 Selling Information Through Consulting
abstract
We consider a monopoly information holder selling information to a budget-constrained decision maker, who may benefit from the seller's information. The decision maker has a utility function that depends on his action and an uncertain state of the world. The seller and the buyer each observe a private signal regarding the state of the world, which may be correlated with each other. The seller's goal is to sell her private information to the buyer and extract maximum possible revenue, subject to the buyer's budget constraints. We consider three different settings with increasing generality, i.e., the seller's signal and the buyer's signal can be independent, correlated, or follow a general distribution accessed through a black-box sampling oracle. For each setting, we design information selling mechanisms which are both optimal and simple in the sense that they can be naturally interpreted, have succinct representations, and can be efficiently computed. Notably, though the optimal mechanism exhibits slightly increasing complexity as the setting becomes more general, all our mechanisms share the same format of acting as a consultant who recommends the best action to the buyer but uses different and carefully designed payment rules for different settings. Each of our optimal mechanisms can be easily computed by solving a single polynomial-size linear program. This significantly simplifies exponential-size LPs solved by the Ellipsoid method in the previous work, which computes the optimal mechanisms in the same setting but without budget limit. Such simplification is enabled by our new characterizations of the optimal mechanism in the (more realistic) budget-constrained setting.
Yiling Chen 0001, Shuran Zheng
SODA1
2019 Randomized Wagering Mechanisms
abstract
Wagering mechanisms are one-shot betting mechanisms that elicit agents’ predictions of an event. For deterministic wagering mechanisms, an existing impossibility result has shown incompatibility of some desirable theoretical properties. In particular, Pareto optimality (no profitable side bet before allocation) can not be achieved together with weak incentive compatibility, weak budget balance and individual rationality. In this paper, we expand the design space of wagering mechanisms to allow randomization and ask whether there are randomized wagering mechanisms that can achieve all previously considered desirable properties, including Pareto optimality. We answer this question positively with two classes of randomized wagering mechanisms: i) one simple randomized lottery-type implementation of existing deterministic wagering mechanisms, and ii) another family of randomized wagering mechanisms, named surrogate wagering mechanisms, which are robust to noisy ground truth. Surrogate wagering mechanisms are inspired by an idea of learning with noisy labels (Natarajan et al. 2013) as well as a recent extension of this idea to the information elicitation without verification setting (Liu and Chen 2018). We show that a broad set of randomized wagering mechanisms satisfy all desirable theoretical properties.
Yiling Chen 0001, Yang Liu 0018, Juntao Wang 0004
AAAI1
2019 Computing Equilibria of Prediction Markets via Persuasion
Jerry Anunrojwong, Yiling Chen 0001, Bo Waggoner
WINE2
2019 The Principles and Limits of Algorithm-in-the-Loop Decision Making
abstract
The rise of machine learning has fundamentally altered decision making: rather than being made solely by people, many important decisions are now made through an "algorithm-in-the-loop'' process where machine learning models inform people. Yet insufficient research has considered how the interactions between people and models actually influence human decisions. Society lacks both clear normative principles regarding how people should collaborate with algorithms as well as robust empirical evidence about how people do collaborate with algorithms. Given research suggesting that people struggle to interpret machine learning models and to incorporate them into their decisions---sometimes leading these models to produce unexpected outcomes---it is essential to consider how different ways of presenting models and structuring human-algorithm interactions affect the quality and type of decisions made. This paper contributes to such research in two ways. First, we posited three principles as essential to ethical and responsible algorithm-in-the-loop decision making. Second, through a controlled experimental study on Amazon Mechanical Turk, we evaluated whether people satisfy these principles when making predictions with the aid of a risk assessment. We studied human predictions in two contexts (pretrial release and financial lending) and under several conditions for risk assessment presentation and structure. Although these conditions did influence participant behaviors and in some cases improved performance, only one desideratum was consistently satisfied. Under all conditions, our study participants 1) were unable to effectively evaluate the accuracy of their own or the risk assessment's predictions, 2) did not calibrate their reliance on the risk assessment based on the risk assessment's performance, and 3) exhibited bias in their interactions with the risk assessment. These results highlight the urgent need to expand our analyses of algorithmic decision making aids beyond evaluating the models themselves to investigating the full sociotechnical contexts in which people and algorithms interact.
Ben Green 0002, Yiling Chen 0001
Proc. ACM Hum. Comput. Interact.2
2018 Optimal Data Acquisition for Statistical Estimation
abstract
We consider a data analyst's problem of purchasing data from strategic agents to compute an unbiased estimate of a statistic of interest. Agents incur private costs to reveal their data and the costs can be arbitrarily correlated with their data. Once revealed, data are verifiable. This paper focuses on linear unbiased estimators. We design an individually rational and incentive compatible mechanism that optimizes the worst-case mean-squared error of the estimation, where the worst-case is over the unknown correlation between costs and data, subject to a budget constraint in expectation. We characterize the form of the optimal mechanism in closed-form. We further extend our results to acquiring data for estimating a parameter in regression analysis, where private costs can correlate with the values of the dependent variable but not with the values of the independent variables.
Yiling Chen 0001, Nicole Immorlica, Brendan Lucier, Vasilis Syrgkanis, Juba Ziani
EC1
2018 Strategyproof Linear Regression in High Dimensions
abstract
This paper is part of an emerging line of work at the intersection of machine learning and mechanism design, which aims to avoid noise in training data by correctly aligning the incentives of data sources. Specifically, we focus on the ubiquitous problem of linear regression, where strategyproof mechanisms have previously been identified in two dimensions. In our setting, agents have single-peaked preferences and can manipulate only their response variables. Our main contribution is the discovery of a family of group strategyproof linear regression mechanisms in any number of dimensions, which we call generalized resistant hyperplane mechanisms. The game-theoretic properties of these mechanisms --- and, in fact, their very existence --- are established through a connection to a discrete version of the Ham Sandwich Theorem.
Yiling Chen 0001, Chara Podimata, Ariel D. Procaccia, Nisarg Shah 0001
EC1
2018 Active Information Acquisition for Linear Optimization
Shuran Zheng, Bo Waggoner, Yang Liu 0018, Yiling Chen 0001
UAI4
2018 A Short-term Intervention for Long-term Fairness in the Labor Market
abstract
The persistence of racial inequality in the U.S. labor market against a general backdrop of formal equality of opportunity is a troubling phenomenon that has significant ramifications on the design of hiring policies. In this paper, we show that current group disparate outcomes may be immovable even when hiring decisions are bound by an input-output notion of "individual fairness." Instead, we construct a dynamic reputational model of the labor market that illustrates the reinforcing nature of asymmetric outcomes resulting from groups» divergent accesses to resources and as a result, investment choices. To address these disparities, we adopt a dual labor market composed of a Temporary Labor Market (TLM), in which firms» hiring strategies are constrained to ensure statistical parity of workers granted entry into the pipeline, and a Permanent Labor Market (PLM), in which firms hire top performers as desired. Individual worker reputations produce externalities for their group; the corresponding feedback loop raises the collective reputation of the initially disadvantaged group via a TLM fairness intervention that need not be permanent. We show that such a restriction on hiring practices induces an equilibrium that, under particular market conditions, Pareto-dominates those arising from strategies that statistically discriminate or employ a "group-blind" criterion. The enduring nature of equilibria that are both inequitable and Pareto suboptimal suggests that fairness interventions beyond procedural checks of hiring decisions will be of critical importance in a world where machines play a greater role in the employment process.
Lily Hu, Yiling Chen 0001
WWW2
2017 Sequential Peer Prediction: Learning to Elicit Effort using Posted Prices
abstract
Peer prediction mechanisms are often adopted to elicit truthful contributions from crowd workers when no ground-truth verification is available. Recently, mechanisms of this type have been developed to incentivize effort exertion, in addition to truthful elicitation. In this paper, we study a sequential peer prediction problem where a data requester wants to dynamically determine the reward level to optimize the trade-off between the quality of information elicited from workers and the total expected payment. In this problem, workers have homogeneous expertise and heterogeneous cost for exerting effort, both unknown to the requester. We propose a sequential posted-price mechanism to dynamically learn the optimal reward level from workers' contributions and to incentivize effort exertion and truthful reporting. We show that (1) in our mechanism, workers exerting effort according to a non-degenerate threshold policy and then reporting truthfully is an equilibrium that returns highest utility for every worker, and (2) The regret of our learning mechanism w.r.t. offering the optimal reward (price) is upper bounded by Õ(T{3/4) where T is the learning horizon. We further show the power of our learning approach when the reports of workers do not necessarily follow the game-theoretic equilibrium.
Yang Liu 0018, Yiling Chen 0001
AAAI2
2017 Machine-Learning Aided Peer Prediction
abstract
Information Elicitation without Verification (IEWV) is a classic problem where a principal wants to truthfully elicit high-quality answers of some tasks from strategic agents despite that she cannot evaluate the quality of agents' contributions. The established solution to this problem is a class of peer prediction mechanisms, where each agent is rewarded based on how his answers compare with those of his peer agents. These peer prediction mechanisms are designed by exploring the stochastic correlation of agents' answers. The prior distribution of agents' true answers is often assumed to be known to the principal or at least to the agents.
Yang Liu 0018, Yiling Chen 0001
EC2
2016 Informational Substitutes
abstract
We propose definitions of substitutes and complements for pieces of information ("signals") in the context of a decision or optimization problem, with game-theoretic and algorithmic applications. In a game-theoretic context, substitutes capture diminishing marginal value of information to a rational decision maker. There, we address the main open problem in a fundamental strategic-information-revelation setting, prediction markets. We show that substitutes characterize "best-possible" equilibria with immediate information aggregation, while complements characterize "worst-possible", delayed aggregation. Game-theoretic applications also include settings such as crowdsourcing contests and question-and-answer forums. In an algorithmic context, where substitutes capture diminishing marginal improvement of information to an optimization problem, substitutes imply efficient approximation algorithms for a very general class of (adaptive) information acquisition problems. In tandem with these broad applications, we examine the structure and design of informational substitutes and complements. They have equivalent, intuitive definitions from disparate perspectives: submodularity, geometry, and information theory. We also consider the design of scoring rules or optimization problems so as to encourage substitutability or complementarity, with positive and negative results. Taken as a whole, the results give some evidence that, in parallel with substitutable items, informational substitutes play a natural conceptual and formal role in game theory and algorithms.
Yiling Chen 0001, Bo Waggoner
FOCS1
2016 Predicting Crowd Work Quality under Monetary Interventions
abstract
Work quality in crowdsourcing task sessions can change over time due to both internal factors, such as learning and boredom, and external factors like the provision of monetary interventions. Prior studies on crowd work quality have focused on characterizing the temporal behavior pattern as a result of the internal factors. In this paper, we propose to explicitly take the impact of external factors into consideration for modeling crowd work quality. We present a series of seven models from three categories (supervised learning models, autoregressive models and Markov models) and conduct an empirical comparison on how well these models can predict crowd work quality under monetary interventions on three datasets that are collected from Amazon Mechanical Turk. Our results show that all these models outperform the baseline models that don’t consider the impact of monetary interventions. Our empirical comparison further identifies the random forests model as an excellent model to use in practice as it consistently provides accurate predictions with high confidence across different datasets, and it also demonstrates robustness against limited training data and limited access to the ground truth.
Yiling Chen 0001
HCOMP2
2016 Learning to Incentivize: Eliciting Effort via Output Agreement
Yang Liu 0018, Yiling Chen 0001
IJCAI2
2016 Eliciting Categorical Data for Optimal Aggregation
abstract
Models for collecting and aggregating categorical data on crowdsourcing platforms typically fall into two broad categories: those assuming agents honest and consistent but with heterogeneous error rates, and those assuming agents strategic and seek to maximize their expected reward. The former often leads to tractable aggregation of elicited data, while the latter usually focuses on optimal elicitation and does not consider aggregation. In this paper, we develop a Bayesian model, wherein agents have differing quality of information, but also respond to incentives. Our model generalizes both categories and enables the joint exploration of optimal elicitation and aggregation. This model enables our exploration, both analytically and experimentally, of optimal aggregation of categorical data and optimal multiple-choice interface design.
Chien-Ju Ho, Rafael M. Frongillo, Yiling Chen 0001
NIPS3
2016 A Bandit Framework for Strategic Regression
abstract
We consider a learner's problem of acquiring data dynamically for training a regression model, where the training data are collected from strategic data sources. A fundamental challenge is to incentivize data holders to exert effort to improve the quality of their reported data, despite that the quality is not directly verifiable by the learner. In this work, we study a dynamic data acquisition process where data holders can contribute multiple times. Using a bandit framework, we leverage on the long-term incentive of future job opportunities to incentivize high-quality contributions. We propose a Strategic Regression-Upper Confidence Bound (SR-UCB) framework, an UCB-style index combined with a simple payment rule, where the index of a worker approximates the quality of his past contributions and is used by the learner to determine whether the worker receives future work. For linear regression and certain family of non-linear regression problems, we show that SR-UCB enables a $O(\sqrt{\log T/T})$-Bayesian Nash Equilibrium (BNE) where each worker exerting a target effort level that the learner has chosen, with $T$ being the number of data acquisition stages. The SR-UCB framework also has some other desirable properties: (1) The indexes can be updated in an online fashion (hence computationally light). (2) A slight variant, namely Private SR-UCB (PSR-UCB), is able to preserve $(O(\log^{-1} T), O(\log^{-1} T))$-differential privacy for workers' data, with only a small compromise on incentives (achieving $O(\log^{6} T/\sqrt{T})$-BNE).
Yang Liu 0018, Yiling Chen 0001
NIPS2
2016 Keynote Speaker Bio
abstract
No abstract available.
Yiling Chen 0001
WSDM1
2015 Fair Information Sharing for Treasure Hunting
abstract
In a search task, a group of agents compete to be the first to find the solution. Each agent has different private information to incorporate into its search. This problem is inspired by settings such as scientific research, Bitcoin hash inversion, or hunting for some buried treasure. A social planner such as a funding agency, mining pool, or pirate captain might like to convince the agents to collaborate, share their information, and greatly reduce the cost of searching. However, this cooperation is in tension with the individuals' competitive desire to each be the first to win the search. The planner's proposal should incentivize truthful information sharing, reduce the total cost of searching, and satisfy fairness properties that preserve the spirit of the competition. We design contract-based mechanisms for information sharing without money. The planner solicits the agents' information and assigns search locations to the agents, who may then search only within their assignments. Truthful reporting of information to the mechanism maximizes an agent's chance to win the search. Epsilon-voluntary participation is satisfied for large search spaces. In order to formalize the planner's goals of fairness and reduced search cost, we propose a simplified, simulated game as a benchmark and quantify fairness and search cost relative to this benchmark scenario. The game is also used to implement our mechanisms. Finally, we extend to the case where coalitions of agents may participate in the mechanism, forming larger coalitions recursively.
Yiling Chen 0001, Kobbi Nissim, Bo Waggoner
AAAI1
2015 Elicitation for Aggregation
abstract
We study the problem of eliciting and aggregating probabilistic information from multiple agents. In order to successfully aggregate the predictions of agents, the principal needs to elicit some notion of confidence from agents, capturing how much experience or knowledge led to their predictions. To formalize this, we consider a principal who wishes to learn the distribution of a random variable. A group of Bayesian agents has each privately observed some independent samples of the random variable. The principal wishes to elicit enough information from each agent, so that her posterior is the same as if she had directly received all of the samples herself. Leveraging techniques from Bayesian statistics, we represent confidence as the number of samples an agent has observed, which is quantified by a hyperparameter from a conjugate family of prior distributions. This then allows us to show that if the principal has access to a few samples, she can achieve her aggregation goal by eliciting predictions from agents using proper scoring rules. In particular, with access to one sample, she can successfully aggregate the agents' predictions if and only if every posterior predictive distribution corresponds to a unique value of the hyperparameter, a property which holds for many common distributions of interest. When this uniqueness property does not hold, we construct a novel and intuitive mechanism where a principal with two samples can elicit and optimally aggregate the agents' predictions.
Rafael M. Frongillo, Yiling Chen 0001, Ian A. Kash
AAAI2
2015 Bonus or Not? Learn to Reward in Crowdsourcing
Yiling Chen 0001
IJCAI2
2015 Low-Cost Learning via Active Data Procurement
abstract
We design mechanisms for online procurement of data held by strategic agents for machine learning tasks. We study a model in which agents cannot fabricate data, but may lie about their cost of furnishing their data. The challenge is to use past data to actively price future data in order to obtain learning guarantees, even when agents' costs can depend arbitrarily on the data itself. We show how to convert a large class of no-regret algorithms into online posted-price and learning mechanisms. Our results parallel classic sample complexity guarantees, but with the key resource constraint being money rather than quantity of data available. With a budget constraint B, we give robust risk (predictive error) bounds on the order of 1/√B. In many cases our guarantees are significantly better due to an active-learning approach that leverages correlations between costs and data. Our algorithms and analysis go through a model of no-regret learning with T arriving pairs (cost, data) and a budget constraint of B, coupled with the "online to batch conversion". Our regret bounds for this model are on the order of T/√B and we give lower bounds on the same order.
Jacob D. Abernethy, Yiling Chen 0001, Chien-Ju Ho, Bo Waggoner
EC2
2015 Market manipulation with outside incentives
Yiling Chen 0001, Xi Alice Gao, Rick Goldstein, Ian A. Kash
Auton. Agents Multi Agent Syst.1
2014 The Fisher Market Game: Equilibrium and Welfare
abstract
The Fisher market model is one of the most fundamental resource allocation models in economics. In a Fisher market, the prices and allocations of goods are determined according to the preferences and budgets of buyers to clear the market. In a Fisher market game, however, buyers are strategic and report their preferences over goods; the market-clearing prices and allocations are then determined based on their reported preferences rather than their real preferences. We show that the Fisher market game always has a pure Nash equilibrium, for buyers with linear, Leontief, and Cobb-Douglas utility functions, which are three representative classes of utility functions in the important Constant Elasticity of Substitution (CES) family. Furthermore, to quantify the social efficiency, we prove Price of Anarchy bounds for the game when the utility functions of buyers fall into these three classes respectively.
Simina Brânzei, Yiling Chen 0001, Xiaotie Deng, Aris Filos-Ratsikas, Søren Kristoffer Stiil Frederiksen, Jie Zhang 0008
AAAI2
2014 Output Agreement Mechanisms and Common Knowledge
abstract
The recent advent of human computation -- employing non-experts to solve problems -- has inspired theoretical work in mechanism design for eliciting information when responses cannot be verified. We study a popular practical method, output agreement, from a theoretical perspective. In output agreement, two agents are given the same inputs and asked to produce some output; they are scored based on how closely their responses agree. Although simple, output agreement raises new conceptual questions. Primary is the fundamental importance of common knowledge: We show that, rather than being truthful, output agreement mechanisms elicit common knowledge from participants. We show that common knowledge is essentially the best that can be hoped for in any mechanism without verification unless there are restrictions on the information structure. This involves generalizing truthfulness to include responding to a query rather than simply reporting a private signal, along with a notion of common-knowledge equilibria. A final important issue raised by output agreement is focal equilibria and player computation of equilibria. We show that, for eliciting the mean of a random variable, a natural player inference process converges to the common-knowledge equilibrium; but this convergence may not occur for other types of queries.
Bo Waggoner, Yiling Chen 0001
HCOMP2
2014 Monetary Interventions in Crowdsourcing Task Switching
abstract
With a large amount of tasks of various types, requesters in crowdsourcing platforms often bundle tasks of different types into a single working session. This creates a task switching setting, where workers need to shift between different cognitive tasks. We design and conduct an experiment on Amazon Mechanical Turk to study how occasionally presented performance-contingent monetary rewards, referred as monetary interventions, affect worker performance in the task switching setting. We use two competing metrics to evaluate worker performance. When monetary interventions are placed on some tasks in a working session, our results show that worker performance on these tasks can be improved in both metrics. Moreover, worker performance on other tasks where monetary interventions are not placed is also affected: workers perform better according to one metric, but worse according to the other metric. This suggests that in addition to providing extrinsic monetary incentives for some tasks, monetary interventions implicitly set performance goals for all tasks. Furthermore, monetary interventions are most effective in improving worker performance when used at switch tasks, tasks that follow a task of a different type, in working sessions with a low task switching frequency.
Yiling Chen 0001, Yuan Sun 0015
HCOMP2
2014 Removing arbitrage from wagering mechanisms
abstract
We observe that Lambert et al.'s [2008] family of weighted score wagering mechanisms admit arbitrage: participants can extract a guaranteed positive payoff by betting on any prediction within a certain range. In essence, participants leave free money on the table when they ``agree to disagree,'' and as a result, rewards don't necessarily go to the most informed and accurate participants. This observation suggests that when participants have immutable beliefs, it may be possible to design alternative mechanisms in which the center can make a profit by removing this arbitrage opportunity without sacrificing incentive properties such as individual rationality, incentive compatibility, and sybilproofness. We introduce a new family of wagering mechanisms called no-arbitrage wagering mechanisms that retain many of the positive properties of weighted score wagering mechanisms, but with the arbitrage opportunity removed. We show several structural results about the class of mechanisms that satisfy no-arbitrage in conjunction with other properties, and provide examples of no-arbitrage wagering mechanisms with interesting properties.
Yiling Chen 0001, Nikhil R. Devanur, David M. Pennock, Jennifer Wortman Vaughan
EC1
2014 Trick or treat: putting peer prediction to the test
abstract
Collecting truthful subjective information from multiple individuals is an important problem in many social and online systems. While peer prediction mechanisms promise to elicit truthful information by rewarding participants with carefully constructed payments, they also admit uninformative equilibria where coordinating participants provide no useful information. To understand how participants behave towards such mechanisms in practice, we conduct the first controlled online experiment of a peer prediction mechanism, engaging the participants in a multiplayer, real-time and repeated game. Using a hidden Markov model to capture players' strategies from their actions, our results show that participants successfully coordinate on uninformative equilibria and the truthful equilibrium is not focal, even when some uninformative equilibria do not exist or are undesirable. In contrast, most players are consistently truthful in the absence of peer prediction, suggesting that these mechanisms may be harmful when truthful reporting has similar cost to strategic behavior.
Xi Alice Gao, Andrew Mao, Yiling Chen 0001, Ryan P. Adams
EC3
2014 Privacy Games
Yiling Chen 0001, Or Sheffet, Salil P. Vadhan
WINE1
2013 Better Human Computation Through Principled Voting
abstract
Designers of human computation systms often face the need to aggregate noisy information provided by multiple people. While voting is often used for this purpose, the choice of voting method is typically not principled. We conduct extensive experiments on Amazon Mechanical Turk to better understand how different voting rules perform in practice. Our empirical conclusions show that noisy human voting can differ from what popular theoretical models would predict. Our short-term goal is to motivate the design of better human computation systems; our long-term goal is to spark an interaction between researchers in (computational) social choice and human computation.
Andrew Mao, Ariel D. Procaccia, Yiling Chen 0001
AAAI3
2013 The Effects of Performance-Contingent Financial Incentives in Online Labor Markets
abstract
Online labor markets such as Amazon Mechanical Turk (MTurk) have emerged as platforms that facilitate the allocation of productive effort across global economies. Many of these markets compensate workers with monetary payments. We study the effects of performance-contingent financial rewards on work quality and worker effort in MTurk via two experiments. We find that the magnitude of performance-contingent financial rewards alone affects neither quality nor effort. However, when workers working on two tasks of the same type in a sequence, the change in the magnitude of the reward over the two tasks affects both. In particular, both work quality and worker effort increase (alternatively decrease) as the reward increases (alternatively decreases) for the second task. This suggests the existence of the anchoring effect on workers’ perception of incentives in MTurk and that this effect can be leveraged in workflow design to increase the effectiveness of financial incentives.
Yiling Chen 0001, Yuan Sun 0015
AAAI2
2013 Volunteering Versus Work for Pay: Incentives and Tradeoffs in Crowdsourcing
abstract
Paid and volunteer crowd work have emerged as a means for harnessing human intelligence for performing diverse tasks. However, little is known about the relative performance of volunteer versus paid crowd work, and how financial incentives influence the quality and efficiency of output. We study the performance of volunteers as well as workers paid with different monetary schemes on a difficult real-world crowdsourcing task. We observe that performance by unpaid and paid workers can be compared in carefully designed tasks, that financial incentives can be used to trade quality for speed, and that the compensation system on Amazon Mechanical Turk creates particular indirect incentives for workers. Our methodology and results have implications for the ideal choice of financial incentives and motivates further study on how monetary incentives influence worker behavior in crowdsourcing.
Andrew Mao, Ece Kamar, Yiling Chen 0001, Eric Horvitz, Megan E. Schwamb, Chris J. Lintott, Arfon M. Smith
HCOMP3
2013 Truthful mechanisms for agents that value privacy
abstract
Recent work has constructed economic mechanisms that are both truthful and differentially private. In these mechanisms, privacy is treated separately from the truthfulness; it is not incorporated in players' utility functions (and doing so has been shown to lead to non-truthfulness in some cases). In this work, we propose a new, general way of modelling privacy in players' utility functions. Specifically, we only assume that if an outcome o has the property that any report of player i would have led to o with approximately the same probability, then o has small privacy cost to player i. We give three mechanisms that are truthful with respect to our modelling of privacy: for an election between two candidates, for a discrete version of the facility location problem, and for a general social choice problem with discrete utilities (via a VCG-like mechanism). As the number n of players increases, the social welfare achieved by our mechanisms approaches optimal (as a fraction of n).
Yiling Chen 0001, Stephen Chong, Ian A. Kash, Tal Moran, Salil P. Vadhan
EC1
2013 Cost function market makers for measurable spaces
abstract
We characterize cost function market makers designed to elicit traders' beliefs about the expectations of an infinite set of random variables or the full distribution of a continuous random variable. This characterization is derived from a duality perspective that associates the market maker's liabilities with market beliefs, generalizing the framework of [11,13], but relies on a new subdifferential analysis. It differs from prior approaches in that it allows arbitrary market beliefs, not just those that admit density functions. This allows us to overcome the impossibility results of [10] and design the first automated market maker for betting on the realization of a continuous random variable taking values in {0,1} that has bounded loss without resorting to discretization. Additionally, we show that scoring rules are derived from the same duality and share a close connection with cost functions for eliciting beliefs.
Yiling Chen 0001, Michael Ruberry, Jennifer Wortman Vaughan
EC1
2013 What you jointly know determines how you act: strategic interactions in prediction markets
abstract
The primary goal of a prediction market is to elicit and aggregate information about some future event of interest. How well this goal is achieved depends on the behavior of self-interested market participants, which are crucially influenced by not only their private information but also their knowledge of others' private information, in other words, the information structure of market participants. In this paper, we model a prediction market using the now-classic logarithmic market scoring rule (LMSR) market maker as an extensive-form Bayesian game and aim to understand and characterize the game-theoretic equilibria of the market for different information structures. Prior work has shown that when participants' information is independent conditioned on the realized outcome of the event, the only type of equilibria in this setting has every participant race to honestly reveal their private information as soon as possible, which is the most desirable outcome for the market's goal of information aggregation. This paper considers the remaining two classes of information structures: participants' information being unconditionally independent (the I game) and participants' information being both conditionally and unconditionally dependent (the D game). We characterize the unique family of equilibria for the I game with finite number of participants and finite stages. At any equilibrium in this family, if player i's last stage of participation in the market is after player j's, player i only reveals his information after player j's last stage of participation. This suggests that players race to delay revealing their information, which is probably the least desirable outcome for the market's goal. We consider a special case of the D game and cast insights on possible equilibria if one exists.
Xi Alice Gao, Jie Zhang 0008, Yiling Chen 0001
EC3
2012 Adaptive Polling for Information Aggregation
abstract
The flourishing of online labor markets such as Amazon Mechanical Turk (MTurk) makes it easy to recruit many workers for solving small tasks. We study whether information elicitation and aggregation over a combinatorial space can be achieved by integrating small pieces of potentially imprecise information, gathered from a large number of workers through simple, one-shot interactions in an online labor market. We consider the setting of predicting the ranking of $n$ competing candidates, each having a hidden underlying strength parameter. At each step, our method estimates the strength parameters from the collected pairwise comparison data and adaptively chooses another pairwise comparison question for the next recruited worker. Through an MTurk experiment, we show that the adaptive method effectively elicits and aggregates information, outperforming a naive method using a random pairwise comparison question at each step.
Thomas Pfeiffer 0003, Xi Alice Gao, Yiling Chen 0001, Andrew Mao, David G. Rand
AAAI3
2012 Designing Informative Securities
Yiling Chen 0001, Michael Ruberry, Jennifer Wortman Vaughan
UAI1
2011 Market Manipulation with Outside Incentives
abstract
Much evidence has shown that prediction markets, when used in isolation, can effectively aggregate dispersed information about uncertain future events and produce remarkably accurate forecasts. However, if the market prediction will be used for decision making, a strategic participant with a vested interest in the decision outcome may want to manipulate the market prediction in order to influence the resulting decision. The presence of such incentives outside of the market would seem to damage information aggregation because of the potential distrust among market participants. While this is true under some conditions, we find that, if the existence of such incentives is certain and common knowledge, then in many cases, there exists a separating equilibrium for the market where information is fully aggregated. This equilibrium also maximizes social welfare for convex outside payoff functions. At this equilibrium, the participant with outside incentives makes a costly move to gain the trust of other participants. When the existence of outside incentives is uncertain, however, trust cannot be established between players if the outside incentive is sufficiently large and we lose the separability in equilibrium.
Yiling Chen 0001, Xi Alice Gao, Rick Goldstein, Ian A. Kash
AAAI1
2011 An optimization-based framework for automated market-making
abstract
We propose a general framework for the design of securities markets over combinatorial or infinite state or outcome spaces. The framework enables the design of computationally efficient markets tailored to an arbitrary, yet relatively small, space of securities with bounded payoff. We prove that any market satisfying a set of intuitive conditions must price securities via a convex cost function, which is constructed via conjugate duality. Rather than deal with an exponentially large or infinite outcome space directly, our framework only requires optimization over a convex hull. By reducing the problem of automated market making to convex optimization, where many efficient algorithms exist, we arrive at a range of new polynomial-time pricing mechanisms for various problems. We demonstrate the advantages of this framework with the design of some particular markets. We also show that by relaxing the convex hull we can gain computational tractability without compromising the market institution’s bounded budget.
Jacob D. Abernethy, Yiling Chen 0001, Jennifer Wortman Vaughan
EC2
2010 Truth, Justice, and Cake Cutting
abstract
Cake cutting is a common metaphor for the division of a heterogeneous divisible good. There are numerous papers that study the problem of fairly dividing a cake; a small number of them also take into account self-interested agents and consequent strategic issues, but these papers focus on fairness and consider a strikingly weak notion of truthfulness. In this paper we investigate the problem of cutting a cake in a way that is truthful and fair, where for the first time our notion of dominant strategy truthfulness is the ubiquitous one in social choice and computer science. We design both deterministic and randomized cake cutting algorithms that are truthful and fair under different assumptions with respect to the valuation functions of the agents.
Yiling Chen 0001, John K. Lai, David C. Parkes, Ariel D. Procaccia
AAAI1
2010 A new understanding of prediction markets via no-regret learning
abstract
We explore the striking mathematical connections that exist between market scoring rules, cost function based prediction markets, and no-regret learning. We first show that any cost function based prediction market can be interpreted as an algorithm for the commonly studied problem of learning from expert advice by equating the set of outcomes on which bets are placed in the market with the set of experts in the learning setting, and equating trades made in the market with losses observed by the learning algorithm. If the loss of the market organizer is bounded, this bound can be used to derive an O(√T) regret bound for the corresponding learning algorithm. We then show that the class of markets with convex cost functions exactly corresponds to the class of Follow the Regularized Leader learning algorithms, with the choice of a cost function in the market corresponding to the choice of a regularizer in the learning problem. Finally, we show an equivalence between market scoring rules and prediction markets with convex cost functions. This implies both that any market scoring rule can be implemented as a cost function based market maker, and that market scoring rules can be interpreted naturally as Follow the Regularized Leader algorithms. These connections provide new insight into how it is that commonly studied markets, such as the Logarithmic Market Scoring Rule, can aggregate opinions into accurate estimates of the likelihood of future events.
Yiling Chen 0001, Jennifer Wortman Vaughan
EC1
2010 Gaming Prediction Markets: Equilibrium Strategies with a Market Maker
Yiling Chen 0001, Stanko Dimitrov, Rahul Sami, Daniel M. Reeves, David M. Pennock, Robin D. Hanson, Lance Fortnow, Rica Gonen
Algorithmica1
2009 A General Approach to Environment Design with One Agent
Yiling Chen 0001, David C. Parkes
IJCAI2
2009 Designing incentives for online question and answer forums
abstract
In this paper, we provide a simple game-theoretic model of an online question and answer forum. We focus on factual questions in which user responses aggregate while a question remains open. Each user has a unique piece of information and can decide when to report this information. The asker prefers to receive information sooner rather than later, and will stop the process when satisfied with the cumulative value of the posted information. We consider two distinct cases: a complements case, in which each successive piece of information is worth more to the asker than the previous one; and a substitutes case, in which each successive piece of information is worth less than the previous one. A best-answer scoring rule is adopted to model Yahoo! Answers, and is effective for substitutes information, where it isolates an equilibrium in which all users respond in the first round. But we find that this rule is ineffective for complements information, isolating instead an equilibrium in which all users respond in the final round. In addressing this, we demonstrate that an approval-voting scoring rule and a proportional-share scoring rule can enable the most efficient equilibrium with complements information, under certain conditions, by providing incentives for early responders as well as the user who submits the final answer.
Shaili Jain, Yiling Chen 0001, David C. Parkes
EC2
2009 Policy teaching through reward function learning
abstract
Policy teaching considers a Markov Decision Process setting in which an interested party aims to influence an agent's decisions by providing limited incentives. In this paper, we consider the specific objective of inducing a pre-specified desired policy. We examine both the case in which the agent's reward function is known and unknown to the interested party, presenting a linear program for the former case and formulating an active, indirect elicitation method for the latter. We provide conditions for logarithmic convergence, and present a polynomial time algorithm that ensures logarithmic convergence with arbitrarily high probability. We also offer practical elicitation heuristics that can be formulated as linear programs, and demonstrate their effectiveness on a policy teaching problem in a simulated ad-network setting. We extend our methods to handle partial observations and partial target policies, and provide a game-theoretic interpretation of our methods for handling strategic agents.
David C. Parkes, Yiling Chen 0001
EC3
2008 Complexity of combinatorial market makers
abstract
We analyze the computational complexity of market maker pricing algorithms for combinatorial prediction markets. We focus on Hanson's popular logarithmic market scoring rule market maker (LMSR). Our goal is to implicitly maintain correct LMSR prices across an exponentially large outcome space. We examine both permutation combinatorics, where outcomes are permutations of objects, and Boolean combinatorics, where outcomes are combinations of binary events. We look at three restrictive languages that limit what traders can bet on. Even with severely limited languages, we find that LMSR pricing is #P-hard, even when the same language admits polynomial-time matching without the market maker. We then propose an approximation technique for pricing permutation markets based on an algorithm for online permutation learning. The connections we draw between LMSR pricing and the literature on online learning with expert advice may be of independent interest.
Yiling Chen 0001, Lance Fortnow, Nicolas S. Lambert, David M. Pennock, Jennifer Wortman Vaughan
EC1
2008 Self-financed wagering mechanisms for forecasting
abstract
We examine a class of wagering mechanisms designed to elicit truthful predictions from a group of people without requiring any outside subsidy. We propose a number of desirable properties for wagering mechanisms, identifying one mechanism - weighted-score wagering - that satisfies all of the properties. Moreover, we show that a single-parameter generalization of weighted-score wagering is the only mechanism that satisfies these properties. We explore some variants of the core mechanism based on practical considerations.
Nicolas S. Lambert, John Langford 0001, Jennifer Wortman Vaughan, Yiling Chen 0001, Daniel M. Reeves, Yoav Shoham, David M. Pennock
EC4
2008 Pricing combinatorial markets for tournaments
abstract
In a prediction market, agents trade assets whose value is tied to a future event, for example the outcome of the next presidential election. Asset prices determine a probability distribution over the set of possible outcomes. Typically, the outcome space is small, allowing agents to directly trade in each outcome, and allowing a market maker to explicitly update asset prices. Combinatorial markets, in contrast, work to estimate a full joint distribution of dependent observations, in which case the outcome space grows exponentially. In this paper, we consider the problem of pricing combinatorial markets for single-elimination tournaments. With $n$ competing teams, the outcome space is of size 2n-1. We show that the general pricing problem for tournaments is P-hard. We derive a polynomial-time algorithm for a restricted betting language based on a Bayesian network representation of the probability distribution. The language is fairly natural in the context of tournaments, allowing for example bets of the form "team i wins game k". We believe that our betting language is the first for combinatorial market makers that is both useful and tractable. We briefly discuss a heuristic approximation technique for the general case.
Yiling Chen 0001, Sharad Goel, David M. Pennock
STOC1
2007 Prediction markets: economics, computation, and mechanism design
abstract
No abstract available.
Yiling Chen 0001
EC1
2007 Betting on permutations
abstract
We consider a permutation betting scenario, where people wager on the final ordering of n candidates: for example, the outcome of a horse race. We examine the auctioneer problem of risklessly matching up wagers or, equivalently, finding arbitrage opportunities among the proposed wagers. Requiring bidders to explicitly list the orderings that they'd like to bet on is both unnatural and intractable, because the number of orderings is n! and the number of subsets of orderings is 2n!. We propose two expressive betting languages that seem natural for bidders, and examine the computational complexity of the auctioneer problem in each case. Subset betting allows traders to bet either that a candidate will end up ranked among some subset of positions in the final ordering, for example, "horse A will finish in positions 4, 9, or 13-21", or that a position will be taken by some subset of candidates, for example "horse A, B, or D will finish in position 2". For subset betting, we show that the auctioneer problem can be solved in polynomial time if orders are divisible. Pair betting allows traders to bet on whether one candidate will end up ranked higher than another candidate, for example "horse A will beat horse B". We prove that the auctioneer problem becomes NP-hard for pair betting. We identify a sufficient condition for the existence of a pair betting match that can be verified in polynomial time. We also show that a natural greedy algorithm gives a poor approximation for indivisible orders.
Yiling Chen 0001, Lance Fortnow, Evdokia Nikolova, David M. Pennock
EC1
2007 Second workshop on prediction markets
abstract
No abstract available.
Yiling Chen 0001, John O. Ledyard, David M. Pennock, Eric Zitzewitz
EC1
2007 A Utility Framework for Bounded-Loss Market Makers
Yiling Chen 0001, David M. Pennock
UAI1
2005 Information markets vs. opinion pools: an empirical comparison
abstract
In this paper, we examine the relative forecast accuracy of information markets versus expert aggregation. We leverage a unique data source of almost 2000 people's subjective probability judgments on 2003 US National Football League games and compare with the "market probabilities" given by two different information markets on exactly the same events. We combine assessments of multiple experts via linear and logarithmic aggregation functions to form pooled predictions. Prices in information markets are used to derive market predictions. Our results show that, at the same time point ahead of the game, information markets provide as accurate predictions as pooled expert assessments. In screening pooled expert predictions, we find that arithmetic average is a robust and efficient pooling function; weighting expert assessments according to their past performance does not improve accuracy of pooled predictions; and logarithmic aggregation functions offer bolder predictions than linear aggregation functions. The results provide insights into the predictive performance of information markets, and the relative merits of selecting among various opinion pooling methods.
Yiling Chen 0001, Chao-Hsien Chu, Tracy Mullen, David M. Pennock
EC1