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Robert S. Schulman

dblp:72/3850 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Software engineering, systems software and programming languages · 2Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Usability and user experience research · 46% Immersive interaction · 26% Collaborative and social computing · 20%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 82% Visualization and visual analytics · 18%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 33% Software maintenance and evolution · 33% Programming languages and type systems · 33%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality
augmented reality text legibility
0.112005
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality · VR 2005
Usability and user experience research › user study
user performance study
0.112005
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality · VR 2005
Virtual and augmented reality › virtual environment
immersive virtual environments
0.012003
A Comparative Study of User Performance in a Map-Based Virtual Environment · VR 2003
Usability and user experience research
user performance
0.012003
A Comparative Study of User Performance in a Map-Based Virtual Environment · VR 2003
Virtual and augmented reality › augmented reality display
optical see-through display
0.012005
An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality · VR 2005
Information retrieval
search interfaces
0.012003
Experiments in social data mining: The TopicShop system · ACM Trans. Comput. Hum. Interact. 2003
Empirical software engineering
controlled experiment
0.011991
An Empirical Study of the Object-Oriented Paradigm and Software Reuse · OOPSLA 1991
Programming languages and type systems
object-oriented programming
0.011991
An Empirical Study of the Object-Oriented Paradigm and Software Reuse · OOPSLA 1991
Software maintenance and evolution
software reuse
0.011991
An Empirical Study of the Object-Oriented Paradigm and Software Reuse · OOPSLA 1991
User interface design and tools
user interface specification
0.011994
Development and evaluation of a taxonomical model of behavioral representation techniques · CHI 1994

Methods — techniques the papers use, named apart from their topics

experimental design · 0.2user study · 0.1feature extraction · 0.1experiment · 0.1comparative study · 0.1taxonomy development · 0.0statistical evaluation · 0.0controlled experiment · 0.0
YearPublicationVenuePosition
2005 An Empirical User-based Study of Text Drawing Styles and Outdoor Background Textures for Augmented Reality
abstract
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present, specifically large-scale fluctuations in natural lighting and wide variations in likely backgrounds or objects in the scene. In this paper, we present a user-based study which examined the effects of outdoor background textures, changing outdoor illuminance values, and text drawing styles on user performance of a text identification task with an optical, see-through augmented reality system. We report significant effects for all of these variables, and discuss design guidelines and ideas for future work.
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Robert S. Schulman, John F. Lucas
VR4
2003 A Comparative Study of User Performance in a Map-Based Virtual Environment
abstract
We present a comparative study of user performance with tasks involving navigation, visual search, and geometric manipulation, in a map-based battlefield visualization virtual environment (VE). Specifically, our experiment compared user performance of the same task across four different VE platforms: desktop, cave, workbench, and wall. Independent variables were platform type, stereopsis (stereo, mono), movement control mode (rate, position), and frame of reference (egocentric, exocentric). Overall results showed that users performed tasks fastest using the desktop and slowest using the workbench. Other results are detailed in the article. Notable is that we designed our task in an application context, with tasking much closer to how users would actually use a real-world battlefield visualization system. This is very uncommon for comparative studies, which are usually designed with abstract tasks to minimize variance. This is, we believe, one of the first and most complex studies to comparatively examine, in an application context, this many key variables affecting VE user interface design.
J. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Robert S. Schulman, Keun Pyo Kim
VR4
2003 Experiments in social data mining: The TopicShop system
abstract
Social data mining systemsenable people to share opinions and benefit from each other's experience. They do this by mining and redistributing information from computational records of social activity such as Usenet messages, system usage history, citations, or hyperlinks. Some general questions for evaluating such systems are: (1) is the extracted information valuable? and (2) do interfaces based on the information improve user task performance? We report here onTopicShop, a system that mines information from the structure and content of Web pages and provides an exploratory information workspace interface. We carried out experiments that yielded positive answers to both evaluation questions. First, a number of automatically computable features about Web sites do a good job of predicting expert quality judgments about sites. Second, compared to popular Web search interfaces, the TopicShop interface to this information lets users select significantly more high-quality sites, in less time and with less effort, and to organize the sites they select into personally meaningful collections more quickly and easily. We conclude by discussing how our results may be applied and considering how they touch on general issues concerning quality, expertise, and consensus.
Brian Amento, Loren G. Terveen, William C. Hill, Deborah Hix, Robert S. Schulman
ACM Trans. Comput. Hum. Interact.5
1999 The Usability Problem Taxonomy: A Framework for Classification and Analysis
Susan L. Keenan, H. Rex Hartson, Dennis G. Kafura, Robert S. Schulman
Empir. Softw. Eng.4
1994 Development and evaluation of a taxonomical model of behavioral representation techniques
abstract
Article Free Access Share on Development and evaluation of a taxonomical model of behavioral representation techniques Authors: J. D. Chase Department of Computer Science, Virginia Tech, Blacksburg VA Department of Computer Science, Virginia Tech, Blacksburg VAView Profile , Robert S. Schulman Department of Statistics, Virginia Tech, Blacksburg VA Department of Statistics, Virginia Tech, Blacksburg VAView Profile , H. Rex Hartson Department of Computer Science, Virginia Tech, Blacksburg VA Department of Computer Science, Virginia Tech, Blacksburg VAView Profile , Deborah Hix Department of Computer Science, Virginia Tech, Blacksburg VA Department of Computer Science, Virginia Tech, Blacksburg VAView Profile Authors Info & Claims CHI '94: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 1994 Pages 159–165https://doi.org/10.1145/191666.191730Online:24 April 1994Publication History 3citation406DownloadsMetricsTotal Citations3Total Downloads406Last 12 Months20Last 6 weeks8 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Joe D. Chase, Robert S. Schulman, H. Rex Hartson, Deborah Hix
CHI2
1991 An Empirical Study of the Object-Oriented Paradigm and Software Reuse
abstract
Little or no empirical validation exists for many of software engineering's basic assumptions. While some of these assumptions are intuitive, the need for scientific experimentation remains clear. Several assumptions are made about the factors affecting software reuse, and in particular, the role of the object-oriented paradigm. This paper describes the preliminary results of a controlled experiment designed to evaluate the impact of the object-oriented paradigm on software reuse. The experiment concludes that (1) the object-oriented paradigm substantially improves productivity, although a significant part of this improvement is due to the effect of reuse, (2) reuse without regard to language paradigm improves productivity, (3) language differences are far more important when programmers reuse than when they do not, and (4) the object-oriented paradigm has a particular affinity to the reuse process.
John A. Lewis, Sallie M. Henry, Dennis G. Kafura, Robert S. Schulman
OOPSLA4