EDBT 2026 Demo / reviewers in the wild / expert
Zhenyu Tang 0001
dblp:72/4431-1
· DBLP profile ↗
12ranked-venue papers
6as first author
7since 2021 · last 2022
0000-0001-5544-9727ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 6 first-author · 7 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Fast-Rir: Fast Neural Diffuse Room Impulse Response GeneratorabstractWe present a neural-network-based fast diffuse room impulse response generator (FAST-RIR) for generating room impulse responses (RIRs) for a given acoustic environment. Our FAST-RIR takes rectangular room dimensions, listener and speaker positions, and reverberation time (T60) as inputs and generates specular and diffuse reflections for a given acoustic environment. Our FAST-RIR is capable of generating RIRs for a given input T60with an average error of 0.02s. We evaluate our generated RIRs in automatic speech recognition (ASR) applications using Google Speech API, Microsoft Speech API, and Kaldi tools. We show that our proposed FAST-RIR with batch size 1 is 400 times faster than a state-of-the-art diffuse acoustic simulator (DAS) on a CPU and gives similar performance to DAS in ASR experiments. Our FAST-RIR is 12 times faster than an existing GPU-based RIR generator (gpuRIR). We show that our FAST-RIR outperforms gpuRIR by 2.5% in an AMI far-field ASR benchmark. Anton Ratnarajah, Shixiong Zhang 0001, Meng Yu 0003, Zhenyu Tang 0001, Dinesh Manocha, Dong Yu 0001 |
ICASSP | 4 |
| 2022 | MESH2IR: Neural Acoustic Impulse Response Generator for Complex 3D ScenesabstractWe propose a mesh-based neural network (MESH2IR) to generate acoustic impulse responses (IRs) for indoor 3D scenes represented using a mesh. The IRs are used to create a high-quality sound experience in interactive applications and audio processing. Our method can handle input triangular meshes with arbitrary topologies (2K - 3M triangles). We present a novel training technique to train MESH2IR using energy decay relief and highlight its benefits. We also show that training MESH2IR on IRs preprocessed using our proposed technique significantly improves the accuracy of IR generation. We reduce the non-linearity in the mesh space by transforming 3D scene meshes to latent space using a graph convolution network. Our MESH2IR is more than 200 times faster than a geometric acoustic algorithm on a CPU and can generate more than 10,000 IRs per second on an NVIDIA GeForce RTX 2080 Ti GPU for a given furnished indoor 3D scene. The acoustic metrics are used to characterize the acoustic environment. We show that the acoustic metrics of the IRs predicted from our MESH2IR match the ground truth with less than 10% error. We also highlight the benefits of MESH2IR on audio and speech processing applications such as speech dereverberation and speech separation. To the best of our knowledge, ours is the first neural-network-based approach to predict IRs from a given 3D scene mesh in real-time. Anton Ratnarajah, Zhenyu Tang 0001, Rohith Aralikatti, Dinesh Manocha |
ACM Multimedia | 2 |
| 2021 | Improving Reverberant Speech Separation with Synthetic Room Impulse ResponsesabstractWe present a novel approach that improves the performance of reverberant speech separation. Our approach is based on an accurate geometric acoustic simulator (GAS) which generates realistic room impulse responses (RIRs) by modeling both specular and diffuse reflections. We also propose two training methods - pre-training and curriculum learning that significantly improve separation quality in the presence of reverberation. We also demonstrate that mixing the synthetic RIRs with a small number of real RIRs during training enhances separation performance. We eval-uate our approach on reverberant mixtures generated from real, recorded data (in several different room configurations) from the VOiCES dataset. Our novel approach (curriculum learning+pre-training+GAS) results in relative improvement of 123% in SI-SDRi over prior techniques based on image source method (ISM). Rohith Aralikatti, Anton Ratnarajah, Zhenyu Tang 0001, Dinesh Manocha |
ASRU | 3 |
| 2021 | TS-RIR: Translated Synthetic Room Impulse Responses for Speech AugmentationabstractWe present a method for improving the quality of synthetic room impulse responses for far-field speech recognition. We bridge the gap between the fidelity of synthetic room impulse responses (RIRs) and the real room impulse responses using our novel, TS-RIRGAN architecture. Given a synthetic RIR in the form of raw audio, we use TS-RIRGAN to translate it into a real RIR. We also perform real-world sub-band room equalization on the translated synthetic RIR. Our overall approach improves the quality of synthetic RIRs by compensating low-frequency wave effects, similar to those in real RIRs. We evaluate the performance of improved synthetic RIRs on a far-field speech dataset augmented by convolving the LibriSpeech clean speech dataset [1] with RIRs and adding back-ground noise. We show that far-field speech augmented using our improved synthetic RIRs reduces the word error rate by up to 19.9% in Kaldi far-field automatic speech recognition benchmark [2]. Anton Ratnarajah, Zhenyu Tang 0001, Dinesh Manocha |
ASRU | 2 |
| 2021 | Point-based Acoustic Scattering for Interactive Sound Propagation via Surface EncodingabstractWe present a novel geometric deep learning method to compute the acoustic scattering properties of geometric objects. Our learning algorithm uses a point cloud representation of objects to compute the scattering properties and integrates them with ray tracing for interactive sound propagation in dynamic scenes. We use discrete Laplacian-based surface encoders and approximate the neighborhood of each point using a shared multi-layer perceptron. We show that our formulation is permutation invariant and present a neural network that computes the scattering function using spherical harmonics. Our approach can handle objects with arbitrary topologies and deforming models, and takes less than 1ms per object on a commodity GPU. We have analyzed the accuracy and perform validation on thousands of unseen 3D objects and highlight the benefits over other point-based geometric deep learning methods. To the best of our knowledge, this is the first real-time learning algorithm that can approximate the acoustic scattering properties of arbitrary objects with high accuracy. Hsien-Yu Meng, Zhenyu Tang 0001, Dinesh Manocha |
IJCAI | 2 |
| 2021 | IR-GAN: Room Impulse Response Generator for Far-Field Speech RecognitionabstractWe present a Generative Adversarial Network (GAN) based room impulse response generator (IR-GAN) for generating realistic synthetic room impulse responses (RIRs). IR-GAN extracts acoustic parameters from captured real-world RIRs and uses these parameters to generate new synthetic RIRs. We use these generated synthetic RIRs to improve far-field automatic speech recognition in new environments that are different from the ones used in training datasets. In particular, we augment the far-field speech training set by convolving our synthesized RIRs with a clean LibriSpeech dataset. We evaluate the quality of our synthetic RIRs on the real-world LibriSpeech test set created using real-world RIRs from the BUT ReverbDB and AIR datasets. Our IR-GAN reports up to an 8.95% lower error rate than Geometric Acoustic Simulator (GAS) in far-field speech recognition benchmarks. We further improve the performance when we combine our synthetic RIRs with synthetic impulse responses generated using GAS. This combination can reduce the word error rate by up to 14.3% in far-field speech recognition benchmarks. Anton Ratnarajah, Zhenyu Tang 0001, Dinesh Manocha |
Interspeech | 2 |
| 2021 | Learning Acoustic Scattering Fields for Dynamic Interactive Sound PropagationabstractWe present a novel hybrid sound propagation algorithm for interactive applications. Our approach is designed for dynamic scenes and uses a neural network-based learned scattered field representation along with ray tracing to generate specular, diffuse, diffraction, and occlusion effects efficiently. We use geometric deep learning to approximate the acoustic scattering field using spherical harmonics. We use a large 3D dataset for training, and compare its accuracy with the ground truth generated using an accurate wave-based solver. The additional overhead of computing the learned scattered field at runtime is small and we demonstrate its interactive performance by generating plausible sound effects in dynamic scenes with diffraction and occlusion effects. We demonstrate the perceptual benefits of our approach based on an audio-visual user study. Zhenyu Tang 0001, Hsien-Yu Meng, Dinesh Manocha |
VR | 1 |
| 2020 | Improving Reverberant Speech Training Using Diffuse Acoustic SimulationabstractWe present an efficient and realistic geometric acoustic simulation approach for generating and augmenting training data in speech-related machine learning tasks. Our physically-based acoustic simulation method is capable of modeling occlusion, specular and diffuse reflections of sound in complicated acoustic environments, whereas the classical image method can only model specular reflections in simple room settings. We show that by using our synthetic training data, the same neural networks gain significant performance improvement on real test sets in far-field speech recognition by 1.58% and keyword spotting by 21%, without fine-tuning using real impulse responses. Zhenyu Tang 0001, Lianwu Chen, Bo Wu 0011, Dong Yu 0001, Dinesh Manocha |
ICASSP | 1 |
| 2020 | Low-Frequency Compensated Synthetic Impulse Responses For Improved Far-Field Speech RecognitionabstractWe propose a method for generating low-frequency compensated synthetic impulse responses that improve the performance of farfield speech recognition systems trained on artificially augmented datasets. We design linear-phase filters that adapt the simulated impulse responses to equalization distributions corresponding to realworld captured impulse responses. Our filtered synthetic impulse responses are then used to augment clean speech data from LibriSpeech dataset. We evaluate the performance of our method on the real-world LibriSpeech test set. In practice, our low-frequency compensated synthetic dataset can reduce the word-error-rate by up to 8.8% for far-field speech recognition. Zhenyu Tang 0001, Hsien-Yu Meng, Dinesh Manocha |
ICASSP | 1 |
| 2020 | Scene-Aware Audio Rendering via Deep Acoustic AnalysisabstractWe present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an approximate geometric model of a real-world room, we present a novel learning-based method to estimate its acoustic material properties. Our approach is based on deep neural networks that estimate the reverberation time and equalization of the room from recorded audio. These estimates are used to compute material properties related to room reverberation using a novel material optimization objective. We use the estimated acoustic material characteristics for audio rendering using interactive geometric sound propagation and highlight the performance on many real-world scenarios. We also perform a user study to evaluate the perceptual similarity between the recorded sounds and our rendered audio. Zhenyu Tang 0001, Nicholas J. Bryan, Dingzeyu Li, Timothy R. Langlois, Dinesh Manocha |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | Regression and Classification for Direction-of-Arrival Estimation with Convolutional Recurrent Neural NetworksabstractWe present a novel learning-based approach to estimate the direction-of-arrival (DOA) of a sound source using a convolutional recurrent neural network (CRNN) trained via regression on synthetic data and Cartesian labels. We also describe an improved method to generate synthetic data to train the neural network using state-of-the-art sound propagation algorithms that model specular as well as diffuse reflections of sound. We compare our model against three other CRNNs trained using different formulations of the same problem: classification on categorical labels, and regression on spherical coordinate labels. In practice, our model achieves up to 43% decrease in angular error over prior methods. The use of diffuse reflection results in 34% and 41% reduction in angular prediction errors on LOCATA and SOFA datasets, respectively, over prior methods based on image-source methods. Our method results in an additional 3% error reduction over prior schemes that use classification based networks, and we use 36% fewer network parameters. Zhenyu Tang 0001, John D. Kanu, Kevin Hogan, Dinesh Manocha |
INTERSPEECH | 1 |
| 2018 | Dynamic Sound Field Synthesis for Speech and Music OptimizationabstractWe present a novel acoustic optimization algorithm to synthesize dynamic sound fields in a static scene. Our approach places new active loudspeakers or virtual sources in the scene so that the dynamic sound field in a region satisfies optimization criteria to improve speech and music perception. We use a frequency domain formulation of sound propagation and reduce the computation of dynamic sound field synthesis to solving a linear least squares problem, and do not impose any constraints on the environment or loudspeakers type, or loudspeaker placement. We highlight the performance on complex indoor scenes in terms of speech and music improvements. We evaluate the performance with a user study and highlight the perceptual benefits for virtual reality and multimedia applications. Zhenyu Tang 0001, Nicolás Morales, Dinesh Manocha |
ACM Multimedia | 1 |