Demo Data from EDBT 2026 / reviewers in the wild / expert
Weihang Zhu
dblp:72/4599
· DBLP profile ↗
7ranked-venue papers
4as first author
0since 2021 · last 2019
0000-0002-6092-1608ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational fabrication · 77% Geometric modeling and processing · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication
machining |
0.1 | 1 | 2005 | Material side tracing and curve refinement for pencil-cut machining of complex polyhedral models · Comput. Aided Des. 2005 |
Geometric modeling and processing › solid modeling
polyhedral models |
0.0 | 1 | 2005 | Material side tracing and curve refinement for pencil-cut machining of complex polyhedral models · Comput. Aided Des. 2005 |
Haptics and multimodal interaction
haptic interface |
0.0 | 1 | 2004 | Five-axis pencil-cut planning and virtual prototyping with 5-DOF haptic interface · Comput. Aided Des. 2004 |
Methods — techniques the papers use, named apart from their topics
virtual prototyping · 0.05-DOF haptics · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Preventive Maintenance Subject to Equipment UnavailabilityabstractPreventive maintenance has received considerable attention in industries and the literature. Conventional preventive maintenance models often assume that equipment is always available for maintenance activities. However, in many mission-critical industries, equipment may not be available for scheduled maintenance due to busy operational schedules. Forced shutdown of the equipment may incur extra costs that cannot be offset by the benefits from preventively maintaining the equipment. In this paper, we propose innovative preventive maintenance policies to address the challenges caused by equipment unavailability. Maintenance models with possible rescheduling are developed for both time-based and condition-based maintenance policies, and the objective is to minimize the long-run cost rate of all maintenance activities. The proposed policies, with consideration of equipment unavailability for prescheduled PM, are compared with the policies that ignore this unavailability. Numerical examples are provided to illustrate the proposed policies. Zhicheng Zhu, Yisha Xiang, Mingyang Li 0002, Weihang Zhu, Kellie Schneider |
IEEE Trans. Reliab. | 4 |
| 2011 | Two-stage Tabu - Particle swarm algorithms for the facility layout problem with size constraintsabstractThe Facility Layout Problem (FLP) in this paper is an extension of the traditional Quadratic Assignment Problems (QAP). While the objective is still to minimize the summed cost of the (flow ∗ distance), the facilities in the FLP have different given sizes and their locations must be determined on a continual planar site. Based on the visual facility layout design system proposed by Chiang [13], this paper presents a study on using Tabu Search (TS), Particle Swarm Optimization (PSO) and their combinations (TS+PSO and PSO+TS) to tackle the FLP. The computation results show that the two-stage algorithms are able to achieve better results in most cases than TS and PSO individually on the FLP. The proposed two-stage algorithms and visual layout design system provide an effective tool to solve the practical FLP. Wen-Chyuan Chiang, Gangshu (George) Cai, Xiaojing Xu, Ganesh Mudunuri, Weihang Zhu |
IEEE Congress on Evolutionary Computation | 5 |
| 2011 | Massively parallel differential evolution - pattern search optimization with graphics hardware acceleration: an investigation on bound constrained optimization problems
Weihang Zhu |
J. Glob. Optim. | 1 |
| 2009 | Parallel Ant Colony with Local Pattern Search for Nonlinear Function Optimization with Graphics Hardware AccelerationabstractThis paper presents a massively parallel ant colony optimization - pattern search (ACO-PS) algorithm with graphics hardware acceleration on nonlinear function optimization problems. The objective of this study is to determine the effectiveness of using graphics processing units (GPU) as a hardware platform for ACO-PS. GPU, the common graphics hardware found in modern personal computers, can be used for data-parallel computing in a desktop setting. In this research, the classical ACO is adapted in the data-parallel GPU computing platform featuring `single instruction - multiple thread' (SIMT). The global optimal search of the ACO is enhanced by the classical local pattern search (PS) method. The hybrid ACO-PS method is implemented in a GPU + CPU hardware platform and compared to a similar implementation in a central processing unit (CPU) platform. Computational results indicate that GPU-accelerated SIMT-ACO-PS method is orders of magnitude faster than the corresponding CPU implementation. The main contribution of this paper is the parallelization analysis and performance analysis of the hybrid ACO-PS with GPU acceleration. Weihang Zhu, James Curry |
SMC | 1 |
| 2009 | Particle Swarm with graphics hardware acceleration and local pattern search on bound constrained problemsabstractThis paper presents a particle swarm - pattern search optimization (PS2) algorithm with graphics hardware acceleration for bound constrained nonlinear optimization problems. The objective of this study is to determine the effectiveness of using graphics processing units (GPU) as a hardware platform for particle swarm optimization (PSO). GPU, the common graphics hardware which can be found in many personal computers, can be used for desktop data-parallel computing. The classical PSO is adapted in the data-parallel GPU computing platform featuring dasiasingle instruction - multiple threadpsila (SIMT). PSO is also enhanced by adding a local pattern search (PS) improvement. The hybrid PS2optimization method is implemented in the GPU environment and with a central processing unit (CPU) in a PC. Computational results indicate that GPU-accelerated SIMT-PS2method is orders of magnitude faster than the corresponding CPU implementation. The main contribution of this paper is the parallelization analysis and performance analysis of the hybrid PS2with GPU acceleration. Weihang Zhu, James Curry |
SIS | 1 |
| 2005 | Material side tracing and curve refinement for pencil-cut machining of complex polyhedral models
Yongfu Ren, Weihang Zhu, Yuan-Shin Lee |
Comput. Aided Des. | 2 |
| 2004 | Five-axis pencil-cut planning and virtual prototyping with 5-DOF haptic interface
Weihang Zhu, Yuan-Shin Lee |
Comput. Aided Des. | 1 |