EDBT 2026 Demo / reviewers in the wild / expert
Ozan Cakmakci
dblp:72/4630
· DBLP profile ↗
4ranked-venue papers
2as first author
1since 2021 · last 2025
0009-0007-3718-2636ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 70% Generative modeling · 30% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 84% Computational photography and imaging · 16% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
camera calibration |
0.9 | 1 | 2025 | AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion · ICCV 2025 |
Computer vision › 3D vision
camera geometry and pose estimation |
0.9 | 1 | 2025 | AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion · ICCV 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion · ICCV 2025 |
Computer vision › 3D vision › camera calibration
lens distortion modeling |
0.3 | 1 | 2025 | AlignDiff: Learning Physically-Grounded Camera Alignment via Diffusion · ICCV 2025 |
Virtual and augmented reality
augmented reality |
0.1 | 2 | 2008 | Optical free-form surfaces in off-axis head-worn display design · ISMAR 2008 A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004 |
Virtual and augmented reality › immersive display
head-mounted display |
0.1 | 2 | 2008 | Optical free-form surfaces in off-axis head-worn display design · ISMAR 2008 A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004 |
Computational photography and imaging › image acquisition › imaging system design
optical design |
0.1 | 1 | 2008 | Optical free-form surfaces in off-axis head-worn display design · ISMAR 2008 |
Virtual and augmented reality › display
display hardware |
0.0 | 1 | 2004 | A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004 |
Virtual and augmented reality › occlusion
mutual occlusion |
0.0 | 1 | 2004 | A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004 |
Virtual and augmented reality › augmented reality display
optical see-through display |
0.0 | 1 | 2004 | A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004 |
Virtual and augmented reality › augmented reality
mobile augmented reality |
0.0 | 1 | 2008 | Optical free-form surfaces in off-axis head-worn display design · ISMAR 2008 |
Integrated circuit design › optoelectronic devices
spatial light modulator |
0.0 | 1 | 2004 | A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004 |
Methods — techniques the papers use, named apart from their topics
ray-traced lens database · 0.9edge-aware attention · 0.9diffusion model · 0.9spatial light modulator · 0.1polarization-based optics · 0.1computer-generated imagery · 0.1opto-mechanical packaging · 0.1free-form optics fabrication · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AlignDiff: Learning Physically-Grounded Camera Alignment via DiffusionabstractAccurate camera calibration is a fundamental task for 3D perception, especially when dealing with real-world, in-the-wild environments where complex optical distortions are common. Existing methods often rely on pre-rectified images or calibration patterns, which limits their applicability and flexibility. In this work, we introduce a novel framework that addresses these challenges by jointly modeling camera intrinsic and extrinsic parameters using a generic ray camera model. Unlike previous approaches, AlignDiff shifts focus from semantic to geometric features, enabling more accurate modeling of local distortions. We propose AlignDiff, a diffusion model conditioned on geometric priors, enabling the simultaneous estimation of camera distortions and scene geometry. To enhance distortion prediction, we incorporate edge-aware attention, focusing the model on geometric features around image edges, rather than semantic content. Furthermore, to enhance generalizability to real-world captures, we incorporate a large database of ray-traced lenses containing over three thousand samples. This database characterizes the distortion inherent in a diverse variety of lens forms. Our experiments demonstrate that the proposed method significantly reduces the angular error of estimated ray bundles by ~8.2 degrees and overall calibration accuracy, outperforming existing approaches on challenging, real-world datasets. Liuyue Xie, Jiancong Guo, Ozan Cakmakci, Andre Araujo, László A. Jeni, Zhiheng Jia |
ICCV | 3 |
| 2008 | Optical free-form surfaces in off-axis head-worn display designabstractHead-worn displays are becoming a viable visual display option for mobile augmented reality. In this paper, we highlight the challenges and some recent progress towards compact and lightweight head-worn displays tending towards the eyeglass form factor. Single and dual-element eyeglass display designs that leverage the advances in free-form optics fabrication technology will be presented. There are three new contributions in this paper: first, we present a single-element eyeglass display design and the fabricated mirror prototype; second, we present our second generation dual-element eyeglass display design with the revised opto-mechanical packaging; third, we present our initial studies on the field of view limit with an 8 mm pupil for the dual-element design. Ozan Cakmakci, Sophie Vo, Simon Vogl, Rupert Spindelbalker, Alois Ferscha, Jannick P. Rolland |
ISMAR | 1 |
| 2006 | Tutorials - MAR Tutorial 1 (half day) & ISMAR Tutorial 2 (half day)abstractProvides an abstract for each of the presentations and a brief professional biography of each presenter. The complete presentations were not made available for publication as part of the conference proceedings. Jan-Michael Frahm, Jannick P. Rolland, Andrei State, Ozan Cakmakci |
ISMAR | 4 |
| 2004 | A Compact Optical See-Through Head-Worn Display with Occlusion SupportabstractWe are proposing an optical see-through head-worn display that is capable of mutual occlusions. Mutual occlusion is an attribute of an augmented reality display where real objects can occlude virtual objects and virtual objects can occlude real objects. For a user to achieve the perception of indifference between the real and the virtual images superimposed on the real environment, mutual occlusion is a strongly desired attribute for certain applications. This paper presents a breakthrough in display hardware from a mobility (i.e. compactness), resolution, and a switching speed based criteria. Specifically, we focus on the research that is related to virtual objects being able to occlude real objects. The core of the system is a spatial light modulator (SLM) and polarization-based optics which allow us to block or pass certain parts of a scene which is viewed through the head-worn display. An objective lens images the scene onto the SLM and the modulated image is mapped back to the original scene via an eyepiece. We are combining computer generated imagery with the modulated version of the scene to form the final image a user would see. Ozan Cakmakci, Yonggang Ha, Jannick P. Rolland |
ISMAR | 1 |