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Xun Yang 0004

dblp:72/4772-4 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 3 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 57% Mathematical optimization · 43%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational finance and economics · 100%
Artificial intelligence
2 papers
Generative modeling · 51% Reinforcement learning · 49%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems › generative recommendation
diffusion-based recommendation
0.912025
Fading to Grow: Growing Preference Ratios via Preference Fading Discrete Diffusion for Recommendation · NeurIPS 2025
Recommender systems › user modeling
user preference modeling
0.912025
Fading to Grow: Growing Preference Ratios via Preference Fading Discrete Diffusion for Recommendation · NeurIPS 2025
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.512021
Impression Allocation and Policy Search in Display Advertising · ICDM 2021
Algorithmic game theory and mechanism design › mechanism design
auction design
0.512021
Impression Allocation and Policy Search in Display Advertising · ICDM 2021
Algorithmic game theory and mechanism design › mechanism design › auction design
display advertising auction
0.512021
Impression Allocation and Policy Search in Display Advertising · ICDM 2021
Computational finance and economics › online advertising
auto-bidding
0.412019
Bid Optimization by Multivariable Control in Display Advertising · KDD 2019
Computational finance and economics
online advertising
0.412019
Bid Optimization by Multivariable Control in Display Advertising · KDD 2019
Computational finance and economics › online advertising
real-time bidding
0.412019
Bid Optimization by Multivariable Control in Display Advertising · KDD 2019
Mathematical optimization
linear programming
0.412019
Bid Optimization by Multivariable Control in Display Advertising · KDD 2019
Mathematical optimization
primal-dual method
0.412019
Bid Optimization by Multivariable Control in Display Advertising · KDD 2019
Machine learning › Generative modeling
diffusion model
0.312025
Fading to Grow: Growing Preference Ratios via Preference Fading Discrete Diffusion for Recommendation · NeurIPS 2025
Machine learning › Generative modeling › diffusion model
discrete diffusion model
0.312025
Fading to Grow: Growing Preference Ratios via Preference Fading Discrete Diffusion for Recommendation · NeurIPS 2025
Network optimization and economics
resource allocation
0.112021
Impression Allocation and Policy Search in Display Advertising · ICDM 2021

Methods — techniques the papers use, named apart from their topics

negative sampling · 1.7matrix-based formulation · 1.7discrete diffusion · 1.7multi-agent reinforcement learning · 1.5bidding function derivation · 1.5multivariable control · 0.8feedback control · 0.8
YearPublicationVenuePosition
2025 Fading to Grow: Growing Preference Ratios via Preference Fading Discrete Diffusion for Recommendation
abstract
Recommenders aim to rank items from a discrete item corpus in line with user interests, yet suffer from extremely sparse user preference data. Recent advances in diffusion models have inspired diffusion-based recommenders, which alleviate sparsity by injecting noise during a forward process to prevent collapse of perturbed preference distributions. However, current diffusion‑based recommenders predominantly rely on continuous Gaussian noise, which is intrinsically mismatched with the discrete nature of user preference data in recommendation. In this paper, building upon recent advances in discrete diffusion, we propose \textbf{PreferGrow}, a discrete diffusion-based recommender modeling preference ratios by fading and growing user preferences over the discrete item corpus. PreferGrow differs from existing diffusion-based recommenders in three core aspects: (1) Discrete modeling of preference ratios: PreferGrow models relative preference ratios between two items, where a positive value indicates a more preferred one over another less preferred. This formulation aligns naturally with the discrete and ranking-oriented nature of recommendation tasks. (2) Perturbing via preference fading: Instead of injecting continuous noise, PreferGrow fades user preferences by replacing the preferred item with alternatives---physically akin to negative sampling---thereby eliminating the need for any prior noise assumption. (3) Preference reconstruction via growing: PreferGrow reconstructs user preferences by iteratively growing the preference signal from the estimated ratios. We further provide theoretical analysis showing that PreferGrow preserves key properties of discrete diffusion processes. PreferGrow provides a well-defined matrix‑based formulation for discrete diffusion-based recommendation and empirically outperforms existing diffusion‑based recommenders across five benchmark datasets, underscoring its superior effectiveness. Our codes are available at \url{https://anonymous.4open.science/r/PreferGrow_Commit-2259/}.
Guoqing Hu, An Zhang 0003, Shuchang Liu 0001, Wenyu Mao, Jiancan Wu, Xun Yang 0004, Xiang Li 0189, Lantao Hu, Han Li 0005, Kun Gai, Xiang Wang 0010
NeurIPS6
2021 Impression Allocation and Policy Search in Display Advertising
abstract
In online display advertising, guaranteed contracts and real-time bidding (RTB) are two major ways to sell impressions for a publisher. For large publishers, simultaneously selling impressions through both guaranteed contracts and in-house RTB has become a popular choice. Generally speaking, a publisher needs to derive an impression allocation strategy between guaranteed contracts and RTB to maximize its overall outcome (e.g., revenue and/or impression quality). However, deriving the optimal strategy is not a trivial task, e.g., the strategy should encourage incentive compatibility in RTB and tackle common challenges in real-world applications such as unstable traffic patterns (e.g., impression volume and bid landscape changing). In this paper, we formulate impression allocation as an auction problem where each guaranteed contract submits virtual bids for individual impressions. With this formulation, we derive the optimal bidding functions for the guaranteed contracts, which result in the optimal impression allocation. In order to address the unstable traffic pattern challenge and achieve the optimal overall outcome, we propose a multi-agent reinforcement learning method to adjust the bids from each guaranteed contract, which is simple, converging efficiently and scalable. The experiments conducted on real-world datasets demonstrate the effectiveness of our method.
Di Wu 0035, Xiujun Chen, Junwei Pan, Xun Yang 0004, Qing Tan, Jian Xu 0015, Kuang-chih Lee
ICDM5
2019 Bid Optimization by Multivariable Control in Display Advertising
abstract
Real-Time Bidding (RTB) is an important paradigm in display advertising, where advertisers utilize extended information and algorithms served by Demand Side Platforms (DSPs) to improve advertising performance. A common problem for DSPs is to help advertisers gain as much value as possible with budget constraints. However, advertisers would routinely add certain key performance indicator (KPI) constraints that the advertising campaign must meet due to practical reasons. In this paper, we study the common case where advertisers aim to maximize the quantity of conversions, and set cost-per-click (CPC) as a KPI constraint. We convert such a problem into a linear programming problem and leverage the primal-dual method to derive the optimal bidding strategy. To address the applicability issue, we propose a feedback control-based solution and devise the multivariable control system. The empirical study based on real-word data from Taobao.com verifies the effectiveness and superiority of our approach compared with the state of the art in the industry practices.
Xun Yang 0004, Yasong Li, Hao Wang 0003, Di Wu 0035, Qing Tan, Jian Xu 0015, Kun Gai
KDD1
2018 Budget Constrained Bidding by Model-free Reinforcement Learning in Display Advertising
abstract
Real-time bidding (RTB) is an important mechanism in online display advertising, where a proper bid for each page view plays an essential role for good marketing results. Budget constrained bidding is a typical scenario in RTB where the advertisers hope to maximize the total value of the winning impressions under a pre-set budget constraint. However, the optimal bidding strategy is hard to be derived due to the complexity and volatility of the auction environment. To address these challenges, in this paper, we formulate budget constrained bidding as a Markov Decision Process and propose a model-free reinforcement learning framework to resolve the optimization problem. Our analysis shows that the immediate reward from environment is misleading under a critical resource constraint. Therefore, we innovate a reward function design methodology for the reinforcement learning problems with constraints. Based on the new reward design, we employ a deep neural network to learn the appropriate reward so that the optimal policy can be learned effectively. Different from the prior model-based work, which suffers from the scalability problem, our framework is easy to be deployed in large-scale industrial applications. The experimental evaluations demonstrate the effectiveness of our framework on large-scale real datasets.
Di Wu 0035, Xiujun Chen, Xun Yang 0004, Hao Wang 0003, Qing Tan, Xiaoxun Zhang, Jian Xu 0015, Kun Gai
CIKM3