Demo Data from EDBT 2026 / reviewers in the wild / expert
Chung-Jr Lian
dblp:72/4793
· DBLP profile ↗
13ranked-venue papers
3as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 10 · 1 first-authorSystems, architecture and hardware · 3 · 2 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 77% Integrated circuit design · 23% | |
| Computer graphics and multimedia
1 paper |
Image and video coding · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › image compression › wavelet-based image coding
JPEG2000 |
0.1 | 1 | 2007 | Word-Level Parallel Architecture of JPEG 2000 Embedded Block Coding Decoder · IEEE Trans. Multim. 2007 |
Hardware accelerators and domain-specific architectures › video coding accelerator
video decoding accelerator |
0.1 | 1 | 2007 | Word-Level Parallel Architecture of JPEG 2000 Embedded Block Coding Decoder · IEEE Trans. Multim. 2007 |
Integrated circuit design › low-power circuit design
low-power digital circuit design |
0.0 | 1 | 2007 | Word-Level Parallel Architecture of JPEG 2000 Embedded Block Coding Decoder · IEEE Trans. Multim. 2007 |
Methods — techniques the papers use, named apart from their topics
word-level decoding algorithm · 0.1column-switching scan order · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Scalable video adaptation optimization using soft decision schemeabstractVideo transmission over a heterogeneous network suffers a condition that it has required to satisfy many different constraints because of the variety limitations of client equipments and preferences of each user. In this condition, the video stream should have the flexibility feature. Scalable video coding is one of the solutions to serve this condition. In order to provide a better flexibility on scalability feature, more than one combination with video spatial size, temporal frame rate, and visual quality resolution are utilized. It is difficult to adapt the appropriate relation between the various combinations and user preference. In this paper, we propose an objectivity-derived algorithm with soft decision scheme for serving scalable video adaptation. This method can be used in existing equipments without much computation overhead. This useful and simple solution is not only a practical way in scalable video adaptation design, but also an efficient scheme of achieving subjective satisfaction. Chia-Ho Pan, Sheng-Chieh Huang, I-Hsien Lee, Chung-Jr Lian, Liang-Gee Chen |
ICME | 4 |
| 2007 | On-Chip Memory Optimization Scheme for VLSI Implementation of Line-Based Two-Dimentional Discrete Wavelet TransformabstractThe on-chip line buffer dominates the total area and power of line-based 2-D discrete wavelet transform (DWT). In this paper, a memory-efficient VLSI implementation scheme for line-based 2-D DWT is proposed, which consists of two parts, the wordlength analysis methodology and the multiple-lifting scheme. The required wordlength of on-chip memory is determined firstly by use of the proposed wordlength analysis methodology, and a memory-efficient VLSI implementation scheme for line-based 2-D DWT, named multiple-lifting scheme, is then proposed. The proposed wordlength analysis methodology can guarantee to avoid overflow of coefficients, and the average difference between predicted and experimental quality level is only 0.1 dB in terms of PSNR. The proposed multiple-lifting scheme can reduce not only at least 50% on-chip memory bandwidth but also about 50% area of line buffer in 2-D DWT module. Chih-Chi Cheng, Chao-Tsung Huang, Ching-Yeh Chen, Chung-Jr Lian, Liang-Gee Chen |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2007 | Word-Level Parallel Architecture of JPEG 2000 Embedded Block Coding DecoderabstractThis paper presents a word-level decoding architecture of embedded block coding in JPEG 2000. This architecture decodes one coefficient per cycle based on the proposed word-level decoding algorithm. This algorithm eliminates state variable memories by decoding all bit-planes in parallel. The proposed column- switching scan order overcomes intra bit-plane dependency and inter bit-plane dependency to enable parallel processing. Implementation results show that the proposed architecture is capable of decoding 54 MSamples/s at 54 MHz, which can support HDTV 720p (1280 times 720, 4:2:2) decoding at 30 frames/s. Hung-Chi Fang, Chun-Chia Chen, Chung-Jr Lian, Liang-Gee Chen |
IEEE Trans. Multim. | 4 |
| 2006 | Hardware architecture design of an H.264/AVC video codecabstractH.264/AVC is the latest video coding standard. It significantly outperforms the previous video coding standards, but the extraordinary huge computation complexity and memory access requirement make the hardwired codec solution a tough job. This paper describes the design methodology for H.264/AVC video codec. The system architecture and scheduling are addressed. The design consideration and optimization for its significant modules including bandwidth optimized motion compensation engine, reconfigurable intra predictor generator, low bandwidth parallel integer motion estimation are mentioned. Due to the complex, sequential, and highly data-depended characteristics of all essential algorithms in H.264/AVC, not only the pipeline structure but also efficient memory hierarchy is required. The design case with a hybrid task pipelining scheme, a balanced schedule with block-level, MB-level, and frame-level pipelining, are presented. By combining with many bandwidth reduction techniques and data reused schemes, very efficient architecture and implementation for plate-form based system is proved by the prototype chips. Tung-Chien Chen, Chung-Jr Lian, Liang-Gee Chen |
ASP-DAC | 2 |
| 2005 | PEG, MPEG-4, and H.264 Codec IP DevelopmentabstractThe paper summarizes our design experiences of various image and video codec IPs. The design issues and methodology of custom video codecs are discussed. The design methodology can be summarized as four stages: system analysis; algorithm optimization; architecture exploration; code development. Based on these guidelines, several design cases are presented, including the proposed JPEG, MPEG-4, and H.264 architectures. Chung-Jr Lian, Yu-Wen Huang, Hung-Chi Fang, Yung-Chi Chang, Liang-Gee Chen |
DATE | 1 |
| 2005 | System analysis of VLSI architecture for motion-compensated temporal filteringabstractThe motion-compensated temporal filtering (MCTF) is an innovative prediction scheme for video coding and has become the core technology of the coming video coding standard, MPEG-21 part 13 - scalable video coding (SVC). This paper provides the system analysis of MCTF for VLSI implementation, which includes computational complexity, external memory access, external storage size, and coding delay. The one-level MCTF is analyzed first, and a modified double current frames scheme is introduced to address the external memory access penalty that results from fractional-pel motion compensation (MC). Then the analysis is extended to multi-level MCTF, in which many important system issues will be explored. Finally, a real-life test case was given to compare the system requirements of many different MCTF schemes and the prediction scheme of H.264/AVC. Ching-Yeh Chen, Chao-Tsung Huang, Yi-Hau Chen, Chung-Jr Lian, Liang-Gee Chen |
ICIP (3) | 4 |
| 2005 | Application Layer Error Correction Scheme for Video Header Protection on Wireless NetworkabstractIn wireless video streaming application, video information may be corrupted by a noisy channel. By introducing error resilience and error concealment techniques, many researchers have tried to eliminate quality degradation of reconstructed picture in decoding a corrupted data. On the contrary, there are relatively fewer works discussing the ways to diminish the corruption. Hence, system designers need to use different methods to restrict the error cause by channel within a tolerable extent. In other words, the system will be difficult to be implemented in practical design. In this paper, we propose a way to protect the video header information in application layer without modifying standardized syntax. Beside, we also consider channel condition of wireless transmission and propose a way to reduce redundant bits used in channel coding. By doing this, the bitstream can be simply transmitted over practical wireless network and the reconstructed picture quality outperforms the original one. Chia-Ho Pan, I-Hsien Lee, Sheng-Chieh Huang, Chih-Chi Cheng, Chung-Jr Lian, Liang-Gee Chen |
ISM | 5 |
| 2005 | Parallel embedded block coding architecture for JPEG 2000abstractThis paper presents a parallel architecture for the Embedded Block Coding (EBC) in JPEG 2000. The architecture is based on the proposed word-level EBC algorithm. By processing all the bit planes in parallel, the state variable memories for the context formation (CF) can be completely eliminated. The length of the FIFO (first-in first-out) between the CF and the arithmetic encoder (AE) is optimized by a reconfigurable FIFO architecture. To reduce the hardware cost of the parallel architecture, we proposed a folded AE architecture. The parallel EBC architecture can losslessly process 54 MSamples/s at 81 MHz, which can support HDTV 720p resolution at 30 frames/s. Hung-Chi Fang, Tu-Chih Wang, Chung-Jr Lian, Liang-Gee Chen |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2004 | Novel precompression rate-distortion optimization algorithm for JPEG 2000abstractIn this paper, a novel pre-compression rate-distortion optimization algorithm is proposed, which can reduce computation power and memory requirement of JPEG 2000 encoder. It can reduce the wasted computational power of the entropy coder (EBCOT Tier-1) and unnecessary memory requirement for the code-stream. Distortion and rate of coding passes are calculated and estimated before coding, and therefore truncation point is selected before coding. Experimental results show that the computation time of EBCOT Tier-1 and memory requirement for the code-stream can be greatly reduced,especially at high compression ratio. The quality of the proposed algorithm is slightly lower than that of post-compression rate-distortion optimization algorithm. Hung-Chi Fang, Chung-Jr Lian, Liang-Gee Chen |
VCIP | 3 |
| 2003 | Analysis and architecture design of block-coding engine for EBCOT in JPEG 2000abstractEmbedded block coding with optimized truncation (EBCOT) is the most important technology in the latest image-coding standard, JPEG 2000. The hardware design of the block-coding engine in EBCOT is critical because the operations are bit-level processing and occupy more than half of the computation time of the whole compression process. A general purpose processor (GPP) is, therefore, very inefficient to process these operations. We present detailed analysis and dedicated hardware architecture of the block-coding engine to execute the EBCOT algorithm efficiently. The context formation process in EBCOT is analyzed to get an insight into the characteristics of the operation. A column-based architecture and two speed-up methods, sample skipping (SS) and group-of-column skipping (GOCS), for the context generation are then proposed. As for arithmetic encoder design, the pipeline and look-ahead techniques are used to speed up the processing. It is shown that about 60% of the processing time is reduced compared with sample-based straightforward implementation. A test chip is designed and the simulation results show that it can process 4.6 million pixels image within 1 s, corresponding to 2400 /spl times/ 1800 image size, or CIF (352 /spl times/ 288) 4 : 2 : 0 video sequence with 30 frames per second at 50-MHz working frequency. Chung-Jr Lian, Kuanfu Chen, Hong-Hui Chen, Liang-Gee Chen |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2002 | Computation reduction technique for lossy JPEG2000 encoding through EBCOT Tier-2 feedback processingabstractA novel method to reduce computation of JPEG2000 encoding is proposed. The main concept is that most of the computation in the entropy coder (EBCOT Tier-1) of JPEG2000 is redundancy especially at lower bit-rates, and the proposed method can greatly reduce this redundancy through the feedback of EBCOT Tier-2 processing. By the information generated from Tier-2, the computing time of EBCOT Tier-1 at irreversible wavelet transform mode (9-7 filter) can be reduced to about 40% and 20% at general and high compression rates, respectively. And there is even more reduction at reversible wavelet transform mode (5-3 filter). Te-Hao Chang, Li-Lin Chen, Chung-Jr Lian, Hong-Hui Chen, Liang-Gee Chen |
ICIP (3) | 3 |
| 2001 | Design and implementation of JPEG encoder IP coreabstractAbstract- A complete, low cost baseline JPEG encoder soft IP and its chip implementation are presented in this paper. It features user-defined, run-time re-configurable quantization tables, highly modularized and fully pipelined architecture. A prototype, synthesized with COMPASS cell library, has been implemented in TSMC 0.6-pm single-poly, triple-metal process. It can run up to 40 MHz at 3.3V. This IP can be easily integrated into various application systems, such as scanner, PC camera and color FAX, etc. I. Chung-Jr Lian, Liang-Gee Chen, Hao-Chieh Chang, Yung-Chi Chang |
ASP-DAC | 1 |
| 2001 | Analysis and Architecture Design of JPEG2000abstractAnalysis and architecture design of the key modules in JPEG2000 are presented in this paper. For Discrete Wavelet Transform (DWT), a lifting based DWT core for the default 5-3 and 9-7 filters in part I of JPEG2000 is proposed. Folded architecture is adopted in DWT to reduce the hardware cost and to achieve the higher hardware utilization. For Embedded Block Coding with Optimized Truncation (EBCOT), column-based coding architecture of Tier-1 block coding engine is proposed. The context formation efficiency is increased by adopting two speedup methods. The computation cycle of the block coding engine is reduced to about 40 % of previous work. 1. Liang-Gee Chen, Chung-Jr Lian, Kuanfu Chen, Hong-Hui Chen |
ICME | 2 |