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Ming-Hui Wen

dblp:72/5328 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Artificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 61% Immersive interaction · 30% Usability and user experience research · 9%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › avatar
avatar customization
0.112009
Body and mind: a study of avatar personalization in three virtual worlds · CHI 2009
Collaborative and social computing
multi-user virtual environments
0.112009
Body and mind: a study of avatar personalization in three virtual worlds · CHI 2009
Immersive interaction › see-through display
head-up display
0.012004
Comparison of head-up display (HUD) vs. head-down display (HDD): driving performance of commercial vehicle operators in Taiwan · Int. J. Hum. Comput. Stud. 2004
Usability and user experience research
driving performance
0.012004
Comparison of head-up display (HUD) vs. head-down display (HDD): driving performance of commercial vehicle operators in Taiwan · Int. J. Hum. Comput. Stud. 2004

Methods — techniques the papers use, named apart from their topics

questionnaire study · 0.2
YearPublicationVenuePosition
2010 A fuzzy-AHP-based technique for the decision of design feature selection in Massively Multiplayer Online Role-Playing Game development
Ying-Fu Lo, Ming-Hui Wen
Expert Syst. Appl.2
2009 Body and mind: a study of avatar personalization in three virtual worlds
abstract
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users project themselves into the environment via an avatar: a 3D body which they control and whose appearance is often customizable. However, considering the prevalence of this form of embodiment, there is a surprising lack of data about how and why users customize their avatar, as well as how easy and satisfying the existing avatar creation tools are. In this paper, we report on a study investigating these issues through a questionnaire administered to more than a hundred users of three virtual worlds offering widely different avatar creation and customization systems (Maple Story, World of Warcraft, and Second Life). We illustrate the often-surprising choices users make when creating their digital representation and discuss the impact of our findings for the design of future avatar creation systems.
Nicolas Ducheneaut, Ming-Hui Wen, Nick Yee, Greg Wadley
CHI2
2007 Health pal: a PDA phone that will take care of your health
abstract
The Kannon project at the National Chiao Tung University (NCTU) in Taiwan has designed a smart PDA phone, christened Health Pal, to help elders to manage their healthcare needs such as planning their own physician visits, medication schedules, exercise routines as well as monitoring their blood pressures, pulse rates and oxygen levels. The paper reports the design concepts of the device as well as the activity oriented approach the team undertook during the design process. A comparison of this device against several similar prototypes was also included to highlight its unique features.
Shih-Chen Fan, Ming-Hui Wen, Chun-Tang Hsu, Chung-Hao Hung, Shang Hwa Hsu, Ming-Chuen Chuang, John Kar-Kin Zao, Chin-Teng Lin
SMC2
2004 Comparison of head-up display (HUD) vs. head-down display (HDD): driving performance of commercial vehicle operators in Taiwan
Yung-Ching Liu, Ming-Hui Wen
Int. J. Hum. Comput. Stud.2