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Sébastien Cuendet

dblp:72/6338 · DBLP profile ↗
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9ranked-venue papers
2as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Human-computer interaction and ubiquitous computing · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 42% Collaborative and social computing · 21% Accessibility and assistive technology · 14%
Artificial intelligence
1 paper
Information extraction and text analysis · 77% Speech recognition and synthesis · 23%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
collaborative learning
0.212016
Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning · ACM Trans. Comput. Hum. Interact. 2016
Personal fabrication and tangible interfaces
tangible interaction
0.212016
Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning · ACM Trans. Comput. Hum. Interact. 2016
Personal fabrication and tangible interfaces
tangible user interface
0.212016
Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning · ACM Trans. Comput. Hum. Interact. 2016
Natural language and speech › Information extraction and text analysis › text segmentation
sentence segmentation
0.112010
Multi-View Semi-Supervised Learning for Dialog Act Segmentation of Speech · IEEE Trans. Speech Audio Process. 2010
Human-robot interaction › nonverbal communication
joint attention
0.112016
Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning · ACM Trans. Comput. Hum. Interact. 2016
Natural language and speech › Speech recognition and synthesis › speech analysis
speech segmentation
0.012010
Multi-View Semi-Supervised Learning for Dialog Act Segmentation of Speech · IEEE Trans. Speech Audio Process. 2010

Methods — techniques the papers use, named apart from their topics

eye tracking · 0.2between-subjects experiment · 0.2field study · 0.2semi-supervised learning · 0.1self-training · 0.1co-training · 0.1
YearPublicationVenuePosition
2016 Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning
abstract
In this study, we investigated the way users memorize, analyze, collaborate, and learn new concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics ( N = 54) interacted with an interactive simulation of a warehouse. Their task was to discover efficient design principles for building storehouses. In a between-subjects experimental design, half of the participants used 3D physical shelves, whereas the other half used 2D paper shelves. This manipulation allowed us to control for the “representational effect” of 3D tangibles: the first group saw the warehouse as a small-scale model with realistic shelves, whereas the second group had access to a more abstract layout with rectangular pieces of paper. Both groups interacted with the system in the same way. We found that participants in the first group (i.e., who used 3D realistic shelves) better memorized a warehouse layout, built a more efficient model, and scored higher on a learning test. Additionally, students wore eye-tracking goggles while completing those tasks; preliminary results suggest that 3D interfaces increased joint visual attention, which was found to be a significant predictor for participants’ task performance and learning gains. Implications for designing TUIs in collaborative settings are discussed.
Bertrand Schneider, Kshitij Sharma, Sébastien Cuendet, Guillaume Zufferey, Pierre Dillenbourg, Roy D. Pea
ACM Trans. Comput. Hum. Interact.3
2015 Screen or Tabletop: An Eye-Tracking Study of the Effect of Representation Location in a Tangible User Interface System
abstract
This article presents a comparison of the effects of input-output location (co-located versus discrete) on user performance in a tangible user interface (TUI) system. We conducted a mobile eye-tracking study with two different versions of a TUI system and, despite similar performances in both conditions, our findings revealed differences in the users gaze patterns, shedding new light on the underlying cognitive processes.
Mina Shirvani Boroujeni, Sébastien Cuendet, Lorenzo Lucignano, Beat Schwendimann, Pierre Dillenbourg
EC-TEL2
2013 VideoKheti: making video content accessible to low-literate and novice users
abstract
Designing ICT systems for rural users in the developing world is difficult for a variety of reasons ranging from problems with infrastructure to wide differences in user contexts and capabilities. Developing regions may include huge variability in spoken languages, and users are often low- or non-literate, with very little experience interacting with digital technologies. Researchers have explored the use of text-free graphical interfaces as well as speech-based applications to overcome some of the issues related to language and literacy. While there are benefits and drawbacks to each of these approaches, they can be complementary when used together. In this work, we present VideoKheti, a mobile system using speech, graphics, and touch interaction for low-literate farmers in rural India. VideoKheti helps farmers to find and watch agricultural extension videos in their own language and dialect. In this paper, we detail the design and development of VideoKheti and report on a field study with 20 farmers in rural India who were asked to find videos based on a scenario. The results show that farmers could use VideoKheti, but their success still greatly depended on their education level. While participants were enthusiastic about using the system, the multimodal interface did not overcome many obstacles for low-literate users.
Sébastien Cuendet, Indrani Medhi-Thies, Kalika Bali, Edward Cutrell
CHI1
2010 Task Performance vs. Learning Outcomes: A Study of a Tangible User Interface in the Classroom
Son Do-Lenh, Patrick Jermann, Sébastien Cuendet, Guillaume Zufferey, Pierre Dillenbourg
EC-TEL3
2010 Cascaded model adaptation for dialog act segmentation and tagging
Ümit Güz, Gökhan Tür, Dilek Hakkani-Tür, Sébastien Cuendet
Comput. Speech Lang.4
2010 Multi-View Semi-Supervised Learning for Dialog Act Segmentation of Speech
abstract
Sentence segmentation of speech aims at determining sentence boundaries in a stream of words as output by the speech recognizer. Typically, statistical methods are used for sentence segmentation. However, they require significant amounts of labeled data, preparation of which is time-consuming, labor-intensive, and expensive. This work investigates the application of multi-view semi-supervised learning algorithms on the sentence boundary classification problem by using lexical and prosodic information. The aim is to find an effective semi-supervised machine learning strategy when only small sets of sentence boundary-labeled data are available. We especially focus on two semi-supervised learning approaches, namely, self-training and co-training. We also compare different example selection strategies for co-training, namely, agreement and disagreement. Furthermore, we propose another method, called self-combined, which is a combination of self-training and co-training. The experimental results obtained on the ICSI Meeting (MRDA) Corpus show that both multi-view methods outperform self-training, and the best results are obtained using co-training alone. This study shows that sentence segmentation is very appropriate for multi-view learning since the data sets can be represented by two disjoint and redundantly sufficient feature sets, namely, using lexical and prosodic information. Performance of the lexical and prosodic models is improved by 26% and 11% relative, respectively, when only a small set of manually labeled examples is used. When both information sources are combined, the semi-supervised learning methods improve the baseline F-Measure of 69.8% to 74.2%.
Ümit Güz, Sébastien Cuendet, Dilek Hakkani-Tür, Gökhan Tür
IEEE Trans. Speech Audio Process.2
2007 Cross-linguistic analysis of prosodic features for sentence segmentation
abstract
In this paper, we perform a cross-linguistic study of prosodic features in sentence segmentation by using two different feature selection approaches: a forward search wrapper and feature filtering. Experiments in Arabic, English, and Mandarin show that prosodic features make significant contributions in all three languages. Feature selection results indicate that feature relevancy can vary greatly depending on the target language, and therefore the optimal feature subset varies considerably between languages. We observe patterns in the feature selection and the affinity of the different languages toward certain feature types, which gives us insight into future feature selection and feature design. Index Terms: prosodic features, cross lingual, feature selection, sentence segmentation
James G. Fung, Dilek Hakkani-Tür, Mathew Magimai-Doss, Elizabeth Shriberg, Sébastien Cuendet, Nikki Mirghafori
INTERSPEECH5
2007 Co-training using prosodic and lexical information for sentence segmentation
abstract
We investigate the application of the co-training learning algorithm on the sentence boundary classification problem by using lexical and prosodic information. Co-training is a semi-supervised machine learning algorithm that uses multiple weak classifiers with a relatively small amount of labeled data and incrementally uses unlabeled data. The assumption in co-training is that the classifiers can co-train each other, as one can label samples that are difficult for the other. The sentence segmentation problem is very appropriate for the co-training method since it satisfies the main requirements of the co-training algorithm: the dataset can be described by two disjoint and natural views that are redundantly sufficient. In our case, the feature sets are capturing lexical and prosodic information. The experimental results on the ICSI Meeting (MRDA) corpus show the effectiveness of the co-training algorithm for this task. Index Terms: co-training, sentence segmentation, prosody, self-training, Boosting
Ümit Güz, Sébastien Cuendet, Dilek Hakkani-Tür, Gökhan Tür
INTERSPEECH2
2006 Model Adaptation for Sentence Segmentation from speech
abstract
This paper analyzes various methods to adapt sentence segmentation models trained on conversational telephone speech (CTS) to meeting style conversations. The sentence segmentation model trained using a large amount of CTS data is used to improve the performance when various amounts of meeting data are available. We test the sentence segmentation performance on both reference and speech-to-text (STT) conditions on the ICSI MRDA meeting corpus using the switchboard CTS Corpus as the out-of-domain data. Results show that the sentence segmentation performance is significantly improved by the adapted classification model compared to the one obtained by using in-domain data only, independently of the amount of in-domain data used: 17.5% and 8.4% relative error reductions with only 1,000 and 3,000 in-domain sentences, respectively, and 3.7% relative error reduction with all in-domain data of 80,000 words.
Sébastien Cuendet, Dilek Hakkani-Tür, Gökhan Tür
SLT1