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Giorgio Gnecco

dblp:72/7611 · also Giorgio Stefano Gnecco · DBLP profile ↗
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40ranked-venue papers
23as first author
7since 2021 · last 2025
0000-0002-5427-4328ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 26 · 18 first-author · 3 since 2021Computer networks · 5 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 2 since 2021Theory of computation · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Network optimization and economics · 64% Cellular and mobile networks · 28% Internet architecture and protocols · 5%
Artificial intelligence
1 paper
Reinforcement learning · 100%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Cellular and mobile networks
call admission control
0.322013
Optimality Conditions for Coordinate-Convex Policies in CAC With Nonlinear Feasibility Boundaries · IEEE/ACM Trans. Netw. 2013
Structural properties of optimal coordinate-convex policies for CAC with nonlinearly-constrained feasibility regions · INFOCOM 2011
Network optimization and economics › admission control
coordinate convex policy
0.322013
Optimality Conditions for Coordinate-Convex Policies in CAC With Nonlinear Feasibility Boundaries · IEEE/ACM Trans. Netw. 2013
Structural properties of optimal coordinate-convex policies for CAC with nonlinearly-constrained feasibility regions · INFOCOM 2011
Network optimization and economics
resource allocation
0.222013
Optimality Conditions for Coordinate-Convex Policies in CAC With Nonlinear Feasibility Boundaries · IEEE/ACM Trans. Netw. 2013
Structural properties of optimal coordinate-convex policies for CAC with nonlinearly-constrained feasibility regions · INFOCOM 2011
Network optimization and economics
stochastic knapsack
0.212013
Optimality Conditions for Coordinate-Convex Policies in CAC With Nonlinear Feasibility Boundaries · IEEE/ACM Trans. Netw. 2013
Machine learning › Reinforcement learning
function approximation
0.112011
On a Variational Norm Tailored to Variable-Basis Approximation Schemes · IEEE Trans. Inf. Theory 2011
Internet architecture and protocols
quality of service
0.012013
Optimality Conditions for Coordinate-Convex Policies in CAC With Nonlinear Feasibility Boundaries · IEEE/ACM Trans. Netw. 2013
Transport protocols and congestion control
feasibility region
0.012011
Structural properties of optimal coordinate-convex policies for CAC with nonlinearly-constrained feasibility regions · INFOCOM 2011
Mathematical optimization › continuous optimization
infinite-dimensional optimization
0.012011
On a Variational Norm Tailored to Variable-Basis Approximation Schemes · IEEE Trans. Inf. Theory 2011

Methods — techniques the papers use, named apart from their topics

norm bounds · 0.2integral representation · 0.2stochastic modeling · 0.2simulation · 0.2structural analysis · 0.1optimality conditions · 0.1
YearPublicationVenuePosition
2025 Human-Like Trajectories Generation via Receding Horizon Tracking Applied to the TickTacking Interface
abstract
TickTacking is a rhythm-based interface that allows users to control a pointer in a two-dimensional space through dual-button tapping. This paper investigates the generation of human-like trajectories using a receding horizon approach applied to the TickTacking interface in a target-tracking task. By analyzing user-generated trajectories, we identify key human behavioral features and incorporate them in a controller that mimics these behaviors. The performance of this human-inspired controller is evaluated against a baseline optimal-control-based agent, demonstrating the importance of specific control features for achieving human-like interaction. These findings contribute to the broader goal of developing rhythm-based human-machine interfaces by offering design insights that enhance user performance, improve intuitiveness, and reduce interaction frustration.
Daniele Masti, Stefano Menchetti, Çagri Erdem, Giorgio Gnecco, Davide Rocchesso
SMC4
2024 Iterative Design of Two Art-Inspired Experimental Scenarios for Collecting Expressive Movement Data of Individuals and Groups
abstract
This poster presents an art-inspired iterative design approach applied to the definition of two experimental scenarios for movement data collection. Scenarios are inspired by warm-up exercises dancers perform to broaden group consciousness. Research focuses on the influence an expert dancer exerts on novice dancers by propagating her own movement patterns (individual motor signatures), for stimulating the emergence of a group movement pattern (group motor signature).
Antonio Camurri, Cora Gasparotti, Eleonora Ceccaldi, Andrea Cera, Benoît G. Bardy, Marta Bienkiewicz, Stefan Janaqi, Gualtiero Volpe, Giorgio Gnecco, Nicola Ferrari
AVI9
2024 Game accessibility for visually impaired people: a review
abstract
Abstract Playing games is an important way to promote the integration, inclusion, and socialization of participants. This is especially the case of persons with disabilities, such as visually impaired people. Unfortunately, very few games are accessible to such persons. Hopefully, in many digital games, this accessibility can be enabled in principle by assistive technologies, such as screen readers. The aim of this work consists in reviewing the recent literature on game accessibility for people with visual impairment and discussing benefits, limitations, and possible improvements of currently available accessibility solutions. After providing a definition of visual impairment and describing its relationship with gaming, the work reviews general techniques for designing more accessible games. Subsequently, it focuses on specific techniques based on replacing visual stimuli with auditory stimuli (e.g., sonification and sound-source simulation), also presenting some recently proposed sonification-mapping strategies. Then, the application of machine-learning techniques to the development of accessible interfaces for online versions of board games is illustrated by a recent case study. Finally, a discussion and some conclusions are provided, with a particular focus on policy implications of improvements in game accessibility for visually impaired people.
Emanuele Agrimi, Chiara Battaglini, Davide Bottari, Giorgio Gnecco, Barbara Leporini
Soft Comput.4
2024 Guest Editorial: Deep Neural Networks for Graphs: Theory, Models, Algorithms, and Applications
abstract
Deep neural networks for graphs (DNNGs) represent an emerging field that studies how the deep learning method can be generalized to graph-structured data. Since graphs are a powerful and flexible tool to represent complex information in the form of patterns and their relationships, ranging from molecules to protein-to-protein interaction networks, to social or transportation networks, or up to knowledge graphs, potentially modeling systems at very different scales, these methods have been exploited for many application domains.
Ming Li 0065, Alessio Micheli, Yu Guang Wang 0001, Shirui Pan, Pietro Liò, Giorgio Gnecco, Marcello Sanguineti
IEEE Trans. Neural Networks Learn. Syst.6
2021 Optimal data collection design in machine learning: the case of the fixed effects generalized least squares panel data model
abstract
Abstract This work belongs to the strand of literature that combines machine learning, optimization, and econometrics. The aim is to optimize the data collection process in a specific statistical model, commonly used in econometrics, employing an optimization criterion inspired by machine learning, namely, the generalization error conditioned on the training input data. More specifically, the paper is focused on the analysis of the conditional generalization error of the Fixed Effects Generalized Least Squares (FEGLS) panel data model, i.e., a linear regression model with applications in several fields, able to represent unobserved heterogeneity in the data associated with different units, for which distinct observations related to the same unit are corrupted by correlated measurement errors. The framework considered in this work differs from the classical FEGLS model for the additional possibility of controlling the conditional variance of the output variable given the associated unit and input variables, by changing the cost per supervision of each training example. Assuming an upper bound on the total supervision cost, i.e., the cost associated with the whole training set, the trade-off between the training set size and the precision of supervision (i.e., the reciprocal of the conditional variance of the output variable) is analyzed and optimized. This is achieved by formulating and solving in closed form suitable optimization problems, based on large-sample approximations of the generalization error associated with the FEGLS estimates of the model parameters, conditioned on the training input data. The results of the analysis extend to the FEGLS case and to various large-sample approximations of its conditional generalization error the ones obtained by the authors in recent works for simpler linear regression models. They highlight the importance of how the precision of supervision scales with respect to the cost per training example in determining the optimal trade-off between training set size and precision. Numerical results confirm the validity of the theoretical findings.
Giorgio Gnecco, Federico Nutarelli, Daniela Selvi
Mach. Learn.1
2021 Parameter estimation in a 3-parameter p-star random graph model
abstract
Abstract An important issue in social network analysis refers to the development of algorithms for estimating parameters of a social network model, using data available from the network itself. This entails solving an optimization problem. In the paper, we propose a new method for parameter estimation in a specific social network model, namely, the so‐calledp‐star random graph model with three parameters. The method is based on the mean‐field approximation of the moments associated with the three subgraphs defining the model, namely: the mean numbers of edges, 2‐stars, and triangles. A modified gradient ascent method is applied to maximize the log‐likelihood function of thep‐star model, in which the components of the gradient are computed using approximate values of the moments. Compared to other existing iterative methods for parameter estimation, which are computationally very expensive when the number of vertices becomes large, such as gradient ascent applied to maximum log‐likelihood and maximum log‐pseudo‐likelihood estimation, the proposed approach has the advantage of a much cheaper cost per iteration, which is practically independent of the number of vertices.
Pietro Lenarda, Giorgio Gnecco, Massimo Riccaboni
Networks2
2021 Braess' paradox: A cooperative game-theoretic point of view
abstract
Abstract Braess' paradox is a classical result in the theory of congestion games. It motivates theoretically why adding a resource (e.g., an arc) to a network may sometimes worsen, rather than improve, the overall network performance. Differently from previous literature, which studies Braess' paradox in a non‐cooperative game‐theoretic setting, in this work, a framework is proposed to investigate its occurrence by exploiting cooperative games with transferable utility (TU games) on networks. In this way, instead of focusing on the marginal contribution to the network utility provided by the insertion of an arc when a single initial scenario is considered, the arc average marginal utility with respect to various initial scenarios, that is, its Shapley value in a suitably‐defined TU game, is evaluated. It is shown that, for choices of the utility function of the TU game modeling congestion, there are cases for which the Shapley value associated with an arc is negative, meaning that its average marginal contribution to the network utility is negative.
Mauro Passacantando, Giorgio Gnecco, Yuval Hadas, Marcello Sanguineti
Networks2
2020 Optimal trade-off between sample size, precision of supervision, and selection probabilities for the unbalanced fixed effects panel data model
abstract
Abstract This paper is focused on the unbalanced fixed effects panel data model. This is a linear regression model able to represent unobserved heterogeneity in the data, by allowing each two distinct observational units to have possibly different numbers of associated observations. We specifically address the case in which the model includes the additional possibility of controlling the conditional variance of the output given the input and the selection probabilities of the different units per unit time. This is achieved by varying the cost associated with the supervision of each training example. Assuming an upper bound on the expected total supervision cost and fixing the expected number of observed units for each instant, we analyze and optimize the trade-off between sample size, precision of supervision (the reciprocal of the conditional variance of the output) and selection probabilities. This is obtained by formulating and solving a suitable optimization problem. The formulation of such a problem is based on a large-sample upper bound on the generalization error associated with the estimates of the parameters of the unbalanced fixed effects panel data model, conditioned on the training input dataset. We prove that, under appropriate assumptions, in some cases “many but bad” examples provide a smaller large-sample upper bound on the conditional generalization error than “few but good” ones, whereas in other cases the opposite occurs. We conclude discussing possible applications of the presented results, and extensions of the proposed optimization framework to other panel data models.
Giorgio Gnecco, Federico Nutarelli, Daniela Selvi
Soft Comput.1
2020 Automated Analysis of the Origin of Movement: An Approach Based on Cooperative Games on Graphs
abstract
In this work, a computational method is proposed to automatically investigate the perception of the origin of full-body human movement and its propagation. The method is based on a mathematical game built over a suitably defined graph structure representing the human body. The players of this game are the graph vertices, which form a subset of body joints. Since each vertex contributes to a shared goal (i.e., to the way in which a specific movement-related feature is transferred among the joints), a cooperative game-theoretical model (specifically a transferable-utility game) is adopted, which is able (via the Shapley value) to measure the relevance of the various joints in human movement when performing full-body movement analysis. The method is theoretically investigated and applied to a motion capture dataset obtained from subjects who performed expressive movements. Finally, the method is validated through an online survey, in which several dancers/nondancers participated. The results show the capability of the proposed approach to represent the evolution of the most important joint responsible for originating each dancer's movement.
Ksenia Kolykhalova, Giorgio Gnecco, Marcello Sanguineti, Gualtiero Volpe, Antonio Camurri
IEEE Trans. Hum. Mach. Syst.2
2019 Some properties of transportation network cooperative games
abstract
Abstract A basic question in network analysis concerns the quantification of the importance of each node in terms of network connectivity. To this end, a possible approach consists in using cooperative game theory tools to define a measure of node centrality. In this paper, given a transportation network, a cooperative game model with transferable utility (TU game) is considered. The nodes of the network represent the players in such a game, and the Shapley values of the nodes are used to measure centrality. The model, called Transportation Network cooperative (TNc) game, integrates within the utility function of the TU game the network topology and the demand. Properties of TNc games and their associated utility functions are investigated. Numerical results are reported, to get insights into the obtained properties.
Giorgio Gnecco, Yuval Hadas, Marcello Sanguineti
Networks1
2018 Estimating Heterogeneous Causal Effects in the Presence of Irregular Assignment Mechanisms
abstract
This paper provides a link between causal inference and machine learning techniques - specifically, Classification and Regression Trees (CART) - in observational studies where the receipt of the treatment is not randomized, but the assignment to the treatment can be assumed to be randomized (irregular assignment mechanism). The paper contributes to the growing applied machine learning literature on causal inference, by proposing a modified version of the Causal Tree (CT) algorithm to draw causal inference from an irregular assignment mechanism. The proposed method is developed by merging the CT approach with the instrumental variable framework to causal inference, hence the name Causal Tree with Instrumental Variable (CT-IV). As compared to CT, the main strength of CT-IV is that it can deal more efficiently with the heterogeneity of causal effects, as demonstrated by a series of numerical results obtained on synthetic data. Then, the proposed algorithm is used to evaluate a public policy implemented by the Tuscan Regional Administration (Italy), which aimed at easing the access to credit for small firms. In this context, CT-IV breaks fresh ground for target-based policies, identifying interesting heterogeneous causal effects.
Falco J. Bargagli Stoffi, Giorgio Gnecco
DSAA2
2018 Neural approximations in discounted infinite-horizon stochastic optimal control problems
Giorgio Gnecco, Marcello Sanguineti
Eng. Appl. Artif. Intell.1
2018 Symmetric and antisymmetric properties of solutions to kernel-based machine learning problems
Giorgio Gnecco
Neurocomputing1
2017 LQG Online Learning
abstract
Optimal control theory and machine learning techniques are combined to formulate and solve in closed form an optimal control formulation of online learning from supervised examples with regularization of the updates. The connections with the classical linear quadratic gaussian (LQG) optimal control problem, of which the proposed learning paradigm is a nontrivial variation as it involves random matrices, are investigated. The obtained optimal solutions are compared with the Kalman filter estimate of the parameter vector to be learned. It is shown that the proposed algorithm is less sensitive to outliers with respect to the Kalman estimate (thanks to the presence of the regularization term), thus providing smoother estimates with respect to time. The basic formulation of the proposed online learning framework refers to a discrete-time setting with a finite learning horizon and a linear model. Various extensions are investigated, including the infinite learning horizon and, via the so-called kernel trick, the case of nonlinear models.
Giorgio Gnecco, Alberto Bemporad, Marco Gori, Marcello Sanguineti
Neural Comput.1
2017 A theoretical analysis of buffer occupancy for Intermittently-Connected Networks
Luca Boero, Marco Cello, Giorgio Gnecco, Mario Marchese, Fabio Patrone, Marcello Sanguineti
Perform. Evaluation3
2017 A SOM-based Chan-Vese model for unsupervised image segmentation
Mohammed M. Abdelsamea, Giorgio Gnecco, Mohamed Medhat Gaber
Soft Comput.2
2017 Supervised and semi-supervised classifiers for the detection of flood-prone areas
Giorgio Gnecco, Rita Morisi, Giorgio Roth, Marcello Sanguineti, Angela Celeste Taramasso
Soft Comput.1
2016 Learning with hard constraints as a limit case of learning with soft constraints
Giorgio Gnecco, Marco Gori, Stefano Melacci, Marcello Sanguineti
ESANN1
2016 A hierarchical consensus method for the approximation of the consensus state, based on clustering and spectral graph theory
Rita Morisi, Giorgio Gnecco, Alberto Bemporad
Eng. Appl. Artif. Intell.2
2016 Automatic Classification of Leading Interactions in a String Quartet
abstract
The aim of the present work is to analyze automatically the leading interactions between the musicians of a string quartet, using machine-learning techniques applied to nonverbal features of the musicians’ behavior, which are detected through the help of a motion-capture system. We represent these interactions by a graph of “influence” of the musicians, which displays the relations “is following” and “is not following” with weighted directed arcs. The goal of the machine-learning problem investigated is to assign weights to these arcs in an optimal way. Since only a subset of the available training examples are labeled, a semisupervised support vector machine is used, which is based on a linear kernel to limit its model complexity. Specific potential applications within the field of human-computer interaction are also discussed, such as e-learning, networked music performance, and social active listening.
Floriane Dardard, Giorgio Gnecco, Donald Glowinski
ACM Trans. Interact. Intell. Syst.2
2015 An efficient Self-Organizing Active Contour model for image segmentation
Mohammed M. Abdelsamea, Giorgio Gnecco, Mohamed Medhat Gaber
Neurocomputing2
2015 Foundations of Support Constraint Machines
abstract
The mathematical foundations of a new theory for the design of intelligent agents are presented. The proposed learning paradigm is centered around the concept of constraint, representing the interactions with the environment, and the parsimony principle. The classical regularization framework of kernel machines is naturally extended to the case in which the agents interact with a richer environment, where abstract granules of knowledge, compactly described by different linguistic formalisms, can be translated into the unified notion of constraint for defining the hypothesis set. Constrained variational calculus is exploited to derive general representation theorems that provide a description of the optimal body of the agent (i.e., the functional structure of the optimal solution to the learning problem), which is the basis for devising new learning algorithms. We show that regardless of the kind of constraints, the optimal body of the agent is a support constraint machine (SCM) based on representer theorems that extend classical results for kernel machines and provide new representations. In a sense, the expressiveness of constraints yields a semantic-based regularization theory, which strongly restricts the hypothesis set of classical regularization. Some guidelines to unify continuous and discrete computational mechanisms are given so as to accommodate in the same framework various kinds of stimuli, for example, supervised examples and logic predicates. The proposed view of learning from constraints incorporates classical learning from examples and extends naturally to the case in which the examples are subsets of the input space, which is related to learning propositional logic clauses.
Giorgio Gnecco, Marco Gori, Stefano Melacci, Marcello Sanguineti
Neural Comput.1
2015 Learning With Mixed Hard/Soft Pointwise Constraints
abstract
A learning paradigm is proposed and investigated, in which the classical framework of learning from examples is enhanced by the introduction of hard pointwise constraints, i.e., constraints imposed on a finite set of examples that cannot be violated. Such constraints arise, e.g., when requiring coherent decisions of classifiers acting on different views of the same pattern. The classical examples of supervised learning, which can be violated at the cost of some penalization (quantified by the choice of a suitable loss function) play the role of soft pointwise constraints. Constrained variational calculus is exploited to derive a representer theorem that provides a description of the functional structure of the optimal solution to the proposed learning paradigm. It is shown that such an optimal solution can be represented in terms of a set of support constraints, which generalize the concept of support vectors and open the doors to a novel learning paradigm, called support constraint machines. The general theory is applied to derive the representation of the optimal solution to the problem of learning from hard linear pointwise constraints combined with soft pointwise constraints induced by supervised examples. In some cases, closed-form optimal solutions are obtained.
Giorgio Gnecco, Marco Gori, Stefano Melacci, Marcello Sanguineti
IEEE Trans. Neural Networks Learn. Syst.1
2014 A theoretical framework for supervised learning from regions
Giorgio Gnecco, Marco Gori, Stefano Melacci, Marcello Sanguineti
Neurocomputing1
2014 Approximation and Estimation Bounds for Subsets of Reproducing Kernel Kreǐn Spaces
Giorgio Gnecco
Neural Process. Lett.1
2013 Expressive Non-verbal Interaction in String Quartet
abstract
The present study investigates expressive non-verbal interaction in musical context starting from behavioral features extracted at individual and group level. We define four features related to head movement and direction that may help gaining insight on the expressivity and cohesion of the performance. Our preliminary findings obtained from the analysis of a string quartet recorded in ecological settings show that these features may help in distinguishing between two types of performance: (a) a concert-like condition where all musicians aim at performing at best, (b) a perturbed one where the 1st violinist devises alternative interpretations of the music score without discussing them with the other musicians.
Donald Glowinski, Giorgio Gnecco, Stefano Piana, Antonio Camurri
ACII2
2013 Towards Automated Analysis of Joint Music Performance in the Orchestra
Giorgio Gnecco, Leonardo Badino, Antonio Camurri, Alessandro D'Ausilio, Luciano Fadiga, Donald Glowinski, Marcello Sanguineti, Giovanna Varni, Gualtiero Volpe
ArtsIT1
2013 Learning with Hard Constraints
Giorgio Gnecco, Marco Gori, Stefano Melacci, Marcello Sanguineti
ICANN1
2013 Learning with Boundary Conditions
abstract
Kernel machines traditionally arise from an elegant formulation based on measuring the smoothness of the admissible solutions by the norm in the reproducing kernel Hilbert space (RKHS) generated by the chosen kernel. It was pointed out that they can be formulated in a related functional framework, in which the Green's function of suitable differential operators is thought of as a kernel. In this letter, our own picture of this intriguing connection is given by emphasizing some relevant distinctions between these different ways of measuring the smoothness of admissible solutions. In particular, we show that for some kernels, there is no associated differential operator. The crucial relevance of boundary conditions is especially emphasized, which is in fact the truly distinguishing feature of the approach based on differential operators. We provide a general solution to the problem of learning from data and boundary conditions and illustrate the significant role played by boundary conditions with examples. It turns out that the degree of freedom that arises in the traditional formulation of kernel machines is indeed a limitation, which is partly overcome when incorporating the boundary conditions. This likely holds true in many real-world applications in which there is prior knowledge about the expected behavior of classifiers and regressors on the boundary.
Giorgio Gnecco, Marco Gori, Marcello Sanguineti
Neural Comput.1
2013 Editorial A Successful Change From TNN to TNNLS and a Very Successful Year
abstract
This issue marks the first anniversary issue of IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS after it changed its name from IEEE TRANSACTIONS ON NEURAL NETWORKS. I am happy to report that we had a great year! The number of new submissions in a year exceeded 1,000 for the first time in the history of TNN/TNNLS. IEEE TNN had a very successful development for 22 years from 1990 to 2011, and we have good reasons to believe that IEEE TNNLS will have many more years of successful growth.
Derong Liu 0001, Charles W. Anderson, Ahmad Taher Azar, Giorgio Battistelli, Eduardo Bayro-Corrochano, Cristiano Cervellera, David A. Elizondo, Maurizio Filippone, Giorgio Gnecco, Tingwen Huang, Weifeng Liu 0016, Wenlian Lu, Ana Madureira, Igor Skrjanc, Thomas Villmann, Q. M. Jonathan Wu, Shengli Xie 0001, Dong Xu 0001
IEEE Trans. Neural Networks Learn. Syst.9
2013 Optimality Conditions for Coordinate-Convex Policies in CAC With Nonlinear Feasibility Boundaries
abstract
Optimality conditions for Call Admission Control (CAC) problems with nonlinearly constrained feasibility regions and K classes of users are derived. The adopted model is a generalized stochastic knapsack, with exponentially distributed interarrival times of the objects. Call admission strategies are restricted to the family of Coordinate-Convex (CC) policies. For K = 2 classes of users, both general structural properties of the optimal CC policies and structural properties that depend on the revenue ratio are investigated. Then, the analysis is extended to the case K > 2. The theoretical results are exploited to narrow the set of admissible solutions to the associated knapsack problem, i.e., the set of CC policies to which an optimal one belongs. With respect to results available in the literature, less restrictive conditions on the optimality of the complete-sharing policy are obtained. To illustrate the role played by the theoretical results on the combinatorial CAC problem, simulation results are presented, which show how the number of candidate optimal CC policies dramatically decreases as the derived optimality conditions are imposed.
Marco Cello, Giorgio Gnecco, Mario Marchese, Marcello Sanguineti
IEEE/ACM Trans. Netw.2
2011 Bounds for Approximate Solutions of Fredholm Integral Equations Using Kernel Networks
Giorgio Gnecco, Vera Kurková, Marcello Sanguineti
ICANN (1)1
2011 Structural properties of optimal coordinate-convex policies for CAC with nonlinearly-constrained feasibility regions
abstract
Necessary optimality conditions for Call Admission Control (CAC) problems with nonlinearly-constrained feasibility regions and two classes of users are derived. The policies are restricted to the class of coordinate-convex policies. Two kinds of structural properties of the optimal policies and their robustness with respect to changes of the feasibility region are investigated: 1) general properties not depending on the revenue ratio associated with the two classes of users and 2) more specific properties depending on such a ratio. The results allow one to narrow the search for the optimal policies to a suitable subset of the set of coordinate-convex policies.
Mario Marchese, Marco Cello, Giorgio Gnecco, Marcello Sanguineti
INFOCOM3
2011 Some comparisons of complexity in dictionary-based and linear computational models
Giorgio Gnecco, Vera Kurková, Marcello Sanguineti
Neural Networks1
2011 Can dictionary-based computational models outperform the best linear ones?
Giorgio Gnecco, Vera Kurková, Marcello Sanguineti
Neural Networks1
2011 On a Variational Norm Tailored to Variable-Basis Approximation Schemes
abstract
A variational norm associated with sets of computational units and used in function approximation, learning from data, and infinite-dimensional optimization is investigated. For sets Gk obtained by varying a vector y of parameters in a fixed-structure computational unit K(-,y) (e.g., the set of Gaussians with free centers and widths), upper and lower bounds on the GK-variation norms of functions having certain integral representations are given, in terms of the £1-norms of the weighting functions in such representations. Families of functions for which the two norms are equal are described.
Giorgio Gnecco, Marcello Sanguineti
IEEE Trans. Inf. Theory1
2010 Some Comparisons of Model Complexity in Linear and Neural-Network Approximation
Giorgio Gnecco, Vera Kurková, Marcello Sanguineti
ICANN (3)1
2010 Smooth Optimal Decision Strategies for Static Team Optimization Problems and Their Approximations
Giorgio Gnecco, Marcello Sanguineti
SOFSEM1
2010 On spectral windows in supervised learning from data
Giorgio Gnecco, Marcello Sanguineti
Inf. Process. Lett.1
2010 Regularization Techniques and Suboptimal Solutions to Optimization Problems in Learning from Data
abstract
Various regularization techniques are investigated in supervised learning from data. Theoretical features of the associated optimization problems are studied, and sparse suboptimal solutions are searched for. Rates of approximate optimization are estimated for sequences of suboptimal solutions formed by linear combinations of n-tuples of computational units, and statistical learning bounds are derived. As hypothesis sets, reproducing kernel Hilbert spaces and their subsets are considered.
Giorgio Gnecco, Marcello Sanguineti
Neural Comput.1