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Renan U. Ferreira

dblp:72/8106 · also Renan U. B. Ferreira · DBLP profile ↗
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6ranked-venue papers
3as first author
2since 2021 · last 2022
0000-0003-4324-5238ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video coding · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
point cloud compression
1.022022
Differential Transform for Video-Based Plenoptic Point Cloud Coding · IEEE Trans. Image Process. 2022
Geometry Coding for Dynamic Voxelized Point Clouds Using Octrees and Multiple Contexts · IEEE Trans. Image Process. 2020
Image and video coding
video compression
0.722022
Differential Transform for Video-Based Plenoptic Point Cloud Coding · IEEE Trans. Image Process. 2022
Geometry Coding for Dynamic Voxelized Point Clouds Using Octrees and Multiple Contexts · IEEE Trans. Image Process. 2020
Image and video coding
transform coding
0.612022
Differential Transform for Video-Based Plenoptic Point Cloud Coding · IEEE Trans. Image Process. 2022
Image and video coding › point cloud compression
video-based point cloud compression
0.612022
Differential Transform for Video-Based Plenoptic Point Cloud Coding · IEEE Trans. Image Process. 2022
Image and video coding › entropy coding
context-based arithmetic coding
0.412020
Geometry Coding for Dynamic Voxelized Point Clouds Using Octrees and Multiple Contexts · IEEE Trans. Image Process. 2020
Image and video coding › point cloud compression › geometry compression
octree-based compression
0.412020
Geometry Coding for Dynamic Voxelized Point Clouds Using Octrees and Multiple Contexts · IEEE Trans. Image Process. 2020
Image and video coding › video compression
interframe prediction
0.112020
Geometry Coding for Dynamic Voxelized Point Clouds Using Octrees and Multiple Contexts · IEEE Trans. Image Process. 2020

Methods — techniques the papers use, named apart from their topics

discrete cosine transform · 0.6differential transform · 0.6octree · 0.4context modeling · 0.4arithmetic coding · 0.4
YearPublicationVenuePosition
2022 Differential Transform for Video-Based Plenoptic Point Cloud Coding
abstract
Point cloud compression has been studied in standard bodies and we are here concerned with the Moving Picture Experts Group video-based point cloud compression (V-PCC) solution. Plenoptic point clouds (PPC) is a novel volumetric data representation wherein points are associated with colors in all viewing directions to improve realism. It is sampled as a number ($N_{c}$) of attribute colors per point. We propose a new method for the efficient video-based compression of PPC that is backwards compatible with the existing single-color V-PCC decoder. V-PCC generates three image atlases which are encoded using an image/video encoder. We assume there may be a reference color which is to be encoded as the main payload. We generate$N_{c}+3$atlases and we produce$N_{c}$differential images against the reference color image. Those difference images are pixel-wise transformed using an$N_{c}$-point discrete cosine transform, generating$N_{c}$transformed atlases which are encoded, forming the secondary payload. Such secondary information is the plenoptic enhancement to the point cloud. If there is no reference attribute, we skip the differences and use the lowest frequency of the transformed atlases as the main payload. Results are presented that show an unrivaled performance of the proposed method.
Diogo C. Garcia, Camilo C. Dorea, Renan U. Ferreira, Davi Rabbouni Freitas, Ricardo L. de Queiroz, Rogério Higa, Ismael Seidel, Vanessa Testoni
IEEE Trans. Image Process.3
2021 Memory-Friendly Segmentation Refinement for Video-Based Point Cloud Compression
abstract
Recently finalized, the MPEG Video-based Point Cloud Compression (V-PCC) standard leverages existing video codecs to compress point clouds. This approach relies on existing video coding hardware accelerators to enable its fast adoption. However, the processing steps to project 3D point clouds into 2D frames still have a considerable complexity. Thus, we propose two modifications to TMC2, V-PCC’s test model, considering the memory access pattern: one reducing unnecessary memory allocation and the other increasing data locality through a set of pre-processing steps. Our approach achieved up to 46.31% encoding self-time reduction without changing the resulting bitstream. This paper also provides an analysis of our implementation that may help future V-PCC codecs achieve real-time encoding.
Ismael Seidel, Davi Rabbouni Freitas, Camilo C. Dorea, Diogo C. Garcia, Renan U. Ferreira, Rogério Higa, Ricardo L. de Queiroz, Vanessa Testoni
ICIP5
2020 Geometry Coding for Dynamic Voxelized Point Clouds Using Octrees and Multiple Contexts
abstract
We present a method to compress geometry information of point clouds that explores redundancies across consecutive frames of a sequence. It uses octrees and works by progressively increasing resolution of the octree. At each branch of the tree, we generate an approximation of the child nodes by a number of methods which are used as contexts to drive an arithmetic coder. The best approximation, i.e. the context that yields the least amount of encoding bits, is selected and the chosen method is indicated as side information for replication at the decoder. The core of our method is a context-based arithmetic coder in which a reference octree is used as reference to encode the current octree, thus providing 255 contexts for each output octet. The 255×255 frequency histogram is viewed as a discrete 3D surface and is conveyed to the decoder using another octree. We present two methods to generate the predictions (contexts) which use adjacent frames in the sequence (inter-frame) and one method that works purely intra-frame. The encoder continuously switches the best mode among the three and conveys such information to the decoder. Since an intra-frame prediction is present, our coder can also work in purely intra-frame mode, as well. Extensive results are presented to show the method's potential against many compression alternatives for the geometry information in dynamic voxelized point clouds.
Diogo C. Garcia, Tiago A. da Fonseca, Renan U. Ferreira, Ricardo L. de Queiroz
IEEE Trans. Image Process.3
2015 Clustering of matched features and gradient matching for mixed-resolution video super-resolution
abstract
This work presents a novel technique for image reconstruction applied to mixed-resolution video super-resolution. We segment an image into patches defined by the clustering of a vector flow generated from matching SIFT features. We reconstruct the segmented image by applying image projective transformation to a reference image. By varying the number of clusters, we composed a sequence of reconstructed images, which are then used to compose a codebook, through gradient matching. This idea is extended to use low and high-resolution image pairs for super-resolution. Our results indicate a 1.4dB gain, on average, over the use of overlapped-block motion-compensation (OBMC).
Renan U. Ferreira, Edson M. Hung, Ricardo L. de Queiroz
ISCAS1
2012 Video super-resolution based on local invariant features matching
abstract
This paper presents an algorithm for video super-resolution based on scale-invariant feature transform (SIFT) matching. SIFT features are known to be a robust method for locating keypoints. The matching of these keypoints from different frames in a video allows us to infer high-frequency information in order to perform example-based super-resolution. We first apply a block constrained keypoint detection for a more precise superposition of features. Later, we extract high-frequency information with a gradient-based matching scheme. Our results indicate gains over interpolation and previous example-based super-resolution approaches.
Renan U. Ferreira, Edson M. Hung, Ricardo L. de Queiroz
ICIP1
2009 Efficiency improvements for a geometric-partition-based video coder
abstract
H.264/AVC has brought an important increase in coding efficiency in comparison to previous video coding standards. One of its features is the use of macroblock partitioning in a tree-based structure. The use of macroblock partitions based in arbitrary line segments, like wedge partitions, has been reported to increase coding gains. The main problem of these non-standard new partitions schemes is the increase in computational complexity. Thus, our work proposes improvements in this extension to the H.264/AVC standard. First, we present a motion vector prediction scheme based on directional partitions. Second, we present a method for complexity reduction based on the most frequent partitions. The results show that it is possible to still produce good coding gains with lower complexity than previous approaches.
Renan U. Ferreira, Edson M. Hung, Ricardo L. de Queiroz, Debargha Mukherjee
ICIP1