Caiyun Liu 0004

dblp:72/8179-4 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Systems, architecture and hardware · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
camera pose estimation
0.812024
Camera Relocalization in Shadow-free Neural Radiance Fields · ICRA 2024
Computer vision › 3D vision › visual localization
camera relocalization
0.812024
Camera Relocalization in Shadow-free Neural Radiance Fields · ICRA 2024
Computer vision › 3D vision
neural radiance field
0.812024
Camera Relocalization in Shadow-free Neural Radiance Fields · ICRA 2024
Computer vision › 3D vision › geometric optimization
pose optimization
0.812024
Camera Relocalization in Shadow-free Neural Radiance Fields · ICRA 2024
Rendering
neural radiance fields
0.212024
Camera Relocalization in Shadow-free Neural Radiance Fields · ICRA 2024

Methods — techniques the papers use, named apart from their topics

truncated dynamic low-pass filter · 1.5numerical gradient averaging · 1.5hash encoding · 1.5
YearPublicationVenuePosition
2025 Robust and High-Fidelity 3D Gaussian Splatting: Fusing Pose Priors and Geometry Constraints for Texture-Deficient Outdoor Scenes
abstract
3D Gaussian Splatting (3DGS) has emerged as a key rendering pipeline for digital asset creation due to its balance between efficiency and visual quality. To address the issues of unstable pose estimation and scene representation distortion caused by geometric texture inconsistency in large outdoor scenes with weak or repetitive textures, we approach the problem from two aspects: pose estimation and scene representation. For pose estimation, we leverage LiDAR-IMU Odometry to provide prior poses for cameras in large-scale environments. These prior pose constraints are incorporated into COLMAP’s triangulation process, with pose optimization performed via bundle adjustment. Ensuring consistency between pixel data association and prior poses helps maintain both robustness and accuracy. For scene representation, we introduce normal vector constraints and effective rank regularization to enforce consistency in the direction and shape of Gaussian primitives. These constraints are jointly optimized with the existing photometric loss to enhance the map quality. We evaluate our approach using both public and self-collected datasets. In terms of pose optimization, our method requires only one-third of the time while maintaining accuracy and robustness across both datasets. In terms of scene representation, the results show that our method significantly outperforms conventional 3DGS pipelines. Notably, on self-collected datasets characterized by weak or repetitive textures, our approach demonstrates enhanced visualization capabilities and achieves superior overall performance. Codes and data will be publicly available at https://github.com/justinyeah/normaljshape.git.
Meijun Guo, Yongliang Shi, Caiyun Liu 0004, Yixiao Feng, Tinghai Yan, Weining Lu
IROS3
2024 Camera Relocalization in Shadow-free Neural Radiance Fields
abstract
Camera relocalization is a crucial problem in computer vision and robotics. Recent advancements in neural radiance fields (NeRFs) have shown promise in synthesizing photo-realistic images. Several works have utilized NeRFs for refining camera poses, but they do not account for lighting changes that can affect scene appearance and shadow regions, causing a degraded pose optimization process. In this paper, we propose a two-staged pipeline that normalizes images with varying lighting and shadow conditions to improve camera relocalization. We implement our scene representation upon a hash-encoded NeRF which significantly boosts up the pose optimization process. To account for the noisy image gradient computing problem in grid-based NeRFs, we further propose a re-devised truncated dynamic low-pass filter (TDLF) and a numerical gradient averaging technique to smoothen the process. Experimental results on several datasets with varying lighting conditions demonstrate that our method achieves state-of-the-art results in camera relocalization under varying lighting conditions. Code and data will be made publicly available.
Shiyao Xu, Caiyun Liu 0004, Yuantao Chen, Zhenxin Zhu, Zike Yan, Yongliang Shi, Hao Zhao 0002, Guyue Zhou
ICRA2
2024 Blending Distributed NeRFs with Tri-stage Robust Pose Optimization
abstract
Due to the limited model capacity, leveraging distributed Neural Radiance Fields (NeRFs) for modeling extensive urban environments has become a necessity. However, current distributed NeRF registration approaches encounter aliasing artifacts, arising from discrepancies in rendering resolutions and suboptimal pose precision. These factors collectively deteriorate the fidelity of pose estimation within NeRF frameworks, resulting in occlusion artifacts during the NeRF blending stage. In this paper, we present a distributed NeRF system with tri-stage pose optimization. In the first stage, precise poses of images are achieved by bundle adjusting Mip-NeRF 360 with a coarse-to-fine strategy. In the second stage, we incorporate the inverting Mip-NeRF 360, coupled with the truncated dynamic low-pass filter, to enable the achievement of robust and precise poses, termed Frame2Model optimization. On top of this, we obtain a coarse transformation between NeRFs in different coordinate systems. In the third stage, we fine-tune the transformation between NeRFs by Model2Model pose optimization. After obtaining precise transformation parameters, we proceed to implement NeRF blending, showcasing superior performance metrics in both real-world and simulation scenarios. Codes and data will be publicly available at https://github.com/boilcy/Distributed-NeRF.
Baijun Ye, Caiyun Liu 0004, Xiaoyu Ye, Yuantao Chen, Yuhai Wang, Zike Yan, Yongliang Shi, Hao Zhao 0002, Guyue Zhou
IROS2
2024 City-scale continual neural semantic mapping with three-layer sampling and panoptic representation
Yongliang Shi, Runyi Yang, Zirui Wu, Pengfei Li 0007, Caiyun Liu 0004, Hao Zhao 0002, Guyue Zhou
Knowl. Based Syst.5