EDBT 2026 Demo / reviewers in the wild / expert
Stéphane Marchesin
dblp:72/9380
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 51% Visualization and visual analytics · 38% Image and video processing · 11% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
volume rendering |
0.3 | 3 | 2010 | Per-Pixel Opacity Modulation for Feature Enhancement in Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2010 Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation · IEEE Trans. Vis. Comput. Graph. 2010 High-Quality, Semi-Analytical Volume Rendering for AMR Data · IEEE Trans. Vis. Comput. Graph. 2009 |
Image and video processing › image enhancement
feature enhancement |
0.1 | 1 | 2010 | Per-Pixel Opacity Modulation for Feature Enhancement in Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2010 |
Visualization and visual analytics
flow visualization |
0.1 | 1 | 2010 | View-Dependent Streamlines for 3D Vector Fields · IEEE Trans. Vis. Comput. Graph. 2010 |
Rendering › volume rendering
pre-integrated volume rendering |
0.1 | 1 | 2010 | Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation · IEEE Trans. Vis. Comput. Graph. 2010 |
Visualization and visual analytics › flow visualization
streamline placement |
0.1 | 1 | 2010 | View-Dependent Streamlines for 3D Vector Fields · IEEE Trans. Vis. Comput. Graph. 2010 |
Rendering › volume rendering
volume shading |
0.1 | 1 | 2009 | High-Quality, Semi-Analytical Volume Rendering for AMR Data · IEEE Trans. Vis. Comput. Graph. 2009 |
Visualization and visual analytics › volume visualization
transfer function design |
0.0 | 1 | 2010 | Per-Pixel Opacity Modulation for Feature Enhancement in Volume Rendering · IEEE Trans. Vis. Comput. Graph. 2010 |
Visualization and visual analytics › volume visualization
isosurface visualization |
0.0 | 1 | 2009 | High-Quality, Semi-Analytical Volume Rendering for AMR Data · IEEE Trans. Vis. Comput. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
relevance function · 0.1non-photorealistic rendering · 0.1hardware acceleration · 0.1blinn-phong illumination · 0.1alpha blending · 0.1GPU implementation · 0.1interpolation · 0.1hybrid CPU-GPU mesh traversal · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | An Interface Design for Future Cloud-Based Visualization ServicesabstractThe pervasive concept of cloud computing suggests that visualization, which is both data and computing intensive, is a perfect cloud computing application. This paper presents a sketch of an interface design for an online visualization service. To make such a service attractive to a wider audience, its user interface must be simple and easy to use for both casual and expert users. We envision an interface that supports visualization processes mainly directed by browsing and assessing existing visualizations in terms of images and videos will be very appealing to, in particular, casual users. That is, the aim is to maximize the utilization of the rich visualization data on the web. Without losing generality, we consider volume data visualization applications for our interface design. We also discuss issues in organizing online visualization data, and constructing and managing a rendering cloud. Yuzuru Tanahashi, Cheng-Kai Chen, Stéphane Marchesin, Kwan-Liu Ma |
CloudCom | 3 |
| 2010 | Pre-Integrated Volume Rendering with Non-Linear Gradient InterpolationabstractShading is an important feature for the comprehension of volume datasets, but is difficult to implement accurately. Current techniques based on pre-integrated direct volume rendering approximate the volume rendering integral by ignoring non-linear gradient variations between front and back samples, which might result in cumulated shading errors when gradient variations are important and / or when the illumination function features high frequencies. In this paper, we explore a simple approach for pre-integrated volume rendering with non-linear gradient interpolation between front and back samples. We consider that the gradient smoothly varies along a quadratic curve instead of a segment in-between consecutive samples. This not only allows us to compute more accurate shaded pre-integrated look-up tables, but also allows us to more efficiently process shading amplifying effects, based on gradient filtering. An interesting property is that the pre-integration tables we use remain two-dimensional as for usual pre-integrated classification. We conduct experiments using a full hardware approach with the Blinn-Phong illumination model as well as with a non-photorealistic illumination model. Amel Guetat, Alexandre Ancel, Stéphane Marchesin, Jean-Michel Dischler |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2010 | View-Dependent Streamlines for 3D Vector FieldsabstractThis paper introduces a new streamline placement and selection algorithm for 3D vector fields. Instead of considering the problem as a simple feature search in data space, we base our work on the observation that most streamline fields generate a lot of self-occlusion which prevents proper visualization. In order to avoid this issue, we approach the problem in a view-dependent fashion and dynamically determine a set of streamlines which contributes to data understanding without cluttering the view. Since our technique couples flow characteristic criteria and view-dependent streamline selection we are able achieve the best of both worlds: relevant flow description and intelligible, uncluttered pictures. We detail an efficient GPU implementation of our algorithm, show comprehensive visual results on multiple datasets and compare our method with existing flow depiction techniques. Our results show that our technique greatly improves the readability of streamline visualizations on different datasets without requiring user intervention. Stéphane Marchesin, Cheng-Kai Chen, Chris Ho, Kwan-Liu Ma |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2010 | Per-Pixel Opacity Modulation for Feature Enhancement in Volume RenderingabstractClassical direct volume rendering techniques accumulate color and opacity contributions using the standard volume rendering equation approximated by alpha blending. However, such standard rendering techniques, often also aiming at visual realism, are not always adequate for efficient data exploration, especially when large opaque areas are present in a data set, since such areas can occlude important features and make them invisible. On the other hand, the use of highly transparent transfer functions allows viewing all the features at once, but often makes these features barely visible. In order to enhance feature visibility, we present in this paper a straightforward rendering technique that consists of modifying the traditional volume rendering equation. Our approach does not require an opacity transfer function, and instead is based on a function quantifying the relative importance of each voxel in the final rendering called relevance function. This function is subsequently used to dynamically adjust the opacity of the contributions per pixel. We conduct experiments with a number of possible relevance functions in order to show the influence of this parameter. As will be shown by our comparative study, our rendering method is much more suitable than standard volume rendering for interactive data exploration at a low extra cost. Thereby, our method avoids feature visibility restrictions without relying on a transfer function and yet maintains a visual similarity with standard volume rendering. Stéphane Marchesin, Jean-Michel Dischler, Catherine Mongenet |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2009 | High-Quality, Semi-Analytical Volume Rendering for AMR DataabstractThis paper presents a pipeline for high quality volume rendering of adaptive mesh refinement (AMR) datasets. We introduce a new method allowing high quality visualization of hexahedral cells in this context; this method avoids artifacts like discontinuities in the isosurfaces. To achieve this, we choose the number and placement of sampling points over the cast rays according to the analytical properties of the reconstructed signal inside each cell. We extend our method to handle volume shading of such cells. We propose an interpolation scheme that guarantees continuity between adjacent cells of different AMR levels. We introduce an efficient hybrid CPU-GPU mesh traversal technique. We present an implementation of our AMR visualization method on current graphics hardware, and show results demonstrating both the quality and performance of our method. Stéphane Marchesin, Guillaume Colin de Verdière |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2008 | Second Order Pre-Integrated Volume RenderingabstractIn the field of Volume Rendering, the pre-integration of arbitrary transfer functions has certainly led to the most significant and convincing results both quality and performance wise, allowing high quality visualization on standard PC consumer graphics. By showing that the ideal scalar signal along the cast rays is better approximated by a succession of polynomial curves as opposed to linear segments, we propose a new method for pre-integrated volume rendering. This method is based on a second order polynomial interpolation of the scalar values, allowing it to converge more rapidly towards the integration of a volume reconstructed by a trilinear filter. This approach manages to capture the smoothness of the volume's details without the need of further ray resampling, and consequently succeeds in reducing the visual artefacts in comparison to previous techniques. Futhermore, we adapt an existing technique to compute our pre-integration tables using the GPU, thus making our approach suitable for transfer function manipulations. Jean-François El Hajjar, Stéphane Marchesin, Jean-Michel Dischler, Catherine Mongenet |
PacificVis | 2 |