Lubin Fan

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30ranked-venue papers
5as first author
20since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 22 · 5 first-author · 12 since 2021Artificial intelligence and machine learning · 13 · 12 since 2021Systems, architecture and hardware · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track Constraints
abstract
We present TrackGS, a novel method to integrate global feature tracks with 3D Gaussian Splatting (3DGS) for COLMAP-free novel view synthesis. While 3DGS delivers impressive rendering quality, its reliance on accurate precomputed camera parameters remains a significant limitation. Existing COLMAP-free approaches depend on local constraints that fail in complex scenarios. Our key innovation lies in leveraging feature tracks to establish global geometric constraints, enabling simultaneous optimization of camera parameters and 3D Gaussians. Specifically, we: (1) introduce track-constrained Gaussians that serve as geometric anchors, (2) propose novel 2D and 3D track losses to enforce multi-view consistency, and (3) derive differentiable formulations for camera intrinsics optimization. Extensive experiments on challenging real-world and synthetic datasets demonstrate state-of-the-art performance, with much lower pose error than previous methods while maintaining superior rendering quality. Our approach eliminates the need for COLMAP preprocessing, making 3DGS more accessible for practical applications.
Dongbo Shi, Shen Cao, Lubin Fan, Bojian Wu, Jinhui Guo, Ligang Liu 0001, Renjie Chen 0001
AAAI3
2025 HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting
abstract
Generating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per image and maintaining traditional 3D Gaussians for the whole static scenes. 3DGS is suited for modeling static scenes that assume multi-view consistency, but the transient objects appear occasionally and do not adhere to the assumption, thus we model them as planar objects from a single view by 2D Gaussians. Our novel representation decomposes the scene from the perspective of fundamental viewpoint consistency. Additionally, we present a multi-view supervision method for 3DGS that leverages information from co-visible regions, further enhancing the distinctions between the transients and statics. Then, we propose a straightforward yet effective multi-stage training strategy to ensure robust training and view synthesis. Experiments on benchmarks show our state-of-the-art performance of novel view synthesis in indoor and outdoor scenes, even in the presence of distracting elements. Project page: https://gujiaqivadin.github.io/hybridgs/
Jiaqi Gu 0004, Lubin Fan, Bojian Wu, Yujing Lou, Renjie Chen 0001, Ligang Liu 0001, Jieping Ye
CVPR3
2025 Re-ranking Reasoning Context with Tree Search Makes Large Vision-Language Models Stronger
abstract
Recent advancements in Large Vision Language Models (LVLMs) have significantly improved performance in Visual Question Answering (VQA) tasks through multimodal Retrieval-Augmented Generation (RAG). However, existing methods still face challenges, such as the scarcity of knowledge with reasoning examples and erratic responses from retrieved knowledge. To address these issues, in this study, we propose a multimodal RAG framework, termed RCTS, which enhances LVLMs by constructing a Reasoning Context-enriched knowledge base and a Tree Search re-ranking method. Specifically, we introduce a self-consistent evaluation mechanism to enrich the knowledge base with intrinsic reasoning patterns. We further propose a Monte Carlo Tree Search with Heuristic Rewards (MCTS-HR) to prioritize the most relevant examples. This ensures that LVLMs can leverage high-quality contextual reasoning for better and more consistent responses. Extensive experiments demonstrate that our framework achieves state-of-the-art performance on multiple VQA datasets, significantly outperforming In-Context Learning (ICL) and Vanilla-RAG methods. It highlights the effectiveness of our knowledge base and re-ranking method in improving LVLMs.
Qi Yang 0015, Chenghao Zhang 0003, Lubin Fan, Kun Ding 0001, Jieping Ye, Shiming Xiang
ICML3
2025 PTZ-Calib: Robust Pan-Tilt-Zoom Camera Calibration
abstract
In this paper, we present PTZ-Calib, a robust two-stage PTZ camera calibration method, that efficiently and accurately estimates camera parameters for arbitrary viewpoints. Our method includes an offline and an online stage. In the offline stage, we first uniformly select a set of reference images that sufficiently overlap to encompass a complete 360° view. We then utilize the novel PTZ-IBA (PTZ Incremental Bundle Adjustment) algorithm to automatically calibrate the cameras within a local coordinate system. Additionally, for practical application, we can further optimize camera parameters and align them with the geographic coordinate system using extra global reference 3D information. In the online stage, we formulate the calibration of any new viewpoints as a relocalization problem. Our approach balances the accuracy and computational efficiency to meet real-world demands. Extensive evaluations demonstrate our robustness and superior performance over state-of-the-art methods on various real and synthetic datasets. Datasets and source code can be accessed online at https://github.com/gjgjh/PTZ-Calib
Jinhui Guo, Lubin Fan, Bojian Wu, Jiaqi Gu 0004, Shen Cao, Jieping Ye
ICRA2
2025 CoL3D: Collaborative Learning of Single-view Depth and Camera Intrinsics for Metric 3D Shape Recovery
abstract
Recovering the metric 3D shape from a single image is particularly relevant for robotics and embodied in-telligence applications, where accurate spatial understanding is crucial for navigation and interaction with environments. Usu-ally, the mainstream approaches achieve it through monocular depth estimation. However, without camera intrinsics, the 3D metric shape can not be recovered from depth alone. In this study, we theoretically demonstrate that depth serves as a 3D prior constraint for estimating camera intrinsics and uncover the reciprocal relations between these two elements. Motivated by this, we propose a collaborative learning framework for jointly estimating depth and camera intrinsics, named CoL3D, to learn metric 3D shapes from single images. Specifically, CoL3D adopts a unified network and performs collaborative optimization at three levels: depth, camera intrinsics, and 3D point clouds. For camera intrinsics, we design a canonical incidence field mechanism as a prior that enables the model to learn the residual incident field for enhanced calibration. Additionally, we incorporate a shape similarity measurement loss in the point cloud space, which improves the quality of 3D shapes essential for robotic applications. As a result, when training and testing on a single dataset with in-domain settings, CoL3D delivers outstanding performance in both depth estimation and camera calibration across several indoor and outdoor benchmark datasets, which leads to remarkable 3D shape quality for the perception capabilities of robots.
Lubin Fan, Shen Cao, Bojian Wu, Jieping Ye
ICRA2
2025 SD-VLM: Spatial Measuring and Understanding with Depth-Encoded Vision-Language Models
abstract
While vision language models (VLMs) excel in 2D semantic visual understanding, their ability to quantitatively reason about 3D spatial relationships remains underexplored due to the deficiency of spatial representation ability of 2D images. In this paper, we analyze the problem hindering VLMs’ spatial understanding abilities and propose SD-VLM, a novel framework that significantly enhances fundamental spatial perception abilities of VLMs through two key contributions: (1) propose Massive Spatial Measuring and Understanding (MSMU) dataset with precise spatial annotations, and (2) introduce a simple depth positional encoding method strengthening VLMs’ spatial awareness. MSMU dataset includes massive quantitative spatial tasks with 700K QA pairs, 2.5M physical numerical annotations, and 10K chain-of-thought augmented samples. We have trained SD-VLM, a strong generalist VLM which shows superior quantitative spatial measuring and understanding capability. SD-VLM not only achieves state-of-the-art performance on our proposed MSMU-Bench, but also shows spatial generalization abilities on other spatial understanding benchmarks including Q-Spatial and SpatialRGPTBench. Extensive experiments demonstrate that SD-VLM outperforms GPT-4o and Intern-VL3-78B by 26.91% and 25.56% respectively on MSMU-Bench. Code and models are released at https://github.com/cpystan/SD-VLM.
Pingyi Chen, Yujing Lou, Shen Cao, Jinhui Guo, Lubin Fan, Lin Yang 0011, Lizhuang Ma, Jieping Ye
NeurIPS5
2025 Knowledge-based Visual Question Answer with Multimodal Processing, Retrieval and Filtering
abstract
The task of Knowlegde-Based Visual Question Answering (KB-VQA) requires the model to understand visual features and retrieve external knowledge. Retrieval-Augmented Generation (RAG) have been employed to address this problem through knowledge base querying. However, existing work demonstrate two limitations: insufficient interactivity during knowledge retrieval and ineffective organization of retrieved information for Visual-Language Model (VLM). To address these challenges, we propose a three-stage visual language model with Process, Retrieve and Filter (VLM-PRF) framework. For interactive retrieval, VLM-PRF uses reinforcement learning (RL) to guide the model to strategically process information via tool-driven operations. For knowledge filtering, our method trains the VLM to transform the raw retrieved information into into task-specific knowledge. With a dual reward as supervisory signals, VLM-PRF successfully enable model to optimize retrieval strategies and answer generation capabilities simultaneously. Experiments on two datasets demonstrate the effectiveness of our framework.
Yuyang Hong, Qi Yang 0015, Lubin Fan, Ying Wang 0008, Kun Ding 0001, Shiming Xiang, Jieping Ye
NeurIPS4
2025 CAGE: Continuity-Aware edGE Network Unlocks Robust Floorplan Reconstruction
abstract
We present CAGE (Continuity-Aware edGE) network, a robust framework for reconstructing vector floorplans directly from point-cloud density maps. Traditional corner-based polygon representations are highly sensitive to noise and incomplete observations, often resulting in fragmented or implausible layouts. Recent line grouping methods leverage structural cues to improve robustness but still struggle to recover fine geometric details. To address these limitations, we propose a native edge-centric formulation, modeling each wall segment as a directed, geometrically continuous edge. This representation enables inference of coherent floorplan structures, ensuring watertight, topologically valid room boundaries while improving robustness and reducing artifacts. Towards this design, we develop a dual-query transformer decoder that integrates perturbed and latent queries within a denoising framework, which not only stabilizes optimization but also accelerates convergence. Extensive experiments on Structured3D and SceneCAD show that CAGE achieves state-of-the-art performance, with F1 scores of 99.1% (rooms), 91.7% (corners), and 89.3% (angles). The method also demonstrates strong cross-dataset generalization, underscoring the efficacy of our architectural innovations. Code and pretrained models are available on our project page: https://github.com/ee-Liu/CAGE.git.
Yiyi Liu, Weiqin Jiao, Bojian Wu, Lubin Fan, Yuwei Chen 0005, Fashuai Li, Biao Xiong
NeurIPS6
2025 Efficient roof reconstruction from a single aerial image
Mingyang Zhao 0001, Lubin Fan, Dong-Ming Yan 0001
Comput. Graph.4
2025 NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose Prior
abstract
Abstract In this paper, we introduce NoPe‐NeRF++, a novel local‐to‐global optimization algorithm for training Neural Radiance Fields (NeRF) without requiring pose priors. Existing methods, particularly NoPe‐NeRF, which focus solely on the local relationships within images, often struggle to recover accurate camera poses in complex scenarios. To overcome the challenges, our approach begins with a relative pose initialization with explicit feature matching, followed by a local joint optimization to enhance the pose estimation for training a more robust NeRF representation. This method significantly improves the quality of initial poses. Additionally, we introduce global optimization phase that incorporates geometric consistency constraints through bundle adjustment, which integrates feature trajectories to further refine poses and collectively boost the quality of NeRF. Notably, our method is the first work that seamlessly combines the local and global cues with NeRF, and outperforms state‐of‐the‐art methods in both pose estimation accuracy and novel view synthesis. Extensive evaluations on benchmark datasets demonstrate our superior performance and robustness, even in challenging scenes, thus validating our design choices.
Dongbo Shi, Shen Cao, Bojian Wu, Jinhui Guo, Lubin Fan, Renjie Chen 0001, Ligang Liu 0001, Jieping Ye
Comput. Graph. Forum5
2024 Learning Neural Volumetric Pose Features for Camera Localization
Jiaqi Gu 0004, Bojian Wu, Lubin Fan, Renjie Chen 0001, Ligang Liu 0001, Jieping Ye
ECCV (45)4
2024 AddressCLIP: Empowering Vision-Language Models for City-Wide Image Address Localization
Shixiong Xu, Chenghao Zhang 0003, Lubin Fan, Gaofeng Meng, Shiming Xiang, Jieping Ye
ECCV (28)3
2022 Homography Loss for Monocular 3D Object Detection
abstract
Monocular 3D object detection is an essential task in autonomous driving. However, most current methods consider each 3D object in the scene as an independent training sample, while ignoring their inherent geometric relations, thus inevitably resulting in a lack of leveraging spatial constraints. In this paper, we propose a novel method that takes all the objects into consideration and explores their mutual relationships to help better estimate the 3D boxes. More-over, since 2D detection is more reliable currently, we also investigate how to use the detected 2D boxes as guidance to globally constrain the optimization of the corresponding predicted 3D boxes. To this end, a differentiable loss function, termed as Homography Loss, is proposed to achieve the goal, which exploits both 2D and 3D information, aiming at balancing the positional relationships between different objects by global constraints, so as to obtain more ac-curately predicted 3D boxes. Thanks to the concise design, our loss function is universal and can be plugged into any mature monocular 3D detector, while significantly boosting the performance over their baseline. Experiments demon-strate that our method yields the best performance (Nov. 2021) compared with the other state-of-the-arts by a large margin on KITTI3D datasets.
Jiaqi Gu 0004, Bojian Wu, Lubin Fan, Jianqiang Huang 0001, Shen Cao, Zhiyu Xiang, Xian-Sheng Hua 0001
CVPR3
2022 A topography-aware approach to the automatic generation of urban road networks
abstract
Existing deep-learning tools for road network generation have limited applications in flat urban areas due to their overreliance on the geometric and spatial configurations of street networks and inadequate considerations of topographic information. This paper proposes a new method of street network generation based on a generative adversarial network by designing a pre-positioned geo-extractor module and a geo-merging bypath. The two improvements employ the complementary use of geometric configurations and topographic features to automate street network generation in both flat and hilly urban areas. Our experiments demonstrate that the improved model yields a more realistic prediction of street configurations than conventional image inpainting techniques. The model’s effectiveness is further enhanced when generating streets in hilly areas. Furthermore, the geo-extractor module provides insights from the computer vision perspective in recognizing when topographic information should be considered and which topographic information should receive more attention.
Jiaxin Qi, Lubin Fan, Jianqiang Huang 0001, Ying Jin 0011, Tianren Yang
Int. J. Geogr. Inf. Sci.3
2022 6D Object Pose Estimation in Cluttered Scenes from RGB Images
Xiaohong Jia 0001, Lubin Fan
J. Comput. Sci. Technol.4
2021 Enhance Image as You Like with Unpaired Learning
abstract
Low-light image enhancement exhibits an ill-posed nature, as a given image may have many enhanced versions, yet recent studies focus on building a deterministic mapping from input to an enhanced version. In contrast, we propose a lightweight one-path conditional generative adversarial network (cGAN) to learn a one-to-many relation from low-light to normal-light image space, given only sets of low- and normal-light training images without any correspondence. By formulating this ill-posed problem as a modulation code learning task, our network learns to generate a collection of enhanced images from a given input conditioned on various reference images. Therefore our inference model easily adapts to various user preferences, provided with a few favorable photos from each user. Our model achieves competitive visual and quantitative results on par with fully supervised methods on both noisy and clean datasets, while being 6 to 10 times lighter than state-of-the-art generative adversarial networks (GANs) approaches.
Xiaopeng Sun 0001, Muxingzi Li, Tianyu He, Lubin Fan
IJCAI4
2021 Combining convex hull and directed graph for fast and accurate ellipse detection
Zeyu Shen 0002, Mingyang Zhao 0001, Xiaohong Jia 0001, Lubin Fan, Dong-Ming Yan 0001
Graph. Model.5
2021 Robust Ellipse Fitting Using Hierarchical Gaussian Mixture Models
abstract
Fitting ellipses from unrecognized data is a fundamental problem in computer vision and pattern recognition. Classic least-squares based methods are sensitive to outliers. To address this problem, in this paper, we present a novel and effective method called hierarchical Gaussian mixture models (HGMM) for ellipse fitting in noisy, outliers-contained, and occluded settings on the basis of Gaussian mixture models (GMM). This method is crafted into two layers to significantly improve its fitting accuracy and robustness for data containing outliers/noise and has been proven to effectively narrow down the iterative interval of the kernel bandwidth, thereby speeding up ellipse fitting. Extensive experiments are conducted on synthetic data including substantial outliers (up to 60%) and strong noise (up to 200%) as well as on real images including complex benchmark images with heavy occlusion and images from versatile applications. We compare our results with those of representative state-of-the-art methods and demonstrate that our proposed method has several salient advantages, such as its high robustness against outliers and noise, high fitting accuracy, and improved performance.
Mingyang Zhao 0001, Xiaohong Jia 0001, Lubin Fan, Dong-Ming Yan 0001
IEEE Trans. Image Process.3
2021 Intuitive and efficient roof modeling for reconstruction and synthesis
abstract
We propose a novel and flexible roof modeling approach that can be used for constructing planar 3D polygon roof meshes. Our method uses a graph structure to encode roof topology and enforces the roof validity by optimizing a simple but effective planarity metric we propose. This approach is significantly more efficient than using general purpose 3D modeling tools such as 3ds Max or SketchUp, and more powerful and expressive than specialized tools such as the straight skeleton. Our optimization-based formulation is also flexible and can accommodate different styles and user preferences for roof modeling. We showcase two applications. The first application is an interactive roof editing framework that can be used for roof design or roof reconstruction from aerial images. We highlight the efficiency and generality of our approach by constructing a mesh-image paired dataset consisting of 2539 roofs. Our second application is a generative model to synthesize new roof meshes from scratch. We use our novel dataset to combine machine learning and our roof optimization techniques, by using transformers and graph convolutional networks to model roof topology, and our roof optimization methods to enforce the planarity constraint.
Jing Ren 0004, Biao Zhang 0005, Bojian Wu, Jianqiang Huang 0001, Lubin Fan, Maks Ovsjanikov, Peter Wonka
ACM Trans. Graph.5
2021 DecorIn: An Automatic Method for Plane-Based Decorating
abstract
There is an increasing demand for interior design and decorating. The main challenges are where to put the objects and how to put them plausibly in the given domain. In this article, we propose an automatic method for decorating the planes in a given image. We call it Decoration In (DecorIn for short). Given an image, we first extract planes as decorating candidates according to the estimated geometric features. Then we parameterize the planes with an orthogonal and semantically consistent grid. Finally, we compute the position for the decoration, i.e., a decoration box, on the plane by an example-based decorating method which can describe the partial image and compute the similarity between partial scenes. We have conducted comprehensive evaluations and demonstrate our method on a number of applications. Our method is more efficient both in time and economic than generating a layout from scratch.
Lubin Fan, Peiran Ren, Xuansong Xie, Xian-Sheng Hua 0001
IEEE Trans. Vis. Comput. Graph.2
2019 A Late Fusion CNN for Digital Matting
abstract
This paper studies the structure of a deep convolutional neural network to predict the foreground alpha matte by taking a single RGB image as input. Our network is fully convolutional with two decoder branches for the foreground and background classification respectively. Then a fusion branch is used to integrate the two classification results which gives rise to alpha values as the soft segmentation result. This design provides more degrees of freedom than a single decoder branch for the network to obtain better alpha values during training. The network can implicitly produce trimaps without user interaction, which is easy to use for novices without expertise in digital matting. Experimental results demonstrate that our network can achieve high-quality alpha mattes for various types of objects and outperform the state-of-the-art CNN-based image matting methods on the human image matting task.
Yunke Zhang, Lixue Gong, Lubin Fan, Peiran Ren, Qixing Huang, Hujun Bao, Weiwei Xu 0003
CVPR3
2018 MIQP-based Layout Design for Building Interiors
abstract
Abstract We propose a hierarchical framework for the generation of building interiors. Our solution is based on a mixed integer quadratic programming (MIQP) formulation. We parametrize a layout by polygons that are further decomposed into small rectangles. We identify important high‐level constraints, such as room size, room position, room adjacency, and the outline of the building, and formulate them in a way that is compatible with MIQP and the problem parametrization. We also propose a hierarchical framework to improve the scalability of the approach. We demonstrate that our algorithm can be used for residential building layouts and can be scaled up to large layouts such as office buildings, shopping malls, and supermarkets. We show that our method is faster by multiple orders of magnitude than previous methods.
Wenming Wu 0001, Lubin Fan, Ligang Liu 0001, Peter Wonka
Comput. Graph. Forum2
2016 A Probabilistic Model for Exteriors of Residential Buildings
abstract
We propose a new framework to model the exterior of residential buildings. The main goal of our work is to design a model that can be learned from data that is observable from the outside of a building and that can be trained with widely available data such as aerial images and street-view images. First, we propose a parametric model to describe the exterior of a building (with a varying number of parameters) and propose a set of attributes as a building representation with fixed dimensionality. Second, we propose a hierarchical graphical model with hidden variables to encode the relationships between building attributes and learn both the structure and parameters of the model from the database. Third, we propose optimization algorithms to generate three-dimensional models based on building attributes sampled from the graphical model. Finally, we demonstrate our framework by synthesizing new building models and completing partially observed building models from photographs.
Lubin Fan, Peter Wonka
ACM Trans. Graph.1
2014 Structure completion for facade layouts
abstract
We present a method to complete missing structures in facade layouts. Starting from an abstraction of the partially observed layout as a set of shapes, we can propose one or multiple possible completed layouts. Structure completion with large missing parts is an ill-posed problem. Therefore, we combine two sources of information to derive our solution: the observed shapes and a database of complete layouts. The problem is also very difficult, because shape positions and attributes have to be estimated jointly. Our proposed solution is to break the problem into two components: a statistical model to evaluate layouts and a planning algorithm to generate candidate layouts. This ensures that the completed result is consistent with the observation and the layouts in the database.
Lubin Fan, Przemyslaw Musialski, Ligang Liu 0001, Peter Wonka
ACM Trans. Graph.1
2013 Modeling by Drawing with Shadow Guidance
abstract
Abstract Modeling 3D objects is difficult, especially for the user who lacks the knowledge on 3D geometry or even on 2D sketching. In this paper, we present a novel sketch‐based modeling system which allows novice users to create 3D custom models by assembling parts based on a database of pre‐segmented 3D models. Different from previous systems, our system supports the user with visualized and meaningfulshadow guidanceunder his strokes dynamically to guide the user to convey his design concept easily and quickly. Our system interprets the user's strokes as similarity queries into database to generate the shadow image for guiding the user's further drawing and returns the 3D candidate parts for modeling simultaneously. Moreover, our system preserves the high‐level structure in generated models based on prior knowledge pre‐analyzed from the database, and allows the user to create custom parts with geometric variations. We demonstrate the applicability and effectiveness of our modeling system with human subjects and present various models designed using our system.
Lubin Fan, Linlin Xu, Jiansong Deng, Ligang Liu 0001
Comput. Graph. Forum1
2012 Co-Segmentation of 3D Shapes via Subspace Clustering
abstract
Abstract We present a novel algorithm for automatically co‐segmenting a set of shapes from a common family into consistent parts. Starting from over‐segmentations of shapes, our approach generates the segmentations by grouping the primitive patches of the shapes directly and obtains their correspondences simultaneously. The core of the algorithm is to compute an affinity matrix where each entry encodes the similarity between two patches, which is measured based on the geometric features of patches. Instead of concatenating the different features into one feature descriptor, we formulate co‐segmentation into a subspace clustering problem in multiple feature spaces. Specifically, to fuse multiple features, we propose a new formulation of optimization with a consistent penalty, which facilitates both the identification of most similar patches and selection of master features for two similar patches. Therefore the affinity matrices for various features are sparsity‐consistent and the similarity between a pair of patches may be determined by part of (instead of all) features. Experimental results have shown how our algorithm jointly extracts consistent parts across the collection in a good manner.
Ruizhen Hu, Lubin Fan, Ligang Liu 0001
Comput. Graph. Forum2
2012 Sketch-based mesh cutting: A comparative study
Lubin Fan, Min Meng 0001, Ligang Liu 0001
Graph. Model.1
2011 A comparative evaluation of foreground/background sketch-based mesh segmentation algorithms
Min Meng 0001, Lubin Fan, Ligang Liu 0001
Comput. Graph.2
2011 Paint Mesh Cutting
abstract
Abstract We present a novel progressive painting‐based mesh cut out tool, called Paint Mesh Cutting, for interactive mesh segmentation. Different from the previous user interfaces, the user only needs to draw a single stroke on the foreground region and then obtains the desired cutting part at an interactive rate. Moreover, the user progressively paints the region of interest using a brush and has the instant feedback on cutting results as he/she drags the mouse. This is achieved by efficient local graph‐cut based optimizations based on the Gaussian mixture models (GMM) on the shape diameter function (SDF) metric of the shape. We demonstrate a number of various examples to illustrate the flexibility and applicability of our system and present a user study that supports the advantages of our user interface.
Lubin Fan, Ligang Lic
Comput. Graph. Forum1
2011 iCutter: a direct cut-out tool for 3D shapes
abstract
ABSTRACT We present a novel sketch‐based tool, called iCutter (short for intelligent cutter), for cutting out semantic parts of 3D shapes. When a user performs a cutting task, he only needs to draw a freehand stroke to roughly specify where cuts should be made without much attention. Then, iCutter intelligently returns the best cut that meets the user's intention and expectation. We develop a novel scheme for selecting the optimal isoline from a well‐designed scalar field induced from the input stroke, which respects the part saliency as well as the input stroke. We demonstrate various examples to illustrate the flexibility and applicability of our iCutter tool. Copyright © 2011 John Wiley & Sons, Ltd.
Min Meng 0001, Lubin Fan, Ligang Liu 0001
Comput. Animat. Virtual Worlds2