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Jian Xu 0027

dblp:73/1149-27 · DBLP profile ↗
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8ranked-venue papers
0as first author
8since 2021 · last 2025
0009-0001-1090-6207ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 73% Language models and text generation · 27%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 52% Virtual and augmented reality · 26% Geometric modeling and processing · 22%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d human reconstruction
hand mesh reconstruction
1.522025
Multi-View Hand Reconstruction With a Point-Embedded Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2025
POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo · CVPR 2023
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
1.522025
Multi-View Hand Reconstruction With a Point-Embedded Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2025
POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo · CVPR 2023
Natural language and speech › Language models and text generation › natural language understanding
long document understanding
0.912025
LongDocURL: a Comprehensive Multimodal Long Document Benchmark Integrating Understanding, Reasoning, and Locating · ACL (1) 2025
Natural language and speech › Language models and text generation
multimodal language model
0.912025
LongDocURL: a Comprehensive Multimodal Long Document Benchmark Integrating Understanding, Reasoning, and Locating · ACL (1) 2025
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.812024
FAVOR: Full-Body AR-Driven Virtual Object Rearrangement Guided by Instruction Text · AAAI 2024
Computer animation and physical simulation
motion synthesis
0.812024
FAVOR: Full-Body AR-Driven Virtual Object Rearrangement Guided by Instruction Text · AAAI 2024
Computer vision › 3D vision
3d reconstruction
0.712023
POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo · CVPR 2023
Computer vision › 3D vision
3d shape reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › 3D vision › 3d shape reconstruction
category-level shape reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › 3D vision › 3d reconstruction › object reconstruction
hand-object reconstruction
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Geometric modeling and processing
shape deformation
0.712023
Chord: Category-level Hand-held Object Reconstruction via Shape Deformation · ICCV 2023
Computer vision › 3D vision › object pose estimation
6d object pose estimation
0.612022
Object Level Depth Reconstruction for Category Level 6D Object Pose Estimation from Monocular RGB Image · ECCV (2) 2022
Computer vision › 3D vision › depth estimation
depth reconstruction
0.612022
Object Level Depth Reconstruction for Category Level 6D Object Pose Estimation from Monocular RGB Image · ECCV (2) 2022
Information retrieval › document processing › document analysis
document understanding
0.312025
LongDocURL: a Comprehensive Multimodal Long Document Benchmark Integrating Understanding, Reasoning, and Locating · ACL (1) 2025
Computer vision › 3D vision
3d shape analysis
0.212023
POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo · CVPR 2023

Methods — techniques the papers use, named apart from their topics

benchmark construction · 1.7motion capture · 1.5instruction-guided motion generation · 1.5shape deformation · 1.3pose estimation · 1.3point-embedded transformer · 0.9multi-view fusion · 0.9point-based feature fusion · 0.7multi-view feature encoding · 0.7cross-set point attention · 0.7monocular RGB · 0.6
YearPublicationVenuePosition
2025 LongDocURL: a Comprehensive Multimodal Long Document Benchmark Integrating Understanding, Reasoning, and Locating
abstract
Chao Deng, Jiale Yuan, Pi Bu, Peijie Wang, Zhong-Zhi Li, Jian Xu, Xiao-Hui Li, Yuan Gao, Jun Song, Bo Zheng, Cheng-Lin Liu. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025.
Jiale Yuan, Pi Bu, Zhongzhi Li, Jian Xu 0027, Bo Zheng 0007, Cheng-Lin Liu 0001
ACL (1)6
2025 CMMaTH: A Chinese Multi-modal Math Skill Evaluation Benchmark for Foundation Models
abstract
With the rapid advancements in multimodal large language models, evaluating their multimodal mathematical capabilities continues to receive wide attention. Although datasets such as MathVista have been introduced for evaluating mathematical capabilities in multimodal scenarios, there remains a lack of evaluation tools and datasets tailored for fine-grained assessment in Chinese K12 education. To systematically evaluate the ability of multimodal large models to solve Chinese multimodal mathematical problems, we propose a Chinese Multi-modal Math Skill Evaluation Benchmark (CMMaTH), containing 23,856 multimodal K12 math related questions, making it the largest Chinese multimodal mathematical problem benchmark to date. CMMaTH includes questions ranging from elementary to high school levels, offering greater diversity in problem types, solution goals, visual elements, detailed knowledge points, and standard solution annotations. To facilitate stable, fast, and cost-free model evaluation, we have developed an open-source tool called GradeGPT, which is integrated with the CMMaTH dataset. Our data and code are available at https://github.com/zzli2022/CMMaTH.
Zhongzhi Li, Mingliang Zhang 0005, Pei-Jie Wang, Jian Xu 0027, Rui-Song Zhang, Yin Fei, Zhilong Ji, Jinfeng Bai, Zhenru Pan
COLING4
2025 Multi-View Hand Reconstruction With a Point-Embedded Transformer
abstract
This work introduces a novel and generalizable multi-view Hand Mesh Reconstruction (HMR) model, named POEM, designed for practical use in real-world hand motion capture scenarios. The advances of the POEM model consist of two main aspects. First, concerning the modeling of the problem, we propose embedding a static basis point within the multi-view stereo space. A point represents a natural form of 3D information and serves as an ideal medium for fusing features across different views, given its varied projections across these views. Consequently, our method harnesses a simple yet effective idea: a complex 3D hand mesh can be represented by a set of 3D basis points that 1) are embedded in the multi-view stereo, 2) carry features from the multi-view images, and 3) encompass the hand in it. The second advance lies in the training strategy. We utilize a combination of five large-scale multi-view datasets and employ randomization in the number, order, and poses of the cameras. By processing such a vast amount of data and a diverse array of camera configurations, our model demonstrates notable generalizability in the real-world applications. As a result, POEM presents a highly practical, plug-and-play solution that enables user-friendly, cost-effective multi-view motion capture for both left and right hands.
Lixin Yang 0001, Licheng Zhong, Pengxiang Zhu, Xinyu Zhan 0001, Junxiao Kong, Jian Xu 0027, Cewu Lu
IEEE Trans. Pattern Anal. Mach. Intell.6
2024 FAVOR: Full-Body AR-Driven Virtual Object Rearrangement Guided by Instruction Text
abstract
Rearrangement operations form the crux of interactions between humans and their environment. The ability to generate natural, fluid sequences of this operation is of essential value in AR/VR and CG. Bridging a gap in the field, our study introduces FAVOR: a novel dataset for Full-body AR-driven Virtual Object Rearrangement that uniquely employs motion capture systems and AR eyeglasses. Comprising 3k diverse motion rearrangement sequences and 7.17 million interaction data frames, this dataset breaks new ground in research data. We also present a pipeline FAVORITE for producing digital human rearrangement motion sequences guided by instructions. Experimental results, both qualitative and quantitative, suggest that this dataset and pipeline deliver high-quality motion sequences. Our dataset, code, and appendix are available at https://kailinli.github.io/FAVOR.
Kailin Li 0001, Lixin Yang 0001, Zenan Lin, Jian Xu 0027, Xinyu Zhan 0001, Yifei Zhao 0003, Pengxiang Zhu, Wenxiong Kang, Kejian Wu, Cewu Lu
AAAI4
2024 ACR-Pose: Adversarial Canonical Representation Reconstruction Network for Category Level 6D Object Pose Estimation
abstract
In the realm of category-level 6D object pose estimation, canonical 3D representation reconstruction is pivotal, yet current methods show limitations in reconstruction quality, a key step in current pose estimation pipeline. To address this, we introduce an innovative Adversarial Canonical Representation Reconstruction Network (ACR-Pose) in this paper. In particular, ACR-Pose comprises a Reconstructor, with novel sub-modules: a Pose-Irrelevant Module (PIM) for robustness to rotation and translation, and a Relational Reconstruction Module (RRM) for extracting relational information between input modalities. A Discriminator is incorporated to guide the generation of realistic canonical representations through adversarial optimization. Evaluated on the prevalent NOCS-CAMERA and NOCS-REAL datasets, our method significantly improves the performance of baseline models and achieves comparable performance with existing state-of-the-art methods, representing a promising advancement in the field of category-level 6D object pose estimation.
Zhaoxin Fan, Zhenbo Song, Zhicheng Wang 0007, Jian Xu 0027, Kejian Wu, Hongyan Liu 0002, Jun He 0008
ICMR4
2023 POEM: Reconstructing Hand in a Point Embedded Multi-view Stereo
abstract
Enable neural networks to capture 3D geometrical-aware features is essential in multi-view based vision tasks. Previous methods usually encode the 3D information of multi-view stereo into the 2D features. In contrast, we present a novel method, named POEM, that directly operates on the 3D POints Embedded in the Multi-view stereo for reconstructing hand mesh in it. Point is a natural form of 3D information and an ideal medium for fusing features across views, as it has different projections on different views. Our method is thus in light of a simple yet effective idea, that a complex 3D hand mesh can be represented by a set of 3D points that 1) are embedded in the multi-view stereo, 2) carry features from the multi-view images, and 3) encircle the hand. To leverage the power of points, we design two operations: point-based feature fusion and cross-set point attention mechanism. Evaluation on three challenging multi-view datasets shows that POEM outperforms the state-of-the-art in hand mesh reconstruction. Code and models are available for research at github.com/lixiny/POEM
Lixin Yang 0001, Jian Xu 0027, Licheng Zhong, Xinyu Zhan 0001, Zhicheng Wang 0007, Kejian Wu, Cewu Lu
CVPR2
2023 Chord: Category-level Hand-held Object Reconstruction via Shape Deformation
abstract
In daily life, humans utilize hands to manipulate objects. Modeling the shape of objects that are manipulated by the hand is essential for AI to comprehend daily tasks and to learn manipulation skills. However, previous approaches have encountered difficulties in reconstructing the precise shapes of hand-held objects, primarily owing to a deficiency in prior shape knowledge and inadequate data for training. As illustrated, given a particular type of tool, such as a mug, despite its infinite variations in shape and appearance, humans have a limited number of ‘effective’ modes and poses for its manipulation. This can be attributed to the fact that humans have mastered the shape prior of the ‘mug’ category, and can quickly establish the corresponding relations between different mug instances and the prior, such as where the rim and handle are located. In light of this, we propose a new method, Chord, for Category-level Hand-held Object Reconstruction via shape Deformation. Chord deforms a categorical shape prior for reconstructing the intra-class objects. To ensure accurate reconstruction, we empower Chord with three types of awareness: appearance, shape, and interacting pose. In addition, we have constructed a new dataset, Comic, of category-level hand-object interaction. Comic contains a rich array of object instances, materials, hand interactions, and viewing directions. Extensive evaluation shows that Chord outperforms state-of-the-art approaches in both quantitative and qualitative measures. Code, model, and datasets are available at https://kailinli.github.io/CHORD
Kailin Li 0001, Lixin Yang 0001, Haoyu Zhen, Zenan Lin, Xinyu Zhan 0001, Licheng Zhong, Jian Xu 0027, Kejian Wu, Cewu Lu
ICCV7
2022 Object Level Depth Reconstruction for Category Level 6D Object Pose Estimation from Monocular RGB Image
Zhaoxin Fan, Zhenbo Song, Jian Xu 0027, Zhicheng Wang 0007, Kejian Wu, Hongyan Liu 0002, Jun He 0008
ECCV (2)3