Demo Data from EDBT 2026 / reviewers in the wild / expert
Rani Hod
dblp:73/1668
· DBLP profile ↗
9ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0001-5718-7548ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 8Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
5 papers |
Approximation and online algorithms · 53% Combinatorics and discrete mathematics · 23% Algorithmic game theory and mechanism design · 15% | |
| Network and information security
1 paper |
Cryptographic protocols and secure computation · 100% |
Topics — the 9 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Approximation and online algorithms › online algorithms › online algorithms with recourse
online checkpointing |
0.8 | 2 | 2020 | Tight Bounds on Online Checkpointing Algorithms · ACM Trans. Algorithms 2020 Tight Bounds on Online Checkpointing Algorithms · ICALP 2018 |
Approximation and online algorithms › online algorithms
competitive analysis |
0.4 | 1 | 2020 | Tight Bounds on Online Checkpointing Algorithms · ACM Trans. Algorithms 2020 |
Combinatorics and discrete mathematics › discrepancy theory
discrepancy |
0.4 | 1 | 2020 | Tight Bounds on Online Checkpointing Algorithms · ACM Trans. Algorithms 2020 |
Approximation and online algorithms
online algorithms |
0.4 | 1 | 2020 | Tight Bounds on Online Checkpointing Algorithms · ACM Trans. Algorithms 2020 |
Combinatorics and discrete mathematics › discrepancy theory
discrepancy minimization |
0.3 | 1 | 2018 | Tight Bounds on Online Checkpointing Algorithms · ICALP 2018 |
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation |
0.2 | 1 | 2016 | Voronoi Choice Games · ICALP 2016 |
Algorithmic game theory and mechanism design › non-cooperative game › facility location game
voronoi game |
0.2 | 1 | 2016 | Voronoi Choice Games · ICALP 2016 |
Coding theory › error-correcting codes › combinatorial coding theory
combinatorial codes |
0.1 | 1 | 2009 | Optimal Monotone Encodings · IEEE Trans. Inf. Theory 2009 |
Computational geometry
voronoi diagram |
0.1 | 1 | 2016 | Voronoi Choice Games · ICALP 2016 |
Methods — techniques the papers use, named apart from their topics
optimal algorithm · 0.4lower bound proof · 0.4lower bound construction · 0.3competitive analysis · 0.3random arc lengths · 0.2probabilistic analysis · 0.2explicit construction · 0.2combinatorial bounds · 0.2combinatorial encoding · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Tight Bounds on Online Checkpointing AlgorithmsabstractThe problem of online checkpointing is a classical problem with numerous applications that has been studied in various forms for almost 50 years. In the simplest version of this problem, a user has to maintain k memorized checkpoints during a long computation, where the only allowed operation is to move one of the checkpoints from its old time to the current time, and his goal is to keep the checkpoints as evenly spread out as possible at all times. Bringmann, Doerr, Neumann, and Sliacan studied this problem as a special case of an online/offline optimization problem in which the deviation from uniformity is measured by the natural discrepancy metric of the worst case ratio between real and ideal segment lengths. They showed this discrepancy is smaller than 1.59-o(1) for all k and smaller than ln 4-o(1)≈ 1.39 for the sparse subset of k ’s, which are powers of 2. In addition, they obtained upper bounds on the achievable discrepancy for some small values of k . In this article, we solve the main problems left open in the above-mentioned paper by proving that ln 4 is a tight upper and lower bound on the asymptotic discrepancy for all large k and by providing tight upper and lower bounds (in the form of provably optimal checkpointing algorithms, some of which are in fact better than those of Bringmann et al.) for all the small values of k ≤ 10. In the last part of the article, we describe some new applications of this online checkpointing problem. Achiya Bar-On, Itai Dinur, Orr Dunkelman, Rani Hod, Nathan Keller, Eyal Ronen, Adi Shamir |
ACM Trans. Algorithms | 4 |
| 2018 | Tight Bounds on Online Checkpointing AlgorithmsabstractThe problem of online checkpointing is a classical problem with numerous applications which had been studied in various forms for almost 50 years. In the simplest version of this problem, a user has to maintain k memorized checkpoints during a long computation, where the only allowed operation is to move one of the checkpoints from its old time to the current time, and his goal is to keep the checkpoints as evenly spread out as possible at all times. At ICALP'13 Bringmann et al. studied this problem as a special case of an online/offline optimization problem in which the deviation from uniformity is measured by the natural discrepancy metric of the worst case ratio between real and ideal segment lengths. They showed this discrepancy is smaller than 1.59-o(1) for all k, and smaller than ln4-o(1)~~1.39 for the sparse subset of k's which are powers of 2. In addition, they obtained upper bounds on the achievable discrepancy for some small values of k. In this paper we solve the main problems left open in the ICALP'13 paper by proving that ln4 is a tight upper and lower bound on the asymptotic discrepancy for all large k, and by providing tight upper and lower bounds (in the form of provably optimal checkpointing algorithms, some of which are in fact better than those of Bringmann et al.) for all the small values of k <= 10. Achiya Bar-On, Itai Dinur, Orr Dunkelman, Rani Hod, Nathan Keller, Eyal Ronen, Adi Shamir |
ICALP | 4 |
| 2016 | Voronoi Choice GamesabstractWe study novel variations of Voronoi games and associated random processes that we call Voronoi choice games. These games provide a rich framework for studying questions regarding the power of small numbers of choices in multi-player, competitive scenarios, and they further lead to many interesting, non-trivial random processes that appear worthy of study. As an example of the type of problem we study, suppose a group of n miners (or players) are staking land claims through the following process: each miner has m associated points independently and uniformly distributed on an underlying space (such as the unit circle, the unit square, or the unit torus), so the kth miner will have associated points p_{k1}, p_{k2}, ..., p_{km}. We generally here think of m as being a small constant, such as 2. Each miner chooses one of these points as the base point for their claim. Each miner obtains mining rights for the area of the square that is closest to their chosen base; that is, they obtain the Voronoi cell corresponding to their chosen point in the Voronoi diagram of the n chosen points. Each player's goal is simply to maximize the amount of land under their control. What can we say about the players’ strategy and the equilibria of such games? In our main result, we derive bounds on the expected number of pure Nash equilibria for a variation of the 1-dimensional game on the circle where a player owns the arc starting from their point and moving clockwise to the next point. This result uses interesting properties of random arc lengths on circles, and demonstrates the challenges in analyzing these kinds of problems. We also provide several other related results. In particular, for the 1-dimensional game on the circle, we show that a pure Nash equilibrium always exists when each player owns the part of the circle nearest to their point, but it is NP-hard to determine whether a pure Nash equilibrium exists in the variant when each player owns the arc starting from their point clockwise to the next point. This last result, in part, motivates our examination of the random setting. Meena Boppana, Rani Hod, Michael Mitzenmacher, Tom Morgan |
ICALP | 2 |
| 2013 | 3/2 firefighters are not enough
Ohad N. Feldheim, Rani Hod |
Discret. Appl. Math. | 2 |
| 2012 | CS1001.py: a topic-based introduction to computer scienceabstractWe describe the curriculum, initial experience, and preliminary evaluation of an introductory CS course for students taking CS as their single or double major. The course is taught during the first or second semester of the first year of studies. It is centered around eleven to thirteen topics, offering a wide cover of major CS subjects. Many of these topics are not covered in "traditional" introductory CS courses, and some of them are not even covered through the standard undergraduate curricula. Examples: digital image representation and processing, error correction and detection codes, hashing (including Cuckoo hashing), and text compression. Benny Chor, Rani Hod |
ITiCSE | 2 |
| 2012 | Random low-degree polynomials are hard to approximate
Ido Ben-Eliezer, Rani Hod, Shachar Lovett |
Comput. Complex. | 2 |
| 2009 | Random Low Degree Polynomials are Hard to Approximate
Ido Ben-Eliezer, Rani Hod, Shachar Lovett |
APPROX-RANDOM | 2 |
| 2009 | Optimal Monotone EncodingsabstractMoran, Naor, and Segev have asked what is the minimal r=r(n, k) for which there exists an (n,k)-monotone encoding of length r, i.e., a monotone injective function from subsets of size up to k of {1, 2,..., n} to r bits. Monotone encodings are relevant to the study of tamper-proof data structures and arise also in the design of broadcast schemes in certain communication networks. To answer this question, we develop a relaxation of k-superimposed families, which we call alpha-fraction k -multiuser tracing ((k, alpha)-FUT (fraction user-tracing) families). We show that r(n, k) = Theta(k log(n/k)) by proving tight asymptotic lower and upper bounds on the size of (k, alpha)-FUT families and by constructing an (n,k)-monotone encoding of length O(k log(n/k)). We also present an explicit construction of an (n, 2)-monotone encoding of length 2 log n+O(1), which is optimal up to an additive constant. Noga Alon, Rani Hod |
IEEE Trans. Inf. Theory | 2 |
| 2008 | Optimal Monotone Encodings
Noga Alon, Rani Hod |
ICALP (1) | 2 |