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Greg Turner

dblp:73/4227 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 67% Storage systems · 33%
Databases, data mining, and information retrieval
1 paper
Spatial and temporal data management · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Storage systems
declustering
0.011998
Declustering and Load-Balancing Methods for Parallelizing Geographic Information Systems · IEEE Trans. Knowl. Data Eng. 1998
Parallel and multicore computing › load balancing
dynamic load balancing
0.011998
Declustering and Load-Balancing Methods for Parallelizing Geographic Information Systems · IEEE Trans. Knowl. Data Eng. 1998
Parallel and multicore computing
load balancing
0.011998
Declustering and Load-Balancing Methods for Parallelizing Geographic Information Systems · IEEE Trans. Knowl. Data Eng. 1998
Spatial and temporal data management
spatial partitioning
0.011998
Declustering and Load-Balancing Methods for Parallelizing Geographic Information Systems · IEEE Trans. Knowl. Data Eng. 1998

Methods — techniques the papers use, named apart from their topics

load balancing · 0.0declustering · 0.0
YearPublicationVenuePosition
2006 Creating Affective Visualisations for a Physiologically Interactive Artwork
abstract
This paper describes an action research project based on the process of designing the visualisation of heart and breath rate data for the interactive artwork Cardiomorphologies. The project aimed to realise the affective goals of the artist as closely as possible by studying the audience experience of the visualisations and incorporating the findings into an iterative design process. The qualities of richness and ambiguity were found to contribute to the achievement of the artists’ two major aims: 1) to create a sense of integrated physical and mental engagement with the work and 2) to create a reflective state in which participants consider correlations between their thoughts and specific physiological states
Lizzie Muller, Greg Turner, George Poonkhin Khut, Ernest A. Edmonds
IV2
2005 Seeing Eye-to-Eye: Supportive Transdisciplinary Environments for Interactive Art
abstract
This paper presents findings from a study of the social and technical roles of programmers in art-technology collaborations. Combined with a review of the supportive and obstructive roles of technology with respect to helping artists to learn programming, we show that programmers can play several roles in such collaborations, both supportive of and obstructive to the requirements of artists, beyond merely 'doing the programming'. Of central importance is the process of 'attuning' between the actors and artefacts involved. All this is used to suggest some high-level ways in which visualisation technology can be employed to aid both the programming process (for artist and technologist) and the art-technology collaboration process.
Greg Turner, Ernest A. Edmonds, Alastair Weakley
IV1
2005 A Grounded Theory Study of Programming in Artist-Programmer Collaborations
Greg Turner, Alastair Weakley, Yun Zhang 0017, Ernest A. Edmonds
SoMeT1
2004 Intelligent interaction in art systems
abstract
Artists work with computers and digital media in order to create artworks in complex and varied ways. Collaboration between technologists and artists frequently creates new forms of interaction between artist and computer: it also promotes interaction between technologists and artists. This demonstration shows an example of intelligent interface technology in interactive art.
Ernest A. Edmonds, Greg Turner
IUI2
2004 On physiological computing with an application in interactive art
abstract
The paper presents a discussion on the logic of the necessity for investigation into the area of physiological computing and reviews empirical work by some of the authors. In particular, the paper discusses the reliability of information that can be inferred from certain biological sensor data and ways in which positive benefits can be ensured or measured relating to the use of the feedback that can result from its use. One important and emerging application area for physiological feedback in interactive computing is in interactive art systems. In some respects, this application has been making strong progress for the particular reason that the interactive experience itself, rather than more abstract and problematic information handling, is at the core. Another interesting aspect of the applications in art is that they provide informal experimental investigations into these new forms of human–computer interaction, and artists are already devising new applications and interfaces for physiological information. The paper describes an art work employing physiological feedback, including a discussion of how it was built and of the participating audience reactions when exhibited.
Ernest A. Edmonds, Dave Everitt, Michael Macaulay, Greg Turner
Interact. Comput.4
1998 Declustering and Load-Balancing Methods for Parallelizing Geographic Information Systems
abstract
Declustering and load balancing are important issues in designing a high performance geographic information system (HPGIS), which is a central component of many interactive applications such as real time terrain visualization. The current literature provides efficient methods for declustering spatial point data. However, there has been little work toward developing efficient declustering methods for collections of extended objects, like chains of line segments and polygons. We focus on the data partitioning approach to parallelizing GIS operations. We provide a framework for declustering collections of extended spatial objects by identifying the following key issues: (1) work load metric; (2) spatial extent of the work load; (3) distribution of the work load over the spatial extent; and (4) declustering method. We identify and experimentally evaluate alternatives for each of these issues. In addition, we also provide a framework for dynamically balancing the load between different processors. We experimentally evaluate the proposed declustering and load balancing methods on a distributed memory MIMD machine (Cray T3D). Experimental results show that the spatial extent and the work load metric are important issues in developing a declustering method. Experiments also show that the replication of data is usually needed to facilitate dynamic load balancing, since the cost of local processing is often less than the cost of data transfer for extended spatial objects. In addition, we also show that the effectiveness of dynamic load balancing techniques can be improved by using declustering methods to determine the subsets of spatial objects to be transferred during runtime.
Shashi Shekhar 0001, Sivakumar Ravada, Vipin Kumar 0001, Douglas Chubb, Greg Turner
IEEE Trans. Knowl. Data Eng.5