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Kazuyuki Ebihara

dblp:73/5020 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5Graphics, computer vision, multimedia, augmented reality and games · 5

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 77% 3D vision · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.011997
Real-Time Estimation of Human Body Posture from Monocular Thermal Images · CVPR 1997
Computer vision › 3D vision › object pose estimation › part pose estimation
body part localization
0.011997
Real-Time Estimation of Human Body Posture from Monocular Thermal Images · CVPR 1997

Methods — techniques the papers use, named apart from their topics

moment of inertia · 0.0genetic algorithm · 0.0distance transform · 0.0
YearPublicationVenuePosition
2000 Human Body Postures from Trinocular Camera Images
abstract
This paper proposes a new real-time method for estimating human postures in 3D from trinocular images. In this method, an upper body orientation detection and a heuristic contour analysis are performed on the human silhouettes extracted from the trinocular images so that representative points such as the top of the head can be located. The major joint positions are estimated based on a genetic algorithm-based learning procedure. 3D coordinates of the representative points and joints are then obtained from the two views by evaluating the appropriateness of the three views. The proposed method implemented on a personal computer runs in real-time. Experimental results show high estimation accuracies and the effectiveness of the view selection process.
Shoichiro Iwasawa, Jun Ohya, Kazuhiko Takahashi, Tatsumi Sakaguchi, Shigeo Morishima, Kazuyuki Ebihara
FG6
1998 Real-Time Human Posture Estimation Using Monocular Thermal Images
Shoichiro Iwasawa, Kazuyuki Ebihara, Jun Ohya, Shigeo Morishima
FG2
1998 A New Robust Real-Time Method for Extracting Human Silhouettes from Color Images
Masanori Yamada, Kazuyuki Ebihara, Jun Ohya
FG2
1997 Real-Time Estimation of Human Body Posture from Monocular Thermal Images
abstract
This paper introduces a new real-time method to estimate the posture of a human from thermal images acquired by an infrared camera regardless of the back-ground and lighting conditions. Distance transformation is performed for the human body area extracted from the thresholded thermal image for the. Calculation of the center of gravity. After the orientation of the upper half of the body is obtained by calculating the moment of inertia, significant points such as the top of the head, the tips of the hands and foot are heuristically located. In addition, the elbow and foot positions are estimated from the detected (significant) points using a genetic algorithm based learning procedure. The experimental results demonstrate the robustness of the proposed algorithm and real-time (faster than 20 frames per second) performance.
Shoichiro Iwasawa, Kazuyuki Ebihara, Jun Ohya, Shigeo Morishima
CVPR2
1995 Virtual-Space Teleconferencing - Real-Time Detection and Reproduction of 3D Face and Body Images
Fumio Kishino, Kazuyuki Ebihara, Jun Ohya
ACCV2