EDBT 2026 Demo / reviewers in the wild / expert
Larry J. Thayer
dblp:73/6144
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1986
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
rasterization |
0.0 | 1 | 1986 | A fast shaded-polygon renderer · SIGGRAPH 1986 |
Rendering
shaded display |
0.0 | 1 | 1986 | A fast shaded-polygon renderer · SIGGRAPH 1986 |
GPUs and heterogeneous computing
graphics accelerator |
0.0 | 1 | 1986 | A fast shaded-polygon renderer · SIGGRAPH 1986 |
Methods — techniques the papers use, named apart from their topics
interpolation · 0.0bresenham algorithm · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1986 | A fast shaded-polygon rendererabstractImage rendering is the performance bottleneck in many computer-graphics systems today because of its computation-intensive nature. Described here is a one-chip VLSI implementation of a shaded-polygon renderer which provides an affordable solution to the bottleneck. The chip takes advantage of a unique extension to Bresenham's vector drawing algorithm [1] to interpolate four axes (for Red, Green, Blue and Z) across a polygon, in addition to the X and Y values. Its inherent accuracy and ease of high-speed hardware implementation distinguish this new algorithm from interpolation with incrementing fractions (DDA).This chip was designed as part of a workstation primarily for mechanical engineering CAD applications. The pipelining and internal bandwidth possible on the chip allows rendering speeds of over twelve-thousand, 1000-pixel, shaded polygons per second, suitable for interactive manipulation of solids. Described in this paper is the derivation of the new algorithm and its implementation in a pipelined, polygon-rendering chip. Roger W. Swanson, Larry J. Thayer |
SIGGRAPH | 2 |