Demo Data from EDBT 2026 / reviewers in the wild / expert
Tom Vierjahn
dblp:73/6449 · also Thomas Vierjahn
· DBLP profile ↗
7ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0002-8620-3874ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-authorArtificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 87% Human-AI interaction · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › collaborative virtual environments › social virtual reality
personal space |
0.3 | 1 | 2018 | Social VR: How Personal Space is Affected by Virtual Agents' Emotions · VR 2018 |
Collaborative and social computing › collaborative virtual environments
social virtual reality |
0.3 | 1 | 2018 | Social VR: How Personal Space is Affected by Virtual Agents' Emotions · VR 2018 |
Virtual and augmented reality
immersive visualization |
0.3 | 1 | 2017 | Towards a design space characterizing workflows that take advantage of immersive visualization · VR 2017 |
Human-AI interaction
virtual agents |
0.1 | 1 | 2018 | Social VR: How Personal Space is Affected by Virtual Agents' Emotions · VR 2018 |
Methods — techniques the papers use, named apart from their topics
physiological measurement · 0.3controlled experiment · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | VSCode Migrate: Semi-Automatic Migrations for Low Coverage ProjectsabstractModern software is subject to continuous change and so are its interfaces to other software. Introducing breaking changes to an interface requires its consumers to make adaptions to their own code base in order to compensate. Oftentimes, the number of changes requires a large effort when performed manually. Additionally, the places that require changes may be hard to find using simple pattern matching. Both have lead to the development of tools like ClangMR, which automatically find and adapt affected pieces of code. Such automatic tools, however, assume that the correctness of the applied changes will be verified by tests. This makes them risky to use for projects with a low test coverage.In this paper we present VSCode Migrate, an IDE extension to perform semi-automatic migrations, enabling large refactorings in low coverage projects. The locations that need to be refactored can be found using alternative matching strategies, including AST based ones, and the changes to perform can be generated automatically. However, instead of applying the changes immediately, VSCode Migrate lets the developer verify and modify each adaption. If a change is not sufficiently covered, additional tests can be added before the change is applied. These mechanisms provide the safeguarding necessary for projects with low test coverage. Tim Vahlbrock, Martin Guddat, Tom Vierjahn |
ICSME | 3 |
| 2018 | Social VR: How Personal Space is Affected by Virtual Agents' EmotionsabstractPersonal space (PS), the flexible protective zone maintained around oneself, is a key element of everyday social interactions. It, e.g., affects people's interpersonal distance and is thus largely involved when navigating through social environments. However, the PS is regulated dynamically, its size depends on numerous social and personal characteristics and its violation evokes different levels of discomfort and physiological arousal. Thus, gaining more insight into this phenomenon is important. We contribute to the PS investigations by presenting the results of a controlled experiment in a CAVE, focusing on German males in the age of 18 to 30 years. The PS preferences of 27 participants have been sampled while they were approached by either a single embodied, computer-controlled virtual agent (VA) or by a group of three VAs. In order to investigate the influence of a VA's emotions, we altered their facial expression between angry and happy. Our results indicate that the emotion as well as the number of VAs approaching influence the PS: larger distances are chosen to angry VAs compared to happy ones; single VAs are allowed closer compared to the group. Thus, our study is a foundation for social and behavioral studies investigating PS preferences. Andrea Bönsch, Sina Radke, Heiko Overath, Laura M. Asche, Jonathan Wendt, Tom Vierjahn, Ute Habel, Torsten W. Kuhlen |
VR | 6 |
| 2017 | Towards a design space characterizing workflows that take advantage of immersive visualizationabstractImmersive visualization (IV) fosters the creation of mental images of a data set, a scene, a procedure, etc. We devise an initial version of a design space for categorizing workflows that take advantage of IV. From this categorization, specific requirements for an actual, seamless IV-integration can be derived. We validate the design space with three workflows investigated in our research projects. Tom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel 0001, Torsten W. Kuhlen, Benjamin Weyers |
VR | 1 |
| 2017 | Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systemsabstractControlling user-agent-interactions by means of an external operator includes selecting the virtual interaction partners fast and faultlessly. However, especially in immersive scenes with a large number of potential partners, this task is non-trivial. Andrea Bönsch, Robert Trisnadi, Jonathan Wendt, Tom Vierjahn, Torsten W. Kuhlen |
VRST | 4 |
| 2016 | Evaluating Presence Strategies of Temporarily Required Virtual Assistants
Andrea Bönsch, Tom Vierjahn, Torsten W. Kuhlen |
IVA | 2 |
| 2015 | Surface-reconstructing growing neural gas: A method for online construction of textured triangle meshes
Tom Vierjahn, Klaus H. Hinrichs |
Comput. Graph. | 1 |
| 2009 | Steering actors through a virtual set employing vibro-tactile feedbackabstractActors in virtual studio productions are faced with the challenge that they have to interact with invisible virtual objects because these elements are rendered separately and combined with the real image later in the production process. Virtual sets typically use static virtual elements or animated objects with predefined behavior so that actors can practice their performance and errors can be corrected in the post production. With the demand for inexpensive live recording and interactive TV productions, virtual objects will be dynamically rendered at arbitrary positions that cannot be predicted by the actor. Perceptive aids have to be employed to support a natural interaction with these objects.In our work we study the effect of haptic feedback for a simple form of interaction. Actors are equipped with a custom built haptic belt and get vibro-tactile feedback during a small navigational task (path following). We present a prototype of a wireless vibro-tactile feedback device and a small framework for evaluating haptic feedback in a virtual set environment. Results from an initial pilot study indicate that vibro-tactile feedback is a suitable non-visual aid for interaction that is at least comparable to audio-visual alternatives used in virtual set productions. Björn Wöldecke, Tom Vierjahn, Matthias Flasko, Jens Herder, Christian Geiger 0001 |
TEI | 2 |