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Frank Steinbrücker

dblp:73/7988 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorSystems, architecture and hardware · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 80% Robot navigation and mapping · 20%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.832020
An Efficient Planar Bundle Adjustment Algorithm · ISMAR 2020
Volumetric 3D mapping in real-time on a CPU · ICRA 2014
Large-Scale Multi-resolution Surface Reconstruction from RGB-D Sequences · ICCV 2013
Computer vision › 3D vision › structure from motion
bundle adjustment
0.412020
An Efficient Planar Bundle Adjustment Algorithm · ISMAR 2020
Computer vision › 3D vision › 3d reconstruction › volumetric reconstruction
volumetric mapping
0.212014
Volumetric 3D mapping in real-time on a CPU · ICRA 2014
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
multi-resolution surface reconstruction
0.212013
Large-Scale Multi-resolution Surface Reconstruction from RGB-D Sequences · ICCV 2013
Computer vision › 3D vision › 3d reconstruction › multimodal 3d reconstruction
RGB-D reconstruction
0.212013
Large-Scale Multi-resolution Surface Reconstruction from RGB-D Sequences · ICCV 2013
Robotics › Robot navigation and mapping
SLAM
0.112020
An Efficient Planar Bundle Adjustment Algorithm · ISMAR 2020
Robotics › Robot navigation and mapping › SLAM
visual SLAM
0.112020
An Efficient Planar Bundle Adjustment Algorithm · ISMAR 2020
Computer vision › 3D vision › motion estimation › optical flow
large displacement optical flow
0.112009
Large displacement optical flow computation withoutwarping · ICCV 2009
Computer vision › 3D vision › motion estimation
optical flow
0.112009
Large displacement optical flow computation withoutwarping · ICCV 2009
Computer vision › 3D vision › motion estimation › optical flow
variational optical flow
0.112009
Large displacement optical flow computation withoutwarping · ICCV 2009
Robotics › Robot navigation and mapping › SLAM › graph optimization
pose graph optimization
0.012013
Large-Scale Multi-resolution Surface Reconstruction from RGB-D Sequences · ICCV 2013

Methods — techniques the papers use, named apart from their topics

point-to-plane cost · 0.4levenberg-marquardt · 0.4signed distance function · 0.4triangle mesh · 0.2octree · 0.2octree representation · 0.2dense image alignment · 0.2GPU parallelization · 0.2quadratic relaxation · 0.1alternating optimization · 0.1
YearPublicationVenuePosition
2020 An Efficient Planar Bundle Adjustment Algorithm
abstract
This paper presents an efficient algorithm for the least-squares problem using the point-to-plane cost, which aims to jointly optimize depth sensor poses and plane parameters for 3D reconstruction. We call this least-squares problem Planar Bundle Adjustment (PBA), due to the similarity between this problem and the original Bundle Adjustment (BA) in visual reconstruction. As planes ubiquitously exist in the man-made environment, they are generally used as landmarks in SLAM algorithms for various depth sensors. PBA is important to reduce drift and improve the quality of the map. However, directly adopting the well-established BA framework in visual reconstruction will result in a very inefficient solution for PBA. This is because a 3D point only has one observation at a camera pose. In contrast, a depth sensor can record hundreds of points in a plane at a time, which results in a very large nonlinear least-squares problem even for a small-scale space. The main contribution of this paper is an efficient solution for the PBA problem using the point-to-plane cost. We introduce a reduced Jacobian matrix and a reduced residual vector, and prove that they can replace the original Jacobian matrix and residual vector in the generally adopted Levenberg-Marquardt (LM) algorithm. This significantly reduces the computational cost. Besides, when planes are combined with other features for 3D reconstruction, the reduced Jacobian matrix and residual vector can also replace the corresponding parts derived from planes. Our experimental results show that our algorithm can significantly reduce the computational time compared to the solution using the traditional BA framework. In addition, our algorithm is faster, more accurate, and more robust to initialization errors compared to the start-of-the-art solution using the plane-to-plane cost [3].
Lipu Zhou, Daniel Koppel, Hui Ju, Frank Steinbrücker, Michael Kaess
ISMAR4
2014 Volumetric 3D mapping in real-time on a CPU
abstract
In this paper we propose a novel volumetric multi-resolution mapping system for RGB-D images that runs on a standard CPU in real-time. Our approach generates a textured triangle mesh from a signed distance function that it continuously updates as new RGB-D images arrive. We propose to use an octree as the primary data structure which allows us to represent the scene at multiple scales. Furthermore, it allows us to grow the reconstruction volume dynamically. As most space is either free or unknown, we allocate and update only those voxels that are located in a narrow band around the observed surface. In contrast to a regular grid, this approach saves enormous amounts of memory and computation time. The major challenge is to generate and maintain a consistent triangle mesh, as neighboring cells in the octree are more difficult to find and may have different resolutions. To remedy this, we present in this paper a novel algorithm that keeps track of these dependencies, and efficiently updates corresponding parts of the triangle mesh. In our experiments, we demonstrate the real-time capability on a large set of RGB-D sequences. As our approach does not require a GPU, it is well suited for applications on mobile or flying robots with limited computational resources.
Frank Steinbrücker, Jürgen Sturm, Daniel Cremers
ICRA1
2013 Large-Scale Multi-resolution Surface Reconstruction from RGB-D Sequences
abstract
We propose a method to generate highly detailed, textured 3D models of large environments from RGB-D sequences. Our system runs in real-time on a standard desktop PC with a state-of-the-art graphics card. To reduce the memory consumption, we fuse the acquired depth maps and colors in a multi-scale octree representation of a signed distance function. To estimate the camera poses, we construct a pose graph and use dense image alignment to determine the relative pose between pairs of frames. We add edges between nodes when we detect loop-closures and optimize the pose graph to correct for long-term drift. Our implementation is highly parallelized on graphics hardware to achieve real-time performance. More specifically, we can reconstruct, store, and continuously update a colored 3D model of an entire corridor of nine rooms at high levels of detail in real-time on a single GPU with 2.5GB.
Frank Steinbrücker, Christian Kerl, Daniel Cremers
ICCV1
2009 Large displacement optical flow computation withoutwarping
abstract
We propose an algorithm for large displacement optical flow estimation which does not require the commonly used coarse-to-fine warping strategy. It is based on a quadratic relaxation of the optical flow functional which decouples data term and regularizer in such a way that the non-linearized variational problem can be solved by an alternation of two globally optimal steps, one imposing optimal data consistency, the other imposing discontinuity-preserving regularity of the flow field. Experimental results confirm that the proposed algorithmic implementation outperforms the traditional warping strategy, in particular for the case of large displacements of small scale structures.
Frank Steinbrücker, Thomas Pock, Daniel Cremers
ICCV1
2009 Evaluation and visual exploratory analysis of DCE-MRI Data of breast lesions based on morphological features and novel dimension reduction methods
abstract
Visual exploratory data analysis represents a well-accepted imaging modality for high-dimensional DCE-MRI-derived breast cancer data. We employ this paradigm for discriminating between malignant and benign lesions based on different shape descriptors thanks to proven and novel dimension reduction algorithms. We demonstrate that shape structure changes such as weighted 3D Krawtchouck moments outperform global averaging moments such as geometric moment invariants in terms of discrimination of benign/malignant lesions. The best visualization of tumor shapes in a two-dimensional space is achieved based on nonlinear mapping methods, especially the ones that consider neighborhood ranks.
Sylvain Lespinats, Anke Meyer-Bäse, Frank Steinbrücker, Thomas Schlossbauer
IJCNN3