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Wouter Walmink

dblp:73/830 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › artistic expression
interactive installation
0.112011
Flower power · ACM Multimedia 2011

Methods — techniques the papers use, named apart from their topics

presence sensing · 0.2camera projection · 0.2
YearPublicationVenuePosition
2014 Displaying heart rate data on a bicycle helmet to support social exertion experiences
abstract
People often engage in physical activity with others, yet wearable technologies like heart rate monitors typically focus on individual usage. In response, we discuss the potential of heart rate displays in a social context, by means of an augmented cycling helmet that displays heart rate data. We studied how pairs of cyclists engaged with this setup and found that access to another person's heart rate data can result in social interplay which in turn supports engagement with the exertion activity. Through our design process and study, we reveal key dimensions of designing for social uses of heart rate data and wearable displays: temporal and spatial accessibility of data, technology support for its interpretation, and influences on heart rate. We also articulate a set of insights for designers that aim to support social exertion activities with heart rate data. As such, our work expands our understanding of wearable technologies' unique interaction opportunities.
Wouter Walmink, Danielle Wilde, Florian 'Floyd' Mueller
TEI1
2011 Flower power
abstract
Flower Power is an interactive installation that creates immersive light atmospheres by capturing the colors of flowers and re-projecting them in the environment. A camera is suspended over a flower bed and its position depends on the positions of the visitors around the installation, which are detected using presence sensors. The image captured by the camera is rendered into the surrounding environment as a suggestive, saturated light scene. The participants can thus give the power to their favorite flower to set the overall light experience. In this paper we describe the motivation and the realization of the installation, and we discuss insights and reactions collected during the 2010 STRP Festival.
Gianluca Monaci, Tommaso Gritti, Fabio Vignoli, Wouter Walmink, Maarten Hendriks
ACM Multimedia4