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Ziyan Guo

dblp:74/10133 · DBLP profile ↗
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4ranked-venue papers
3as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 96% Geometric modeling and processing · 4%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 50% Distributed systems · 50%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion editing
human motion editing
0.912025
MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigm · ICCV 2025
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.912025
MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigm · ICCV 2025
GPUs and heterogeneous computing › GPU computing › GPGPU acceleration
GPU acceleration of geometric computation
0.212015
GPU-based proximity query processing on unstructured triangular mesh model · ICRA 2015
Distributed systems
proximity query
0.212015
GPU-based proximity query processing on unstructured triangular mesh model · ICRA 2015
Robotics › Motion planning and robot control
collision detection
0.112015
GPU-based proximity query processing on unstructured triangular mesh model · ICRA 2015

Methods — techniques the papers use, named apart from their topics

transformer · 0.9rectified flow · 0.9curriculum learning · 0.9parallel algorithm · 0.7GPU computation scheme · 0.7
YearPublicationVenuePosition
2025 MotionLab: Unified Human Motion Generation and Editing via the Motion-Condition-Motion Paradigm
abstract
Human motion generation and editing are key components of computer vision. However, current approaches in this field tend to offer isolated solutions tailored to specific tasks, which can be inefficient and impractical for real-world applications. While some efforts have aimed to unify motion-related tasks, these methods simply use different modalities as conditions to guide motion generation. Consequently, they lack editing capabilities, fine-grained control, and fail to facilitate knowledge sharing across tasks. To address these limitations and provide a versatile, unified framework capable of handling both human motion generation and editing, we introduce a novel paradigm: \textbf{Motion-Condition-Motion}, which enables the unified formulation of diverse tasks with three concepts: source motion, condition, and target motion. Based on this paradigm, we propose a unified framework, \textbf{MotionLab}, which incorporates rectified flows to learn the mapping from source motion to target motion, guided by the specified conditions. In MotionLab, we introduce the 1) MotionFlow Transformer to enhance conditional generation and editing without task-specific modules; 2) Aligned Rotational Position Encoding to guarantee the time synchronization between source motion and target motion; 3) Task Specified Instruction Modulation; and 4) Motion Curriculum Learning for effective multi-task learning and knowledge sharing across tasks. Notably, our MotionLab demonstrates promising generalization capabilities and inference efficiency across multiple benchmarks for human motion. Our code and additional video results are available at: https://diouo.github.io/motionlab.github.io/.
Ziyan Guo, Zeyu Hu, De Wen Soh, Na Zhao 0004
ICCV1
2025 TSTMotion: Training-free Scene-aware Text-to-motion Generation
abstract
Text-to-motion generation has recently garnered significant research interest, primarily focusing on generating human motion sequences in blank backgrounds. However, human motions commonly occur within diverse 3D scenes, which has prompted exploration into scene-aware text-to-motion generation methods. Yet, existing scene-aware methods often rely on large-scale ground-truth motion sequences in diverse 3D scenes, which poses practical challenges due to the expensive cost. To mitigate this challenge, we are the first to propose a Training-free Scene-aware Text-to-Motion framework, dubbed as TSTMotion, that efficiently empowers pre-trained blank-background motion generators with the scene-aware capability. Specifically, conditioned on the given 3D scene and text description, we adopt foundation models together to reason, predict and validate a scene-aware motion guidance. Then, the motion guidance is incorporated into the blank-background motion generators with two modifications, resulting in scene-aware text-driven motion sequences. Extensive experiments demonstrate the efficacy and generalizability of our proposed framework. We release our code in Project Page.
Ziyan Guo, Haoxuan Qu, Hossein Rahmani 0001, De Wen Soh, Ping Hu 0001, Qiuhong Ke, Jun Liu 0036
ICME1
2024 Reinforcement learning of altruistic punishment differs between cultures and across the lifespan
abstract
Altruistic punishment is key to establishing cooperation and maintaining social order, yet its developmental trends across cultures remain unclear. Using computational reinforcement learning models, we provided the first evidence of how social feedback dynamically influences group-biased altruistic punishment across cultures and the lifespan. Study 1 (n = 371) found that Chinese participants exhibited higher learning rates than Americans when socially incentivized to punish unfair allocations. Additionally, Chinese adults showed slower learning and less exploration when punishing ingroups than outgroups, a pattern absent in American counterparts, potentially reflecting a tendency towards ingroup favoritism that may contribute to reinforcing collectivist values. Study 2 (n = 430, aged 12-52) further showed that such ingroup favoritism develops with age. Chinese participants' learning rates for ingroup punishment decreased from adolescence into adulthood, while outgroup rates stayed constant, implying a process of cultural learning. Our findings highlight cultural and age-related variations in altruistic punishment learning, with implications for social reinforcement learning and culturally sensitive educational practices promoting fairness and altruism.
Ziyan Guo, Jialu Yu, Patricia Lockwood
PLoS Comput. Biol.1
2015 GPU-based proximity query processing on unstructured triangular mesh model
abstract
This paper presents a novel proximity query (PQ) approach capable to detect the collision and calculate the minimal Euclidean distance between two non-convex objects in 3D, namely the robot and the environment. Such approaches are often considered as computationally demanding problems, but are of importance to many applications such as online simulation of haptic feedback and robot collision-free trajectory. Our approach enables to preserve the representation of unstructured environment in the form of triangular meshes. The proposed PQ algorithm is computationally parallel so that it can be effectively implemented on graphics processing units (GPUs). A GPU-based computation scheme is also developed and customized, which shows >200 times faster than an optimized CPU with single core. Comprehensive validation is also conducted on two simulated scenarios in order to demonstrate the practical values of its potential application in image-guided surgical robotics and humanoid robotic control.
Kit-Hang Lee, Ziyan Guo, Gary C. T. Chow, Yue Chen 0007, Wayne Luk, Ka-Wai Kwok
ICRA2