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Sigal Raab

dblp:74/1089 · DBLP profile ↗
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7ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0001-6616-257XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Theory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Generative modeling · 59% Motion planning and robot control · 25% 3D vision · 16%
Computer graphics and multimedia
4 papers
Computer animation and physical simulation · 100%

Topics — the 18 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
motion synthesis
2.232024
Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer · SIGGRAPH Asia 2024
Single Motion Diffusion · ICLR 2024
MoDi: Unconditional Motion Synthesis from Diverse Data · CVPR 2023
Machine learning › Generative modeling
diffusion model
1.832025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Human Motion Diffusion Model · ICLR 2023
Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer · SIGGRAPH Asia 2024
Machine learning › Generative modeling
motion generation
1.522025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
MoDi: Unconditional Motion Synthesis from Diverse Data · CVPR 2023
Robotics › Motion planning and robot control › robot control › trajectory tracking
motion tracking control
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Robotics › Motion planning and robot control
robot control
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Computer animation and physical simulation › motion synthesis
motion imitation
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Computer animation and physical simulation › character control
physics-based character control
0.912025
CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control · ICLR 2025
Computer animation and physical simulation › motion synthesis › human motion synthesis
diffusion-based motion generation
0.812024
Single Motion Diffusion · ICLR 2024
Computer animation and physical simulation › motion synthesis › motion interpolation
motion in-betweening
0.812024
Single Motion Diffusion · ICLR 2024
Computer animation and physical simulation
motion transfer
0.812024
Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer · SIGGRAPH Asia 2024
Machine learning › Generative modeling › diffusion model
human motion generation
0.712023
Human Motion Diffusion Model · ICLR 2023
Computer vision › 3D vision › 3d motion analysis
human motion reconstruction
0.612022
FLEX: Extrinsic Parameters-free Multi-view 3D Human Motion Reconstruction · ECCV (33) 2022
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.612022
FLEX: Extrinsic Parameters-free Multi-view 3D Human Motion Reconstruction · ECCV (33) 2022
Machine learning › Generative modeling › diffusion model
motion diffusion
0.212024
Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer · SIGGRAPH Asia 2024
Computer animation and physical simulation
crowd simulation
0.212024
Single Motion Diffusion · ICLR 2024
Computational geometry
arrangement
0.011999
Controlled Perturbation for Arrangements of Polyhedral Surfaces with Application to Swept Volumes · SCG 1999
Computational geometry › robust geometric computation
controlled perturbation
0.011999
Controlled Perturbation for Arrangements of Polyhedral Surfaces with Application to Swept Volumes · SCG 1999
Computational geometry
robust geometric computation
0.011999
Controlled Perturbation for Arrangements of Polyhedral Surfaces with Application to Swept Volumes · SCG 1999

Methods — techniques the papers use, named apart from their topics

diffusion model · 3.2reinforcement learning · 1.7self-attention · 1.5motion diffusion · 1.5unsupervised learning · 1.3latent space clustering · 1.3generative model · 1.3local attention · 0.8extrinsic parameters-free · 0.6floating-point arithmetic · 0.0controlled perturbation · 0.0
YearPublicationVenuePosition
2025 CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control
abstract
Motion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable of generating a wide variety of motions, adhering to intuitive control such as text, while the latter offers physically plausible motion and direct interaction with the environment. In this work, we present a method that combines their respective strengths. CLoSD is a text-driven RL physics-based controller, guided by diffusion generation for various tasks. Our key insight is that motion diffusion can serve as an on-the-fly universal planner for a robust RL controller. To this end, CLoSD maintains a closed-loop interaction between two modules — a Diffusion Planner (DiP), and a tracking controller. DiP is a fast-responding autoregressive diffusion model, controlled by textual prompts and target locations, and the controller is a simple and robust motion imitator that continuously receives motion plans from DiP and provides feedback from the environment. CLoSD is capable of seamlessly performing a sequence of different tasks, including navigation to a goal location, striking an object with a hand or foot as specified in a text prompt, sitting down, and getting up.
Guy Tevet, Sigal Raab, Setareh Cohan, Daniele Reda, Zhengyi Luo 0002, Xue Bin Peng, Amit Bermano, Michiel van de Panne
ICLR2
2024 Single Motion Diffusion
abstract
Synthesizing realistic animations of humans, animals, and even imaginary creatures, has long been a goal for artists and computer graphics professionals. Compared to the imaging domain, which is rich with large available datasets, the number of data instances for the motion domain is limited, particularly for the animation of animals and exotic creatures (e.g., dragons), which have unique skeletons and motion patterns. In this work, we introduce SinMDM, a Single Motion Diffusion Model. It is designed to learn the internal motifs of a single motion sequence with arbitrary topology and synthesize a variety of motions of arbitrary length that remain faithful to the learned motifs. We harness the power of diffusion models and present a denoising network explicitly designed for the task of learning from a single input motion. SinMDM is crafted as a lightweight architecture, which avoids overfitting by using a shallow network with local attention layers that narrow the receptive field and encourage motion diversity. Our work applies to multiple contexts, including spatial and temporal in-betweening, motion expansion, style transfer, and crowd animation. Our results show that SinMDM outperforms existing methods both qualitatively and quantitatively. Moreover, while prior network-based approaches require additional training for different applications, SinMDM supports these applications during inference. Our project page, which includes links to the code and trained models, is accessible at https://sinmdm.github.io/SinMDM-page.
Sigal Raab, Inbal Leibovitch, Guy Tevet, Moab Arar, Amit Bermano, Daniel Cohen-Or
ICLR1
2024 Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer
Sigal Raab, Inbar Gat, Nathan Sala, Guy Tevet, Rotem Shalev-Arkushin, Ohad Fried, Amit Bermano, Daniel Cohen-Or
SIGGRAPH Asia1
2023 MoDi: Unconditional Motion Synthesis from Diverse Data
abstract
The emergence of neural networks has revolutionized the field of motion synthesis. Yet, learning to unconditionally synthesize motions from a given distribution remains challenging, especially when the motions are highly diverse. In this work, we present MoDi - a generative model trained in an unsupervised setting from an extremely diverse, unstructured and unlabeled dataset. During inference, MoDi can synthesize high-quality, diverse motions. Despite the lack of any structure in the dataset, our model yields a well-behaved and highly structured latent space, which can be semantically clustered, constituting a strong motion prior that facilitates various applications including semantic editing and crowd animation. In addition, we present an encoder that inverts real motions into MoDi's natural motion manifold, issuing solutions to various ill-posed challenges such as completion from prefix and spatial editing. Our qualitative and quantitative experiments achieve state-of-the-art results that outperform recent SOTA techniques. Code and trained models are available at https://sigal-raab.github.io/MoDi.
Sigal Raab, Inbal Leibovitch, Peizhuo Li, Kfir Aberman, Olga Sorkine-Hornung, Daniel Cohen-Or
CVPR1
2023 Human Motion Diffusion Model
Guy Tevet, Sigal Raab, Brian Gordon, Yonatan Shafir, Daniel Cohen-Or, Amit Bermano
ICLR2
2022 FLEX: Extrinsic Parameters-free Multi-view 3D Human Motion Reconstruction
Brian Gordon, Sigal Raab, Guy Azov, Raja Giryes, Daniel Cohen-Or
ECCV (33)2
1999 Controlled Perturbation for Arrangements of Polyhedral Surfaces with Application to Swept Volumes
abstract
We describe a perturbation scheme to overcome degeneracies and precision problems for algorithms that manipulate polyhedral surfaces using floating point arithmetic. The perturbation algorithm is simple, easy to program and completely removes all degeneracies. We describe a software package that implements it, and report experimental results. The perturbation requires O(n log³ n+nDK²) expected time and O(n log n+nK²) working storage, and has O(n) output size, where n is the total number of facets in the surfaces, K is a small constant in the input instances that we have examined, D is a constant greater than K but still small in most inputs, and both might be as large as n in `pathological' inputs. A tradeoff exists between the magnitude of the perturbation and the efficiency of the computation. Our perturbation package can be used by any application that manipulates polyhedral surfaces and needs robust input, such as solid modeling, manufacturing and robotics. We describe an ...
Sigal Raab
SCG1