Demo Data from EDBT 2026 / reviewers in the wild / expert
Eric Tabellion
dblp:74/1483
· DBLP profile ↗
6ranked-venue papers
2as first author
3since 2021 · last 2024
0009-0003-0498-6575ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Image and video processing · 57% Computational photography and imaging · 34% Rendering · 9% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | Video Interpolation with Diffusion Models · CVPR 2024 |
Machine learning › Generative modeling › video generation
video interpolation |
0.8 | 1 | 2024 | Video Interpolation with Diffusion Models · CVPR 2024 |
Computational photography and imaging › image acquisition
burst photography |
0.7 | 1 | 2023 | Computational Long Exposure Mobile Photography · ACM Trans. Graph. 2023 |
Image and video processing
motion blur synthesis |
0.7 | 1 | 2023 | Computational Long Exposure Mobile Photography · ACM Trans. Graph. 2023 |
Image and video processing
video frame interpolation |
0.6 | 1 | 2022 | FILM: Frame Interpolation for Large Motion · ECCV (7) 2022 |
Computational photography and imaging
high dynamic range imaging |
0.2 | 1 | 2023 | Computational Long Exposure Mobile Photography · ACM Trans. Graph. 2023 |
Image and video processing
image segmentation |
0.2 | 1 | 2023 | Computational Long Exposure Mobile Photography · ACM Trans. Graph. 2023 |
Rendering › global illumination
final gathering |
0.0 | 1 | 2004 | An approximate global illumination system for computer generated films · ACM Trans. Graph. 2004 |
Rendering
global illumination |
0.0 | 1 | 2004 | An approximate global illumination system for computer generated films · ACM Trans. Graph. 2004 |
Rendering › global illumination
indirect illumination |
0.0 | 1 | 2004 | An approximate global illumination system for computer generated films · ACM Trans. Graph. 2004 |
Rendering
production rendering |
0.0 | 1 | 2004 | An approximate global illumination system for computer generated films · ACM Trans. Graph. 2004 |
Rendering › global illumination
irradiance caching |
0.0 | 1 | 2004 | An approximate global illumination system for computer generated films · ACM Trans. Graph. 2004 |
Rendering
ray tracing |
0.0 | 1 | 2004 | An approximate global illumination system for computer generated films · ACM Trans. Graph. 2004 |
Methods — techniques the papers use, named apart from their topics
classifier-free guidance · 0.8cascaded diffusion · 0.8salient subject segmentation · 0.7inter-frame motion prediction · 0.7image alignment · 0.7compositing · 0.7optical flow · 0.6programmable shaders · 0.0micro-polygon scan line rendering · 0.0irradiance gradient caching · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Video Interpolation with Diffusion ModelsabstractWe present VIDIM, a generative model for video inter-polation, which creates short videos given a start and end frame. In order to achieve high fidelity and generate motions unseen in the input data, VIDIM uses cascaded diffusion models to first generate the target video at low resolution, and then generate the high-resolution video conditioned on the low-resolution generated video. We compare VIDIM to previous state-of-the-art methods on video interpolation, and demonstrate how such works fail in most settings where the underlying motion is complex, nonlinear, or ambiguous while VIDIM can easily handle such cases. We additionally demonstrate how classifier-free guidance on the start and end frame and conditioning the super-resolution model on the original high-resolution frames without additional parameters unlocks high-fidelity results. VIDIM is fast to sample from as it jointly denoises all the frames to be generated, requires less than a billion parameters per diffusion model to produce compelling results, and still enjoys scalability and improved quality at larger parameter counts. Please see our project page at vidim-interpolation.github.io. Siddhant Jain, Daniel Watson, Eric Tabellion, Aleksander Holynski, Ben Poole, Janne Kontkanen |
CVPR | 3 |
| 2023 | Computational Long Exposure Mobile PhotographyabstractLong exposure photography produces stunning imagery, representing moving elements in a scene with motion-blur. It is generally employed in two modalities, producing either a foreground or a background blur effect. Foreground blur images are traditionally captured on a tripod-mounted camera and portray blurred moving foreground elements, such as silky water or light trails, over a perfectly sharp background landscape. Background blur images, also called panning photography, are captured while the camera is tracking a moving subject, to produce an image of a sharp subject over a background blurred by relative motion. Both techniques are notoriously challenging and require additional equipment and advanced skills. In this paper, we describe a computational burst photography system that operates in a hand-held smartphone camera app, and achieves these effects fully automatically, at the tap of the shutter button. Our approach first detects and segments the salient subject. We track the scene motion over multiple frames and align the images in order to preserve desired sharpness and to produce aesthetically pleasing motion streaks. We capture an under-exposed burst and select the subset of input frames that will produce blur trails of controlled length, regardless of scene or camera motion velocity. We predict inter-frame motion and synthesize motion-blur to fill the temporal gaps between the input frames. Finally, we composite the blurred image with the sharp regular exposure to protect the sharpness of faces or areas of the scene that are barely moving, and produce a final high resolution and high dynamic range (HDR) photograph. Our system democratizes a capability previously reserved to professionals, and makes this creative style accessible to most casual photographers. Eric Tabellion, Nikhil Karnad, Noa Glaser, Ben Weiss, David E. Jacobs, Yael Pritch |
ACM Trans. Graph. | 1 |
| 2022 | FILM: Frame Interpolation for Large Motion
Fitsum A. Reda, Janne Kontkanen, Eric Tabellion, Deqing Sun, Caroline Pantofaru, Brian Curless |
ECCV (7) | 3 |
| 2011 | Coherent Out-of-Core Point-Based Global IlluminationabstractAbstract We describe a new technique for coherent out‐of‐core point‐based global illumination and ambient occlusion. Point‐based global illumination (PBGI) is used in production to render tremendously complex scenes, so in‐core storage of point and octree data structures quickly becomes a problem. However, a simple out‐of‐core extension of a classical top‐down octree building algorithm would be extremely inefficient due to large amount of I/O required. Our method extends previous PBGI algorithms with an out‐of‐core technique that uses minimal I/O and stores data on disk compactly and in coherent chunks for later access during shading. Using properties of a space‐filling Z‐curve, we are able to preprocess the data in two passes: an external ID‐sort and an octree construction pass. Janne Kontkanen, Eric Tabellion, Ryan S. Overbeck |
Comput. Graph. Forum | 2 |
| 2007 | Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps
Eric Tabellion, Andrew Pearce |
Rendering Techniques | 2 |
| 2004 | An approximate global illumination system for computer generated filmsabstractLighting models used in the production of computer generated feature animation have to be flexible, easy to control, and efficient to compute. Global illumination techniques do not lend themselves easily to flexibility, ease of use, or speed, and have remained out of reach thus far for the vast majority of images generated in this context. This paper describes the implementation and integration of indirect illumination within a feature animation production renderer. For efficiency reasons, we choose to partially solve the rendering equation. We explain how this compromise allows us to speed-up final gathering calculations and reduce noise. We describe an efficient ray tracing strategy and its integration with a micro-polygon based scan line renderer supporting displacement mapping and programmable shaders. We combine a modified irradiance gradient caching technique with an approximate lighting model that enhances caching coherence and provides good scalability to render complex scenes into high-resolution images suitable for film. We describe the tools that are made available to the artists to control indirect lighting in final renders. We show that our approach provides an efficient solution, easy to art direct, that allows animators to enhance considerably the quality of images generated for a large category of production work. Eric Tabellion, Arnauld Lamorlette |
ACM Trans. Graph. | 1 |