Demo Data from EDBT 2026 / reviewers in the wild / expert
Cuihua Shen
dblp:74/1524
· DBLP profile ↗
4ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0003-1645-8211ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% | |
| Databases, data mining, and information retrieval
1 paper |
Web and social media mining · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
social capital |
0.2 | 1 | 2016 | Virtual Team Networks: How Group Social Capital Affects Team Success in a Massively Multiplayer Online Game · CSCW 2016 |
Collaborative and social computing › team collaboration
virtual teams |
0.2 | 1 | 2016 | Virtual Team Networks: How Group Social Capital Affects Team Success in a Massively Multiplayer Online Game · CSCW 2016 |
Web and social media mining
social network analysis |
0.1 | 1 | 2016 | Virtual Team Networks: How Group Social Capital Affects Team Success in a Massively Multiplayer Online Game · CSCW 2016 |
Collaborative and social computing
team performance |
0.1 | 1 | 2016 | Virtual Team Networks: How Group Social Capital Affects Team Success in a Massively Multiplayer Online Game · CSCW 2016 |
Methods — techniques the papers use, named apart from their topics
network analysis · 0.5log data analysis · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Multiplicity and dynamics of social representations of the COVID-19 pandemic on Chinese social media from 2019 to 2020
Anfan Chen, Wang Liao 0002, Cuihua Shen |
Inf. Process. Manag. | 5 |
| 2016 | Virtual Team Networks: How Group Social Capital Affects Team Success in a Massively Multiplayer Online GameabstractVirtual teams have become a ubiquitous form of organizing, but the impact of social structures within and between teams on group performance remains understudied. This paper uses the case study of a massively multiplayer online game and server log data from over 10,000 players to examine the connection between group social capital (operationalized through guild network structure measures) and team effectiveness, given a variety of in-game social networks. Three different networks, social, task, and exchange networks, are compared and contrasted while controlling for group size, group age, and player experience. Team effectiveness is maximized at a roughly moderate level of closure across the networks, suggesting that this is the optimal level of the group's network density. Guilds with high brokerage, meaning they have diverse connections with other groups, were more effective in achievement-oriented networks. In addition, guilds with central leaders were more effective when they teamed up with other guild leaders. Grace A. Benefield, Cuihua Shen, Alex Leavitt |
CSCW | 2 |
| 2014 | The evolution of social ties online: A longitudinal study in a massively multiplayer online gameabstractHow do social ties in online worlds evolve over time? This research examined the dynamic processes of relationship formation, maintenance, and demise in a massively multiplayer online game. Drawing from evolutionary and ecological theories of social networks, this study focuses on the impact of three sets of evolutionary factors in the context of social relationships in the online game EverQuest II (EQII): the aging and maturation processes, social architecture of the game, and homophily and proximity. A longitudinal analysis of tie persistence and decay demonstrated the transient nature of social relationships in EQII, but ties became considerably more durable over time. Also, character level similarity, shared guild membership, and geographic proximity were powerful mechanisms in preserving social relationships. Cuihua Shen, Peter Monge, Dmitri Williams |
J. Assoc. Inf. Sci. Technol. | 1 |
| 2013 | Distance matters: Exploring proximity and homophily in virtual world networks
Yun Huang 0001, Cuihua Shen, Noshir S. Contractor |
Decis. Support Syst. | 2 |