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Andreas Sundquist

dblp:74/1819 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 100%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Bioinformatics and computational biology
population genetics
0.222011
Reconstruction of genealogical relationships with applications to Phase III of HapMap · Bioinform. 2011
Effects of Genetic Divergence in Identifying Ancestral Origin Using HAPAA · RECOMB 2008
Bioinformatics and computational biology › population genetics
genealogical inference
0.112011
Reconstruction of genealogical relationships with applications to Phase III of HapMap · Bioinform. 2011
Bioinformatics and computational biology
genomics
0.112008
Effects of Genetic Divergence in Identifying Ancestral Origin Using HAPAA · RECOMB 2008
Visualization and visual analytics
flow visualization
0.012003
Dynamic Line Integral Convolution for Visualizing Streamline Evolution · IEEE Trans. Vis. Comput. Graph. 2003
Visualization and visual analytics › flow visualization
line integral convolution
0.012003
Dynamic Line Integral Convolution for Visualizing Streamline Evolution · IEEE Trans. Vis. Comput. Graph. 2003
Visualization and visual analytics › flow visualization
unsteady flow visualization
0.012003
Dynamic Line Integral Convolution for Visualizing Streamline Evolution · IEEE Trans. Vis. Comput. Graph. 2003
Visualization and visual analytics › scientific visualization › field visualization
vector field visualization
0.012003
Dynamic Line Integral Convolution for Visualizing Streamline Evolution · IEEE Trans. Vis. Comput. Graph. 2003
Bioinformatics and computational biology › statistical genetics
association analysis
0.012011
Reconstruction of genealogical relationships with applications to Phase III of HapMap · Bioinform. 2011

Methods — techniques the papers use, named apart from their topics

linkage information · 0.1classification with rotations · 0.1particle tracing · 0.0line integral convolution · 0.0
YearPublicationVenuePosition
2014 Launching genomics into the cloud: deployment of Mercury, a next generation sequence analysis pipeline
abstract
BACKGROUND: Massively parallel DNA sequencing generates staggering amounts of data. Decreasing cost, increasing throughput, and improved annotation have expanded the diversity of genomics applications in research and clinical practice. This expanding scale creates analytical challenges: accommodating peak compute demand, coordinating secure access for multiple analysts, and sharing validated tools and results. RESULTS: To address these challenges, we have developed the Mercury analysis pipeline and deployed it in local hardware and the Amazon Web Services cloud via the DNAnexus platform. Mercury is an automated, flexible, and extensible analysis workflow that provides accurate and reproducible genomic results at scales ranging from individuals to large cohorts. CONCLUSIONS: By taking advantage of cloud computing and with Mercury implemented on the DNAnexus platform, we have demonstrated a powerful combination of a robust and fully validated software pipeline and a scalable computational resource that, to date, we have applied to more than 10,000 whole genome and whole exome samples.
Jeffrey G. Reid, Andrew Carroll, Narayanan Veeraraghavan, Mahmoud Dahdouli, Andreas Sundquist, Adam C. English, Matthew N. Bainbridge, Simon White, William J. Salerno, Christian Buhay, Fuli Yu, Donna M. Muzny, Richard Daly, Geoff Duyk, Richard A. Gibbs, Eric Boerwinkle
BMC Bioinform.5
2011 Reconstruction of genealogical relationships with applications to Phase III of HapMap
abstract
MOTIVATION: Accurate inference of genealogical relationships between pairs of individuals is paramount in association studies, forensics and evolutionary analyses of wildlife populations. Current methods for relationship inference consider only a small set of close relationships and have limited to no power to distinguish between relationships with the same number of meioses separating the individuals under consideration (e.g. aunt-niece versus niece-aunt or first cousins versus great aunt-niece). RESULTS: We present CARROT (ClAssification of Relationships with ROTations), a novel framework for relationship inference that leverages linkage information to differentiate between rotated relationships, that is, between relationships with the same number of common ancestors and the same number of meioses separating the individuals under consideration. We demonstrate that CARROT clearly outperforms existing methods on simulated data. We also applied CARROT on four populations from Phase III of the HapMap Project and detected previously unreported pairs of third- and fourth-degree relatives. AVAILABILITY: Source code for CARROT is freely available at http://carrot.stanford.edu. CONTACT: [email protected].
Sofia Kyriazopoulou-Panagiotopoulou, Dorna Kashef Haghighi, Sarah J. Aerni, Andreas Sundquist, Sivan Bercovici, Serafim Batzoglou
Bioinform.4
2008 Effects of Genetic Divergence in Identifying Ancestral Origin Using HAPAA
Andreas Sundquist, Eugene Fratkin, Chuong B. Do, Serafim Batzoglou
RECOMB1
2003 Dynamic Line Integral Convolution for Visualizing Streamline Evolution
abstract
The depiction of time-dependent vector fields is a central problem in scientific visualization. This article describes a technique for generating animations of such fields where the motion of the streamlines to be visualized is given by a second "motion" vector field. Each frame of our animation is a line integral convolution of the original vector field with a time-varying input texture. The texture is evolved according to the associated motion vector field via an automatically adjusted set of random particles. We demonstrate this technique with examples from electromagnetism.
Andreas Sundquist
IEEE Trans. Vis. Comput. Graph.1