EDBT 2026 Demo / reviewers in the wild / expert
Daniel M. Wolpert
dblp:74/280
· DBLP profile ↗
23ranked-venue papers
2as first author
1since 2021 · last 2023
0000-0003-2011-2790ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 14 · 1 since 2021Artificial intelligence and machine learning · 11 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Planning, search and constraint satisfaction · 27% Reinforcement learning · 27% Representation and self-supervised learning · 27% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning |
0.2 | 1 | 2016 | Efficient state-space modularization for planning: theory, behavioral and neural signatures · NIPS 2016 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.2 | 1 | 2016 | Efficient state-space modularization for planning: theory, behavioral and neural signatures · NIPS 2016 |
Machine learning › Representation and self-supervised learning › representation learning › compositional representation › compositional representation learning
modular representation |
0.2 | 1 | 2016 | Efficient state-space modularization for planning: theory, behavioral and neural signatures · NIPS 2016 |
Robotics › Motion planning and robot control › robot learning
sensorimotor learning |
0.1 | 2 | 2003 | Probabilistic Inference in Human Sensorimotor Processing · NIPS 2003 Computational Structure of coordinate transformations: A generalization study · NIPS 1994 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference |
0.0 | 1 | 2003 | Probabilistic Inference in Human Sensorimotor Processing · NIPS 2003 |
Robotics › Motion planning and robot control › dynamic modeling
inverse model |
0.0 | 1 | 1998 | Multiple Paired Forward-Inverse Models for Human Motor Learning and Control · NIPS 1998 |
Robotics › Motion planning and robot control
robot learning |
0.0 | 1 | 1998 | Multiple Paired Forward-Inverse Models for Human Motor Learning and Control · NIPS 1998 |
Robotics › Motion planning and robot control
coordinate transformation |
0.0 | 1 | 1994 | Computational Structure of coordinate transformations: A generalization study · NIPS 1994 |
Robotics › Motion planning and robot control › robot modeling
internal models |
0.0 | 1 | 1994 | Forward dynamic models in human motor control: Psychophysical evidence · NIPS 1994 |
Robotics › Motion planning and robot control › robot learning › sensorimotor learning
motor learning |
0.0 | 1 | 1994 | Computational Structure of coordinate transformations: A generalization study · NIPS 1994 |
Robotics › Motion planning and robot control › sensorimotor coordination
human motor control |
0.0 | 1 | 1998 | Multiple Paired Forward-Inverse Models for Human Motor Learning and Control · NIPS 1998 |
Robotics › Motion planning and robot control › robot control › actuator control
motor control |
0.0 | 1 | 1994 | Forward dynamic models in human motor control: Psychophysical evidence · NIPS 1994 |
Methods — techniques the papers use, named apart from their topics
information-theoretic description length · 0.2gaussian mixture model · 0.0bayesian processing · 0.0internal model theory · 0.0simulation · 0.0generalization study · 0.0altered visual feedback · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Interaction between decision-making and motor learning when selecting reach targets in the presence of bias and noiseabstractMotor errors can have both bias and noise components. Bias can be compensated for by adaptation and, in tasks in which the magnitude of noise varies across the environment, noise can be reduced by identifying and then acting in less noisy regions of the environment. Here we examine how these two processes interact when participants reach under a combination of an externally imposed visuomotor bias and noise. In a center-out reaching task, participants experienced noise (zero-mean random visuomotor rotations) that was target-direction dependent with a standard deviation that increased linearly from a least-noisy direction. They also experienced a constant bias, a visuomotor rotation that varied (across groups) from 0 to 40 degrees. Critically, on each trial, participants could select one of three targets to reach to, thereby allowing them to potentially select targets close to the least-noisy direction. The group who experienced no bias (0 degrees) quickly learned to select targets close to the least-noisy direction. However, groups who experienced a bias often failed to identify the least-noisy direction, even though they did partially adapt to the bias. When noise was introduced after participants experienced and adapted to a 40 degrees bias (without noise) in all directions, they exhibited an improved ability to find the least-noisy direction. We developed two models-one for reach adaptation and one for target selection-that could explain participants' adaptation and target-selection behavior. Our data and simulations indicate that there is a trade-off between adaptation and selection. Specifically, because bias learning is local, participants can improve performance, through adaptation, by always selecting targets that are closest to a chosen direction. However, this comes at the expense of improving performance, through selection, by reaching toward targets in different directions to find the least-noisy direction. Tianyao Zhu, Jason P. Gallivan, Daniel M. Wolpert, J. Randall Flanagan |
PLoS Comput. Biol. | 3 |
| 2020 | Model-Free Robust Optimal Feedback Mechanisms of Biological Motor ControlabstractSensorimotor tasks that humans perform are often affected by different sources of uncertainty. Nevertheless, the central nervous system (CNS) can gracefully coordinate our movements. Most learning frameworks rely on the internal model principle, which requires a precise internal representation in the CNS to predict the outcomes of our motor commands. However, learning a perfect internal model in a complex environment over a short period of time is a nontrivial problem. Indeed, achieving proficient motor skills may require years of training for some difficult tasks. Internal models alone may not be adequate to explain the motor adaptation behavior during the early phase of learning. Recent studies investigating the active regulation of motor variability, the presence of suboptimal inference, and model-free learning have challenged some of the traditional viewpoints on the sensorimotor learning mechanism. As a result, it may be necessary to develop a computational framework that can account for these new phenomena. Here, we develop a novel theory of motor learning, based on model-free adaptive optimal control, which can bypass some of the difficulties in existing theories. This new theory is based on our recently developed adaptive dynamic programming (ADP) and robust ADP (RADP) methods and is especially useful for accounting for motor learning behavior when an internal model is inaccurate or unavailable. Our preliminary computational results are in line with experimental observations reported in the literature and can account for some phenomena that are inexplicable using existing models. Tao Bian, Daniel M. Wolpert, Zhong-Ping Jiang |
Neural Comput. | 2 |
| 2020 | Human decision making anticipates future performance in motor learningabstractIt is well-established that people can factor into account the distribution of their errors in motor performance so as to optimize reward. Here we asked whether, in the context of motor learning where errors decrease across trials, people take into account their future, improved performance so as to make optimal decisions to maximize reward. One group of participants performed a virtual throwing task in which, periodically, they were given the opportunity to select from a set of smaller targets of increasing value. A second group of participants performed a reaching task under a visuomotor rotation in which, after performing a initial set of trials, they selected a reward structure (ratio of points for target hits and misses) for different exploitation horizons (i.e., numbers of trials they might be asked to perform). Because movement errors decreased exponentially across trials in both learning tasks, optimal target selection (task 1) and optimal reward structure selection (task 2) required taking into account future performance. The results from both tasks indicate that people anticipate their future motor performance so as to make decisions that will improve their expected future reward. Joshua B. Moskowitz, Daniel J. Gale, Jason P. Gallivan, Daniel M. Wolpert, J. Randall Flanagan |
PLoS Comput. Biol. | 4 |
| 2019 | Confirmation Bias Trumps Performance Optimization in Overt Active Learning
Yul Kang, Daniel M. Wolpert, Máté Lengyel |
CogSci | 2 |
| 2017 | Perceptual decision making from correlated samples
Oana Stanciu, Máté Lengyel, Daniel M. Wolpert, József Fiser |
CogSci | 3 |
| 2017 | Rapid target foraging with reach or gaze: The hand looks further ahead than the eyeabstractReal-world tasks typically consist of a series of target-directed actions and often require choices about which targets to act on and in what order. Such choice behavior can be assessed from an optimal foraging perspective whereby target selection is shaped by a balance between rewards and costs. Here we evaluated such decision-making in a rapid movement foraging task. On a given trial, participants were presented with 15 targets of varying size and value and were instructed to harvest as much reward as possible by either moving a handle to the targets (hand task) or by briefly fixating them (eye task). The short trial duration enabled participants to harvest about half the targets, ensuring that total reward was due to choice behavior. We developed a probabilistic model to predict target-by-target harvesting choices that considered the rewards and movement-related costs (i.e., target distance and size) associated with the current target as well as future targets. In the hand task, in comparison to the eye task, target choice was more strongly influenced by movement-related costs and took into account a greater number of future targets, consistent with the greater costs associated with arm movement. In both tasks, participants exhibited near-optimal behaviour and in a constrained version of the hand task in which choices could only be based on target positions, participants consistently chose among the shortest movement paths. Our results demonstrate that people can rapidly and effectively integrate values and movement-related costs associated with current and future targets when sequentially harvesting targets. Jonathan Diamond, Daniel M. Wolpert, J. Randall Flanagan |
PLoS Comput. Biol. | 2 |
| 2017 | An error-tuned model for sensorimotor learningabstractCurrent models of sensorimotor control posit that motor commands are generated by combining multiple modules which may consist of internal models, motor primitives or motor synergies. The mechanisms which select modules based on task requirements and modify their output during learning are therefore critical to our understanding of sensorimotor control. Here we develop a novel modular architecture for multi-dimensional tasks in which a set of fixed primitives are each able to compensate for errors in a single direction in the task space. The contribution of the primitives to the motor output is determined by both top-down contextual information and bottom-up error information. We implement this model for a task in which subjects learn to manipulate a dynamic object whose orientation can vary. In the model, visual information regarding the context (the orientation of the object) allows the appropriate primitives to be engaged. This top-down module selection is implemented by a Gaussian function tuned for the visual orientation of the object. Second, each module's contribution adapts across trials in proportion to its ability to decrease the current kinematic error. Specifically, adaptation is implemented by cosine tuning of primitives to the current direction of the error, which we show to be theoretically optimal for reducing error. This error-tuned model makes two novel predictions. First, interference should occur between alternating dynamics only when the kinematic errors associated with each oppose one another. In contrast, dynamics which lead to orthogonal errors should not interfere. Second, kinematic errors alone should be sufficient to engage the appropriate modules, even in the absence of contextual information normally provided by vision. We confirm both these predictions experimentally and show that the model can also account for data from previous experiments. Our results suggest that two interacting processes account for module selection during sensorimotor control and learning. James N. Ingram, J. Randall Flanagan, Daniel M. Wolpert |
PLoS Comput. Biol. | 4 |
| 2016 | Efficient state-space modularization for planning: theory, behavioral and neural signaturesabstractEven in state-spaces of modest size, planning is plagued by the “curse of dimensionality”. This problem is particularly acute in human and animal cognition given the limited capacity of working memory, and the time pressures under which planning often occurs in the natural environment. Hierarchically organized modular representations have long been suggested to underlie the capacity of biological systems to efficiently and flexibly plan in complex environments. However, the principles underlying efficient modularization remain obscure, making it difficult to identify its behavioral and neural signatures. Here, we develop a normative theory of efficient state-space representations which partitions an environment into distinct modules by minimizing the average (information theoretic) description length of planning within the environment, thereby optimally trading off the complexity of planning across and within modules. We show that such optimal representations provide a unifying account for a diverse range of hitherto unrelated phenomena at multiple levels of behavior and neural representation. Daniel C. McNamee, Daniel M. Wolpert, Máté Lengyel |
NIPS | 2 |
| 2016 | When Optimal Feedback Control Is Not Enough: Feedforward Strategies Are Required for Optimal Control with Active SensingabstractMovement planning is thought to be primarily determined by motor costs such as inaccuracy and effort. Solving for the optimal plan that minimizes these costs typically leads to specifying a time-varying feedback controller which both generates the movement and can optimally correct for errors that arise within a movement. However, the quality of the sensory feedback during a movement can depend substantially on the generated movement. We show that by incorporating such state-dependent sensory feedback, the optimal solution incorporates active sensing and is no longer a pure feedback process but includes a significant feedforward component. To examine whether people take into account such state-dependency in sensory feedback we asked people to make movements in which we controlled the reliability of sensory feedback. We made the visibility of the hand state-dependent, such that the visibility was proportional to the component of hand velocity in a particular direction. Subjects gradually adapted to such a sensory perturbation by making curved hand movements. In particular, they appeared to control the late visibility of the movement matching predictions of the optimal controller with state-dependent sensory noise. Our results show that trajectory planning is not only sensitive to motor costs but takes sensory costs into account and argues for optimal control of movement in which feedforward commands can play a significant role. Sang Hoon Yeo, David W. Franklin, Daniel M. Wolpert |
PLoS Comput. Biol. | 3 |
| 2014 | On the Origins of Suboptimality in Human Probabilistic InferenceabstractHumans have been shown to combine noisy sensory information with previous experience (priors), in qualitative and sometimes quantitative agreement with the statistically-optimal predictions of Bayesian integration. However, when the prior distribution becomes more complex than a simple Gaussian, such as skewed or bimodal, training takes much longer and performance appears suboptimal. It is unclear whether such suboptimality arises from an imprecise internal representation of the complex prior, or from additional constraints in performing probabilistic computations on complex distributions, even when accurately represented. Here we probe the sources of suboptimality in probabilistic inference using a novel estimation task in which subjects are exposed to an explicitly provided distribution, thereby removing the need to remember the prior. Subjects had to estimate the location of a target given a noisy cue and a visual representation of the prior probability density over locations, which changed on each trial. Different classes of priors were examined (Gaussian, unimodal, bimodal). Subjects' performance was in qualitative agreement with the predictions of Bayesian Decision Theory although generally suboptimal. The degree of suboptimality was modulated by statistical features of the priors but was largely independent of the class of the prior and level of noise in the cue, suggesting that suboptimality in dealing with complex statistical features, such as bimodality, may be due to a problem of acquiring the priors rather than computing with them. We performed a factorial model comparison across a large set of Bayesian observer models to identify additional sources of noise and suboptimality. Our analysis rejects several models of stochastic behavior, including probability matching and sample-averaging strategies. Instead we show that subjects' response variability was mainly driven by a combination of a noisy estimation of the parameters of the priors, and by variability in the decision process, which we represent as a noisy or stochastic posterior. Luigi Acerbi, Sethu Vijayakumar, Daniel M. Wolpert |
PLoS Comput. Biol. | 3 |
| 2012 | Internal Representations of Temporal Statistics and Feedback Calibrate Motor-Sensory Interval TimingabstractHumans have been shown to adapt to the temporal statistics of timing tasks so as to optimize the accuracy of their responses, in agreement with the predictions of Bayesian integration. This suggests that they build an internal representation of both the experimentally imposed distribution of time intervals (the prior) and of the error (the loss function). The responses of a Bayesian ideal observer depend crucially on these internal representations, which have only been previously studied for simple distributions. To study the nature of these representations we asked subjects to reproduce time intervals drawn from underlying temporal distributions of varying complexity, from uniform to highly skewed or bimodal while also varying the error mapping that determined the performance feedback. Interval reproduction times were affected by both the distribution and feedback, in good agreement with a performance-optimizing Bayesian observer and actor model. Bayesian model comparison highlighted that subjects were integrating the provided feedback and represented the experimental distribution with a smoothed approximation. A nonparametric reconstruction of the subjective priors from the data shows that they are generally in agreement with the true distributions up to third-order moments, but with systematically heavier tails. In particular, higher-order statistical features (kurtosis, multimodality) seem much harder to acquire. Our findings suggest that humans have only minor constraints on learning lower-order statistical properties of unimodal (including peaked and skewed) distributions of time intervals under the guidance of corrective feedback, and that their behavior is well explained by Bayesian decision theory. Luigi Acerbi, Daniel M. Wolpert, Sethu Vijayakumar |
PLoS Comput. Biol. | 2 |
| 2011 | A Single-Rate Context-Dependent Learning Process Underlies Rapid Adaptation to Familiar Object DynamicsabstractMotor learning has been extensively studied using dynamic (force-field) perturbations. These induce movement errors that result in adaptive changes to the motor commands. Several state-space models have been developed to explain how trial-by-trial errors drive the progressive adaptation observed in such studies. These models have been applied to adaptation involving novel dynamics, which typically occurs over tens to hundreds of trials, and which appears to be mediated by a dual-rate adaptation process. In contrast, when manipulating objects with familiar dynamics, subjects adapt rapidly within a few trials. Here, we apply state-space models to familiar dynamics, asking whether adaptation is mediated by a single-rate or dual-rate process. Previously, we reported a task in which subjects rotate an object with known dynamics. By presenting the object at different visual orientations, adaptation was shown to be context-specific, with limited generalization to novel orientations. Here we show that a multiple-context state-space model, with a generalization function tuned to visual object orientation, can reproduce the time-course of adaptation and de-adaptation as well as the observed context-dependent behavior. In contrast to the dual-rate process associated with novel dynamics, we show that a single-rate process mediates adaptation to familiar object dynamics. The model predicts that during exposure to the object across multiple orientations, there will be a degree of independence for adaptation and de-adaptation within each context, and that the states associated with all contexts will slowly de-adapt during exposure in one particular context. We confirm these predictions in two new experiments. Results of the current study thus highlight similarities and differences in the processes engaged during exposure to novel versus familiar dynamics. In both cases, adaptation is mediated by multiple context-specific representations. In the case of familiar object dynamics, however, the representations can be engaged based on visual context, and are updated by a single-rate process. James N. Ingram, Ian S. Howard, J. Randall Flanagan, Daniel M. Wolpert |
PLoS Comput. Biol. | 4 |
| 2011 | Inferring Visuomotor Priors for Sensorimotor LearningabstractSensorimotor learning has been shown to depend on both prior expectations and sensory evidence in a way that is consistent with Bayesian integration. Thus, prior beliefs play a key role during the learning process, especially when only ambiguous sensory information is available. Here we develop a novel technique to estimate the covariance structure of the prior over visuomotor transformations--the mapping between actual and visual location of the hand--during a learning task. Subjects performed reaching movements under multiple visuomotor transformations in which they received visual feedback of their hand position only at the end of the movement. After experiencing a particular transformation for one reach, subjects have insufficient information to determine the exact transformation, and so their second reach reflects a combination of their prior over visuomotor transformations and the sensory evidence from the first reach. We developed a Bayesian observer model in order to infer the covariance structure of the subjects' prior, which was found to give high probability to parameter settings consistent with visuomotor rotations. Therefore, although the set of visuomotor transformations experienced had little structure, the subjects had a strong tendency to interpret ambiguous sensory evidence as arising from rotation-like transformations. We then exposed the same subjects to a highly-structured set of visuomotor transformations, designed to be very different from the set of visuomotor rotations. During this exposure the prior was found to have changed significantly to have a covariance structure that no longer favored rotation-like transformations. In summary, we have developed a technique which can estimate the full covariance structure of a prior in a sensorimotor task and have shown that the prior over visuomotor transformations favor a rotation-like structure. Moreover, through experience of a novel task structure, participants can appropriately alter the covariance structure of their prior. Edward J. A. Turnham, Daniel A. Braun 0001, Daniel M. Wolpert |
PLoS Comput. Biol. | 3 |
| 2010 | Risk-Sensitive Optimal Feedback Control Accounts for Sensorimotor Behavior under UncertaintyabstractMany aspects of human motor behavior can be understood using optimality principles such as optimal feedback control. However, these proposed optimal control models are risk-neutral; that is, they are indifferent to the variability of the movement cost. Here, we propose the use of a risk-sensitive optimal controller that incorporates movement cost variance either as an added cost (risk-averse controller) or as an added value (risk-seeking controller) to model human motor behavior in the face of uncertainty. We use a sensorimotor task to test the hypothesis that subjects are risk-sensitive. Subjects controlled a virtual ball undergoing Brownian motion towards a target. Subjects were required to minimize an explicit cost, in points, that was a combination of the final positional error of the ball and the integrated control cost. By testing subjects on different levels of Brownian motion noise and relative weighting of the position and control cost, we could distinguish between risk-sensitive and risk-neutral control. We show that subjects change their movement strategy pessimistically in the face of increased uncertainty in accord with the predictions of a risk-averse optimal controller. Our results suggest that risk-sensitivity is a fundamental attribute that needs to be incorporated into optimal feedback control models. Arne J. Nagengast, Daniel A. Braun 0001, Daniel M. Wolpert |
PLoS Comput. Biol. | 3 |
| 2009 | Nash Equilibria in Multi-Agent Motor InteractionsabstractSocial interactions in classic cognitive games like the ultimatum game or the prisoner's dilemma typically lead to Nash equilibria when multiple competitive decision makers with perfect knowledge select optimal strategies. However, in evolutionary game theory it has been shown that Nash equilibria can also arise as attractors in dynamical systems that can describe, for example, the population dynamics of microorganisms. Similar to such evolutionary dynamics, we find that Nash equilibria arise naturally in motor interactions in which players vie for control and try to minimize effort. When confronted with sensorimotor interaction tasks that correspond to the classical prisoner's dilemma and the rope-pulling game, two-player motor interactions led predominantly to Nash solutions. In contrast, when a single player took both roles, playing the sensorimotor game bimanually, cooperative solutions were found. Our methodology opens up a new avenue for the study of human motor interactions within a game theoretic framework, suggesting that the coupling of motor systems can lead to game theoretic solutions. Daniel A. Braun 0001, Pedro A. Ortega, Daniel M. Wolpert |
PLoS Comput. Biol. | 3 |
| 2009 | Optimal Control Predicts Human Performance on Objects with Internal Degrees of FreedomabstractOn a daily basis, humans interact with a vast range of objects and tools. A class of tasks, which can pose a serious challenge to our motor skills, are those that involve manipulating objects with internal degrees of freedom, such as when folding laundry or using a lasso. Here, we use the framework of optimal feedback control to make predictions of how humans should interact with such objects. We confirm the predictions experimentally in a two-dimensional object manipulation task, in which subjects learned to control six different objects with complex dynamics. We show that the non-intuitive behavior observed when controlling objects with internal degrees of freedom can be accounted for by a simple cost function representing a trade-off between effort and accuracy. In addition to using a simple linear, point-mass optimal control model, we also used an optimal control model, which considers the non-linear dynamics of the human arm. We find that the more realistic optimal control model captures aspects of the data that cannot be accounted for by the linear model or other previous theories of motor control. The results suggest that our everyday interactions with objects can be understood by optimality principles and advocate the use of more realistic optimal control models for the study of human motor neuroscience. Arne J. Nagengast, Daniel A. Braun 0001, Daniel M. Wolpert |
PLoS Comput. Biol. | 3 |
| 2003 | Probabilistic Inference in Human Sensorimotor ProcessingabstractWhen we learn a new motor skill, we have to contend with both the vari- ability inherent in our sensors and the task. The sensory uncertainty can be reduced by using information about the distribution of previously ex- perienced tasks. Here we impose a distribution on a novel sensorimotor task and manipulate the variability of the sensory feedback. We show that subjects internally represent both the distribution of the task as well as their sensory uncertainty. Moreover, they combine these two sources of information in a way that is qualitatively predicted by optimal Bayesian processing. We further analyze if the subjects can represent multimodal distributions such as mixtures of Gaussians. The results show that the CNS employs probabilistic models during sensorimotor learning even when the priors are multimodal. Konrad P. Kording, Daniel M. Wolpert |
NIPS | 2 |
| 2001 | MOSAIC Model for Sensorimotor Learning and ControlabstractHumans demonstrate a remarkable ability to generate accurate and appropriate motor behavior under many different and often uncertain environmental conditions. We previously proposed a new modular architecture, the modular selection and identification for control (MOSAIC) model, for motor learning and control based on multiple pairs of forward (predictor) and inverse (controller) models. The architecture simultaneously learns the multiple inverse models necessary for control as well as how to select the set of inverse models appropriate for a given environment. It combines both feedforward and feedback sensorimotor information so that the controllers can be selected both prior to movement and subsequently during movement. This article extends and evaluates the MOSAIC architecture in the following respects. The learning in the architecture was implemented by both the original gradient-descent method and the expectation-maximization (EM) algorithm. Unlike gradient descent, the newly derived EM algorithm is robust to the initial starting conditions and learning parameters. Second, simulations of an object manipulation task prove that the architecture can learn to manipulate multiple objects and switch between them appropriately. Moreover, after learning, the model shows generalization to novel objects whose dynamics lie within the polyhedra of already learned dynamics. Finally, when each of the dynamics is associated with a particular object shape, the model is able to select the appropriate controller before movement execution. When presented with a novel shape-dynamic pairing, inappropriate activation of modules is observed followed by on-line correction. Masahiko Haruno, Daniel M. Wolpert, Mitsuo Kawato |
Neural Comput. | 2 |
| 1998 | Multiple Paired Forward-Inverse Models for Human Motor Learning and Control
Masahiko Haruno, Daniel M. Wolpert, Mitsuo Kawato |
NIPS | 2 |
| 1998 | Multiple paired forward and inverse models for motor control
Daniel M. Wolpert, Mitsuo Kawato |
Neural Networks | 1 |
| 1996 | Forward Models for Physiological Motor Control
R. Chris Miall, Daniel M. Wolpert |
Neural Networks | 2 |
| 1994 | Computational Structure of coordinate transformations: A generalization studyabstractOne of the fundamental properties that both neural networks and the central nervous system share is the ability to learn and gener(cid:173) alize from examples. While this property has been studied exten(cid:173) sively in the neural network literature it has not been thoroughly explored in human perceptual and motor learning. We have chosen a coordinate transformation system-the visuomotor map which transforms visual coordinates into motor coordinates-to study the generalization effects of learning new input-output pairs. Using a paradigm of computer controlled altered visual feedback, we have studied the generalization of the visuomotor map subsequent to both local and context-dependent remappings. A local remapping of one or two input-output pairs induced a significant global, yet decaying, change in the visuomotor map, suggesting a representa(cid:173) tion for the map composed of units with large functional receptive fields. Our study of context-dependent remappings indicated that a single point in visual space can be mapped to two different fin(cid:173) ger locations depending on a context variable-the starting point of the movement. Furthermore, as the context is varied there is a gradual shift between the two remappings, consistent with two visuomotor modules being learned and gated smoothly with the context. Zoubin Ghahramani, Daniel M. Wolpert, Michael I. Jordan |
NIPS | 2 |
| 1994 | Forward dynamic models in human motor control: Psychophysical evidenceabstractBased on computational principles, with as yet no direct experi(cid:173) mental validation, it has been proposed that the central nervous system (CNS) uses an internal model to simulate the dynamic be(cid:173) havior of the motor system in planning, control and learning (Sut(cid:173) ton and Barto, 1981; Ito, 1984; Kawato et aI., 1987; Jordan and Rumelhart, 1992; Miall et aI., 1993). We present experimental re(cid:173) sults and simulations based on a novel approach that investigates the temporal propagation of errors in the sensorimotor integration process. Our results provide direct support for the existence of an internal model. Daniel M. Wolpert, Zoubin Ghahramani, Michael I. Jordan |
NIPS | 1 |