EDBT 2026 Demo / reviewers in the wild / expert
John D. Austin
dblp:74/3543
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1985
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 77% Image and video processing · 23% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
hidden surface removal |
0.0 | 1 | 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
Rendering
shading |
0.0 | 1 | 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
GPUs and heterogeneous computing
graphics accelerator |
0.0 | 1 | 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
Image and video processing › image enhancement › contrast enhancement
histogram equalization |
0.0 | 1 | 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
Image and video processing
image enhancement |
0.0 | 1 | 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
Methods — techniques the papers use, named apart from their topics
linear expression evaluation · 0.0SIMD pixel processing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planesabstractPixel-planes is a logic-enhanced memory system for raster graphics and imaging. Although each pixel-memory is enhanced with a one-bit ALU, the system's real power comes from a tree of one-bit adders that can evaluate linear expressions Ax+By+C for every pixel (x,y) simultaneously, as fast as the ALUs and the memory circuits can accept the results. We and others have begun to develop a variety of algorithms that exploit this fast linear expression evaluation capability. In this paper we report some of those results. Illustrated in this paper is a sample image from a small working prototype of the Pixel-planes hardware and a variety of images from simulations of a full-scale system. Timing estimates indicate that 30,000 smooth shaded triangles can be generated per second, or 21,000 smooth-shaded and shadowed triangles can be generated per second, or over 25,000 shaded spheres can be generated per second. Image-enhancement by adaptive histogram equalization can be performed within 4 seconds on a 512x512 image. Henry Fuchs, Jack Goldfeather, Jeff P. Hultquist, Susan Spach, John D. Austin, Frederick P. Brooks Jr., John G. Eyles, John Poulton |
SIGGRAPH | 5 |