John D. Austin

dblp:74/3543 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1985
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 77% Image and video processing · 23%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
hidden surface removal
0.011985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985
Rendering
shading
0.011985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985
GPUs and heterogeneous computing
graphics accelerator
0.011985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985
Image and video processing › image enhancement › contrast enhancement
histogram equalization
0.011985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985
Image and video processing
image enhancement
0.011985
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985

Methods — techniques the papers use, named apart from their topics

linear expression evaluation · 0.0SIMD pixel processing · 0.0
YearPublicationVenuePosition
1985 Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes
abstract
Pixel-planes is a logic-enhanced memory system for raster graphics and imaging. Although each pixel-memory is enhanced with a one-bit ALU, the system's real power comes from a tree of one-bit adders that can evaluate linear expressions Ax+By+C for every pixel (x,y) simultaneously, as fast as the ALUs and the memory circuits can accept the results. We and others have begun to develop a variety of algorithms that exploit this fast linear expression evaluation capability. In this paper we report some of those results. Illustrated in this paper is a sample image from a small working prototype of the Pixel-planes hardware and a variety of images from simulations of a full-scale system. Timing estimates indicate that 30,000 smooth shaded triangles can be generated per second, or 21,000 smooth-shaded and shadowed triangles can be generated per second, or over 25,000 shaded spheres can be generated per second. Image-enhancement by adaptive histogram equalization can be performed within 4 seconds on a 512x512 image.
Henry Fuchs, Jack Goldfeather, Jeff P. Hultquist, Susan Spach, John D. Austin, Frederick P. Brooks Jr., John G. Eyles, John Poulton
SIGGRAPH5