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Pierre Lothe

dblp:74/4361 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot navigation and mapping · 68% 3D vision · 32%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 11 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › SLAM › visual SLAM
monocular SLAM
0.222010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Towards geographical referencing of monocular SLAM reconstruction using 3D city models: Application to real-time accurate vision-based localization · CVPR 2009
Robotics › Robot navigation and mapping
SLAM
0.222010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Towards geographical referencing of monocular SLAM reconstruction using 3D city models: Application to real-time accurate vision-based localization · CVPR 2009
Robotics › Robot navigation and mapping › localization › vision-based localization
monocular localization
0.112010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Robotics › Robot navigation and mapping › visual odometry
scale drift correction
0.112010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Robotics › Robot navigation and mapping › localization
vehicle localization
0.112010
Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models · CVPR 2010
Computer vision › 3D vision
visual localization
0.112010
Augmented reality in large environments: Application to aided navigation in urban context · ISMAR 2010
Computer vision › 3D vision
3d reconstruction
0.112009
Towards geographical referencing of monocular SLAM reconstruction using 3D city models: Application to real-time accurate vision-based localization · CVPR 2009
Computer vision › 3D vision › structure from motion
bundle adjustment
0.112009
Towards geographical referencing of monocular SLAM reconstruction using 3D city models: Application to real-time accurate vision-based localization · CVPR 2009
Robotics › Robot navigation and mapping
drift reduction
0.112009
Towards geographical referencing of monocular SLAM reconstruction using 3D city models: Application to real-time accurate vision-based localization · CVPR 2009
Computer vision › 3D vision
geometric constraints
0.112009
Towards geographical referencing of monocular SLAM reconstruction using 3D city models: Application to real-time accurate vision-based localization · CVPR 2009
Virtual and augmented reality
augmented reality
0.012010
Augmented reality in large environments: Application to aided navigation in urban context · ISMAR 2010

Methods — techniques the papers use, named apart from their topics

large environment modeling · 0.2camera localization · 0.2bundle adjustment · 0.2homography estimation · 0.1non-rigid ICP · 0.1
YearPublicationVenuePosition
2010 Real-time vehicle global localisation with a single camera in dense urban areas: Exploitation of coarse 3D city models
abstract
In this system paper, we propose a real-time car localisation process in dense urban areas by using a single perspective camera and a priori on the environment. To tackle this problem, it is necessary to solve two well-known monocular SLAM limitations: scale factor drift and error accumulation. The proposed idea is to combine a monocular SLAM process based on bundle adjustment with simple knowledge, i.e. the position and orientation of the camera with regard to the road and a coarse 3D model of the environment, as those provided by GIS database. First, we show that, thanks to specific SLAM-based constraints, the road homography can be expressed only with respect to the scale factor parameter. This allows the scale factor to be robustly and frequently estimated. Then, we propose to use the global information brought by 3D city models in order to correct the monocular SLAM error accumulation. Even with coarse 3D models, turnings give enough geometrical constraints to allow fitting the reconstructed 3D point cloud with the 3D model. Experiments on large-scale sequences (several kilometres) show that the entire process permits the real-time localisation of a car in city centre, even in real traffic condition.
Pierre Lothe, Steve Bourgeois, Eric Royer, Michel Dhome, Sylvie Naudet-Collette
CVPR1
2010 Augmented reality in large environments: Application to aided navigation in urban context
abstract
This paper addresses the challenging issue of vision-based localization in urban context. It briefly describes our contributions in large environments modeling and accurate camera localization. The efficiency of the resulting system is illustrated through Augmented Reality results on large trajectory of several hundred meters.
Vincent Gay-Bellile, Pierre Lothe, Steve Bourgeois, Eric Royer, Sylvie Naudet-Collette
ISMAR2
2009 Towards geographical referencing of monocular SLAM reconstruction using 3D city models: Application to real-time accurate vision-based localization
abstract
In the past few years, lots of works were achieved on Simultaneous Localization and Mapping (SLAM). It is now possible to follow in real time the trajectory of a moving camera in an unknown environment. However, current SLAM methods are still prone to drift errors, which prevent their use in large-scale applications. In this paper, we propose a solution to reduce those errors a posteriori. Our solution is based on a postprocessing algorithm that exploits additional geometric constraints, relative to the environment, to correct both the reconstructed geometry and the camera trajectory. These geometric constraints are obtained through a coarse 3D modelisation of the environment, similar to those provided by GIS database. First, we propose an original articulated transformation model in order to roughly align the SLAM reconstruction with this 3D model through a non-rigid ICP step. Then, to refine the reconstruction, we introduce a new bundle adjustment cost function that includes, in a single term, the usual 3D point/ID observation consistency constraint as well as the geometric constraints provided by the 3D model. Results on large-scale synthetic and real sequences show that our method successfully improves SLAM reconstructions. Besides, experiments prove that the resulting reconstruction is accurate enough to be directly used for global relocalization applications.
Pierre Lothe, Steve Bourgeois, Fabien Dekeyser, Eric Royer, Michel Dhome
CVPR1