Demo Data from EDBT 2026 / reviewers in the wild / expert
Charles Lin
dblp:74/4661
· DBLP profile ↗
7ranked-venue papers
0as first author
3since 2021 · last 2022
0000-0002-5461-6690ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 since 2021Systems, architecture and hardware · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Language models and text generation · 33% Knowledge representation and reasoning · 22% Probabilistic and Bayesian machine learning · 17% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
High-performance computing · 77% Reconfigurable computing and FPGAs · 23% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 11 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
knowledge editing |
1.1 | 2 | 2022 | Memory-Based Model Editing at Scale · ICML 2022 Fast Model Editing at Scale · ICLR 2022 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › belief change
knowledge update |
1.1 | 2 | 2022 | Memory-Based Model Editing at Scale · ICML 2022 Fast Model Editing at Scale · ICLR 2022 |
Natural language and speech › Language models and text generation › knowledge editing
factual knowledge editing |
0.6 | 1 | 2022 | Memory-Based Model Editing at Scale · ICML 2022 |
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
latent action space |
0.5 | 1 | 2021 | LASER: Learning a Latent Action Space for Efficient Reinforcement Learning · ICRA 2021 |
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation |
0.5 | 1 | 2021 | LASER: Learning a Latent Action Space for Efficient Reinforcement Learning · ICRA 2021 |
Machine learning › Probabilistic and Bayesian machine learning › experimental design
adaptive testing |
0.4 | 1 | 2020 | The Stanford Acuity Test: A Precise Vision Test Using Bayesian Techniques and a Discovery in Human Visual Response · AAAI 2020 |
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference |
0.4 | 1 | 2020 | The Stanford Acuity Test: A Precise Vision Test Using Bayesian Techniques and a Discovery in Human Visual Response · AAAI 2020 |
High-performance computing › scientific computing systems
molecular dynamics simulation |
0.4 | 1 | 2019 | Fully integrated FPGA molecular dynamics simulations · SC 2019 |
Robotics › Robot manipulation
contact-rich manipulation |
0.1 | 1 | 2021 | LASER: Learning a Latent Action Space for Efficient Reinforcement Learning · ICRA 2021 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.1 | 1 | 2020 | The Stanford Acuity Test: A Precise Vision Test Using Bayesian Techniques and a Discovery in Human Visual Response · AAAI 2020 |
Reconfigurable computing and FPGAs
FPGA accelerator |
0.1 | 1 | 2019 | Fully integrated FPGA molecular dynamics simulations · SC 2019 |
Methods — techniques the papers use, named apart from their topics
item response theory · 0.9bayesian modeling · 0.9adaptive testing · 0.9semi-parametric editing · 0.6retrieval-augmented counterfactual model · 0.6model editing at scale · 0.6variational encoder-decoder · 0.5reinforcement learning · 0.5policy learning · 0.5on-chip particle data storage · 0.4force evaluation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Fast Model Editing at Scale
Eric Mitchell, Charles Lin, Antoine Bosselut, Chelsea Finn, Christopher D. Manning |
ICLR | 2 |
| 2022 | Memory-Based Model Editing at ScaleabstractEven the largest neural networks make errors, and once-correct predictions can become invalid as the world changes. Model editors make local updates to the behavior of base (pre-trained) models to inject updated knowledge or correct undesirable behaviors. Existing model editors have shown promise, but also suffer from insufficient expressiveness: they struggle to accurately model an edit’s intended scope (examples affected by the edit), leading to inaccurate predictions for test inputs loosely related to the edit, and they often fail altogether after many edits. As a higher-capacity alternative, we propose Semi-Parametric Editing with a Retrieval-Augmented Counterfactual Model (SERAC), which stores edits in an explicit memory and learns to reason over them to modulate the base model’s predictions as needed. To enable more rigorous evaluation of model editors, we introduce three challenging language model editing problems based on question answering, fact-checking, and dialogue generation. We find that only SERAC achieves high performance on all three problems, consistently outperforming existing approaches to model editing by a significant margin. Code, data, and additional project information will be made available at https://sites.google.com/view/serac-editing. Eric Mitchell, Charles Lin, Antoine Bosselut, Christopher D. Manning, Chelsea Finn |
ICML | 2 |
| 2021 | LASER: Learning a Latent Action Space for Efficient Reinforcement LearningabstractThe process of learning a manipulation task depends strongly on the action space used for exploration: posed in the incorrect action space, solving a task with reinforcement learning can be drastically inefficient. Additionally, similar tasks or instances of the same task family impose latent manifold constraints on the most effective action space: the task family can be best solved with actions in a manifold of the entire action space of the robot. Combining these insights we present LASER, a method to learn latent action spaces for efficient reinforcement learning. LASER factorizes the learning problem into two sub-problems, namely action space learning and policy learning in the new action space. It leverages data from similar manipulation task instances, either from an offline expert or online during policy learning, and learns from these trajectories a mapping from the original to a latent action space. LASER is trained as a variational encoder-decoder model to map raw actions into a disentangled latent action space while maintaining action reconstruction and latent space dynamic consistency. We evaluate LASER on two contact-rich robotic tasks in simulation, and analyze the benefit of policy learning in the generated latent action space. We show improved sample efficiency compared to the original action space from better alignment of the action space to the task space, as we observe with visualizations of the learned action space manifold. Additional details: pair.toronto.edu/laser Arthur Allshire, Roberto Martin Martin, Charles Lin, Shawn Manuel, Silvio Savarese, Animesh Garg |
ICRA | 3 |
| 2020 | The Stanford Acuity Test: A Precise Vision Test Using Bayesian Techniques and a Discovery in Human Visual ResponseabstractChart-based visual acuity measurements are used by billions of people to diagnose and guide treatment of vision impairment. However, the ubiquitous eye exam has no mechanism for reasoning about uncertainty and as such, suffers from a well-documented reproducibility problem. In this paper we make two core contributions. First, we uncover a new parametric probabilistic model of visual acuity response based on detailed measurements of patients with eye disease. Then, we present an adaptive, digital eye exam using modern artificial intelligence techniques which substantially reduces acuity exam error over existing approaches, while also introducing the novel ability to model its own uncertainty and incorporate prior beliefs. Using standard evaluation metrics, we estimate a 74% reduction in prediction error compared to the ubiquitous chart-based eye exam and up to 67% reduction compared to the previous best digital exam. For patients with eye disease, the novel ability to finely measure acuity from home could be a crucial part in early diagnosis. We provide a web implementation of our algorithm for anyone in the world to use. The insights in this paper also provide interesting implications for the field of psychometric Item Response Theory. Chris Piech, Ali Malik, Laura M. Scott, Robert T. Chang, Charles Lin |
AAAI | 5 |
| 2019 | Molecular Dynamics Range-Limited Force Evaluation Optimized for FPGAsabstractFPGA Molecular Dynamics was much studied from 2004-2010. Due to limited chip resources of that era, and the inherent variety and complexity of tasks comprising Molecular Dynamics simulations (MD), those FPGA accelerators relied on host or embedded processors to organize and pre-process input and output data. This introduced long latency for data movement between simulation iterations and, as technology advanced, drastically limited performance. Current generation FPGAs are equipped not only with abundant on-chip resources, but also have hardware support for floating point operations; these advances provide an opportunity for creating self-contained MD simulation systems on a single device. In this paper, we demonstrate such a system based on the range-limited force, which comprises 90% of the flops in a typical MD simulation. It features online particle-pair generation, hundreds of force evaluation pipelines, motion update, and particle data migration. We integrate into OpenMM and find that, for a representative dataset (liquid argon with 20K atoms), we can achieve a simulation throughput of 1.4us/day with a single FPGA, more than twice the performance of a comparable generation GPU. The bulk of the work presented here explores the design of an independent MD range-limited force evaluation system tailored for modern FPGAs without data exchange with any off-chip devices. The primary contributions are the designs of the new features, the methods for coupling those features into an integrated system, and, especially, the analysis of the most likely mappings among particles/cells, on-chip memories (BRAMs), and on-chip compute units (pipelines). Chen Yang 0010, Tong Geng, Charles Lin, Jiayi Sheng, Vipin Sachdeva, Woody Sherman, Martin C. Herbordt |
ASAP | 4 |
| 2019 | Fully integrated FPGA molecular dynamics simulationsabstractThe implementation of Molecular Dynamics (MD) on FPGAs has received substantial attention. Previous work, however, has consisted of either proof-of-concept implementations of components, usually the range-limited force; full systems, but with much of the work shared by the host CPU; or prototype demonstrations, e.g., using OpenCL, that neither implement a whole system nor have competitive performance. In this paper, we present what we believe to be the first full-scale FPGA-based simulation engine, and show that its performance is competitive with a GPU (running Amber in an industrial production environment). The system features on-chip particle data storage and management, short- and long-range force evaluation, as well as bonded forces, motion update, and particle migration. Other contributions of this work include exploring numerous architectural trade-offs and analysis of various mappings schemes among particles/cells and the various on-chip compute units. The potential impact is that this system promises to be the basis for long timescale Molecular Dynamics with a commodity cluster. Chen Yang 0010, Tong Geng, Rushi Patel, Qingqing Xiong, Ahmed Sanaullah, Chunshu Wu, Jiayi Sheng, Charles Lin, Vipin Sachdeva, Woody Sherman, Martin C. Herbordt |
SC | 9 |
| 2006 | Multi-stage Classification for Audio Based Activity Recognition
José Lopes 0004, Charles Lin, Sameer Singh 0002 |
IDEAL | 2 |