Demo Data from EDBT 2026 / reviewers in the wild / expert
Erin A. Carroll
dblp:74/5310
· DBLP profile ↗
12ranked-venue papers
6as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 11 · 6 first-authorArtificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 36% Usability and user experience research · 26% Design research and methods · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › audience experience
audience engagement |
0.1 | 1 | 2011 | Love, hate, arousal and engagement: exploring audience responses to performing arts · CHI 2011 |
Wearable and physiological sensing › biosignal sensing
electrodermal activity |
0.1 | 1 | 2011 | Love, hate, arousal and engagement: exploring audience responses to performing arts · CHI 2011 |
Usability and user experience research
evaluation methodology |
0.1 | 1 | 2011 | Evaluating longitudinal projects combining technology with temporal arts · CHI 2011 |
Games and playful interaction › interactive art
interactive dance performance |
0.1 | 1 | 2011 | Evaluating longitudinal projects combining technology with temporal arts · CHI 2011 |
Design research and methods › research methodology
mixed-methods study |
0.1 | 1 | 2011 | Evaluating longitudinal projects combining technology with temporal arts · CHI 2011 |
Collaborative and social computing › computer-supported cooperative work
asynchronous collaboration |
0.0 | 1 | 2012 | Bodies in critique: a technological intervention in the dance production process · CSCW 2012 |
Virtual and augmented reality
performing arts |
0.0 | 1 | 2011 | Love, hate, arousal and engagement: exploring audience responses to performing arts · CHI 2011 |
Collaborative and social computing › team collaboration
interdisciplinary collaboration |
0.0 | 1 | 2011 | Evaluating longitudinal projects combining technology with temporal arts · CHI 2011 |
Methods — techniques the papers use, named apart from their topics
self-report scales · 0.2biometric sensing · 0.2longitudinal study · 0.1focus groups · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Food and Mood: Just-in-Time Support for Emotional EatingabstractBehavior modification in health is difficult, as habitual behaviors are extremely well-learned, by definition. This research is focused on building a persuasive system for behavior modification around emotional eating. In this paper, we make strides towards building a just-in-time support system for emotional eating in three user studies. The first two studies involved participants using a custom mobile phone application for tracking emotions, food, and receiving interventions. We found lots of individual differences in emotional eating behaviors and that most participants wanted personalized interventions, rather than a pre-determined intervention. Finally, we also designed a novel, wearable sensor system for detecting emotions using a machine learning approach. This system consisted of physiological sensors which were placed into women's brassieres. We tested the sensing system and found positive results for emotion detection in this mobile, wearable system. Erin A. Carroll, Mary Czerwinski, Asta Roseway, Ashish Kapoor, Paul Johns, Kael Rowan, m. c. schraefel |
ACII | 1 |
| 2013 | Actuating mood: design of the textile mirrorabstractIn his 1962 short story, "1000 Dreams of Bellavista," sci-fi author J. G Ballard describes a future in which "psychotropic" homes exist and are designed to "feel and react" to the emotions of their occupants [1]. Today with the rise of affective computing, and advancements in e-textiles, smart materials and sensor technologies, we must consider the ramifications of technology that could actively mirror, alter and transform our feelings through the materials that make up our buildings and environments. This work provides discussion and insight around the binding of material and sensor technologies with affect. We investigate how emotions could be mapped to our environment through textiles. We present two online surveys designed to enable people to map emotions to textiles. We then use the results of these surveys to inform and inspire the design of the Textile Mirror prototype, a 60x92 cm wall panel that is composed of industrial felt interlaced with Nitinol wire, and is designed to shift its textural structure upon receiving emotional signals from its viewer. Felecia Davis, Asta Roseway, Erin A. Carroll, Mary Czerwinski |
TEI | 3 |
| 2012 | Bodies in critique: a technological intervention in the dance production processabstractThe dance production process is strongly influenced within the physical rehearsal space by social context factors and dynamics, such as intimacy of bodies, gender distribution, and the hierarchy of choreographers and dancers. Introducing online tools for asynchronous collaboration can change the traditional dance production process and impact the social dynamics of the group. We developed and deployed the Choreographer's Notebook, a web-based, collaborative, multi-modal annotation tool used in the creative process of making dance. We collected usage logs and choreographer reflections on the use of this tool, along with conducting interviews and focus groups, from the interdisciplinary perspectives of both technologists and choreographers involved in the project. We describe the socio-technical impacts of the Choreographer's Notebook based on the results of its usage in three dance productions. We analyze these case studies through various contextual lenses and provide a visualization of how the choreographic correction process evolved. Erin A. Carroll, Danielle Lottridge, Celine Latulipe, Vikash Singh, Melissa Word |
CSCW | 1 |
| 2012 | Triangulating the personal creative experience: self-report, external judgments, and physiology
Erin A. Carroll, Celine Latulipe |
Graphics Interface | 1 |
| 2011 | Convergence of self-report and physiological responses for evaluating creativity support toolsabstractCreativity is a fuzzy, complex concept with a wide range of definitions and theories. Since there is no single agreed upon methodology for recognizing and evaluating creativity, this makes it particularly difficult to evaluate how well a creativity support tool (CST) supports the creativity of a user. My dissertation will be concerned with evaluating CSTs through the development of new quantitative metrics and methodologies. In this paper, I discuss research plans for my dissertation, which includes both existing work and new directions for my research. Erin A. Carroll |
Creativity & Cognition | 1 |
| 2011 | Capturing 'in the moment' creativity through data triangulationabstractWe present a first attempt at capturing 'in the moment' creativity (ITMC) through a triangulation self-report techniques, external judges, and physiological measures. In our study, participants were asked to sketch for 30 minutes while wearing GSR and EEG; then they retrospectively self-reported their creativity using a custom interface. External judges were also utilized to rate when participants were creative. Our initial results indicate high reliability for self-reporting ITMC, consensus between judges and participants, and that physiological measures trended according to the expectations from research. Our work sets the stage for more extensive research that makes use of temporal measures of creativity. Erin A. Carroll, Celine Latulipe |
Creativity & Cognition | 1 |
| 2011 | SoundPainterabstractSoundPainter is an interactive dance performance that fea- tures a triad of dancers, musicians and projected visuals, where each of these three elements reacts to one another through improvisation, algorithmic representations of sound and vision-based technology. Celine Latulipe, David C. Wilson, Berto Gonzalez, Adam C. Harris, Erin A. Carroll, Sybil Huskey, Melissa Word, Robert Beasley 0002, Nathan Nifong |
Creativity & Cognition | 5 |
| 2011 | The choreographer's notebook: a video annotation system for dancers and choreographersabstractWe present a collaborative tool for choreographers and dancers, the Choreographer's Notebook, which allows multimodal annotation of rehearsal videos during the dance production process. The dance production process is a creative process in which exploration and expression are paramount and we describe issues we have observed over four different dance production cycles. The Choreographer's Notebook addresses the recurring problem of scarcity of rehearsal time and space, which is a limiting factor for exploration and expression. The tool is a web-based video application that enables choreographers to provide multimodal, context-sensitive instructions and feedback to the dancers outside of formal rehearsal time. The novelty of this tool is its ability to provide a multimodal collaborative video-based workflow. This article also presents a thorough ethnographic investigation of the dance production process and results from the use of the Choreographer's Notebook as an artifact within that process. Vikash Singh, Celine Latulipe, Erin A. Carroll, Danielle Lottridge |
Creativity & Cognition | 3 |
| 2011 | Evaluating longitudinal projects combining technology with temporal artsabstractThe integration of interactive technology with temporal art such as dance is an exciting, emerging area. The design space for such collaborations is immense, with variations in sensors, visualizations, and how these interact with dancers and choreography. This paper presents the evaluation methodology and results of Dance.Draw, a longitudinal project spanning two years and three productions, which aimed to develop a deep, interdisciplinary understanding of this space. Given that this is pioneering work, there is little guidance on how to evaluate such collaborations. We describe the significant confounds in doing evaluation in this area, and we present our evolving mixed-methods approach, which includes two unique methods to address the multiple stakeholders in a holistic manner: dancer focus groups and repeated presentations. Our approach has generated insights, such as differing perspectives of audience members and the responses of dancers to technological variables. We conclude by discussing the challenges and successes of our evaluation approach. Celine Latulipe, Erin A. Carroll, Danielle Lottridge |
CHI | 2 |
| 2011 | Love, hate, arousal and engagement: exploring audience responses to performing artsabstractUnderstanding audience responses to art and performance is a challenge. New sensors are promising for measurement of implicit and explicit audience engagement. However, the meaning of biometric data, and its relationship to engagement, is unclear. We conceptually explore the audience engagement domain to uncover opportunities and challenges in the assessment and interpretation of audience engagement data. We developed a display that linked performance videos with audience biometric data and presented it to 7 performing arts experts, to explore the measurement, interpretation and application of biometric data. Experts were intrigued by the response data and reflective in interpreting it. We deepened our inquiry with an empirical study with 49 participants who watched a video of a dance performance. We related temporal galvanic skin response (GSR) data to two self-report scales, which provided insights on interpreting this measure. Our findings, which include strong correlations, support the interpretation of GSR as a valid representation of audience engagement. Celine Latulipe, Erin A. Carroll, Danielle Lottridge |
CHI | 2 |
| 2009 | Creativity factor evaluation: towards a standardized survey metric for creativity supportabstractWe present a new survey metric, the Creativity Support Index (CSI) that is designed to help researchers and designers evaluate the level of creativity support provided by various systems or interfaces. We initially employed a top-down literature-based approach to develop a beta version of the Creativity Support Index (Beta CSI). We discuss our usage of the Beta CSI in three different studies and what we learned from those deployments. We also present the results from an extensive creativity vocabulary study (n=300), which revealed a set of orthogonal creativity factors. This led to the current version of the CSI presented in this paper. Initial results from these formative evaluations suggest the value of this tool in assessing and comparing creativity support tools at points in time and longitudinally. Erin A. Carroll, Celine Latulipe, Richard Y. K. Fung, Michael A. Terry |
Creativity & Cognition | 1 |
| 2008 | Charting new ground: modeling user behavior in interactive geovisualizationabstractGeovisualization has traditionally played a critical role in analysis and decision-making, but recent developments have also brought a revolution in widespread online access to geographic data and integration tools, particularly for map-based interfaces. This next generation of geovisualization applications is often characterized by high interactivity and strong end-user participation in both development and use. Building the most effective tools to support user-centered geographic visualization faces a significant challenge, though: very little is known about how people interact with maps. To date, map use research has typically focused on higher order use goals or cognitive interpretations of static map representations. Our research employs Human-Computer Interaction approaches in order to investigate user behaviors that contribute to interactive map use and understanding. This paper describes our approach to studying geovisualization interaction and presents our pilot user studies and initial interaction model. By building a better understanding of how people interact with map interfaces, we will be able to design better user-centered geographic visualizations and learn how to best customize these applications to specific user groups. David C. Wilson, Heather Lipford, Erin A. Carroll, Pamela J. Wisniewski, Nadia Najjar |
GIS | 3 |