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Alan Dunning

dblp:74/535 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Wearable and physiological sensing · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › artistic expression
interactive installation
0.112005
Body degree zero · ACM Multimedia 2005

Methods — techniques the papers use, named apart from their topics

feedback environments · 0.1analog-to-digital interfacing · 0.1
YearPublicationVenuePosition
2008 Ghosts in the machine
abstract
Electronic Voice Phenomenon recordings are made by recording controlled static. Occasionally, one hears sounds that are like human speech. For some the voices are simply subjective interpretations, for others, the voices are a possible means of communication with the dead.
Alan Dunning, Paul Woodrow, Morley Hollenberg
ACM Multimedia1
2005 Body degree zero
abstract
The Einstein's Brain Project is a collaborative group of artists and scientists who have been working together for the past 9 years. A central aim of the group is the visualization of the biological state of the body through the fabrication of environments, simulations and installations. The Project has developed numerous installations using analog to digital interfaces to direct the output of the human body to virtual environments that are constantly being altered through feedback from a participant's biological body. The core of the Einstein's Brain Project is a discursive space that engages with ideas about the constructed body in the world and its digital cybernetic and post-human forms. This paper describes the form and context of the performance Body Degree Zero.
Alan Dunning, Paul Woodrow, Morley Hollenberg
ACM Multimedia1