Lea Landucci

dblp:74/5699 · DBLP profile ↗
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10ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Immersive interaction · 61% Ubiquitous computing and smart environments · 15% Accessibility and assistive technology · 11%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 77% Visualization and visual analytics · 23%

Topics — the 7 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality interaction
0.312017
Natural Experiences in Museums through Virtual Reality and Voice Commands · ACM Multimedia 2017
Accessibility and assistive technology
motor impairment accessibility
0.112017
Natural Experiences in Museums through Virtual Reality and Voice Commands · ACM Multimedia 2017
Immersive interaction › virtual reality
virtual museum
0.112017
Natural Experiences in Museums through Virtual Reality and Voice Commands · ACM Multimedia 2017
Ubiquitous computing and smart environments › internet of things
smart objects
0.112007
Introducing tangerine: a tangible interactive natural environment · ACM Multimedia 2007
Personal fabrication and tangible interfaces › tabletop interfaces
tabletop tangible interface
0.112007
Introducing tangerine: a tangible interactive natural environment · ACM Multimedia 2007
Visualization and visual analytics › video visualization
multimedia visualization
0.012010
Natural interaction for cultural heritage: the archaeological site of Shawbak · ACM Multimedia 2010
Interaction techniques and input › touch interaction
multi-touch interaction
0.012010
MediaPick: tangible semantic media retrieval system · ACM Multimedia 2010

Methods — techniques the papers use, named apart from their topics

multimodal interaction · 0.3mobile application · 0.3geo-located recommendation · 0.3automatic speech recognition · 0.3ontological structure · 0.2multi-touch interaction · 0.2wireless sensing · 0.1computer vision tracking · 0.1
YearPublicationVenuePosition
2017 Natural Experiences in Museums through Virtual Reality and Voice Commands
abstract
In this demo we present a system for immersive experiences in museums using Voice Commands (VCs) and Virtual Reality (VR). The system has been specifically designed for use by people with motor disabilities. Natural interaction is provided through Automatic Speech Recognition (ASR) and allows to experience VR environments wearing an Head Mounted Display (HMD), i.e. the Oculus Rift. Insights gathered during the implementation and results from an initial usability evaluation are reported.
Andrea Ferracani, Marco Faustino, Gabriele Xavier Giannini, Lea Landucci, Alberto Del Bimbo
ACM Multimedia4
2016 Personalized multimedia content delivery on an interactive table by passive observation of museum visitors
Svebor Karaman, Andrew D. Bagdanov, Lea Landucci, Gianpaolo D'Amico, Andrea Ferracani, Daniele Pezzatini, Alberto Del Bimbo
Multim. Tools Appl.3
2013 Interactive multi-user video retrieval systems
Marco Bertini 0001, Alberto Del Bimbo, Andrea Ferracani, Lea Landucci, Daniele Pezzatini
Multim. Tools Appl.4
2012 Indoor and outdoor profiling of users in multimedia installations
abstract
We present a work-in-progress interactive exhibit for the mu- seum of Onna (L'Aquila, Italy). The Onna Onlus and the citizens of Onna have the ambitious project to rebuild the town affected by the earthquake of April 2009 and to create a museum in memory of Onna. In addition to the tradi- tional fruition tools for museums, we have been asked for an interactive system capable to communicate the past events and the efforts invested. We are working on a multi-modal system composed of an indoor environment in which visitors can interact with a natural interface system and an outdoor module based on a cross-platform mobile application. A pro- filing method is also exploited in order to extract a profile of interest of each visitor and then use it to suggest in-depth personalized and geo-located information about the disaster and the local history via multimedia contents.
Gianpaolo D'Amico, Alberto Del Bimbo, Andrea Ferracani, Lea Landucci, Daniele Pezzatini
ACM Multimedia4
2011 RFID-based Solutions for User Profiling in Interactive Exhibits
abstract
In this paper we present a work-in-progress interactive exhibit for the museum of Onna, a little town near to L'Aquila (Italy), almost completely destroyed by the earthquake of April 2009. The installation will be developed as an environment in which visitors of the museum can interact with a natural interaction system and then discover the history of the disaster via rich multimedia contents. Visitors are detected through the adoption of an RFID-based technology, which allows to store their interaction history and build an interest profile used to enrich the experience. Different scenarios have been implemented and tested in order to evaluate the effectiveness of the proposed solution.
Gianpaolo D'Amico, Alberto Del Bimbo, Andrea Ferracani, Lea Landucci, Daniele Pezzatini, Luca Santi
ISM4
2010 Natural interaction for cultural heritage: the archaeological site of Shawbak
abstract
One of the most interesting issues in the field of cultural heritage is the adoption of multimedia systems for the visualization and organization of information. In this paper we present a natural interaction based system designed to represent multimedia contents related to the archaeological site of Shawbak, situated in the Petra region of Jordan. Contents are composed of texts, images and videos showing and explaining the archeological site areas and the history of the castle. This system was installed at the Limonaia di Palazzo Pitti (Italy) for the archeological exhibition called "From Petra to Shawbak".
Thomas M. Alisi, Gianpaolo D'Amico, Andrea Ferracani, Lea Landucci, Nicola Torpei
ACM Multimedia4
2010 MediaPick: tangible semantic media retrieval system
abstract
This paper addresses the design and development of MediaPick [1], an interactive multi-touch system for semantic search of multimedia contents. Our solution provides an intuitive, easy-to-use way to select concepts organized according to an ontological structure and retrieve the related contents. Users are then able to examine and organize such results through semantic or subjective criteria. As use case we considered professionals who work with huge multimedia archives (journalists, archivists, editors etc.).
Gianpaolo D'Amico, Andrea Ferracani, Lea Landucci, Matteo Mancini, Daniele Pezzatini, Nicola Torpei
ACM Multimedia3
2008 Natural interaction on tabletops
Stefano Baraldi, Alberto Del Bimbo, Lea Landucci
Multim. Tools Appl.3
2007 Introducing tangerine: a tangible interactive natural environment
abstract
In this paper we describe TANGerINE, a tangible tabletop environment in which users can interact with digital contents manipulating tangible smart objects. Such objects provide continuous data about their status through the embedded wireless sensors, while an overhead computer vision module tracks their position and orientation. Merging sensing data, the system is able to detect a richer language of gestures and manipulations both on the tabletop and in its surroundings, enabling for a more expressive interaction language across different contexts.
Stefano Baraldi, Alberto Del Bimbo, Lea Landucci, Nicola Torpei, Omar Cafini, Elisabetta Farella, Augusto Pieracci, Luca Benini
ACM Multimedia3
2005 Computer Vision Based System for Interactive Cooperation of Multiple Users
Alberto Del Bimbo, Lea Landucci, Alessandro Valli
CAIP2