Haipeng Zhang 0006

dblp:74/6343-6 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Machine learning and data management · 33% Indexing and storage engines · 33% Query processing and optimization · 33%
Artificial intelligence
1 paper
Robot manipulation · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Storage systems · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
dual-arm manipulation
1.012026
A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation · AAAI 2026
Robotics › Robot manipulation
grasping
1.012026
A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation · AAAI 2026
Indexing and storage engines › caching
cache management
0.912025
CaliEX: A Disk-Based Large-Scale GNN Training System with Joint Design of Caching and Execution · ICDE 2025
Machine learning and data management › deep learning
graph neural network training
0.912025
CaliEX: A Disk-Based Large-Scale GNN Training System with Joint Design of Caching and Execution · ICDE 2025
Query processing and optimization › query execution
pipelining
0.912025
CaliEX: A Disk-Based Large-Scale GNN Training System with Joint Design of Caching and Execution · ICDE 2025
Storage systems › i/o optimization
disk i/o optimization
0.312025
CaliEX: A Disk-Based Large-Scale GNN Training System with Joint Design of Caching and Execution · ICDE 2025
Storage systems
flash and SSD
0.312025
CaliEX: A Disk-Based Large-Scale GNN Training System with Joint Design of Caching and Execution · ICDE 2025

Methods — techniques the papers use, named apart from their topics

pipelining · 1.7caching · 1.7auto-tuning · 1.7interaction feedback adaptation · 1.0dense point-level geometric representation · 1.0
YearPublicationVenuePosition
2026 A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation
abstract
Furniture assembly is a crucial yet challenging task for robots, requiring precise dual-arm coordination where one arm manipulates parts while the other provides collaborative support and stabilization. To accomplish this task more effectively, robots need to actively adapt support strategies throughout the long-horizon assembly process, while also generalizing across diverse part geometries. We propose A3D, a framework which learns adaptive affordances to identify optimal support and stabilization locations on furniture parts. The method employs dense point-level geometric representations to model part interaction patterns, enabling generalization across varied geometries. To handle evolving assembly states, we introduce an adaptive module that uses interaction feedback to dynamically adjust support strategies during assembly based on previous interactions. We establish a simulation environment featuring 50 diverse parts across 8 furniture types, designed for dual-arm collaboration evaluation. Experiments demonstrate that our framework generalizes effectively to diverse part geometries and furniture categories in both simulation and real-world settings.
Yue Chen 0023, Qize Yu, Yan Shen 0035, Haipeng Zhang 0006, Hao Dong 0003, Ruihai Wu
AAAI5
2025 CaliEX: A Disk-Based Large-Scale GNN Training System with Joint Design of Caching and Execution
abstract
Graph neural networks (GNNs) have proven to be powerful tools for learning from graph-structured data and have achieved great success in many applications. As the sizes of real-world graphs continue to grow, traditional GNN training methods face significant scalability challenges. Recently, disks have gained attention as a cost-effective solution to store large-scale graphs, and several disk-based GNN systems have been proposed to train large-scale graphs on a single machine. However, these systems either overlook the unique data characteristics of GNN workloads when designing cache plans or fail to fully exploit the multilevel hierarchy of storage and computation in system execution, thus resulting in disk I/O bottleneck and resource under-utilization. To address these issues, we present CaliEX, an advanced disk-based GNN system that employs joint optimizations of caching and execution within and across different training stages. CaliEX first designs tailored cache plans and execution policy for both graph topology and features to accelerate neighborhood sampling and feature gathering. Since these two training stages work on different types of data, CaliEX further auto-tunes the cache allocation and pipelines the execution across different stages to improve resource utilization and overall training throughput. Evaluations on multiple GNN models and various large-scale datasets show that CaliEX achieves 3.28 × speedup on average compared to existing disk-based GNN training systems.
Can Su, Haipeng Zhang 0006, Wenting Shen, Baole Ai, Yong Li 0045, Kaigui Bian, Bin Cui 0001
ICDE2
2023 Edge-FVV: Free Viewpoint Video Streaming by Learning at the Edge
abstract
Audiences cangain an immersive experience watching videos from multiple angles (a.k.a. viewpoints). Free Viewpoint Video (FVV) is developed to enable users to choose their preferred viewpoints during the play of a video. However, users may experience a delay if video frames of the chosen viewpoint cannot be timely loaded, or synthesized from multiple video streams of neighboring viewpoints. To address this problem, we present Edge-FVV, an edge-assisted FVV system that employs edge caches to reduce the delay in streaming the requested FVV from the server to client users. We first analyze the capacity and delay at edge caches when answering FVV requests. Next, we propose two types of machine learning algorithms that allocate the users’ requests to appropriate edge caches. Our evaluation shows that two types of proposed algorithms outperform benchmarks by 4.2-7.4% and 4.6-6.8%, respectively, in reducing the delay for FVV requests.
Haipeng Zhang 0006, Jie Zhang 0008, Weimiao Feng, Kaigui Bian, Hu Tuo
ICME1
2021 DMotion: Robotic Visuomotor Control with Unsupervised Forward Model Learned from Videos
abstract
Learning an accurate model of the environment is essential for model-based control tasks. Existing methods in robotic visuomotor control usually learn from data with heavily labelled actions, object entities or locations, which can be demanding in many cases. To cope with this limitation, we propose a method, dubbed DMotion, that trains a forward model from video data only, via disentangling the motion of controllable agent to model the transition dynamics. An object extractor and an interaction learner are trained in an end-to-end manner without supervision. The agent’s motions are explicitly represented using spatial transformation matrices containing physical meanings. In the experiments, DMotion achieves superior performance on learning an accurate forward model in a Grid World environment, as well as a more realistic robot control environment in simulation. With the accurate learned forward models, we further demonstrate their usage in model predictive control as an effective approach for robotic manipulations. Code, video and more materials are available at: https://hyperplane-lab.github.io/dmotion.
Haoqi Yuan, Ruihai Wu, Andrew Zhao, Haipeng Zhang 0006, Hao Dong 0003
IROS4